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Comparing deliantra/server/socket/info.C (file contents):
Revision 1.4 by root, Sun Sep 3 00:18:43 2006 UTC vs.
Revision 1.34 by pippijn, Thu Mar 1 12:28:17 2007 UTC

1/* 1/*
2 * static char *rcsid_sock_info_c =
3 * "$Id: info.C,v 1.4 2006/09/03 00:18:43 root Exp $";
4 */
5
6/*
7 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
8 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 21 *
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 23 */
28 24
29/** 25/**
30 * \file 26 * \file
31 * Basic client output functions. 27 * Basic client output functions.
32 * 28 *
46 * Draws a normal message on the client. It is pretty 42 * Draws a normal message on the client. It is pretty
47 * much the same thing as the draw_info above, but takes a color 43 * much the same thing as the draw_info above, but takes a color
48 * parameter. the esrv_drawinfo functions should probably be 44 * parameter. the esrv_drawinfo functions should probably be
49 * replaced with this, just using black as the color. 45 * replaced with this, just using black as the color.
50 */ 46 */
47static void
51static void esrv_print_msg(NewSocket *ns,int color, const char *str) 48esrv_print_msg (client *ns, int color, const char *str)
52{ 49{
53 char buf[HUGE_BUF]; 50 ns->send_packet_printf ("drawinfo %d %s", color, str);
54
55 if (ns->status == Ns_Old) {
56 snprintf(buf,HUGE_BUF,"%s\n", str);
57 } else {
58 snprintf(buf,HUGE_BUF, "drawinfo %d %s", color, str);
59 }
60/* LOG(llevDebug,"sending %s to socket, len=%d\n", buf, strlen(buf));*/
61 Write_String_To_Socket(ns, buf, strlen(buf));
62} 51}
63 52
64/** 53/**
65 * Draws an extended message on the client. 54 * Draws an extended message on the client.
66 * ns the socket to send message to 55 * ns the socket to send message to
68 * type, 57 * type,
69 * subtype type and subtype of text message 58 * subtype type and subtype of text message
70 * intro Intro message to send with main message if client does not support the message type 59 * intro Intro message to send with main message if client does not support the message type
71 * message The main message 60 * message The main message
72 */ 61 */
62static void
73static void esrv_print_ext_msg(NewSocket *ns,int color,uint8 type, uint8 subtype, const char *message) 63esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message)
74{ 64{
75 char buf[HUGE_BUF];
76 snprintf(buf,HUGE_BUF, "drawextinfo %d %hhu %hhu %s", color, type, subtype, message); 65 ns->send_packet_printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
77 Write_String_To_Socket(ns, buf, strlen(buf));
78/* LOG(llevDebug,"sending %s to socket, len=%d", buf, strlen(buf));*/
79
80} 66}
81 67
82/** 68/**
83 * Frontend for esrv_print_msg 69 * Frontend for esrv_print_msg
84 * \param colr message color 70 * \param colr message color
87 * 73 *
88 * If pl is NULL or without contr set, writes message to log. 74 * If pl is NULL or without contr set, writes message to log.
89 * 75 *
90 * Else sends message to player via esrv_print_msg 76 * Else sends message to player via esrv_print_msg
91 */ 77 */
92 78static void
93static void print_message(int colr, const object *pl, const char *tmp) { 79print_message (int colr, const object *pl, const char *tmp)
94 80{
95 if(tmp == (char *) NULL) { 81 if (!tmp)
96 tmp="[NULL]"; 82 tmp = "[NULL]";
97 }
98 83
99 if (!pl || (pl->type == PLAYER && pl->contr == NULL)) 84 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
100 return; 85 return;
101 86
102 if (pl->type == PLAYER) { 87 if (pl->type == PLAYER)
103 esrv_print_msg(&pl->contr->socket,colr,(char*) tmp); 88 esrv_print_msg (pl->contr->ns, colr, (char *) tmp);
104 return;
105 }
106} 89}
107
108 90
109/** 91/**
110 * Prints out the contents of specified buffer structures, 92 * Prints out the contents of specified buffer structures,
111 * and clears the string. 93 * and clears the string.
