… | |
… | |
86 | |
86 | |
87 | if (pl->type == PLAYER) |
87 | if (pl->type == PLAYER) |
88 | esrv_print_msg (pl->contr->ns, colr, (char *) tmp); |
88 | esrv_print_msg (pl->contr->ns, colr, (char *) tmp); |
89 | } |
89 | } |
90 | |
90 | |
91 | /** |
91 | bool |
92 | * Prints out the contents of specified buffer structures, |
92 | client::msg_suppressed (const char *msg) |
93 | * and clears the string. |
|
|
94 | */ |
|
|
95 | void |
|
|
96 | flush_output_element (const object *pl, Output_Buf * outputs) |
|
|
97 | { |
93 | { |
98 | char tbuf[MAX_BUF]; |
94 | if (!pl) |
99 | |
|
|
100 | if (outputs->buf == NULL) |
|
|
101 | return; |
95 | return false; |
102 | if (outputs->count > 1) |
96 | |
103 | { |
97 | if (pl->outputs_count <= 1 || !pl->outputs_sync) |
104 | snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf); |
98 | return false; |
105 | print_message (NDI_BLACK, pl, tbuf); |
99 | |
|
|
100 | int len = strlen (msg); |
|
|
101 | |
|
|
102 | if (len > MSG_BUF_SIZE) |
|
|
103 | return false; |
|
|
104 | |
|
|
105 | msg_buf *lru = msgbuf; |
|
|
106 | for (msg_buf *buf = msgbuf; buf < msgbuf + MSG_BUF_COUNT; ++buf) |
106 | } |
107 | { |
107 | else |
108 | if (len == buf->len && !memcmp (msg, buf->msg, len)) |
108 | print_message (NDI_BLACK, pl, &outputs->buf); |
|
|
109 | |
|
|
110 | outputs->buf = NULL; |
|
|
111 | outputs->first_update = 0; /* This way, it will be reused */ |
|
|
112 | } |
|
|
113 | |
|
|
114 | /** |
|
|
115 | * Sends message to player through output buffers. |
|
|
116 | * \param pl player to send message |
|
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117 | * \param buf message to send |
|
|
118 | * |
|
|
119 | * If player's output_count is 1, sends message directly. |
|
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120 | * |
|
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121 | * Else checks output buffers for specified message. |
|
|
122 | * |
|
|
123 | * If found, checks if message should be sent now. |
|
|
124 | * |
|
|
125 | * If message not already in buffers, flushes olders buffer, |
|
|
126 | * and adds message to queue. |
|
|
127 | */ |
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128 | static void |
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129 | check_output_buffers (const object *pl, const char *buf) |
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130 | { |
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131 | int i, oldest = 0; |
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132 | |
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133 | if (pl->contr->outputs_count < 2) |
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134 | { |
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135 | print_message (NDI_BLACK, pl, buf); |
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136 | return; |
|
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137 | } |
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138 | else |
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139 | { |
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140 | for (i = 0; i < NUM_OUTPUT_BUFS; i++) |
|
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141 | { |
109 | { |
142 | if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf)) |
110 | // found matching buf, see if expired |
|
|
111 | if (buf->expire <= pticks || !buf->count) |
143 | break; |
112 | { |
144 | else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update) |
113 | // yes, take over matching buffer, print |
145 | oldest = i; |
114 | buf->expire = pticks + pl->outputs_sync; |
|
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115 | buf->count = pl->outputs_count; |
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|
116 | |
|
|
117 | return false; |
|
|
118 | } |
|
|
119 | |
|
|
120 | // no, suppress |
|
|
121 | --buf->count; |
|
|
122 | return true; |
146 | } |
123 | } |
147 | /* We found a match */ |
|
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148 | if (i < NUM_OUTPUT_BUFS) |
|
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149 | { |
|
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150 | pl->contr->outputs[i].count++; |
|
|
151 | if (pl->contr->outputs[i].count >= pl->contr->outputs_count) |
|
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152 | { |
|
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153 | flush_output_element (pl, &pl->contr->outputs[i]); |
|
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154 | } |
|
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155 | } |
|
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156 | /* No match - flush the oldest, and put the new one in */ |
