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1 | |
1 | /* |
2 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
3 | CrossFire, A Multiplayer game for X-windows |
3 | |
4 | |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
44 | * replaced with this, just using black as the color. |
45 | * replaced with this, just using black as the color. |
45 | */ |
46 | */ |
46 | static void |
47 | static void |
47 | esrv_print_msg (NewSocket * ns, int color, const char *str) |
48 | esrv_print_msg (NewSocket * ns, int color, const char *str) |
48 | { |
49 | { |
49 | char buf[HUGE_BUF]; |
50 | SockList sl (MAXSOCKBUF); |
50 | |
51 | |
51 | if (ns->status == Ns_Old) |
52 | if (ns->status == Ns_Old) |
52 | { |
53 | sl.printf ("%s\n", str); |
53 | snprintf (buf, HUGE_BUF, "%s\n", str); |
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54 | } |
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55 | else |
54 | else |
56 | { |
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57 | snprintf (buf, HUGE_BUF, "drawinfo %d %s", color, str); |
55 | sl.printf ("drawinfo %d %s", color, str); |
58 | } |
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59 | |
56 | |
60 | /* LOG(llevDebug,"sending %s to socket, len=%d\n", buf, strlen(buf));*/ |
57 | ns->send_packet (sl); |
61 | Write_String_To_Socket (ns, buf, strlen (buf)); |
58 | sl.free (); |
62 | } |
59 | } |
63 | |
60 | |
64 | /** |
61 | /** |
65 | * Draws an extended message on the client. |
62 | * Draws an extended message on the client. |
66 | * ns the socket to send message to |
63 | * ns the socket to send message to |
… | |
… | |
71 | * message The main message |
68 | * message The main message |
72 | */ |
69 | */ |
73 | static void |
70 | static void |
74 | esrv_print_ext_msg (NewSocket * ns, int color, uint8 type, uint8 subtype, const char *message) |
71 | esrv_print_ext_msg (NewSocket * ns, int color, uint8 type, uint8 subtype, const char *message) |
75 | { |
72 | { |
76 | char buf[HUGE_BUF]; |
73 | SockList sl (MAXSOCKBUF); |
77 | |
74 | |
78 | snprintf (buf, HUGE_BUF, "drawextinfo %d %hhu %hhu %s", color, type, subtype, message); |
75 | sl.printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message); |
79 | Write_String_To_Socket (ns, buf, strlen (buf)); |
76 | ns->send_packet (sl); |
80 | |
77 | sl.free (); |
81 | /* LOG(llevDebug,"sending %s to socket, len=%d", buf, strlen(buf));*/ |
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82 | |
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83 | } |
78 | } |
84 | |
79 | |
85 | /** |
80 | /** |
86 | * Frontend for esrv_print_msg |
81 | * Frontend for esrv_print_msg |
87 | * \param colr message color |
82 | * \param colr message color |
… | |
… | |
95 | |
90 | |
96 | static void |
91 | static void |
97 | print_message (int colr, const object *pl, const char *tmp) |
92 | print_message (int colr, const object *pl, const char *tmp) |
98 | { |
93 | { |
99 | |
94 | |
100 | if (tmp == (char *) NULL) |
95 | if (!tmp) |
101 | { |
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102 | tmp = "[NULL]"; |
96 | tmp = "[NULL]"; |
103 | } |
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104 | |
97 | |
105 | if (!pl || (pl->type == PLAYER && pl->contr == NULL)) |
98 | if (!pl || (pl->type == PLAYER && pl->contr == NULL)) |
106 | return; |
99 | return; |
107 | |
100 | |
108 | if (pl->type == PLAYER) |
101 | if (pl->type == PLAYER) |
109 | { |
102 | { |
110 | esrv_print_msg (&pl->contr->socket, colr, (char *) tmp); |
103 | esrv_print_msg (&pl->contr->socket, colr, (char *) tmp); |
111 | return; |
104 | return; |
112 | } |
105 | } |
113 | } |
106 | } |
114 | |
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115 | |
107 | |
116 | /** |
108 | /** |
117 | * Prints out the contents of specified buffer structures, |
109 | * Prints out the contents of specified buffer structures, |
118 | * and clears the string. |
110 | * and clears the string. |
119 | */ |
111 | */ |
… | |
… | |
216 | { |
208 | { |
217 | |
209 | |
218 | if (flags & NDI_ALL) |
210 | if (flags & NDI_ALL) |
219 | { |
211 | { |
220 | player *tmppl; |
212 | player *tmppl; |
221 | int i; |
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222 | |
213 | |
223 | for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next) |
214 | for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next) |
224 | new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf); |
215 | new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf); |
225 | |
216 | |
226 | for (i = 1; i < socket_info.allocated_sockets; i++) |
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227 | { |
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228 | if (init_sockets[i].status == Ns_Old && init_sockets[i].old_mode != Old_Listen && pri < 10) |
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229 | { |
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230 | cs_write_string (&init_sockets[i], buf, strlen (buf)); |
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231 | /* Most messages don't have a newline, so add one */ |
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232 | cs_write_string (&init_sockets[i], "\n", 1); |
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233 | } |
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234 | } |
