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Comparing deliantra/server/socket/info.C (file contents):
Revision 1.17 by root, Thu Dec 14 04:30:33 2006 UTC vs.
Revision 1.35 by root, Sun Mar 11 02:12:45 2007 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
4 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 23 */
24 24
25/** 25/**
26 * \file 26 * \file
27 * Basic client output functions. 27 * Basic client output functions.
28 * 28 *
43 * much the same thing as the draw_info above, but takes a color 43 * much the same thing as the draw_info above, but takes a color
44 * parameter. the esrv_drawinfo functions should probably be 44 * parameter. the esrv_drawinfo functions should probably be
45 * replaced with this, just using black as the color. 45 * replaced with this, just using black as the color.
46 */ 46 */
47static void 47static void
48esrv_print_msg (client_socket * ns, int color, const char *str) 48esrv_print_msg (client *ns, int color, const char *str)
49{ 49{
50 packet sl;
51
52 if (ns->status == Ns_Old)
53 sl.printf ("%s\n", str);
54 else
55 sl.printf ("drawinfo %d %s", color, str); 50 ns->send_packet_printf ("drawinfo %d %s", color, str);
56
57 ns->send_packet (sl);
58} 51}
59 52
60/** 53/**
61 * Draws an extended message on the client. 54 * Draws an extended message on the client.
62 * ns the socket to send message to 55 * ns the socket to send message to
65 * subtype type and subtype of text message 58 * subtype type and subtype of text message
66 * intro Intro message to send with main message if client does not support the message type 59 * intro Intro message to send with main message if client does not support the message type
67 * message The main message 60 * message The main message
68 */ 61 */
69static void 62static void
70esrv_print_ext_msg (client_socket * ns, int color, uint8 type, uint8 subtype, const char *message) 63esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message)
71{ 64{
72 packet sl;
73
74 sl.printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message); 65 ns->send_packet_printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
75 ns->send_packet (sl);
76} 66}
77 67
78/** 68/**
79 * Frontend for esrv_print_msg 69 * Frontend for esrv_print_msg
80 * \param colr message color 70 * \param colr message color
83 * 73 *
84 * If pl is NULL or without contr set, writes message to log. 74 * If pl is NULL or without contr set, writes message to log.
85 * 75 *
86 * Else sends message to player via esrv_print_msg 76 * Else sends message to player via esrv_print_msg
87 */ 77 */
88
89static void 78static void
90print_message (int colr, const object *pl, const char *tmp) 79print_message (int colr, const object *pl, const char *tmp)
91{ 80{
92
93 if (!tmp) 81 if (!tmp)
94 tmp = "[NULL]"; 82 tmp = "[NULL]";
95 83
96 if (!pl || (pl->type == PLAYER && pl->contr == NULL)) 84 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
97 return; 85 return;
98 86
99 if (pl->type == PLAYER) 87 if (pl->type == PLAYER)
100 esrv_print_msg (pl->contr->socket, colr, (char *) tmp); 88 esrv_print_msg (pl->contr->ns, colr, (char *) tmp);
101} 89}
102 90
103/** 91/**
104 * Prints out the contents of specified buffer structures, 92 * Prints out the contents of specified buffer structures,
105 * and clears the string. 93 * and clears the string.
106 */ 94 */
107
108void 95void
109flush_output_element (const object *pl, Output_Buf * outputs) 96flush_output_element (const object *pl, Output_Buf * outputs)
110{ 97{
111 char tbuf[MAX_BUF]; 98 char tbuf[MAX_BUF];
112 99
136 * If found, checks if message should be sent now. 123 * If found, checks if message should be sent now.
137 * 124 *
138 * If message not already in buffers, flushes olders buffer, 125 * If message not already in buffers, flushes olders buffer,
139 * and adds message to queue. 126 * and adds message to queue.
140 */ 127 */
141
142static void 128static void
143check_output_buffers (const object *pl, const char *buf) 129check_output_buffers (const object *pl, const char *buf)
144{ 130{
145 int i, oldest = 0; 131 int i, oldest = 0;
146 132
177 pl->contr->outputs[oldest].buf = buf; 163 pl->contr->outputs[oldest].buf = buf;
178 } 164 }
179 } 165 }
180} 166}
181 167
182
183
184/** 168/**
185 * Sends message to player(s). 169 * Sends message to player(s).
186 * 170 *
187 * flags is various flags - mostly color, plus a few specials. 171 * flags is various flags - mostly color, plus a few specials.
