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Comparing deliantra/server/socket/info.C (file contents):
Revision 1.4 by root, Sun Sep 3 00:18:43 2006 UTC vs.
Revision 1.28 by root, Sun Dec 31 17:17:23 2006 UTC

1/*
2 * static char *rcsid_sock_info_c =
3 * "$Id: info.C,v 1.4 2006/09/03 00:18:43 root Exp $";
4 */
5 1
6/* 2/*
7 CrossFire, A Multiplayer game for X-windows 3 CrossFire, A Multiplayer game for X-windows
8 4
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
21 17
22 You should have received a copy of the GNU General Public License 18 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 21
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 23*/
28 24
29/** 25/**
30 * \file 26 * \file
31 * Basic client output functions. 27 * Basic client output functions.
46 * Draws a normal message on the client. It is pretty 42 * Draws a normal message on the client. It is pretty
47 * much the same thing as the draw_info above, but takes a color 43 * much the same thing as the draw_info above, but takes a color
48 * parameter. the esrv_drawinfo functions should probably be 44 * parameter. the esrv_drawinfo functions should probably be
49 * replaced with this, just using black as the color. 45 * replaced with this, just using black as the color.
50 */ 46 */
47static void
51static void esrv_print_msg(NewSocket *ns,int color, const char *str) 48esrv_print_msg (client *ns, int color, const char *str)
52{ 49{
53 char buf[HUGE_BUF]; 50 ns->send_packet_printf ("drawinfo %d %s", color, str);
54
55 if (ns->status == Ns_Old) {
56 snprintf(buf,HUGE_BUF,"%s\n", str);
57 } else {
58 snprintf(buf,HUGE_BUF, "drawinfo %d %s", color, str);
59 }
60/* LOG(llevDebug,"sending %s to socket, len=%d\n", buf, strlen(buf));*/
61 Write_String_To_Socket(ns, buf, strlen(buf));
62} 51}
63 52
64/** 53/**
65 * Draws an extended message on the client. 54 * Draws an extended message on the client.
66 * ns the socket to send message to 55 * ns the socket to send message to
68 * type, 57 * type,
69 * subtype type and subtype of text message 58 * subtype type and subtype of text message
70 * intro Intro message to send with main message if client does not support the message type 59 * intro Intro message to send with main message if client does not support the message type
71 * message The main message 60 * message The main message
72 */ 61 */
62static void
73static void esrv_print_ext_msg(NewSocket *ns,int color,uint8 type, uint8 subtype, const char *message) 63esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message)
74{ 64{
75 char buf[HUGE_BUF];
76 snprintf(buf,HUGE_BUF, "drawextinfo %d %hhu %hhu %s", color, type, subtype, message); 65 ns->send_packet_printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
77 Write_String_To_Socket(ns, buf, strlen(buf));
78/* LOG(llevDebug,"sending %s to socket, len=%d", buf, strlen(buf));*/
79
80} 66}
81 67
82/** 68/**
83 * Frontend for esrv_print_msg 69 * Frontend for esrv_print_msg
84 * \param colr message color 70 * \param colr message color
87 * 73 *
88 * If pl is NULL or without contr set, writes message to log. 74 * If pl is NULL or without contr set, writes message to log.
89 * 75 *
90 * Else sends message to player via esrv_print_msg 76 * Else sends message to player via esrv_print_msg
91 */ 77 */
92 78static void
93static void print_message(int colr, const object *pl, const char *tmp) { 79print_message (int colr, const object *pl, const char *tmp)
94 80{
95 if(tmp == (char *) NULL) { 81 if (!tmp)
96 tmp="[NULL]"; 82 tmp = "[NULL]";
97 }
98 83
99 if (!pl || (pl->type == PLAYER && pl->contr == NULL)) 84 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
100 return; 85 return;
101 86
102 if (pl->type == PLAYER) { 87 if (pl->type == PLAYER)
103 esrv_print_msg(&pl->contr->socket,colr,(char*) tmp); 88 esrv_print_msg (pl->contr->ns, colr, (char *) tmp);
104 return;
105 }
106} 89}
107
108 90
109/** 91/**
110 * Prints out the contents of specified buffer structures, 92 * Prints out the contents of specified buffer structures,
111 * and clears the string. 93 * and clears the string.