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235 | |
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236 | return; |
217 | return; |
237 | } |
218 | } |
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219 | |
238 | if (!pl || (pl->type == PLAYER && pl->contr == NULL)) |
220 | if (!pl || (pl->type == PLAYER && pl->contr == NULL)) |
239 | { |
221 | { |
240 | /* Write to the socket? */ |
222 | /* Write to the socket? */ |
241 | print_message (0, NULL, buf); |
223 | print_message (0, NULL, buf); |
242 | return; |
224 | return; |
243 | } |
225 | } |
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226 | |
244 | if (pl->type != PLAYER) |
227 | if (pl->type != PLAYER) |
245 | return; |
228 | return; |
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229 | |
246 | if (pri >= pl->contr->listening) |
230 | if (pri >= pl->contr->listening) |
247 | return; |
231 | return; |
248 | |
232 | |
249 | if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE)) |
233 | if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE)) |
250 | { |
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251 | /* following prints stuff out, as appropriate */ |
234 | /* following prints stuff out, as appropriate */ |
252 | check_output_buffers (pl, buf); |
235 | check_output_buffers (pl, buf); |
253 | } |
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254 | else |
236 | else |
255 | { |
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256 | print_message (flags & NDI_COLOR_MASK, pl, buf); |
237 | print_message (flags & NDI_COLOR_MASK, pl, buf); |
257 | } |
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258 | } |
238 | } |
259 | |
239 | |
260 | /** |
240 | /** |
261 | * Wrapper for new_draw_info printf-like. |
241 | * Wrapper for new_draw_info printf-like. |
262 | * |
242 | * |
… | |
… | |
349 | /** |
329 | /** |
350 | * Writes to everyone on the map *except* op. This is useful for emotions. |
330 | * Writes to everyone on the map *except* op. This is useful for emotions. |
351 | */ |
331 | */ |
352 | |
332 | |
353 | void |
333 | void |
354 | new_info_map_except (int color, mapstruct *map, object *op, const char *str) |
334 | new_info_map_except (int color, maptile * map, object *op, const char *str) |
355 | { |
335 | { |
356 | player *pl; |
336 | player *pl; |
357 | |
337 | |
358 | for (pl = first_player; pl != NULL; pl = pl->next) |
338 | for (pl = first_player; pl != NULL; pl = pl->next) |
359 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) |
339 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) |
… | |
… | |
365 | /** |
345 | /** |
366 | * Writes to everyone on the map except op1 and op2 |
346 | * Writes to everyone on the map except op1 and op2 |
367 | */ |
347 | */ |
368 | |
348 | |
369 | void |
349 | void |
370 | new_info_map_except2 (int color, mapstruct *map, object *op1, object *op2, const char *str) |
350 | new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) |
371 | { |
351 | { |
372 | player *pl; |
352 | player *pl; |
373 | |
353 | |
374 | for (pl = first_player; pl != NULL; pl = pl->next) |
354 | for (pl = first_player; pl != NULL; pl = pl->next) |
375 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) |
355 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) |
… | |
… | |
381 | /** |
361 | /** |
382 | * Writes to everyone on the specified map |
362 | * Writes to everyone on the specified map |
383 | */ |
363 | */ |
384 | |
364 | |
385 | void |
365 | void |
386 | new_info_map (int color, mapstruct *map, const char *str) |
366 | new_info_map (int color, maptile * map, const char *str) |
387 | { |
367 | { |
388 | player *pl; |
368 | player *pl; |
389 | |
369 | |
390 | for (pl = first_player; pl != NULL; pl = pl->next) |
370 | for (pl = first_player; pl != NULL; pl = pl->next) |
391 | if (pl->ob != NULL && pl->ob->map == map) |
371 | if (pl->ob != NULL && pl->ob->map == map) |
… | |
… | |
411 | void |
391 | void |
412 | rangetostring (object *pl, char *obuf) |
392 | rangetostring (object *pl, char *obuf) |
413 | { |
393 | { |
414 | switch (pl->contr->shoottype) |
394 | switch (pl->contr->shoottype) |
415 | { |
395 | { |
416 | case range_none: |
396 | case range_none: |
417 | strcpy (obuf, "Range: nothing"); |
397 | strcpy (obuf, "Range: nothing"); |
418 | break; |
398 | break; |
419 | |
399 | |
420 | case range_bow: |
400 | case range_bow: |
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401 | { |
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402 | object *op; |
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403 | |
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404 | for (op = pl->inv; op; op = op->below) |
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405 | if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED)) |
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406 | break; |
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407 | |
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408 | if (op == NULL) |
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409 | break; |
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410 | |
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411 | sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing"); |
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412 | } |