188 * 172 *
199 */ 183 */
200 184
201void 185void
202new_draw_info (int flags, int pri, const object *pl, const char *buf) 186new_draw_info (int flags, int pri, const object *pl, const char *buf)
203{ 187{
204
205 if (flags & NDI_ALL) 188 if (flags & NDI_ALL)
206 { 189 {
207 player *tmppl; 190 for_all_players (pl)
208
209 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
210 new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf); 191 new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf);
211 192
212 return; 193 return;
213 } 194 }
214 195
215 if (!pl || (pl->type == PLAYER && pl->contr == NULL)) 196 if (!pl || pl->type != PLAYER || !pl->contr || !pl->contr->ns)
216 {
217 /* Write to the socket? */
218 print_message (0, NULL, buf);
219 return;
220 }
221
222 if (pl->type != PLAYER)
223 return; 197 return;
224 198
225 if (pri >= pl->contr->listening) 199 if (pri >= pl->contr->listening)
226 return; 200 return;
227 201
228 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE)) 202 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
229 /* following prints stuff out, as appropriate */
230 check_output_buffers (pl, buf); 203 check_output_buffers (pl, buf);
231 else 204 else
232 print_message (flags & NDI_COLOR_MASK, pl, buf); 205 print_message (flags & NDI_COLOR_MASK, pl, buf);
233} 206}
234 207
238 * This is a pretty trivial function, but it allows us to use printf style 211 * This is a pretty trivial function, but it allows us to use printf style
239 * formatting, so instead of the calling function having to do it, we do 212 * formatting, so instead of the calling function having to do it, we do
240 * it here. It may also have advantages in the future for reduction of 213 * it here. It may also have advantages in the future for reduction of
241 * client/server bandwidth (client could keep track of various strings 214 * client/server bandwidth (client could keep track of various strings
242 */ 215 */
243
244void 216void
245new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) 217new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
246{ 218{
247 char buf[HUGE_BUF]; 219 char buf[HUGE_BUF];
248 220
249 va_list ap; 221 va_list ap;
250
251 va_start (ap, format); 222 va_start (ap, format);
252
253 vsnprintf (buf, HUGE_BUF, format, ap); 223 vsnprintf (buf, HUGE_BUF, format, ap);
254
255 va_end (ap); 224 va_end (ap);
256 225
257 new_draw_info (flags, pri, pl, buf); 226 new_draw_info (flags, pri, pl, buf);
258} 227}
259 228
260
261void 229void
262draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage) 230draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
263{ 231{
264 232
265 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) 233 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
266 return; 234 return;
267 235
268 if (pri >= pl->contr->listening) 236 if (pri >= pl->contr->listening)
269 return; 237 return;
270 238
271 if (!CLIENT_SUPPORT_READABLES (pl->contr->socket, type)) 239 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
272 { 240 {
273 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1); 241 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
274 242
275 if (buf == NULL) 243 if (buf == NULL)
276 LOG (llevError, "info::draw_ext_info -> Out of memory!"); 244 LOG (llevError, "info::draw_ext_info -> Out of memory!");
281 new_draw_info (flags, pri, pl, buf); 249 new_draw_info (flags, pri, pl, buf);
282 free (buf); 250 free (buf);
283 } 251 }
284 } 252 }
285 else 253 else
286 esrv_print_ext_msg (pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message); 254 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message);
287} 255}
288 256
289void 257void
290draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) 258draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
291{ 259{
292
293 char buf[HUGE_BUF]; 260 char buf[HUGE_BUF];
294 261
295 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) 262 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
296 return; 263 return;
297 264
298 if (pri >= pl->contr->listening) 265 if (pri >= pl->contr->listening)
299 return; 266 return;
300 267
301 if (!CLIENT_SUPPORT_READABLES (pl->contr->socket, type)) 268 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
302 { 269 {
303 va_list ap; 270 va_list ap;
304 271
305 LOG (llevDebug, "Non supported extension text type for client.\n"); 272 LOG (llevDebug, "Non supported extension text type for client.\n");
306 va_start (ap, new_format); 273 va_start (ap, new_format);
315 282
316 va_start (ap, new_format); 283 va_start (ap, new_format);
317 vsnprintf (buf, HUGE_BUF, new_format, ap); 284 vsnprintf (buf, HUGE_BUF, new_format, ap);
318 va_end (ap); 285 va_end (ap);
319 strip_media_tag (buf); 286 strip_media_tag (buf);
320 esrv_print_ext_msg (pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf); 287 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf);
321 } 288 }
322} 289}
323 290
324/** 291/**
325 * Writes to everyone on the map *except* op. This is useful for emotions. 292 * Writes to everyone on the map *except* op. This is useful for emotions.