112 */ 94 */
113 95void
114void flush_output_element(const object *pl, Output_Buf *outputs) 96flush_output_element (const object *pl, Output_Buf * outputs)
115{ 97{
116 char tbuf[MAX_BUF]; 98 char tbuf[MAX_BUF];
117 99
118 if (outputs->buf==NULL) return; 100 if (outputs->buf == NULL)
101 return;
119 if (outputs->count > 1) { 102 if (outputs->count > 1)
103 {
120 snprintf(tbuf,MAX_BUF, "%d times %s", outputs->count, &outputs->buf); 104 snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf);
121 print_message(NDI_BLACK, pl, tbuf); 105 print_message (NDI_BLACK, pl, tbuf);
106 }
122 } else 107 else
123 print_message(NDI_BLACK, pl, &outputs->buf); 108 print_message (NDI_BLACK, pl, &outputs->buf);
124 109
125 outputs->buf=NULL; 110 outputs->buf = NULL;
126 outputs->first_update=0; /* This way, it will be reused */ 111 outputs->first_update = 0; /* This way, it will be reused */
127} 112}
128 113
129/** 114/**
130 * Sends message to player through output buffers. 115 * Sends message to player through output buffers.
131 * \param pl player to send message 116 * \param pl player to send message
138 * If found, checks if message should be sent now. 123 * If found, checks if message should be sent now.
139 * 124 *
140 * If message not already in buffers, flushes olders buffer, 125 * If message not already in buffers, flushes olders buffer,
141 * and adds message to queue. 126 * and adds message to queue.
142 */ 127 */
143 128static void
144static void check_output_buffers(const object *pl, const char *buf) 129check_output_buffers (const object *pl, const char *buf)
145{ 130{
146 int i, oldest=0; 131 int i, oldest = 0;
147 132
148 if (pl->contr->outputs_count<2) { 133 if (pl->contr->outputs_count < 2)
134 {
149 print_message(NDI_BLACK, pl, buf); 135 print_message (NDI_BLACK, pl, buf);
150 return; 136 return;
137 }
138 else
151 } 139 {
152 else {
153 for (i=0; i<NUM_OUTPUT_BUFS; i++) { 140 for (i = 0; i < NUM_OUTPUT_BUFS; i++)
154 if (pl->contr->outputs[i].buf &&
155 !strcmp(buf, pl->contr->outputs[i].buf)) break;
156 else if (pl->contr->outputs[i].first_update <
157 pl->contr->outputs[oldest].first_update)
158 oldest=i;
159 } 141 {
142 if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf))
143 break;
144 else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update)
145 oldest = i;
146 }
160 /* We found a match */ 147 /* We found a match */
161 if (i<NUM_OUTPUT_BUFS) { 148 if (i < NUM_OUTPUT_BUFS)
149 {
162 pl->contr->outputs[i].count++; 150 pl->contr->outputs[i].count++;
163 if (pl->contr->outputs[i].count>=pl->contr->outputs_count) { 151 if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
152 {
164 flush_output_element(pl, &pl->contr->outputs[i]); 153 flush_output_element (pl, &pl->contr->outputs[i]);
165 } 154 }
166 } 155 }
167 /* No match - flush the oldest, and put the new one in */ 156 /* No match - flush the oldest, and put the new one in */
168 else { 157 else
158 {
169 flush_output_element(pl, &pl->contr->outputs[oldest]); 159 flush_output_element (pl, &pl->contr->outputs[oldest]);
170 160
171 pl->contr->outputs[oldest].first_update = pticks; 161 pl->contr->outputs[oldest].first_update = pticks;
172 pl->contr->outputs[oldest].count = 1; 162 pl->contr->outputs[oldest].count = 1;
173 pl->contr->outputs[oldest].buf = buf; 163 pl->contr->outputs[oldest].buf = buf;
174 }
175 }
176}
177 164 }
178 165 }
166}
179 167
180/** 168/**
181 * Sends message to player(s). 169 * Sends message to player(s).