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413 | break; |
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414 | |
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415 | case range_magic: |
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416 | if (settings.casting_time == TRUE) |
421 | { |
417 | { |
422 | object *op; |
418 | if (pl->casting_time > -1) |
423 | |
419 | { |
424 | for (op = pl->inv; op; op = op->below) |
420 | if (pl->casting_time == 0) |
425 | if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED)) |
421 | sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name); |
426 | break; |
422 | else |
427 | if (op == NULL) |
423 | sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name); |
428 | break; |
424 | } |
429 | |
425 | else |
430 | sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing"); |
426 | sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name); |
431 | } |
427 | } |
432 | break; |
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433 | |
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434 | case range_magic: |
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435 | if (settings.casting_time == TRUE) |
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436 | { |
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437 | if (pl->casting_time > -1) |
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438 | { |
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439 | if (pl->casting_time == 0) |
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440 | sprintf (obuf, "Range: Holding spell (%s)", (const char *) pl->spell->name); |
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441 | else |
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442 | sprintf (obuf, "Range: Casting spell (%s)", (const char *) pl->spell->name); |
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443 | } |
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444 | else |
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445 | sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name); |
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446 | } |
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447 | else |
428 | else |
448 | sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name); |
429 | sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name); |
449 | break; |
430 | break; |
450 | |
431 | |
451 | case range_misc: |
432 | case range_misc: |
452 | sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none"); |
433 | sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none"); |
453 | break; |
434 | break; |
454 | |
435 | |
455 | /* range_scroll is only used for controlling golems. If the |
436 | /* range_scroll is only used for controlling golems. If the |
456 | * the player does not have a golem, reset some things. |
437 | * the player does not have a golem, reset some things. |
457 | */ |
438 | */ |
458 | case range_golem: |
439 | case range_golem: |
459 | if (pl->contr->ranges[range_golem] != NULL) |
440 | if (pl->contr->ranges[range_golem] != NULL) |
460 | sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name); |
441 | sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name); |
461 | else |
442 | else |
462 | { |
443 | { |
463 | pl->contr->shoottype = range_none; |
444 | pl->contr->shoottype = range_none; |
464 | strcpy (obuf, "Range: nothing"); |
445 | strcpy (obuf, "Range: nothing"); |
465 | } |
446 | } |
466 | break; |
447 | break; |
467 | |
448 | |
468 | case range_skill: |
449 | case range_skill: |
469 | sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none"); |
450 | sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none"); |
470 | break; |
451 | break; |
471 | |
452 | |
472 | case range_builder: |
453 | case range_builder: |
473 | sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0)); |
454 | sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0)); |
474 | break; |
455 | break; |
475 | |
456 | |
476 | default: |
457 | default: |
477 | strcpy (obuf, "Range: illegal"); |
458 | strcpy (obuf, "Range: illegal"); |
478 | } |
459 | } |
479 | } |
460 | } |
480 | |
461 | |
481 | /** |
462 | /** |
482 | * Sets player title. |
463 | * Sets player title. |
… | |
… | |
506 | static void |
487 | static void |
507 | magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) |
488 | magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) |
508 | { |
489 | { |
509 | int x, y, dx, dy, mflags; |
490 | int x, y, dx, dy, mflags; |
510 | sint16 nx, ny; |
491 | sint16 nx, ny; |
511 | mapstruct *mp; |
492 | maptile *mp; |
512 | New_Face *f; |
493 | New_Face *f; |
513 | |
494 | |
514 | for (dx = -1; dx <= 1; dx++) |
495 | for (dx = -1; dx <= 1; dx++) |
515 | { |
496 | { |
516 | for (dy = -1; dy <= 1; dy++) |
497 | for (dy = -1; dy <= 1; dy++) |
… | |
… | |
572 | void |
553 | void |
573 | magic_mapping_mark (object *pl, char *map_mark, int strength) |
554 | magic_mapping_mark (object *pl, char *map_mark, int strength) |
574 | { |
555 | { |
575 | int x, y, mflags; |
556 | int x, y, mflags; |
576 | sint16 nx, ny; |
557 | sint16 nx, ny; |
577 | mapstruct *mp; |
558 | maptile *mp; |
578 | New_Face *f; |
559 | New_Face *f; |
579 | |
560 | |
580 | for (x = -strength; x < strength; x++) |
