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Comparing deliantra/server/socket/info.C (file contents):
Revision 1.31 by root, Tue Jan 9 21:32:43 2007 UTC vs.
Revision 1.41 by root, Thu May 3 10:39:46 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 23 */
24 24
25/** 25/**
26 * \file 26 * \file
27 * Basic client output functions. 27 * Basic client output functions.
28 * 28 *
86 86
87 if (pl->type == PLAYER) 87 if (pl->type == PLAYER)
88 esrv_print_msg (pl->contr->ns, colr, (char *) tmp); 88 esrv_print_msg (pl->contr->ns, colr, (char *) tmp);
89} 89}
90 90
91/** 91bool
92 * Prints out the contents of specified buffer structures, 92client::msg_suppressed (const char *msg)
93 * and clears the string.
94 */
95void
96flush_output_element (const object *pl, Output_Buf * outputs)
97{ 93{
98 char tbuf[MAX_BUF]; 94 if (!pl)
99
100 if (outputs->buf == NULL)
101 return; 95 return false;
102 if (outputs->count > 1) 96
103 { 97 if (pl->outputs_count <= 1 || !pl->outputs_sync)
104 snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf); 98 return false;
105 print_message (NDI_BLACK, pl, tbuf); 99
100 int len = strlen (msg);
101
102 if (len > MSG_BUF_SIZE)
103 return false;
104
105 msg_buf *lru = msgbuf;
106 for (msg_buf *buf = msgbuf; buf < msgbuf + MSG_BUF_COUNT; ++buf)
106 } 107 {
107 else 108 if (len == buf->len && !memcmp (msg, buf->msg, len))
108 print_message (NDI_BLACK, pl, &outputs->buf);
109
110 outputs->buf = NULL;
111 outputs->first_update = 0; /* This way, it will be reused */
112}
113
114/**
115 * Sends message to player through output buffers.
116 * \param pl player to send message
117 * \param buf message to send
118 *
119 * If player's output_count is 1, sends message directly.
120 *
121 * Else checks output buffers for specified message.
122 *
123 * If found, checks if message should be sent now.
124 *
125 * If message not already in buffers, flushes olders buffer,
126 * and adds message to queue.
127 */
128static void
129check_output_buffers (const object *pl, const char *buf)
130{
131 int i, oldest = 0;
132
133 if (pl->contr->outputs_count < 2)
134 {
135 print_message (NDI_BLACK, pl, buf);
136 return;
137 }
138 else
139 {
140 for (i = 0; i < NUM_OUTPUT_BUFS; i++)
141 { 109 {
142 if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf)) 110 // found matching buf, see if expired
111 if (buf->expire <= pticks || !buf->count)
143 break; 112 {
144 else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update) 113 // yes, take over matching buffer, print
145 oldest = i; 114 buf->expire = pticks + pl->outputs_sync;
115 buf->count = pl->outputs_count;
116
117 return false;
118 }
119
120 // no, suppress
121 --buf->count;
122 return true;
146 } 123 }
147 /* We found a match */
148 if (i < NUM_OUTPUT_BUFS)
149 {
150 pl->contr->outputs[i].count++;
151 if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
152 {
153 flush_output_element (pl, &pl->contr->outputs[i]);
154 }
155 }
156 /* No match - flush the oldest, and put the new one in */
157 else
158 {
159 flush_output_element (pl, &pl->contr->outputs[oldest]);
160 124
161 pl->contr->outputs[oldest].first_update = pticks; 125 if (lru->expire > buf->expire)
162 pl->contr->outputs[oldest].count = 1; 126 lru = buf;
163 pl->contr->outputs[oldest].buf = buf;
164 }
165 } 127 }
128
129 // new message, evoke oldest buffer
130 lru->expire = pticks + pl->outputs_sync;
131 lru->count = pl->outputs_count;
132 lru->len = len;
133 memcpy (lru->msg, msg, len);
134
135 return false;
166} 136}
167 137
168/** 138/**
169 * Sends message to player(s). 139 * Sends message to player(s).
170 * 140 *
179 * in the flags. 149 * in the flags.