112 */ 94 */
113 95void
114void flush_output_element(const object *pl, Output_Buf *outputs) 96flush_output_element (const object *pl, Output_Buf * outputs)
115{ 97{
116 char tbuf[MAX_BUF]; 98 char tbuf[MAX_BUF];
117 99
118 if (outputs->buf==NULL) return; 100 if (outputs->buf == NULL)
101 return;
119 if (outputs->count > 1) { 102 if (outputs->count > 1)
103 {
120 snprintf(tbuf,MAX_BUF, "%d times %s", outputs->count, &outputs->buf); 104 snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf);
121 print_message(NDI_BLACK, pl, tbuf); 105 print_message (NDI_BLACK, pl, tbuf);
106 }
122 } else 107 else
123 print_message(NDI_BLACK, pl, &outputs->buf); 108 print_message (NDI_BLACK, pl, &outputs->buf);
124 109
125 outputs->buf=NULL; 110 outputs->buf = NULL;
126 outputs->first_update=0; /* This way, it will be reused */ 111 outputs->first_update = 0; /* This way, it will be reused */
127} 112}
128 113
129/** 114/**
130 * Sends message to player through output buffers. 115 * Sends message to player through output buffers.
131 * \param pl player to send message 116 * \param pl player to send message
138 * If found, checks if message should be sent now. 123 * If found, checks if message should be sent now.
139 * 124 *
140 * If message not already in buffers, flushes olders buffer, 125 * If message not already in buffers, flushes olders buffer,
141 * and adds message to queue. 126 * and adds message to queue.
142 */ 127 */
143 128static void
144static void check_output_buffers(const object *pl, const char *buf) 129check_output_buffers (const object *pl, const char *buf)
145{ 130{
146 int i, oldest=0; 131 int i, oldest = 0;
147 132
148 if (pl->contr->outputs_count<2) { 133 if (pl->contr->outputs_count < 2)
134 {
149 print_message(NDI_BLACK, pl, buf); 135 print_message (NDI_BLACK, pl, buf);
150 return; 136 return;
137 }
138 else
151 } 139 {
152 else {
153 for (i=0; i<NUM_OUTPUT_BUFS; i++) { 140 for (i = 0; i < NUM_OUTPUT_BUFS; i++)
154 if (pl->contr->outputs[i].buf &&
155 !strcmp(buf, pl->contr->outputs[i].buf)) break;
156 else if (pl->contr->outputs[i].first_update <
157 pl->contr->outputs[oldest].first_update)
158 oldest=i;
159 } 141 {
142 if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf))
143 break;
144 else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update)
145 oldest = i;
146 }
160 /* We found a match */ 147 /* We found a match */
161 if (i<NUM_OUTPUT_BUFS) { 148 if (i < NUM_OUTPUT_BUFS)
149 {
162 pl->contr->outputs[i].count++; 150 pl->contr->outputs[i].count++;
163 if (pl->contr->outputs[i].count>=pl->contr->outputs_count) { 151 if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
152 {
164 flush_output_element(pl, &pl->contr->outputs[i]); 153 flush_output_element (pl, &pl->contr->outputs[i]);
165 } 154 }
166 } 155 }
167 /* No match - flush the oldest, and put the new one in */ 156 /* No match - flush the oldest, and put the new one in */
168 else { 157 else
158 {
169 flush_output_element(pl, &pl->contr->outputs[oldest]); 159 flush_output_element (pl, &pl->contr->outputs[oldest]);
170 160
171 pl->contr->outputs[oldest].first_update = pticks; 161 pl->contr->outputs[oldest].first_update = pticks;
172 pl->contr->outputs[oldest].count = 1; 162 pl->contr->outputs[oldest].count = 1;
173 pl->contr->outputs[oldest].buf = buf; 163 pl->contr->outputs[oldest].buf = buf;
174 }
175 }
176}
177 164 }
178 165 }
166}
179 167
180/** 168/**
181 * Sends message to player(s). 169 * Sends message to player(s).
182 * 170 *
183 * flags is various flags - mostly color, plus a few specials. 171 * flags is various flags - mostly color, plus a few specials.
