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/cvs/deliantra/server/socket/info.C
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Comparing deliantra/server/socket/info.C (file contents):
Revision 1.34 by pippijn, Thu Mar 1 12:28:17 2007 UTC vs.
Revision 1.36 by root, Mon Mar 12 01:13:10 2007 UTC

419 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); 419 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
420 else 420 else
421 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); 421 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
422} 422}
423 423
424// formerly a macro, used only by magic map, so optimised it out
425static inline faceidx
426GET_MAP_FACE (maptile *m, int x, int y, int layer)
427{
428 if (object *op = GET_MAP_FACE_OBJ (m, x, y, layer))
429 return op->face;
430 else
431 return 0;
432}
424 433
425/** 434/**
426 * Helper for magic map creation. 435 * Helper for magic map creation.
427 * 436 *
428 * Takes a player, the map_mark array and an x and y starting position. 437 * Takes a player, the map_mark array and an x and y starting position.
437magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) 446magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
438{ 447{
439 int x, y, dx, dy, mflags; 448 int x, y, dx, dy, mflags;
440 sint16 nx, ny; 449 sint16 nx, ny;
441 maptile *mp; 450 maptile *mp;
442 facetile *f;
443 451
444 for (dx = -1; dx <= 1; dx++) 452 for (dx = -1; dx <= 1; dx++)
445 { 453 {
446 for (dy = -1; dy <= 1; dy++) 454 for (dy = -1; dy <= 1; dy++)
447 { 455 {
459 if (mflags & P_OUT_OF_MAP) 467 if (mflags & P_OUT_OF_MAP)
460 continue; 468 continue;
461 469
462 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) 470 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
463 { 471 {
464 f = GET_MAP_FACE (mp, nx, ny, 0); 472 int f = GET_MAP_FACE (mp, nx, ny, 0);
465 if (f == blank_face) 473 if (f == blank_face)
474 {
466 f = GET_MAP_FACE (mp, nx, ny, 1); 475 f = GET_MAP_FACE (mp, nx, ny, 1);
467 if (f == blank_face) 476 if (f == blank_face)
468 f = GET_MAP_FACE (mp, nx, ny, 2); 477 f = GET_MAP_FACE (mp, nx, ny, 2);
478 }
479
480 int magicmap = faces [f].magicmap;
469 481
470 /* Should probably have P_NO_MAGIC here also, but then shops don't 482 /* Should probably have P_NO_MAGIC here also, but then shops don't
471 * work. 483 * work.
472 */ 484 */
473 if (mflags & P_BLOCKSVIEW) 485 if (mflags & P_BLOCKSVIEW)
474 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); 486 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
475 else 487 else
476 { 488 {
477 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); 489 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
478 magic_mapping_mark_recursive (pl, map_mark, x, y); 490 magic_mapping_mark_recursive (pl, map_mark, x, y);
479 } 491 }
480 } 492 }
481 } 493 }
482 } 494 }
483} 495}
484
485 496
486/** 497/**
487 * Creates magic map for player. 498 * Creates magic map for player.
488 * 499 *
489 * Note: For improved magic mapping display, the space that blocks 500 * Note: For improved magic mapping display, the space that blocks
496 * is for open spaces. map_mark should already have been initialised 507 * is for open spaces. map_mark should already have been initialised
497 * to zero before this is called. 508 * to zero before this is called.
498 * strength is an initial strength*2 rectangular area that we automatically 509 * strength is an initial strength*2 rectangular area that we automatically
499 * see in/penetrate through. 510 * see in/penetrate through.
500 */ 511 */
501
502void 512void
503magic_mapping_mark (object *pl, char *map_mark, int strength) 513magic_mapping_mark (object *pl, char *map_mark, int strength)
504{ 514{
505 int x, y, mflags; 515 int x, y, mflags;
506 sint16 nx, ny; 516 sint16 nx, ny;
507 maptile *mp; 517 maptile *mp;
508 facetile *f;
509 518
510 for (x = -strength; x < strength; x++) 519 for (x = -strength; x < strength; x++)
511 { 520 {
512 for (y = -strength; y < strength; y++) 521 for (y = -strength; y < strength; y++)
513 { 522 {
514 mp = pl->map; 523 mp = pl->map;
515 nx = pl->x + x; 524 nx = pl->x + x;
516 ny = pl->y + y; 525 ny = pl->y + y;
526
517 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); 527 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
518 if (mflags & P_OUT_OF_MAP) 528 if (mflags & P_OUT_OF_MAP)
519 continue; 529 continue;
520 else 530
531 int f = GET_MAP_FACE (mp, nx, ny, 0);
532 if (f == blank_face)
521 { 533 {
522 f = GET_MAP_FACE (mp, nx, ny, 0);
523 if (f == blank_face)
524 f = GET_MAP_FACE (mp, nx, ny, 1); 534 f = GET_MAP_FACE (mp, nx, ny, 1);
525 if (f == blank_face) 535 if (f == blank_face)
526 f = GET_MAP_FACE (mp, nx, ny, 2); 536 f = GET_MAP_FACE (mp, nx, ny, 2);
527 } 537 }
528 538
539 int magicmap = faces [f].magicmap;
540
529 if (mflags & P_BLOCKSVIEW) 541 if (mflags & P_BLOCKSVIEW)
530 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); 542 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
531 else 543 else
532 { 544 {
533 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); 545 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
534 magic_mapping_mark_recursive (pl, map_mark, x, y); 546 magic_mapping_mark_recursive (pl, map_mark, x, y);
535 } 547 }
536 } 548 }
537 } 549 }
538} 550}

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