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157 | else |
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158 | { |
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159 | flush_output_element (pl, &pl->contr->outputs[oldest]); |
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|
160 | |
124 | |
161 | pl->contr->outputs[oldest].first_update = pticks; |
125 | if (lru->expire > buf->expire) |
162 | pl->contr->outputs[oldest].count = 1; |
126 | lru = buf; |
163 | pl->contr->outputs[oldest].buf = buf; |
|
|
164 | } |
|
|
165 | } |
127 | } |
|
|
128 | |
|
|
129 | // new message, evoke oldest buffer |
|
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130 | lru->expire = pticks + pl->outputs_sync; |
|
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131 | lru->count = pl->outputs_count; |
|
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132 | lru->len = len; |
|
|
133 | memcpy (lru->msg, msg, len); |
|
|
134 | |
|
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135 | return false; |
166 | } |
136 | } |
167 | |
137 | |
168 | /** |
138 | /** |
169 | * Sends message to player(s). |
139 | * Sends message to player(s). |
170 | * |
140 | * |
… | |
… | |
179 | * in the flags. |
149 | * in the flags. |
180 | * |
150 | * |
181 | * If message is black, and not NDI_UNIQUE, gets sent through output buffers. |
151 | * If message is black, and not NDI_UNIQUE, gets sent through output buffers. |
182 | * |
152 | * |
183 | */ |
153 | */ |
184 | |
|
|
185 | void |
154 | void |
186 | new_draw_info (int flags, int pri, const object *pl, const char *buf) |
155 | new_draw_info (int flags, int pri, const object *pl, const char *buf) |
187 | { |
156 | { |
188 | if (flags & NDI_ALL) |
157 | if (flags & NDI_ALL) |
189 | { |
158 | { |
… | |
… | |
197 | return; |
166 | return; |
198 | |
167 | |
199 | if (pri >= pl->contr->listening) |
168 | if (pri >= pl->contr->listening) |
200 | return; |
169 | return; |
201 | |
170 | |
202 | if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE)) |
171 | if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK |
203 | check_output_buffers (pl, buf); |
172 | || !pl->contr->ns->msg_suppressed (buf)) |
204 | else |
|
|
205 | print_message (flags & NDI_COLOR_MASK, pl, buf); |
173 | print_message (flags & NDI_COLOR_MASK, pl, buf); |
206 | } |
174 | } |
207 | |
175 | |
208 | /** |
176 | /** |
209 | * Wrapper for new_draw_info printf-like. |
177 | * Wrapper for new_draw_info printf-like. |
… | |
… | |
384 | |
352 | |
385 | /* range_scroll is only used for controlling golems. If the |
353 | /* range_scroll is only used for controlling golems. If the |
386 | * the player does not have a golem, reset some things. |
354 | * the player does not have a golem, reset some things. |
387 | */ |
355 | */ |
388 | case range_golem: |
356 | case range_golem: |
389 | if (pl->contr->ranges[range_golem] != NULL) |
357 | if (object *golem = pl->contr->ranges[range_golem]) |
390 | sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name); |
358 | sprintf (obuf, "Range: golem (%s)", &golem->name); |
391 | else |
359 | else |
392 | { |
360 | { |
393 | pl->contr->shoottype = range_none; |
361 | pl->contr->shoottype = range_none; |
394 | strcpy (obuf, "Range: nothing"); |
362 | strcpy (obuf, "Range: nothing"); |
395 | } |
363 | } |
… | |
… | |
419 | sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); |
387 | sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); |
420 | else |
388 | else |
421 | sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); |
389 | sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); |
422 | } |
390 | } |
423 | |
391 | |
|
|
392 | // formerly a macro, used only by magic map, so optimised it out |
|
|
393 | static inline faceidx |
|
|
394 | GET_MAP_FACE (maptile *m, int x, int y, int layer) |
|
|
395 | { |
|
|
396 | if (object *op = GET_MAP_FACE_OBJ (m, x, y, layer)) |
|
|
397 | return op->face; |
|
|
398 | else |
|
|
399 | return 0; |
|
|
400 | } |
424 | |
401 | |
425 | /** |
402 | /** |
426 | * Helper for magic map creation. |
403 | * Helper for magic map creation. |
427 | * |
404 | * |
428 | * Takes a player, the map_mark array and an x and y starting position. |
405 | * Takes a player, the map_mark array and an x and y starting position. |
… | |
… | |
437 | magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) |
414 | magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) |
438 | { |
415 | { |
439 | int x, y, dx, dy, mflags; |
416 | int x, y, dx, dy, mflags; |
440 | sint16 nx, ny; |
417 | sint16 nx, ny; |
441 | maptile *mp; |
418 | maptile *mp; |
442 | facetile *f; |