192 * 180 *
193 * If message is black, and not NDI_UNIQUE, gets sent through output buffers. 181 * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
194 * 182 *
195 */ 183 */
196 184
185void
197void new_draw_info(int flags, int pri, const object *pl, const char *buf) 186new_draw_info (int flags, int pri, const object *pl, const char *buf)
198{ 187{
199
200 if (flags & NDI_ALL) { 188 if (flags & NDI_ALL)
201 player *tmppl; 189 {
202 int i; 190 for_all_players (pl)
203
204 for (tmppl=first_player; tmppl!=NULL; tmppl=tmppl->next)
205 new_draw_info((flags & ~NDI_ALL), pri, tmppl->ob, buf); 191 new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf);
206 192
207 for (i=1; i<socket_info.allocated_sockets; i++) {
208 if (init_sockets[i].status == Ns_Old && init_sockets[i].old_mode != Old_Listen && pri< 10) {
209 cs_write_string(&init_sockets[i], buf, strlen(buf));
210 /* Most messages don't have a newline, so add one */
211 cs_write_string(&init_sockets[i], "\n", 1);
212 }
213 }
214
215 return; 193 return;
216 } 194 }
217 if(!pl || (pl->type==PLAYER && pl->contr==NULL)) { 195
218 /* Write to the socket? */ 196 if (!pl || pl->type != PLAYER || !pl->contr || !pl->contr->ns)
219 print_message(0, NULL, buf);
220 return; 197 return;
221 } 198
222 if (pl->type!=PLAYER) return;
223 if (pri>=pl->contr->listening) return; 199 if (pri >= pl->contr->listening)
200 return;
224 201
225 if ((flags&NDI_COLOR_MASK)==NDI_BLACK && !(flags &NDI_UNIQUE)) { 202 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
226 /* following prints stuff out, as appropriate */
227 check_output_buffers(pl, buf); 203 check_output_buffers (pl, buf);
228 }
229 else { 204 else
230 print_message(flags&NDI_COLOR_MASK, pl, buf); 205 print_message (flags & NDI_COLOR_MASK, pl, buf);
231 }
232} 206}
233 207
234/** 208/**
235 * Wrapper for new_draw_info printf-like. 209 * Wrapper for new_draw_info printf-like.
236 * 210 *
237 * This is a pretty trivial function, but it allows us to use printf style 211 * This is a pretty trivial function, but it allows us to use printf style
238 * formatting, so instead of the calling function having to do it, we do 212 * formatting, so instead of the calling function having to do it, we do
239 * it here. It may also have advantages in the future for reduction of 213 * it here. It may also have advantages in the future for reduction of
240 * client/server bandwidth (client could keep track of various strings 214 * client/server bandwidth (client could keep track of various strings
241 */ 215 */
242 216void
243void new_draw_info_format(int flags, int pri, const object *pl, const char *format, ...) 217new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
244{ 218{
245 char buf[HUGE_BUF]; 219 char buf[HUGE_BUF];
246 220
247 va_list ap; 221 va_list ap;
248 va_start(ap, format); 222 va_start (ap, format);
249
250 vsnprintf(buf, HUGE_BUF, format, ap); 223 vsnprintf (buf, HUGE_BUF, format, ap);
251
252 va_end(ap); 224 va_end (ap);
253 225
254 new_draw_info(flags, pri, pl, buf); 226 new_draw_info (flags, pri, pl, buf);
255} 227}
256 228
229void
230draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
231{
257 232
258void draw_ext_info(
259 int flags, int pri, const object *pl, uint8 type,
260 uint8 subtype, const char* message, const char* oldmessage){
261
262 if(!pl || (pl->type!=PLAYER) || (pl->contr==NULL)) 233 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
263 return; 234 return;
264 235
265 if (pri>=pl->contr->listening) return; 236 if (pri >= pl->contr->listening)
237 return;
238
266 if (!CLIENT_SUPPORT_READABLES(&pl->contr->socket,type)){ 239 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
240 {
267 char *buf = (char*)malloc(strlen(oldmessage==NULL?message:oldmessage)+1); 241 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
242
268 if (buf==NULL) 243 if (buf == NULL)
269 LOG(llevError,"info::draw_ext_info -> Out of memory!"); 244 LOG (llevError, "info::draw_ext_info -> Out of memory!");
270 else{ 245 else
246 {
271 strcpy(buf,oldmessage==NULL?message:oldmessage); 247 strcpy (buf, oldmessage == NULL ? message : oldmessage);
272 strip_media_tag(buf); 248 strip_media_tag (buf);
273 new_draw_info(flags, pri, pl, buf); 249 new_draw_info (flags, pri, pl, buf);
274 free(buf); 250 free (buf);
275 } 251 }
252 }
276 }else{ 253 else