182 * 170 *
183 * flags is various flags - mostly color, plus a few specials. 171 * flags is various flags - mostly color, plus a few specials.
192 * 180 *
193 * If message is black, and not NDI_UNIQUE, gets sent through output buffers. 181 * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
194 * 182 *
195 */ 183 */
196 184
185void
197void new_draw_info(int flags, int pri, const object *pl, const char *buf) 186new_draw_info (int flags, int pri, const object *pl, const char *buf)
198{ 187{
199
200 if (flags & NDI_ALL) { 188 if (flags & NDI_ALL)
201 player *tmppl; 189 {
202 int i; 190 for_all_players (pl)
203
204 for (tmppl=first_player; tmppl!=NULL; tmppl=tmppl->next)
205 new_draw_info((flags & ~NDI_ALL), pri, tmppl->ob, buf); 191 new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf);
206 192
207 for (i=1; i<socket_info.allocated_sockets; i++) {
208 if (init_sockets[i].status == Ns_Old && init_sockets[i].old_mode != Old_Listen && pri< 10) {
209 cs_write_string(&init_sockets[i], buf, strlen(buf));
210 /* Most messages don't have a newline, so add one */
211 cs_write_string(&init_sockets[i], "\n", 1);
212 }
213 }
214
215 return; 193 return;
216 } 194 }
217 if(!pl || (pl->type==PLAYER && pl->contr==NULL)) { 195
218 /* Write to the socket? */ 196 if (!pl || pl->type != PLAYER || !pl->contr || !pl->contr->ns)
219 print_message(0, NULL, buf);
220 return; 197 return;
221 } 198
222 if (pl->type!=PLAYER) return;
223 if (pri>=pl->contr->listening) return; 199 if (pri >= pl->contr->listening)
200 return;
224 201
225 if ((flags&NDI_COLOR_MASK)==NDI_BLACK && !(flags &NDI_UNIQUE)) { 202 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
226 /* following prints stuff out, as appropriate */
227 check_output_buffers(pl, buf); 203 check_output_buffers (pl, buf);
228 }
229 else { 204 else
230 print_message(flags&NDI_COLOR_MASK, pl, buf); 205 print_message (flags & NDI_COLOR_MASK, pl, buf);
231 }
232} 206}
233 207
234/** 208/**
235 * Wrapper for new_draw_info printf-like. 209 * Wrapper for new_draw_info printf-like.
236 * 210 *
237 * This is a pretty trivial function, but it allows us to use printf style 211 * This is a pretty trivial function, but it allows us to use printf style
238 * formatting, so instead of the calling function having to do it, we do 212 * formatting, so instead of the calling function having to do it, we do
239 * it here. It may also have advantages in the future for reduction of 213 * it here. It may also have advantages in the future for reduction of
240 * client/server bandwidth (client could keep track of various strings 214 * client/server bandwidth (client could keep track of various strings
241 */ 215 */
242 216void
243void new_draw_info_format(int flags, int pri, const object *pl, const char *format, ...) 217new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
244{ 218{
245 char buf[HUGE_BUF]; 219 char buf[HUGE_BUF];
246 220
247 va_list ap; 221 va_list ap;
248 va_start(ap, format); 222 va_start (ap, format);
249
250 vsnprintf(buf, HUGE_BUF, format, ap); 223 vsnprintf (buf, HUGE_BUF, format, ap);
251
252 va_end(ap); 224 va_end (ap);
253 225
254 new_draw_info(flags, pri, pl, buf); 226 new_draw_info (flags, pri, pl, buf);