561 | for (x = -strength; x < strength; x++) |
581 | { |
562 | { |
582 | for (y = -strength; y < strength; y++) |
563 | for (y = -strength; y < strength; y++) |
… | |
… | |
618 | */ |
599 | */ |
619 | |
600 | |
620 | void |
601 | void |
621 | draw_magic_map (object *pl) |
602 | draw_magic_map (object *pl) |
622 | { |
603 | { |
623 | int x, y; |
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624 | char *map_mark = (char *) calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); |
604 | char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); |
625 | int xmin, xmax, ymin, ymax; |
605 | int xmin, xmax, ymin, ymax; |
626 | SockList sl; |
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627 | |
606 | |
628 | if (pl->type != PLAYER) |
607 | if (pl->type != PLAYER) |
629 | { |
608 | { |
630 | LOG (llevError, "Non player object called draw_map.\n"); |
609 | LOG (llevError, "Non player object called draw_map.\n"); |
631 | return; |
610 | return; |
… | |
… | |
641 | */ |
620 | */ |
642 | xmin = MAGIC_MAP_SIZE; |
621 | xmin = MAGIC_MAP_SIZE; |
643 | ymin = MAGIC_MAP_SIZE; |
622 | ymin = MAGIC_MAP_SIZE; |
644 | xmax = 0; |
623 | xmax = 0; |
645 | ymax = 0; |
624 | ymax = 0; |
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625 | |
646 | for (x = 0; x < MAGIC_MAP_SIZE; x++) |
626 | for (int x = 0; x < MAGIC_MAP_SIZE; x++) |
647 | { |
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648 | for (y = 0; y < MAGIC_MAP_SIZE; y++) |
627 | for (int y = 0; y < MAGIC_MAP_SIZE; y++) |
649 | { |
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650 | if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR) |
628 | if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR) |
651 | { |
629 | { |
652 | xmin = x < xmin ? x : xmin; |
630 | xmin = x < xmin ? x : xmin; |
653 | xmax = x > xmax ? x : xmax; |
631 | xmax = x > xmax ? x : xmax; |
654 | ymin = y < ymin ? y : ymin; |
632 | ymin = y < ymin ? y : ymin; |
655 | ymax = y > ymax ? y : ymax; |
633 | ymax = y > ymax ? y : ymax; |
656 | } |
634 | } |
657 | } |
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658 | } |
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659 | |
635 | |
660 | sl.buf = (unsigned char *) malloc (MAXSOCKBUF); |
636 | SockList sl (MAXSOCKBUF); |
661 | snprintf ((char *) sl.buf, MAXSOCKBUF, "magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1), |
637 | sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1), |
662 | MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin); |
638 | MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin); |
663 | sl.len = strlen ((char *) sl.buf); |
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664 | |
639 | |
665 | for (y = ymin; y <= ymax; y++) |
640 | for (int y = ymin; y <= ymax; y++) |
666 | { |
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667 | for (x = xmin; x <= xmax; x++) |
641 | for (int x = xmin; x <= xmax; x++) |
668 | { |
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669 | sl.buf[sl.len++] = map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR; |
642 | sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR); |
670 | } /* x loop */ |
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671 | } /* y loop */ |
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672 | |
643 | |
673 | Send_With_Handling (&pl->contr->socket, &sl); |
644 | Send_With_Handling (&pl->contr->socket, &sl); |
674 | free (sl.buf); |
645 | |
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646 | sl.free (); |
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647 | |
675 | free (map_mark); |
648 | free (map_mark); |
676 | } |
649 | } |
677 | |
650 | |
678 | |
651 | |
679 | /** |
652 | /** |
… | |
… | |
681 | */ |
654 | */ |
682 | |
655 | |
683 | void |
656 | void |
684 | Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType) |
657 | Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType) |
685 | { |
658 | { |
686 | int i; |
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687 | size_t len; |
659 | size_t len; |
688 | char buf[MAX_BUF]; |
660 | char buf[MAX_BUF]; |
689 | |
661 | |
690 | if (With != NULL) |
662 | if (With != NULL) |
691 | { |
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692 | snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType); |
663 | snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType); |
693 | } |
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694 | else |
664 | else |
695 | { |
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696 | snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType); |
665 | snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType); |
697 | } |
666 | |
698 | len = strlen (buf); |
667 | len = strlen (buf); |
699 | for (i = 1; i < socket_info.allocated_sockets; i++) |
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700 | { |
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701 | if (init_sockets[i].old_mode == Old_Listen) |
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702 | { |
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703 | cs_write_string (&init_sockets[i], buf, len); |
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704 | } |
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705 | } |
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706 | } |
668 | } |