277 esrv_print_ext_msg(&pl->contr->socket,flags&NDI_COLOR_MASK,type,subtype,message); 254 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message);
278 }
279} 255}
280 256
281void draw_ext_info_format( 257void
282 int flags, int pri, const object *pl, uint8 type, 258draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
283 uint8 subtype, const char* old_format, 259{
284 char* new_format, ...){
285
286 char buf[HUGE_BUF]; 260 char buf[HUGE_BUF];
261
287 if(!pl || (pl->type!=PLAYER) || (pl->contr==NULL)) 262 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
288 return; 263 return;
289 264
290 if (pri>=pl->contr->listening) return; 265 if (pri >= pl->contr->listening)
266 return;
267
291 if (!CLIENT_SUPPORT_READABLES(&pl->contr->socket,type)){ 268 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
269 {
292 va_list ap; 270 va_list ap;
271
293 LOG(llevDebug,"Non supported extension text type for client.\n"); 272 LOG (llevDebug, "Non supported extension text type for client.\n");
294 va_start(ap, new_format); 273 va_start (ap, new_format);
295 vsnprintf(buf, HUGE_BUF, old_format, ap); 274 vsnprintf (buf, HUGE_BUF, old_format, ap);
296 va_end(ap); 275 va_end (ap);
297 new_draw_info(flags, pri, pl, buf); 276 new_draw_info (flags, pri, pl, buf);
298 return; 277 return;
299 }else{ 278 }
279 else
280 {
300 va_list ap; 281 va_list ap;
282
301 va_start(ap, new_format); 283 va_start (ap, new_format);
302 vsnprintf(buf, HUGE_BUF, new_format, ap); 284 vsnprintf (buf, HUGE_BUF, new_format, ap);
303 va_end(ap); 285 va_end (ap);
304 strip_media_tag(buf); 286 strip_media_tag (buf);
305 esrv_print_ext_msg(&pl->contr->socket,flags&NDI_COLOR_MASK,type,subtype,buf); 287 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf);
306 } 288 }
307} 289}
290
308/** 291/**
309 * Writes to everyone on the map *except* op. This is useful for emotions. 292 * Writes to everyone on the map *except* op. This is useful for emotions.
310 */ 293 */
311 294
295void
312void new_info_map_except(int color, mapstruct *map, object *op, const char *str) { 296new_info_map_except (int color, maptile * map, object *op, const char *str)
313 player *pl; 297{
314 298 for_all_players (pl)
315 for(pl = first_player; pl != NULL; pl = pl->next)
316 if(pl->ob != NULL && pl->ob->map == map && pl->ob != op) { 299 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
317 new_draw_info(color, 0, pl->ob, str); 300 new_draw_info (color, 0, pl->ob, str);
318 }
319} 301}
320 302
321/** 303/**
322 * Writes to everyone on the map except op1 and op2 304 * Writes to everyone on the map except op1 and op2
323 */ 305 */
324 306
307void
325void new_info_map_except2(int color, mapstruct *map, object *op1, object *op2, 308new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
326 const char *str) { 309{
327 player *pl; 310 for_all_players (pl)
328 311 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
329 for(pl = first_player; pl != NULL; pl = pl->next)
330 if(pl->ob != NULL && pl->ob->map == map
331 && pl->ob != op1 && pl->ob != op2) {
332 new_draw_info(color, 0, pl->ob, str); 312 new_draw_info (color, 0, pl->ob, str);
333 }
334} 313}
335 314
336/** 315/**
337 * Writes to everyone on the specified map 316 * Writes to everyone on the specified map
338 */ 317 */
339 318
319void
340void new_info_map(int color, mapstruct *map, const char *str) { 320new_info_map (int color, maptile * map, const char *str)
341 player *pl; 321{
342 322 for_all_players (pl)
343 for(pl = first_player; pl != NULL; pl = pl->next)
344 if(pl->ob != NULL && pl->ob->map == map) { 323 if (pl->ob != NULL && pl->ob->map == map)
345 new_draw_info(color, 0, pl->ob, str); 324 new_draw_info (color, 0, pl->ob, str);
346 }
347} 325}
348
349 326
350/** 327/**
351 * This does nothing now. However, in theory, we should probably send 328 * This does nothing now. However, in theory, we should probably send
352 * something to the client and let the client figure out how it might want 329 * something to the client and let the client figure out how it might want
353 * to handle this 330 * to handle this
354 */ 331 */
332void
355void clear_win_info(object *op) 333clear_win_info (object *op)
356{ 334{
357} 335}
358 336
359/** 337/**
360 * Get player's current range attack in obuf. 338 * Get player's current range attack in obuf.