255} 227}
256 228
229void
230draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
231{
257 232
258void draw_ext_info(
259 int flags, int pri, const object *pl, uint8 type,
260 uint8 subtype, const char* message, const char* oldmessage){
261
262 if(!pl || (pl->type!=PLAYER) || (pl->contr==NULL)) 233 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
263 return; 234 return;
264 235
265 if (pri>=pl->contr->listening) return; 236 if (pri >= pl->contr->listening)
237 return;
238
266 if (!CLIENT_SUPPORT_READABLES(&pl->contr->socket,type)){ 239 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
240 {
267 char *buf = (char*)malloc(strlen(oldmessage==NULL?message:oldmessage)+1); 241 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
242
268 if (buf==NULL) 243 if (buf == NULL)
269 LOG(llevError,"info::draw_ext_info -> Out of memory!"); 244 LOG (llevError, "info::draw_ext_info -> Out of memory!");
270 else{ 245 else
246 {
271 strcpy(buf,oldmessage==NULL?message:oldmessage); 247 strcpy (buf, oldmessage == NULL ? message : oldmessage);
272 strip_media_tag(buf); 248 strip_media_tag (buf);
273 new_draw_info(flags, pri, pl, buf); 249 new_draw_info (flags, pri, pl, buf);
274 free(buf); 250 free (buf);
275 } 251 }
252 }
276 }else{ 253 else
277 esrv_print_ext_msg(&pl->contr->socket,flags&NDI_COLOR_MASK,type,subtype,message); 254 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message);
278 }
279} 255}
280 256
281void draw_ext_info_format( 257void
282 int flags, int pri, const object *pl, uint8 type, 258draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
283 uint8 subtype, const char* old_format, 259{
284 char* new_format, ...){ 260
285
286 char buf[HUGE_BUF]; 261 char buf[HUGE_BUF];
262
287 if(!pl || (pl->type!=PLAYER) || (pl->contr==NULL)) 263 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
288 return; 264 return;
289 265
290 if (pri>=pl->contr->listening) return; 266 if (pri >= pl->contr->listening)
267 return;
268
291 if (!CLIENT_SUPPORT_READABLES(&pl->contr->socket,type)){ 269 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
270 {
292 va_list ap; 271 va_list ap;
272
293 LOG(llevDebug,"Non supported extension text type for client.\n"); 273 LOG (llevDebug, "Non supported extension text type for client.\n");
294 va_start(ap, new_format); 274 va_start (ap, new_format);
295 vsnprintf(buf, HUGE_BUF, old_format, ap); 275 vsnprintf (buf, HUGE_BUF, old_format, ap);
296 va_end(ap); 276 va_end (ap);
297 new_draw_info(flags, pri, pl, buf); 277 new_draw_info (flags, pri, pl, buf);
298 return; 278 return;
299 }else{ 279 }
280 else
281 {
300 va_list ap; 282 va_list ap;
283
301 va_start(ap, new_format); 284 va_start (ap, new_format);
302 vsnprintf(buf, HUGE_BUF, new_format, ap); 285 vsnprintf (buf, HUGE_BUF, new_format, ap);
303 va_end(ap); 286 va_end (ap);
304 strip_media_tag(buf); 287 strip_media_tag (buf);
305 esrv_print_ext_msg(&pl->contr->socket,flags&NDI_COLOR_MASK,type,subtype,buf); 288 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf);
306 } 289 }
307} 290}
291
308/** 292/**
309 * Writes to everyone on the map *except* op. This is useful for emotions. 293 * Writes to everyone on the map *except* op. This is useful for emotions.
