--- deliantra/server/socket/info.C 2006/12/26 17:11:40 1.27 +++ deliantra/server/socket/info.C 2007/01/19 17:50:11 1.32 @@ -1,7 +1,7 @@ - /* CrossFire, A Multiplayer game for X-windows + Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team Copyright (C) 2002 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen @@ -193,21 +193,13 @@ return; } - if (!pl || (pl->type == PLAYER && pl->contr == NULL)) - { - /* Write to the socket? */ - print_message (0, NULL, buf); - return; - } - - if (pl->type != PLAYER) + if (!pl || pl->type != PLAYER || !pl->contr || !pl->contr->ns) return; if (pri >= pl->contr->listening) return; if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE)) - /* following prints stuff out, as appropriate */ check_output_buffers (pl, buf); else print_message (flags & NDI_COLOR_MASK, pl, buf); @@ -227,11 +219,8 @@ char buf[HUGE_BUF]; va_list ap; - va_start (ap, format); - vsnprintf (buf, HUGE_BUF, format, ap); - va_end (ap); new_draw_info (flags, pri, pl, buf); @@ -268,7 +257,6 @@ void draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) { - char buf[HUGE_BUF]; if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) @@ -311,9 +299,7 @@ for_all_players (pl) if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) - { - new_draw_info (color, 0, pl->ob, str); - } + new_draw_info (color, 0, pl->ob, str); } /** @@ -327,9 +313,7 @@ for_all_players (pl) if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) - { - new_draw_info (color, 0, pl->ob, str); - } + new_draw_info (color, 0, pl->ob, str); } /** @@ -343,12 +327,9 @@ for_all_players (pl) if (pl->ob != NULL && pl->ob->map == map) - { - new_draw_info (color, 0, pl->ob, str); - } + new_draw_info (color, 0, pl->ob, str); } - /** * This does nothing now. However, in theory, we should probably send * something to the client and let the client figure out how it might want @@ -464,7 +445,7 @@ int x, y, dx, dy, mflags; sint16 nx, ny; maptile *mp; - New_Face *f; + facetile *f; for (dx = -1; dx <= 1; dx++) { @@ -518,7 +499,7 @@ * * This function examines the map the player is on, and determines what * is visible. 2 is set for walls or objects that blocks view. 1 - * is for open spaces. map_mark should already have been initialized + * is for open spaces. map_mark should already have been initialised * to zero before this is called. * strength is an initial strength*2 rectangular area that we automatically * see in/penetrate through. @@ -530,7 +511,7 @@ int x, y, mflags; sint16 nx, ny; maptile *mp; - New_Face *f; + facetile *f; for (x = -strength; x < strength; x++) { @@ -570,7 +551,6 @@ * * Mark Wedel */ - void draw_magic_map (object *pl) {