361 */ 339 */
340void
362void rangetostring(object *pl,char *obuf) 341rangetostring (object *pl, char *obuf)
363{ 342{
364 switch(pl->contr->shoottype) { 343 switch (pl->contr->shoottype)
344 {
365 case range_none: 345 case range_none:
366 strcpy(obuf,"Range: nothing"); 346 strcpy (obuf, "Range: nothing");
347 break;
348
349 case range_bow:
350 {
351 object *op;
352
353 for (op = pl->inv; op; op = op->below)
354 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
355 break;
356
357 if (op == NULL)
367 break; 358 break;
368 359
369 case range_bow: 360 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
370 {
371 object *op;
372
373 for (op = pl->inv; op; op=op->below)
374 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
375 break;
376 if(op==NULL) break;
377
378 sprintf (obuf, "Range: %s (%s)", query_base_name(op, 0),
379 op->race ? (const char *)op->race : "nothing");
380 } 361 }
381 break; 362 break;
382 363
383 case range_magic: 364 case range_magic:
384 if (settings.casting_time == TRUE) { 365 if (settings.casting_time == TRUE)
366 {
385 if (pl->casting_time > -1) { 367 if (pl->casting_time > -1)
368 {
386 if (pl->casting_time == 0) 369 if (pl->casting_time == 0)
387 sprintf(obuf,"Range: Holding spell (%s)", 370 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
388 (const char *)pl->spell->name);
389 else
390 sprintf(obuf,"Range: Casting spell (%s)",
391 (const char *)pl->spell->name);
392 } else 371 else
393 sprintf(obuf,"Range: spell (%s)", &pl->contr->ranges[range_magic]->name); 372 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
373 }
394 } else 374 else
395 sprintf(obuf,"Range: spell (%s)", &pl->contr->ranges[range_magic]->name); 375 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
376 }
377 else
378 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
396 break; 379 break;
397 380
398 case range_misc: 381 case range_misc:
399 sprintf(obuf,"Range: %s", pl->contr->ranges[range_misc] ? 382 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
400 query_base_name(pl->contr->ranges[range_misc],0) : "none");
401 break; 383 break;
402 384
403 /* range_scroll is only used for controlling golems. If the 385 /* range_scroll is only used for controlling golems. If the
404 * the player does not have a golem, reset some things. 386 * the player does not have a golem, reset some things.
405 */ 387 */
406 case range_golem: 388 case range_golem:
407 if (pl->contr->ranges[range_golem]!=NULL) 389 if (pl->contr->ranges[range_golem] != NULL)
408 sprintf(obuf,"Range: golem (%s)", &pl->contr->ranges[range_golem]->name); 390 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
409 else { 391 else
392 {
410 pl->contr->shoottype = range_none; 393 pl->contr->shoottype = range_none;
411 strcpy(obuf,"Range: nothing"); 394 strcpy (obuf, "Range: nothing");
412 } 395 }
413 break;
414
415 case range_skill:
416 sprintf(obuf,"Skill: %s", pl->chosen_skill!=NULL ?