|
|
443 | |
419 | |
444 | for (dx = -1; dx <= 1; dx++) |
420 | for (dx = -1; dx <= 1; dx++) |
445 | { |
421 | { |
446 | for (dy = -1; dy <= 1; dy++) |
422 | for (dy = -1; dy <= 1; dy++) |
447 | { |
423 | { |
… | |
… | |
459 | if (mflags & P_OUT_OF_MAP) |
435 | if (mflags & P_OUT_OF_MAP) |
460 | continue; |
436 | continue; |
461 | |
437 | |
462 | if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) |
438 | if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) |
463 | { |
439 | { |
464 | f = GET_MAP_FACE (mp, nx, ny, 0); |
440 | int f = GET_MAP_FACE (mp, nx, ny, 0); |
465 | if (f == blank_face) |
441 | if (f == blank_face) |
|
|
442 | { |
466 | f = GET_MAP_FACE (mp, nx, ny, 1); |
443 | f = GET_MAP_FACE (mp, nx, ny, 1); |
467 | if (f == blank_face) |
444 | if (f == blank_face) |
468 | f = GET_MAP_FACE (mp, nx, ny, 2); |
445 | f = GET_MAP_FACE (mp, nx, ny, 2); |
|
|
446 | } |
|
|
447 | |
|
|
448 | int magicmap = faces [f].magicmap; |
469 | |
449 | |
470 | /* Should probably have P_NO_MAGIC here also, but then shops don't |
450 | /* Should probably have P_NO_MAGIC here also, but then shops don't |
471 | * work. |
451 | * work. |
472 | */ |
452 | */ |
473 | if (mflags & P_BLOCKSVIEW) |
453 | if (mflags & P_BLOCKSVIEW) |
474 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); |
454 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap; |
475 | else |
455 | else |
476 | { |
456 | { |
477 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); |
457 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap; |
478 | magic_mapping_mark_recursive (pl, map_mark, x, y); |
458 | magic_mapping_mark_recursive (pl, map_mark, x, y); |
479 | } |
459 | } |
480 | } |
460 | } |
481 | } |
461 | } |
482 | } |
462 | } |
483 | } |
463 | } |
484 | |
|
|
485 | |
464 | |
486 | /** |
465 | /** |
487 | * Creates magic map for player. |
466 | * Creates magic map for player. |
488 | * |
467 | * |
489 | * Note: For improved magic mapping display, the space that blocks |
468 | * Note: For improved magic mapping display, the space that blocks |
… | |
… | |
496 | * is for open spaces. map_mark should already have been initialised |
475 | * is for open spaces. map_mark should already have been initialised |
497 | * to zero before this is called. |
476 | * to zero before this is called. |
498 | * strength is an initial strength*2 rectangular area that we automatically |
477 | * strength is an initial strength*2 rectangular area that we automatically |
499 | * see in/penetrate through. |
478 | * see in/penetrate through. |
500 | */ |
479 | */ |
501 | |
|
|
502 | void |
480 | void |
503 | magic_mapping_mark (object *pl, char *map_mark, int strength) |
481 | magic_mapping_mark (object *pl, char *map_mark, int strength) |
504 | { |
482 | { |
505 | int x, y, mflags; |
483 | int x, y, mflags; |
506 | sint16 nx, ny; |
484 | sint16 nx, ny; |
507 | maptile *mp; |
485 | maptile *mp; |
508 | facetile *f; |
|
|
509 | |
486 | |
510 | for (x = -strength; x < strength; x++) |
487 | for (x = -strength; x < strength; x++) |
511 | { |
488 | { |
512 | for (y = -strength; y < strength; y++) |
489 | for (y = -strength; y < strength; y++) |
513 | { |
490 | { |
514 | mp = pl->map; |
491 | mp = pl->map; |
515 | nx = pl->x + x; |
492 | nx = pl->x + x; |
516 | ny = pl->y + y; |
493 | ny = pl->y + y; |
|
|
494 | |
517 | mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); |
495 | mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); |
518 | if (mflags & P_OUT_OF_MAP) |
496 | if (mflags & P_OUT_OF_MAP) |
519 | continue; |
497 | continue; |
520 | else |
498 | |
|
|
499 | int f = GET_MAP_FACE (mp, nx, ny, 0); |
|
|
500 | if (f == blank_face) |
521 | { |
501 | { |
522 | f = GET_MAP_FACE (mp, nx, ny, 0); |
|
|
523 | if (f == blank_face) |
|
|
524 | f = GET_MAP_FACE (mp, nx, ny, 1); |
502 | f = GET_MAP_FACE (mp, nx, ny, 1); |
525 | if (f == blank_face) |
503 | if (f == blank_face) |
526 | f = GET_MAP_FACE (mp, nx, ny, 2); |
504 | f = GET_MAP_FACE (mp, nx, ny, 2); |
527 | } |
505 | } |
528 | |
506 | |
|
|
507 | int magicmap = faces [f].magicmap; |
|
|
508 | |
529 | if (mflags & P_BLOCKSVIEW) |
509 | if (mflags & P_BLOCKSVIEW) |
530 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); |
510 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap; |
531 | else |
511 | else |
532 | { |
512 | { |
533 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); |
513 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap; |
534 | magic_mapping_mark_recursive (pl, map_mark, x, y); |
514 | magic_mapping_mark_recursive (pl, map_mark, x, y); |
535 | } |
515 | } |
536 | } |
516 | } |
537 | } |
517 | } |
538 | } |
518 | } |