180 * 150 *
181 * If message is black, and not NDI_UNIQUE, gets sent through output buffers. 151 * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
182 * 152 *
183 */ 153 */
184
185void 154void
186new_draw_info (int flags, int pri, const object *pl, const char *buf) 155new_draw_info (int flags, int pri, const object *op, const char *buf)
187{ 156{
188 if (flags & NDI_ALL) 157 if (flags & NDI_ALL)
189 {
190 for_all_players (pl) 158 for_all_players (pl)
191 new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf); 159 new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf);
192
193 return;
194 }
195
196 if (!pl || pl->type != PLAYER || !pl->contr || !pl->contr->ns)
197 return;
198
199 if (pri >= pl->contr->listening)
200 return;
201
202 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
203 check_output_buffers (pl, buf);
204 else 160 else
161 {
162 if (!op || !op->contr || !op->contr->ns)
163 return;
164
165 if (pri >= op->contr->listening)
166 return;
167
168 if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK
169 || !op->contr->ns->msg_suppressed (buf))
205 print_message (flags & NDI_COLOR_MASK, pl, buf); 170 print_message (flags & NDI_COLOR_MASK, op, buf);
171 }
206} 172}
207 173
208/** 174/**
209 * Wrapper for new_draw_info printf-like. 175 * Wrapper for new_draw_info printf-like.
210 * 176 *
293 */ 259 */
294 260
295void 261void
296new_info_map_except (int color, maptile * map, object *op, const char *str) 262new_info_map_except (int color, maptile * map, object *op, const char *str)
297{ 263{
298 player *pl;
299
300 for_all_players (pl) 264 for_all_players (pl)
301 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) 265 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
302 new_draw_info (color, 0, pl->ob, str); 266 new_draw_info (color, 0, pl->ob, str);
303} 267}
304 268
307 */ 271 */
308 272
309void 273void
310new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) 274new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
311{ 275{
312 player *pl;
313
314 for_all_players (pl) 276 for_all_players (pl)
315 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) 277 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
316 new_draw_info (color, 0, pl->ob, str); 278 new_draw_info (color, 0, pl->ob, str);
317} 279}
318 280
321 */ 283 */
322 284
323void 285void
324new_info_map (int color, maptile * map, const char *str) 286new_info_map (int color, maptile * map, const char *str)
325{ 287{
326 player *pl;
327
328 for_all_players (pl) 288 for_all_players (pl)
329 if (pl->ob != NULL && pl->ob->map == map) 289 if (pl->ob != NULL && pl->ob->map == map)
330 new_draw_info (color, 0, pl->ob, str); 290 new_draw_info (color, 0, pl->ob, str);
331} 291}
332 292
336 * to handle this 296 * to handle this
337 */ 297 */
338void 298void
339clear_win_info (object *op) 299clear_win_info (object *op)
340{ 300{
341}
342
343/**
344 * Get player's current range attack in obuf.
345 */
346void
347rangetostring (object *pl, char *obuf)
348{
349 switch (pl->contr->shoottype)
350 {
351 case range_none:
352 strcpy (obuf, "Range: nothing");
353 break;
354
355 case range_bow:
356 {
357 object *op;
358
359 for (op = pl->inv; op; op = op->below)
360 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
361 break;
362
363 if (op == NULL)
364 break;
365
366 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
367 }
368 break;
369
370 case range_magic:
371 if (settings.casting_time == TRUE)
372 {
373 if (pl->casting_time > -1)
374 {
375 if (pl->casting_time == 0)
376 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
377 else
378 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
379 }
380 else
381 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
382 }
383 else
384 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
385 break;
386
387 case range_misc:
388 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
389 break;
390
391 /* range_scroll is only used for controlling golems. If the
392 * the player does not have a golem, reset some things.
393 */
394 case range_golem:
395 if (pl->contr->ranges[range_golem] != NULL)
396 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
397 else
398 {
399 pl->contr->shoottype = range_none;
400 strcpy (obuf, "Range: nothing");
401 }
402 break;
403
404 case range_skill:
405 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
406 break;
407
408 case range_builder:
409 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
410 break;
411
412 default:
413 strcpy (obuf, "Range: illegal");
414 }
415} 301}
416 302
417/** 303/**
418 * Sets player title. 304 * Sets player title.
419 */ 305 */
425 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); 311 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
426 else 312 else
427 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); 313 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
428} 314}
429 315
316// formerly a macro, used only by magic map, so optimised it out
317static inline faceidx
318GET_MAP_FACE (maptile *m, int x, int y, int layer)
319{
320 if (object *op = GET_MAP_FACE_OBJ (m, x, y, layer))
321 return op->face;
322 else
323 return 0;
324}
430 325
431/** 326/**
432 * Helper for magic map creation. 327 * Helper for magic map creation.
433 * 328 *
434 * Takes a player, the map_mark array and an x and y starting position. 329 * Takes a player, the map_mark array and an x and y starting position.
443magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) 338magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
444{ 339{
445 int x, y, dx, dy, mflags; 340 int x, y, dx, dy, mflags;
446 sint16 nx, ny; 341 sint16 nx, ny;
447 maptile *mp; 342 maptile *mp;
448 New_Face *f;
449 343
450 for (dx = -1; dx <= 1; dx++) 344 for (dx = -1; dx <= 1; dx++)
451 { 345 {
452 for (dy = -1; dy <= 1; dy++) 346 for (dy = -1; dy <= 1; dy++)
453 { 347 {
465 if (mflags & P_OUT_OF_MAP) 359 if (mflags & P_OUT_OF_MAP)
466 continue; 360 continue;
467 361
468 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) 362 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
469 { 363 {
470 f = GET_MAP_FACE (mp, nx, ny, 0); 364 int f = GET_MAP_FACE (mp, nx, ny, 0);
471 if (f == blank_face) 365 if (f == blank_face)
366 {
472 f = GET_MAP_FACE (mp, nx, ny, 1); 367 f = GET_MAP_FACE (mp, nx, ny, 1);
473 if (f == blank_face) 368 if (f == blank_face)
474 f = GET_MAP_FACE (mp, nx, ny, 2); 369 f = GET_MAP_FACE (mp, nx, ny, 2);
370 }
371
372 int magicmap = faces [f].magicmap;
475 373
476 /* Should probably have P_NO_MAGIC here also, but then shops don't 374 /* Should probably have P_NO_MAGIC here also, but then shops don't
477 * work. 375 * work.
478 */ 376 */
479 if (mflags & P_BLOCKSVIEW) 377 if (mflags & P_BLOCKSVIEW)
480 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); 378 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
481 else 379 else
482 { 380 {
483 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); 381 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
484 magic_mapping_mark_recursive (pl, map_mark, x, y); 382 magic_mapping_mark_recursive (pl, map_mark, x, y);
485 } 383 }
486 } 384 }
487 } 385 }
488 } 386 }
489} 387}
490
491 388
492/** 389/**
493 * Creates magic map for player. 390 * Creates magic map for player.
494 * 391 *
495 * Note: For improved magic mapping display, the space that blocks 392 * Note: For improved magic mapping display, the space that blocks
502 * is for open spaces. map_mark should already have been initialised 399 * is for open spaces. map_mark should already have been initialised
503 * to zero before this is called. 400 * to zero before this is called.
504 * strength is an initial strength*2 rectangular area that we automatically 401 * strength is an initial strength*2 rectangular area that we automatically
505 * see in/penetrate through. 402 * see in/penetrate through.
506 */ 403 */
507
508void 404void
509magic_mapping_mark (object *pl, char *map_mark, int strength) 405magic_mapping_mark (object *pl, char *map_mark, int strength)
510{ 406{
511 int x, y, mflags; 407 int x, y, mflags;
512 sint16 nx, ny; 408 sint16 nx, ny;
513 maptile *mp; 409 maptile *mp;
514 New_Face *f;
515 410
516 for (x = -strength; x < strength; x++) 411 for (x = -strength; x < strength; x++)
517 { 412 {
518 for (y = -strength; y < strength; y++) 413 for (y = -strength; y < strength; y++)
519 { 414 {
520 mp = pl->map; 415 mp = pl->map;
521 nx = pl->x + x; 416 nx = pl->x + x;
522 ny = pl->y + y; 417 ny = pl->y + y;
418
523 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); 419 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
524 if (mflags & P_OUT_OF_MAP) 420 if (mflags & P_OUT_OF_MAP)
525 continue; 421 continue;
526 else 422
423 int f = GET_MAP_FACE (mp, nx, ny, 0);
424 if (f == blank_face)
527 { 425 {
528 f = GET_MAP_FACE (mp, nx, ny, 0);
529 if (f == blank_face)
530 f = GET_MAP_FACE (mp, nx, ny, 1); 426 f = GET_MAP_FACE (mp, nx, ny, 1);
531 if (f == blank_face) 427 if (f == blank_face)
532 f = GET_MAP_FACE (mp, nx, ny, 2); 428 f = GET_MAP_FACE (mp, nx, ny, 2);
533 } 429 }
534 430
431 int magicmap = faces [f].magicmap;
432
535 if (mflags & P_BLOCKSVIEW) 433 if (mflags & P_BLOCKSVIEW)
536 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); 434 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
537 else 435 else
538 { 436 {
539 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); 437 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
540 magic_mapping_mark_recursive (pl, map_mark, x, y); 438 magic_mapping_mark_recursive (pl, map_mark, x, y);
541 } 439 }
542 } 440 }
543 } 441 }
544} 442}

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