310 */ 294 */
311 295
296void
312void new_info_map_except(int color, mapstruct *map, object *op, const char *str) { 297new_info_map_except (int color, maptile * map, object *op, const char *str)
298{
313 player *pl; 299 player *pl;
314 300
315 for(pl = first_player; pl != NULL; pl = pl->next) 301 for_all_players (pl)
316 if(pl->ob != NULL && pl->ob->map == map && pl->ob != op) { 302 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
303 {
317 new_draw_info(color, 0, pl->ob, str); 304 new_draw_info (color, 0, pl->ob, str);
318 } 305 }
319} 306}
320 307
321/** 308/**
322 * Writes to everyone on the map except op1 and op2 309 * Writes to everyone on the map except op1 and op2
323 */ 310 */
324 311
312void
325void new_info_map_except2(int color, mapstruct *map, object *op1, object *op2, 313new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
326 const char *str) { 314{
327 player *pl; 315 player *pl;
328 316
329 for(pl = first_player; pl != NULL; pl = pl->next) 317 for_all_players (pl)
330 if(pl->ob != NULL && pl->ob->map == map 318 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
331 && pl->ob != op1 && pl->ob != op2) { 319 {
332 new_draw_info(color, 0, pl->ob, str); 320 new_draw_info (color, 0, pl->ob, str);
333 } 321 }
334} 322}
335 323
336/** 324/**
337 * Writes to everyone on the specified map 325 * Writes to everyone on the specified map
338 */ 326 */
339 327
328void
340void new_info_map(int color, mapstruct *map, const char *str) { 329new_info_map (int color, maptile * map, const char *str)
330{
341 player *pl; 331 player *pl;
342 332
343 for(pl = first_player; pl != NULL; pl = pl->next) 333 for_all_players (pl)
344 if(pl->ob != NULL && pl->ob->map == map) { 334 if (pl->ob != NULL && pl->ob->map == map)
335 {
345 new_draw_info(color, 0, pl->ob, str); 336 new_draw_info (color, 0, pl->ob, str);
346 } 337 }
347} 338}
348 339
349 340
350/** 341/**
351 * This does nothing now. However, in theory, we should probably send 342 * This does nothing now. However, in theory, we should probably send
352 * something to the client and let the client figure out how it might want 343 * something to the client and let the client figure out how it might want
353 * to handle this 344 * to handle this
354 */ 345 */
346void
355void clear_win_info(object *op) 347clear_win_info (object *op)
356{ 348{
357} 349}
358 350
359/** 351/**
360 * Get player's current range attack in obuf. 352 * Get player's current range attack in obuf.
361 */ 353 */
354void
362void rangetostring(object *pl,char *obuf) 355rangetostring (object *pl, char *obuf)
363{ 356{
364 switch(pl->contr->shoottype) { 357 switch (pl->contr->shoottype)
358 {
365 case range_none: 359 case range_none:
366 strcpy(obuf,"Range: nothing"); 360 strcpy (obuf, "Range: nothing");
361 break;
362
363 case range_bow:
364 {
365 object *op;
366
367 for (op = pl->inv; op; op = op->below)
368 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
369 break;
370
371 if (op == NULL)
367 break; 372 break;
368 373
369 case range_bow: 374 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
370 {
371 object *op;
372
373 for (op = pl->inv; op; op=op->below)
374 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
375 break;
376 if(op==NULL) break;
377
378 sprintf (obuf, "Range: %s (%s)", query_base_name(op, 0),
379 op->race ? (const char *)op->race : "nothing");
380 } 375 }
381 break; 376 break;
382 377
383 case range_magic: 378 case range_magic:
384 if (settings.casting_time == TRUE) { 379 if (settings.casting_time == TRUE)
380 {
385 if (pl->casting_time > -1) { 381 if (pl->casting_time > -1)
382 {
386 if (pl->casting_time == 0) 383 if (pl->casting_time == 0)
387 sprintf(obuf,"Range: Holding spell (%s)", 384 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
388 (const char *)pl->spell->name);
389 else
390 sprintf(obuf,"Range: Casting spell (%s)",
391 (const char *)pl->spell->name);
392 } else 385 else
393 sprintf(obuf,"Range: spell (%s)", &pl->contr->ranges[range_magic]->name); 386 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
387 }
394 } else 388 else
395 sprintf(obuf,"Range: spell (%s)", &pl->contr->ranges[range_magic]->name); 389 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
390 }
391 else
392 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
396 break; 393 break;
397 394
398 case range_misc: 395 case range_misc:
399 sprintf(obuf,"Range: %s", pl->contr->ranges[range_misc] ? 396 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
400 query_base_name(pl->contr->ranges[range_misc],0) : "none");
401 break; 397 break;
402 398
403 /* range_scroll is only used for controlling golems. If the 399 /* range_scroll is only used for controlling golems. If the
404 * the player does not have a golem, reset some things. 400 * the player does not have a golem, reset some things.
