1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /** |
25 | /** |
26 | * \file |
26 | * \file |
27 | * Basic client output functions. |
27 | * Basic client output functions. |
… | |
… | |
150 | * |
150 | * |
151 | * If message is black, and not NDI_UNIQUE, gets sent through output buffers. |
151 | * If message is black, and not NDI_UNIQUE, gets sent through output buffers. |
152 | * |
152 | * |
153 | */ |
153 | */ |
154 | void |
154 | void |
155 | new_draw_info (int flags, int pri, const object *pl, const char *buf) |
155 | new_draw_info (int flags, int pri, const object *op, const char *buf) |
156 | { |
156 | { |
157 | if (flags & NDI_ALL) |
157 | if (flags & NDI_ALL) |
158 | { |
158 | { |
159 | for_all_players (pl) |
159 | for_all_players (pl) |
160 | new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf); |
160 | new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf); |
161 | |
161 | } |
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162 | else |
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163 | { |
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164 | if (!op || !op->contr || !op->contr->ns) |
162 | return; |
165 | return; |
163 | } |
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164 | |
166 | |
165 | if (!pl || pl->type != PLAYER || !pl->contr || !pl->contr->ns) |
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166 | return; |
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167 | |
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168 | if (pri >= pl->contr->listening) |
167 | if (pri >= op->contr->listening) |
169 | return; |
168 | return; |
170 | |
169 | |
171 | if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK |
170 | if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK |
172 | || !pl->contr->ns->msg_suppressed (buf)) |
171 | || !op->contr->ns->msg_suppressed (buf)) |
173 | print_message (flags & NDI_COLOR_MASK, pl, buf); |
172 | print_message (flags & NDI_COLOR_MASK, op, buf); |
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|
173 | } |
174 | } |
174 | } |
175 | |
175 | |
176 | /** |
176 | /** |
177 | * Wrapper for new_draw_info printf-like. |
177 | * Wrapper for new_draw_info printf-like. |
178 | * |
178 | * |
… | |
… | |
269 | } |
269 | } |
270 | |
270 | |
271 | /** |
271 | /** |
272 | * Writes to everyone on the map except op1 and op2 |
272 | * Writes to everyone on the map except op1 and op2 |
273 | */ |
273 | */ |
274 | |
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275 | void |
274 | void |
276 | new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) |
275 | new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) |
277 | { |
276 | { |
278 | for_all_players (pl) |
277 | for_all_players (pl) |
279 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) |
278 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) |
… | |
… | |
281 | } |
280 | } |
282 | |
281 | |
283 | /** |
282 | /** |
284 | * Writes to everyone on the specified map |
283 | * Writes to everyone on the specified map |
285 | */ |
284 | */ |
286 | |
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287 | void |
285 | void |
288 | new_info_map (int color, maptile * map, const char *str) |
286 | new_info_map (int color, maptile * map, const char *str) |
289 | { |
287 | { |
290 | for_all_players (pl) |
288 | for_all_players (pl) |
291 | if (pl->ob != NULL && pl->ob->map == map) |
289 | if (pl->ob != NULL && pl->ob->map == map) |
292 | new_draw_info (color, 0, pl->ob, str); |
290 | new_draw_info (color, 0, pl->ob, str); |
293 | } |
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294 | |
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295 | /** |
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296 | * This does nothing now. However, in theory, we should probably send |
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297 | * something to the client and let the client figure out how it might want |
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298 | * to handle this |
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299 | */ |
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300 | void |
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301 | clear_win_info (object *op) |
|
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302 | { |
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303 | } |
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304 | |
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305 | /** |
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306 | * Get player's current range attack in obuf. |
|
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307 | */ |
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308 | void |
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309 | rangetostring (object *pl, char *obuf) |
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310 | { |
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311 | switch (pl->contr->shoottype) |
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312 | { |
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313 | case range_none: |
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314 | strcpy (obuf, "Range: nothing"); |
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315 | break; |
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316 | |
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317 | case range_bow: |
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318 | { |
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319 | object *op; |
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320 | |
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321 | for (op = pl->inv; op; op = op->below) |
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322 | if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED)) |
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323 | break; |
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324 | |
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325 | if (op == NULL) |
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326 | break; |
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327 | |
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328 | sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing"); |
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329 | } |
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330 | break; |
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331 | |
|
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332 | case range_magic: |
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333 | if (settings.casting_time == TRUE) |
|
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334 | { |
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335 | if (pl->casting_time > -1) |
|
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336 | { |
|
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337 | if (pl->casting_time == 0) |
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338 | sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name); |
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339 | else |
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340 | sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name); |
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341 | } |
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342 | else |
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343 | sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name); |
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344 | } |
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345 | else |
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346 | sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name); |
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347 | break; |
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348 | |
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349 | case range_misc: |
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350 | sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none"); |
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351 | break; |
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352 | |
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353 | /* range_scroll is only used for controlling golems. If the |
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354 | * the player does not have a golem, reset some things. |
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355 | */ |
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356 | case range_golem: |
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357 | if (object *golem = pl->contr->ranges[range_golem]) |
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358 | sprintf (obuf, "Range: golem (%s)", &golem->name); |
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359 | else |
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360 | { |
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361 | pl->contr->shoottype = range_none; |
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362 | strcpy (obuf, "Range: nothing"); |
|
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363 | } |
|
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364 | break; |
|
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365 | |
|
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366 | case range_skill: |
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367 | sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none"); |
|
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368 | break; |
|
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369 | |
|
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370 | case range_builder: |
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371 | sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0)); |
|
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372 | break; |
|
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373 | |
|
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374 | default: |
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375 | strcpy (obuf, "Range: illegal"); |
|
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376 | } |
|
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377 | } |
291 | } |
378 | |
292 | |
379 | /** |
293 | /** |
380 | * Sets player title. |
294 | * Sets player title. |
381 | */ |
295 | */ |