417 (const char *)pl->chosen_skill->name : "none");
418 break;
419
420 case range_builder:
421 sprintf( obuf, "Builder: %s", query_base_name( pl->contr->ranges[ range_builder ], 0 ) );
422 break; 396 break;
423 397
398 case range_skill:
399 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
400 break;
401
402 case range_builder:
403 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
404 break;
405
424 default: 406 default:
425 strcpy(obuf,"Range: illegal"); 407 strcpy (obuf, "Range: illegal");
426 } 408 }
427} 409}
428 410
429/** 411/**
430 * Sets player title. 412 * Sets player title.
431 */ 413 */
414void
432void set_title(object *pl, char *buf) 415set_title (object *pl, char *buf)
433{ 416{
434 /* Eneq(@csd.uu.se): Let players define their own titles. */ 417 /* Eneq(@csd.uu.se): Let players define their own titles. */
435 if (pl->contr->own_title[0]=='\0') 418 if (pl->contr->own_title[0] == '\0')
436 sprintf(buf,"Player: %s the %s",(const char *)pl->name,(const char *)pl->contr->title); 419 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
437 else 420 else
438 sprintf(buf,"Player: %s %s",(const char *)pl->name,(const char *)pl->contr->own_title); 421 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
439} 422}
440 423
441 424
442/** 425/**
443 * Helper for magic map creation. 426 * Helper for magic map creation.
448 * 431 *
449 * This function examines all the adjacant spaces next to px, py. 432 * This function examines all the adjacant spaces next to px, py.
450 * It updates the map_mark arrow with the color and high bits set 433 * It updates the map_mark arrow with the color and high bits set
451 * for various code values. 434 * for various code values.
452 */ 435 */
436static void
453static void magic_mapping_mark_recursive(object *pl, char *map_mark, int px, int py) 437magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
454{ 438{
455 int x, y, dx, dy,mflags; 439 int x, y, dx, dy, mflags;
456 sint16 nx, ny; 440 sint16 nx, ny;
457 mapstruct *mp; 441 maptile *mp;
458 New_Face *f; 442 facetile *f;
459 443
460 for (dx = -1; dx <= 1; dx++) { 444 for (dx = -1; dx <= 1; dx++)
445 {
461 for (dy = -1; dy <= 1; dy++) { 446 for (dy = -1; dy <= 1; dy++)
447 {
462 x = px + dx; 448 x = px + dx;
463 y = py + dy; 449 y = py + dy;
464 450
465 if (FABS(x) >= MAGIC_MAP_HALF || FABS(y) >= MAGIC_MAP_HALF) continue; 451 if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF)
452 continue;
466 453
467 mp = pl->map; 454 mp = pl->map;
468 nx = pl->x + x; 455 nx = pl->x + x;
469 ny = pl->y + y; 456 ny = pl->y + y;
470 457
471 mflags = get_map_flags(pl->map, &mp, nx, ny, &nx, &ny); 458 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
472 if (mflags & P_OUT_OF_MAP) continue; 459 if (mflags & P_OUT_OF_MAP)
460 continue;
473 461
474 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] == 0) { 462 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
463 {
475 f= GET_MAP_FACE(mp, nx, ny, 0); 464 f = GET_MAP_FACE (mp, nx, ny, 0);
476 if (f == blank_face) 465 if (f == blank_face)
477 f= GET_MAP_FACE(mp, nx, ny, 1); 466 f = GET_MAP_FACE (mp, nx, ny, 1);
478 if (f == blank_face) 467 if (f == blank_face)
479 f= GET_MAP_FACE(mp, nx, ny, 2); 468 f = GET_MAP_FACE (mp, nx, ny, 2);
480 469
481 /* Should probably have P_NO_MAGIC here also, but then shops don't 470 /* Should probably have P_NO_MAGIC here also, but then shops don't
482 * work. 471 * work.