405 */ 401 */
406 case range_golem: 402 case range_golem:
407 if (pl->contr->ranges[range_golem]!=NULL) 403 if (pl->contr->ranges[range_golem] != NULL)
408 sprintf(obuf,"Range: golem (%s)", &pl->contr->ranges[range_golem]->name); 404 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
409 else { 405 else
406 {
410 pl->contr->shoottype = range_none; 407 pl->contr->shoottype = range_none;
411 strcpy(obuf,"Range: nothing"); 408 strcpy (obuf, "Range: nothing");
412 } 409 }
413 break;
414
415 case range_skill:
416 sprintf(obuf,"Skill: %s", pl->chosen_skill!=NULL ?
417 (const char *)pl->chosen_skill->name : "none");
418 break;
419
420 case range_builder:
421 sprintf( obuf, "Builder: %s", query_base_name( pl->contr->ranges[ range_builder ], 0 ) );
422 break; 410 break;
423 411
412 case range_skill:
413 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
414 break;
415
416 case range_builder:
417 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
418 break;
419
424 default: 420 default:
425 strcpy(obuf,"Range: illegal"); 421 strcpy (obuf, "Range: illegal");
426 } 422 }
427} 423}
428 424
429/** 425/**
430 * Sets player title. 426 * Sets player title.
431 */ 427 */
428void
432void set_title(object *pl, char *buf) 429set_title (object *pl, char *buf)
433{ 430{
434 /* Eneq(@csd.uu.se): Let players define their own titles. */ 431 /* Eneq(@csd.uu.se): Let players define their own titles. */
435 if (pl->contr->own_title[0]=='\0') 432 if (pl->contr->own_title[0] == '\0')
436 sprintf(buf,"Player: %s the %s",(const char *)pl->name,(const char *)pl->contr->title); 433 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
437 else 434 else
438 sprintf(buf,"Player: %s %s",(const char *)pl->name,(const char *)pl->contr->own_title); 435 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
439} 436}
440 437
441 438
442/** 439/**
443 * Helper for magic map creation. 440 * Helper for magic map creation.
448 * 445 *
449 * This function examines all the adjacant spaces next to px, py. 446 * This function examines all the adjacant spaces next to px, py.
450 * It updates the map_mark arrow with the color and high bits set 447 * It updates the map_mark arrow with the color and high bits set
451 * for various code values. 448 * for various code values.
452 */ 449 */
450static void
453static void magic_mapping_mark_recursive(object *pl, char *map_mark, int px, int py) 451magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
454{ 452{
455 int x, y, dx, dy,mflags; 453 int x, y, dx, dy, mflags;
456 sint16 nx, ny; 454 sint16 nx, ny;
457 mapstruct *mp; 455 maptile *mp;
458 New_Face *f; 456 New_Face *f;
459 457
460 for (dx = -1; dx <= 1; dx++) { 458 for (dx = -1; dx <= 1; dx++)
459 {
461 for (dy = -1; dy <= 1; dy++) { 460 for (dy = -1; dy <= 1; dy++)
461 {
462 x = px + dx; 462 x = px + dx;
463 y = py + dy; 463 y = py + dy;
464 464
465 if (FABS(x) >= MAGIC_MAP_HALF || FABS(y) >= MAGIC_MAP_HALF) continue; 465 if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF)
466 continue;
466 467
467 mp = pl->map; 468 mp = pl->map;
468 nx = pl->x + x; 469 nx = pl->x + x;
469 ny = pl->y + y; 470 ny = pl->y + y;
470 471
471 mflags = get_map_flags(pl->map, &mp, nx, ny, &nx, &ny); 472 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
472 if (mflags & P_OUT_OF_MAP) continue; 473 if (mflags & P_OUT_OF_MAP)
474 continue;
473 475
474 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] == 0) { 476 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
477 {
475 f= GET_MAP_FACE(mp, nx, ny, 0); 478 f = GET_MAP_FACE (mp, nx, ny, 0);
476 if (f == blank_face) 479 if (f == blank_face)
477 f= GET_MAP_FACE(mp, nx, ny, 1); 480 f = GET_MAP_FACE (mp, nx, ny, 1);
478 if (f == blank_face) 481 if (f == blank_face)
479 f= GET_MAP_FACE(mp, nx, ny, 2); 482 f = GET_MAP_FACE (mp, nx, ny, 2);
480 483
481 /* Should probably have P_NO_MAGIC here also, but then shops don't 484 /* Should probably have P_NO_MAGIC here also, but then shops don't
482 * work. 485 * work.
