--- deliantra/server/socket/info.C 2007/01/03 00:21:36 1.29 +++ deliantra/server/socket/info.C 2007/01/20 13:47:17 1.33 @@ -1,26 +1,26 @@ - /* - CrossFire, A Multiplayer game for X-windows - - Copyright (C) 2002 Mark Wedel & Crossfire Development Team - Copyright (C) 1992 Frank Tore Johansen - - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - - The authors can be reached via e-mail at -*/ + * CrossFire, A Multiplayer game for X-windows + * + * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team + * Copyright (C) 2002 Mark Wedel & Crossfire Development Team + * Copyright (C) 1992 Frank Tore Johansen + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + * + * The authors can be reached via e-mail at + */ /** * \file @@ -257,7 +257,6 @@ void draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) { - char buf[HUGE_BUF]; if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) @@ -300,9 +299,7 @@ for_all_players (pl) if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) - { - new_draw_info (color, 0, pl->ob, str); - } + new_draw_info (color, 0, pl->ob, str); } /** @@ -316,9 +313,7 @@ for_all_players (pl) if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) - { - new_draw_info (color, 0, pl->ob, str); - } + new_draw_info (color, 0, pl->ob, str); } /** @@ -332,12 +327,9 @@ for_all_players (pl) if (pl->ob != NULL && pl->ob->map == map) - { - new_draw_info (color, 0, pl->ob, str); - } + new_draw_info (color, 0, pl->ob, str); } - /** * This does nothing now. However, in theory, we should probably send * something to the client and let the client figure out how it might want @@ -453,7 +445,7 @@ int x, y, dx, dy, mflags; sint16 nx, ny; maptile *mp; - New_Face *f; + facetile *f; for (dx = -1; dx <= 1; dx++) { @@ -519,7 +511,7 @@ int x, y, mflags; sint16 nx, ny; maptile *mp; - New_Face *f; + facetile *f; for (x = -strength; x < strength; x++) { @@ -559,7 +551,6 @@ * * Mark Wedel */ - void draw_magic_map (object *pl) {