483 */ 472 */
484 if (mflags & P_BLOCKSVIEW) 473 if (mflags & P_BLOCKSVIEW)
485 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_WALL | (f?f->magicmap:0); 474 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
486 else { 475 else
476 {
487 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f?f->magicmap:0); 477 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
488 magic_mapping_mark_recursive(pl, map_mark, x, y); 478 magic_mapping_mark_recursive (pl, map_mark, x, y);
489 } 479 }
490 } 480 }
491 } 481 }
492 } 482 }
493} 483}
501 * being nonzero have been changed to check for 1. Also, since 491 * being nonzero have been changed to check for 1. Also, since
502 * map_mark is a char value, putting 2 in should cause no problems. 492 * map_mark is a char value, putting 2 in should cause no problems.
503 * 493 *
504 * This function examines the map the player is on, and determines what 494 * This function examines the map the player is on, and determines what
505 * is visible. 2 is set for walls or objects that blocks view. 1 495 * is visible. 2 is set for walls or objects that blocks view. 1
506 * is for open spaces. map_mark should already have been initialized 496 * is for open spaces. map_mark should already have been initialised
507 * to zero before this is called. 497 * to zero before this is called.
508 * strength is an initial strength*2 rectangular area that we automatically 498 * strength is an initial strength*2 rectangular area that we automatically
509 * see in/penetrate through. 499 * see in/penetrate through.
510 */ 500 */
511 501
502void
512void magic_mapping_mark(object *pl, char *map_mark, int strength) 503magic_mapping_mark (object *pl, char *map_mark, int strength)
513{ 504{
514 int x, y, mflags; 505 int x, y, mflags;
515 sint16 nx, ny; 506 sint16 nx, ny;
516 mapstruct *mp; 507 maptile *mp;
517 New_Face *f; 508 facetile *f;
518 509
519 for (x = -strength; x <strength; x++) { 510 for (x = -strength; x < strength; x++)
511 {
520 for (y = -strength; y <strength; y++) { 512 for (y = -strength; y < strength; y++)
513 {
521 mp = pl->map; 514 mp = pl->map;
522 nx = pl->x + x; 515 nx = pl->x + x;
523 ny = pl->y + y; 516 ny = pl->y + y;
524 mflags = get_map_flags(pl->map, &mp, nx, ny, &nx, &ny); 517 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
525 if (mflags & P_OUT_OF_MAP) 518 if (mflags & P_OUT_OF_MAP)
526 continue; 519 continue;
527 else { 520 else
521 {
528 f= GET_MAP_FACE(mp, nx, ny, 0); 522 f = GET_MAP_FACE (mp, nx, ny, 0);
529 if (f == blank_face) 523 if (f == blank_face)
530 f= GET_MAP_FACE(mp, nx, ny, 1); 524 f = GET_MAP_FACE (mp, nx, ny, 1);
531 if (f == blank_face) 525 if (f == blank_face)
532 f= GET_MAP_FACE(mp, nx, ny, 2); 526 f = GET_MAP_FACE (mp, nx, ny, 2);
533 } 527 }
534 528
535 if (mflags & P_BLOCKSVIEW) 529 if (mflags & P_BLOCKSVIEW)
536 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_WALL | (f?f->magicmap:0); 530 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
537 else { 531 else
532 {
538 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f?f->magicmap:0); 533 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
539 magic_mapping_mark_recursive(pl, map_mark, x, y); 534 magic_mapping_mark_recursive (pl, map_mark, x, y);
540 } 535 }
541 } 536 }
542 } 537 }
543} 538}
544
545 539
546/** 540/**
547 * Creates and sends magic map to player. 541 * Creates and sends magic map to player.
548 * 542 *
549 * The following function is a lot messier than it really should be, 543 * The following function is a lot messier than it really should be,
550 * but there is no real easy solution. 544 * but there is no real easy solution.