483 */ 486 */
484 if (mflags & P_BLOCKSVIEW) 487 if (mflags & P_BLOCKSVIEW)
485 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_WALL | (f?f->magicmap:0); 488 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
486 else { 489 else
490 {
487 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f?f->magicmap:0); 491 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
488 magic_mapping_mark_recursive(pl, map_mark, x, y); 492 magic_mapping_mark_recursive (pl, map_mark, x, y);
489 } 493 }
490 } 494 }
491 } 495 }
492 } 496 }
493} 497}
507 * to zero before this is called. 511 * to zero before this is called.
508 * strength is an initial strength*2 rectangular area that we automatically 512 * strength is an initial strength*2 rectangular area that we automatically
509 * see in/penetrate through. 513 * see in/penetrate through.
510 */ 514 */
511 515
516void
512void magic_mapping_mark(object *pl, char *map_mark, int strength) 517magic_mapping_mark (object *pl, char *map_mark, int strength)
513{ 518{
514 int x, y, mflags; 519 int x, y, mflags;
515 sint16 nx, ny; 520 sint16 nx, ny;
516 mapstruct *mp; 521 maptile *mp;
517 New_Face *f; 522 New_Face *f;
518 523
519 for (x = -strength; x <strength; x++) { 524 for (x = -strength; x < strength; x++)
525 {
520 for (y = -strength; y <strength; y++) { 526 for (y = -strength; y < strength; y++)
527 {
521 mp = pl->map; 528 mp = pl->map;
522 nx = pl->x + x; 529 nx = pl->x + x;
523 ny = pl->y + y; 530 ny = pl->y + y;
524 mflags = get_map_flags(pl->map, &mp, nx, ny, &nx, &ny); 531 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
525 if (mflags & P_OUT_OF_MAP) 532 if (mflags & P_OUT_OF_MAP)
526 continue; 533 continue;
527 else { 534 else
535 {
528 f= GET_MAP_FACE(mp, nx, ny, 0); 536 f = GET_MAP_FACE (mp, nx, ny, 0);
529 if (f == blank_face) 537 if (f == blank_face)
530 f= GET_MAP_FACE(mp, nx, ny, 1); 538 f = GET_MAP_FACE (mp, nx, ny, 1);
531 if (f == blank_face) 539 if (f == blank_face)
532 f= GET_MAP_FACE(mp, nx, ny, 2); 540 f = GET_MAP_FACE (mp, nx, ny, 2);
533 } 541 }
534 542
535 if (mflags & P_BLOCKSVIEW) 543 if (mflags & P_BLOCKSVIEW)
536 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_WALL | (f?f->magicmap:0); 544 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
537 else { 545 else
546 {
538 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f?f->magicmap:0); 547 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
539 magic_mapping_mark_recursive(pl, map_mark, x, y); 548 magic_mapping_mark_recursive (pl, map_mark, x, y);
540 } 549 }
541 } 550 }
542 } 551 }
543} 552}
544
545 553
546/** 554/**
547 * Creates and sends magic map to player. 555 * Creates and sends magic map to player.
548 * 556 *
549 * The following function is a lot messier than it really should be, 557 * The following function is a lot messier than it really should be,
550 * but there is no real easy solution. 558 * but there is no real easy solution.