326 */ 293 */
327 294
328void 295void
329new_info_map_except (int color, maptile * map, object *op, const char *str) 296new_info_map_except (int color, maptile * map, object *op, const char *str)
330{ 297{
331 player *pl; 298 for_all_players (pl)
332
333 for (pl = first_player; pl != NULL; pl = pl->next)
334 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) 299 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
335 {
336 new_draw_info (color, 0, pl->ob, str); 300 new_draw_info (color, 0, pl->ob, str);
337 }
338} 301}
339 302
340/** 303/**
341 * Writes to everyone on the map except op1 and op2 304 * Writes to everyone on the map except op1 and op2
342 */ 305 */
343 306
344void 307void
345new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) 308new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
346{ 309{
347 player *pl; 310 for_all_players (pl)
348
349 for (pl = first_player; pl != NULL; pl = pl->next)
350 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) 311 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
351 {
352 new_draw_info (color, 0, pl->ob, str); 312 new_draw_info (color, 0, pl->ob, str);
353 }
354} 313}
355 314
356/** 315/**
357 * Writes to everyone on the specified map 316 * Writes to everyone on the specified map
358 */ 317 */
359 318
360void 319void
361new_info_map (int color, maptile * map, const char *str) 320new_info_map (int color, maptile * map, const char *str)
362{ 321{
363 player *pl; 322 for_all_players (pl)
364
365 for (pl = first_player; pl != NULL; pl = pl->next)
366 if (pl->ob != NULL && pl->ob->map == map) 323 if (pl->ob != NULL && pl->ob->map == map)
367 {
368 new_draw_info (color, 0, pl->ob, str); 324 new_draw_info (color, 0, pl->ob, str);
369 }
370} 325}
371
372 326
373/** 327/**
374 * This does nothing now. However, in theory, we should probably send 328 * This does nothing now. However, in theory, we should probably send
375 * something to the client and let the client figure out how it might want 329 * something to the client and let the client figure out how it might want
376 * to handle this 330 * to handle this
465 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); 419 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
466 else 420 else
467 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); 421 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
468} 422}
469 423
470
471/** 424/**
472 * Helper for magic map creation. 425 * Helper for magic map creation.
473 * 426 *
474 * Takes a player, the map_mark array and an x and y starting position. 427 * Takes a player, the map_mark array and an x and y starting position.
475 * pl is the player. 428 * pl is the player.
483magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) 436magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
484{ 437{
485 int x, y, dx, dy, mflags; 438 int x, y, dx, dy, mflags;
486 sint16 nx, ny; 439 sint16 nx, ny;
487 maptile *mp; 440 maptile *mp;
488 New_Face *f;
489 441
490 for (dx = -1; dx <= 1; dx++) 442 for (dx = -1; dx <= 1; dx++)
491 { 443 {
492 for (dy = -1; dy <= 1; dy++) 444 for (dy = -1; dy <= 1; dy++)
493 { 445 {
505 if (mflags & P_OUT_OF_MAP) 457 if (mflags & P_OUT_OF_MAP)
506 continue; 458 continue;
507 459
508 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) 460 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
509 { 461 {
510 f = GET_MAP_FACE (mp, nx, ny, 0); 462 int f = GET_MAP_FACE (mp, nx, ny, 0);
511 if (f == blank_face) 463 if (f == blank_face)
464 {
512 f = GET_MAP_FACE (mp, nx, ny, 1); 465 f = GET_MAP_FACE (mp, nx, ny, 1);
513 if (f == blank_face) 466 if (f == blank_face)
514 f = GET_MAP_FACE (mp, nx, ny, 2); 467 f = GET_MAP_FACE (mp, nx, ny, 2);
468 }
469
470 int magicmap = faces [f].magicmap;
515 471
516 /* Should probably have P_NO_MAGIC here also, but then shops don't 472 /* Should probably have P_NO_MAGIC here also, but then shops don't
517 * work. 473 * work.
518 */ 474 */
519 if (mflags & P_BLOCKSVIEW) 475 if (mflags & P_BLOCKSVIEW)
520 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); 476 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
521 else 477 else
522 { 478 {
523 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); 479 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
524 magic_mapping_mark_recursive (pl, map_mark, x, y); 480 magic_mapping_mark_recursive (pl, map_mark, x, y);
525 } 481 }
526 } 482 }
527 } 483 }
528 } 484 }
529} 485}
530
531 486
532/** 487/**
533 * Creates magic map for player. 488 * Creates magic map for player.
534 * 489 *
535 * Note: For improved magic mapping display, the space that blocks 490 * Note: For improved magic mapping display, the space that blocks
537 * being nonzero have been changed to check for 1. Also, since 492 * being nonzero have been changed to check for 1. Also, since
538 * map_mark is a char value, putting 2 in should cause no problems. 493 * map_mark is a char value, putting 2 in should cause no problems.
539 * 494 *
540 * This function examines the map the player is on, and determines what 495 * This function examines the map the player is on, and determines what
541 * is visible. 2 is set for walls or objects that blocks view. 1 496 * is visible. 2 is set for walls or objects that blocks view. 1
542 * is for open spaces. map_mark should already have been initialized 497 * is for open spaces. map_mark should already have been initialised
543 * to zero before this is called. 498 * to zero before this is called.