551 * 545 *
552 * Mark Wedel 546 * Mark Wedel
553 */ 547 */
554 548void
555void draw_magic_map(object *pl) 549draw_magic_map (object *pl)
556{ 550{
557 int x,y;
558 char *map_mark = (char *) calloc(MAGIC_MAP_SIZE*MAGIC_MAP_SIZE, 1); 551 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
559 int xmin, xmax, ymin, ymax; 552 int xmin, xmax, ymin, ymax;
560 SockList sl;
561 553
562 if (pl->type!=PLAYER) { 554 if (pl->type != PLAYER)
555 {
563 LOG(llevError,"Non player object called draw_map.\n"); 556 LOG (llevError, "Non player object called draw_map.\n");
564 return; 557 return;
565 }
566 558 }
559
567 /* First, we figure out what spaces are 'reachable' by the player */ 560 /* First, we figure out what spaces are 'reachable' by the player */
568 magic_mapping_mark(pl, map_mark, 3); 561 magic_mapping_mark (pl, map_mark, 3);
569 562
570 /* We now go through and figure out what spaces have been 563 /* We now go through and figure out what spaces have been
571 * marked, and thus figure out rectangular region we send 564 * marked, and thus figure out rectangular region we send
572 * to the client (eg, if only a 10x10 area is visible, we only 565 * to the client (eg, if only a 10x10 area is visible, we only
573 * want to send those 100 spaces.) 566 * want to send those 100 spaces.)
574 */ 567 */
575 xmin = MAGIC_MAP_SIZE; 568 xmin = MAGIC_MAP_SIZE;
576 ymin = MAGIC_MAP_SIZE; 569 ymin = MAGIC_MAP_SIZE;
577 xmax = 0; 570 xmax = 0;
578 ymax = 0; 571 ymax = 0;
572
579 for(x = 0; x < MAGIC_MAP_SIZE ; x++) { 573 for (int x = 0; x < MAGIC_MAP_SIZE; x++)
580 for(y = 0; y < MAGIC_MAP_SIZE; y++) { 574 for (int y = 0; y < MAGIC_MAP_SIZE; y++)
581 if (map_mark[x + MAP_WIDTH(pl->map) * y] | FACE_FLOOR) { 575 if (map_mark[x + pl->map->width * y] | FACE_FLOOR)
576 {
582 xmin = x < xmin ? x : xmin; 577 xmin = x < xmin ? x : xmin;
583 xmax = x > xmax ? x : xmax; 578 xmax = x > xmax ? x : xmax;
584 ymin = y < ymin ? y : ymin; 579 ymin = y < ymin ? y : ymin;
585 ymax = y > ymax ? y : ymax; 580 ymax = y > ymax ? y : ymax;
586 } 581 }
587 }
588 }
589 582
590 sl.buf= (unsigned char*) malloc(MAXSOCKBUF); 583 packet sl;
591 snprintf((char*)sl.buf, MAXSOCKBUF, "magicmap %d %d %d %d ", (xmax-xmin+1), (ymax-ymin+1), 584 sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
592 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin); 585 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
593 sl.len=strlen((char*)sl.buf); 586
594
595 for (y = ymin; y <= ymax; y++) { 587 for (int y = ymin; y <= ymax; y++)
596 for (x = xmin; x <= xmax; x++) { 588 for (int x = xmin; x <= xmax; x++)
597 sl.buf[sl.len++]= map_mark[x+MAGIC_MAP_SIZE*y] & ~FACE_FLOOR; 589 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
598 } /* x loop */ 590
599 } /* y loop */ 591 pl->contr->ns->send_packet (sl);
600 592
601 Send_With_Handling(&pl->contr->socket, &sl);
602 free(sl.buf);
603 free(map_mark); 593 free (map_mark);
604} 594}
605
606 595
607/** 596/**
608 * Send a kill log record to sockets 597 * Send a kill log record to sockets
609 */ 598 */
610 599void
611void Log_Kill(const char *Who, 600Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
612 const char *What, int WhatType,
613 const char *With, int WithType)
614{ 601{
615 int i;
616 size_t len; 602 size_t len;
617 char buf[MAX_BUF]; 603 char buf[MAX_BUF];
618 604
619 if (With!=NULL) { 605 if (With != NULL)
620 snprintf(buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n",Who,What,WhatType,With,WithType); 606 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
621 }
622 else { 607 else
623 snprintf(buf,MAX_BUF, "%s\t%s\t%d\n",Who,What,WhatType); 608 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
624 } 609
625 len=strlen(buf); 610 len = strlen (buf);
626 for(i=1; i<socket_info.allocated_sockets; i++) {
627 if (init_sockets[i].old_mode == Old_Listen) {
628 cs_write_string(&init_sockets[i], buf, len);
629 }
630 }
631} 611}
612

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