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Comparing deliantra/server/socket/info.C (file contents):
Revision 1.28 by root, Sun Dec 31 17:17:23 2006 UTC vs.
Revision 1.34 by pippijn, Thu Mar 1 12:28:17 2007 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
4 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 23 */
24 24
25/** 25/**
26 * \file 26 * \file
27 * Basic client output functions. 27 * Basic client output functions.
28 * 28 *
255} 255}
256 256
257void 257void
258draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) 258draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
259{ 259{
260
261 char buf[HUGE_BUF]; 260 char buf[HUGE_BUF];
262 261
263 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) 262 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
264 return; 263 return;
265 264
294 */ 293 */
295 294
296void 295void
297new_info_map_except (int color, maptile * map, object *op, const char *str) 296new_info_map_except (int color, maptile * map, object *op, const char *str)
298{ 297{
299 player *pl;
300
301 for_all_players (pl) 298 for_all_players (pl)
302 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) 299 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
303 {
304 new_draw_info (color, 0, pl->ob, str); 300 new_draw_info (color, 0, pl->ob, str);
305 }
306} 301}
307 302
308/** 303/**
309 * Writes to everyone on the map except op1 and op2 304 * Writes to everyone on the map except op1 and op2
310 */ 305 */
311 306
312void 307void
313new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) 308new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
314{ 309{
315 player *pl;
316
317 for_all_players (pl) 310 for_all_players (pl)
318 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) 311 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
319 {
320 new_draw_info (color, 0, pl->ob, str); 312 new_draw_info (color, 0, pl->ob, str);
321 }
322} 313}
323 314
324/** 315/**
325 * Writes to everyone on the specified map 316 * Writes to everyone on the specified map
326 */ 317 */
327 318
328void 319void
329new_info_map (int color, maptile * map, const char *str) 320new_info_map (int color, maptile * map, const char *str)
330{ 321{
331 player *pl;
332
333 for_all_players (pl) 322 for_all_players (pl)
334 if (pl->ob != NULL && pl->ob->map == map) 323 if (pl->ob != NULL && pl->ob->map == map)
335 {
336 new_draw_info (color, 0, pl->ob, str); 324 new_draw_info (color, 0, pl->ob, str);
337 }
338} 325}
339
340 326
341/** 327/**
342 * This does nothing now. However, in theory, we should probably send 328 * This does nothing now. However, in theory, we should probably send
343 * something to the client and let the client figure out how it might want 329 * something to the client and let the client figure out how it might want
344 * to handle this 330 * to handle this
451magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) 437magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
452{ 438{
453 int x, y, dx, dy, mflags; 439 int x, y, dx, dy, mflags;
454 sint16 nx, ny; 440 sint16 nx, ny;
455 maptile *mp; 441 maptile *mp;
456 New_Face *f; 442 facetile *f;
457 443
458 for (dx = -1; dx <= 1; dx++) 444 for (dx = -1; dx <= 1; dx++)
459 { 445 {
460 for (dy = -1; dy <= 1; dy++) 446 for (dy = -1; dy <= 1; dy++)
461 { 447 {
505 * being nonzero have been changed to check for 1. Also, since 491 * being nonzero have been changed to check for 1. Also, since
506 * map_mark is a char value, putting 2 in should cause no problems. 492 * map_mark is a char value, putting 2 in should cause no problems.
507 * 493 *
508 * This function examines the map the player is on, and determines what 494 * This function examines the map the player is on, and determines what
509 * is visible. 2 is set for walls or objects that blocks view. 1 495 * is visible. 2 is set for walls or objects that blocks view. 1
510 * is for open spaces. map_mark should already have been initialized 496 * is for open spaces. map_mark should already have been initialised
511 * to zero before this is called. 497 * to zero before this is called.
512 * strength is an initial strength*2 rectangular area that we automatically 498 * strength is an initial strength*2 rectangular area that we automatically
513 * see in/penetrate through. 499 * see in/penetrate through.
514 */ 500 */
515 501
517magic_mapping_mark (object *pl, char *map_mark, int strength) 503magic_mapping_mark (object *pl, char *map_mark, int strength)
518{ 504{
519 int x, y, mflags; 505 int x, y, mflags;
520 sint16 nx, ny; 506 sint16 nx, ny;
521 maptile *mp; 507 maptile *mp;
522 New_Face *f; 508 facetile *f;
523 509
524 for (x = -strength; x < strength; x++) 510 for (x = -strength; x < strength; x++)
525 { 511 {
526 for (y = -strength; y < strength; y++) 512 for (y = -strength; y < strength; y++)
527 { 513 {
557 * The following function is a lot messier than it really should be, 543 * The following function is a lot messier than it really should be,
558 * but there is no real easy solution. 544 * but there is no real easy solution.
559 * 545 *
560 * Mark Wedel 546 * Mark Wedel
561 */ 547 */
562
563void 548void
564draw_magic_map (object *pl) 549draw_magic_map (object *pl)
565{ 550{
566 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); 551 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
567 int xmin, xmax, ymin, ymax; 552 int xmin, xmax, ymin, ymax;

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