544 * strength is an initial strength*2 rectangular area that we automatically 499 * strength is an initial strength*2 rectangular area that we automatically
545 * see in/penetrate through. 500 * see in/penetrate through.
546 */ 501 */
547
548void 502void
549magic_mapping_mark (object *pl, char *map_mark, int strength) 503magic_mapping_mark (object *pl, char *map_mark, int strength)
550{ 504{
551 int x, y, mflags; 505 int x, y, mflags;
552 sint16 nx, ny; 506 sint16 nx, ny;
553 maptile *mp; 507 maptile *mp;
554 New_Face *f;
555 508
556 for (x = -strength; x < strength; x++) 509 for (x = -strength; x < strength; x++)
557 { 510 {
558 for (y = -strength; y < strength; y++) 511 for (y = -strength; y < strength; y++)
559 { 512 {
560 mp = pl->map; 513 mp = pl->map;
561 nx = pl->x + x; 514 nx = pl->x + x;
562 ny = pl->y + y; 515 ny = pl->y + y;
516
563 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); 517 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
564 if (mflags & P_OUT_OF_MAP) 518 if (mflags & P_OUT_OF_MAP)
565 continue; 519 continue;
566 else 520
521 int f = GET_MAP_FACE (mp, nx, ny, 0);
522 if (f == blank_face)
567 { 523 {
568 f = GET_MAP_FACE (mp, nx, ny, 0);
569 if (f == blank_face)
570 f = GET_MAP_FACE (mp, nx, ny, 1); 524 f = GET_MAP_FACE (mp, nx, ny, 1);
571 if (f == blank_face) 525 if (f == blank_face)
572 f = GET_MAP_FACE (mp, nx, ny, 2); 526 f = GET_MAP_FACE (mp, nx, ny, 2);
573 } 527 }
574 528
529 int magicmap = faces [f].magicmap;
530
575 if (mflags & P_BLOCKSVIEW) 531 if (mflags & P_BLOCKSVIEW)
576 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); 532 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
577 else 533 else
578 { 534 {
579 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); 535 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
580 magic_mapping_mark_recursive (pl, map_mark, x, y); 536 magic_mapping_mark_recursive (pl, map_mark, x, y);
581 } 537 }
582 } 538 }
583 } 539 }
584} 540}
585 541
586
587/** 542/**
588 * Creates and sends magic map to player. 543 * Creates and sends magic map to player.
589 * 544 *
590 * The following function is a lot messier than it really should be, 545 * The following function is a lot messier than it really should be,
591 * but there is no real easy solution. 546 * but there is no real easy solution.
592 * 547 *
593 * Mark Wedel 548 * Mark Wedel
594 */ 549 */
595
596void 550void
597draw_magic_map (object *pl) 551draw_magic_map (object *pl)
598{ 552{
599 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); 553 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
600 int xmin, xmax, ymin, ymax; 554 int xmin, xmax, ymin, ymax;
618 xmax = 0; 572 xmax = 0;
619 ymax = 0; 573 ymax = 0;
620 574
621 for (int x = 0; x < MAGIC_MAP_SIZE; x++) 575 for (int x = 0; x < MAGIC_MAP_SIZE; x++)
622 for (int y = 0; y < MAGIC_MAP_SIZE; y++) 576 for (int y = 0; y < MAGIC_MAP_SIZE; y++)
623 if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR) 577 if (map_mark[x + pl->map->width * y] | FACE_FLOOR)
624 { 578 {
625 xmin = x < xmin ? x : xmin; 579 xmin = x < xmin ? x : xmin;
626 xmax = x > xmax ? x : xmax; 580 xmax = x > xmax ? x : xmax;
627 ymin = y < ymin ? y : ymin; 581 ymin = y < ymin ? y : ymin;
628 ymax = y > ymax ? y : ymax; 582 ymax = y > ymax ? y : ymax;
634 588
635 for (int y = ymin; y <= ymax; y++) 589 for (int y = ymin; y <= ymax; y++)
636 for (int x = xmin; x <= xmax; x++) 590 for (int x = xmin; x <= xmax; x++)
637 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR); 591 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
638 592
639 Send_With_Handling (pl->contr->socket, &sl); 593 pl->contr->ns->send_packet (sl);
640 594
641 free (map_mark); 595 free (map_mark);
642} 596}
643 597
644
645/** 598/**
646 * Send a kill log record to sockets 599 * Send a kill log record to sockets
647 */ 600 */
648
649void 601void
650Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType) 602Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
651{ 603{
652 size_t len; 604 size_t len;
653 char buf[MAX_BUF]; 605 char buf[MAX_BUF];
657 else 609 else
658 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType); 610 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
659 611
660 len = strlen (buf); 612 len = strlen (buf);
661} 613}
614

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