551 * 559 *
552 * Mark Wedel 560 * Mark Wedel
553 */ 561 */
554 562
563void
555void draw_magic_map(object *pl) 564draw_magic_map (object *pl)
556{ 565{
557 int x,y;
558 char *map_mark = (char *) calloc(MAGIC_MAP_SIZE*MAGIC_MAP_SIZE, 1); 566 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
559 int xmin, xmax, ymin, ymax; 567 int xmin, xmax, ymin, ymax;
560 SockList sl;
561 568
562 if (pl->type!=PLAYER) { 569 if (pl->type != PLAYER)
570 {
563 LOG(llevError,"Non player object called draw_map.\n"); 571 LOG (llevError, "Non player object called draw_map.\n");
564 return; 572 return;
565 }
566 573 }
574
567 /* First, we figure out what spaces are 'reachable' by the player */ 575 /* First, we figure out what spaces are 'reachable' by the player */
568 magic_mapping_mark(pl, map_mark, 3); 576 magic_mapping_mark (pl, map_mark, 3);
569 577
570 /* We now go through and figure out what spaces have been 578 /* We now go through and figure out what spaces have been
571 * marked, and thus figure out rectangular region we send 579 * marked, and thus figure out rectangular region we send
572 * to the client (eg, if only a 10x10 area is visible, we only 580 * to the client (eg, if only a 10x10 area is visible, we only
573 * want to send those 100 spaces.) 581 * want to send those 100 spaces.)
574 */ 582 */
575 xmin = MAGIC_MAP_SIZE; 583 xmin = MAGIC_MAP_SIZE;
576 ymin = MAGIC_MAP_SIZE; 584 ymin = MAGIC_MAP_SIZE;
577 xmax = 0; 585 xmax = 0;
578 ymax = 0; 586 ymax = 0;
587
579 for(x = 0; x < MAGIC_MAP_SIZE ; x++) { 588 for (int x = 0; x < MAGIC_MAP_SIZE; x++)
580 for(y = 0; y < MAGIC_MAP_SIZE; y++) { 589 for (int y = 0; y < MAGIC_MAP_SIZE; y++)
581 if (map_mark[x + MAP_WIDTH(pl->map) * y] | FACE_FLOOR) { 590 if (map_mark[x + pl->map->width * y] | FACE_FLOOR)
591 {
582 xmin = x < xmin ? x : xmin; 592 xmin = x < xmin ? x : xmin;
583 xmax = x > xmax ? x : xmax; 593 xmax = x > xmax ? x : xmax;
584 ymin = y < ymin ? y : ymin; 594 ymin = y < ymin ? y : ymin;
585 ymax = y > ymax ? y : ymax; 595 ymax = y > ymax ? y : ymax;
586 } 596 }
587 }
588 }
589 597
590 sl.buf= (unsigned char*) malloc(MAXSOCKBUF); 598 packet sl;
591 snprintf((char*)sl.buf, MAXSOCKBUF, "magicmap %d %d %d %d ", (xmax-xmin+1), (ymax-ymin+1), 599 sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
592 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin); 600 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
593 sl.len=strlen((char*)sl.buf); 601
594
595 for (y = ymin; y <= ymax; y++) { 602 for (int y = ymin; y <= ymax; y++)
596 for (x = xmin; x <= xmax; x++) { 603 for (int x = xmin; x <= xmax; x++)
597 sl.buf[sl.len++]= map_mark[x+MAGIC_MAP_SIZE*y] & ~FACE_FLOOR; 604 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
598 } /* x loop */ 605
599 } /* y loop */ 606 pl->contr->ns->send_packet (sl);
600 607
601 Send_With_Handling(&pl->contr->socket, &sl);
602 free(sl.buf);
603 free(map_mark); 608 free (map_mark);
604} 609}
605
606 610
607/** 611/**
608 * Send a kill log record to sockets 612 * Send a kill log record to sockets
609 */ 613 */
610 614void
611void Log_Kill(const char *Who, 615Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
612 const char *What, int WhatType,
613 const char *With, int WithType)
614{ 616{
615 int i;
616 size_t len; 617 size_t len;
617 char buf[MAX_BUF]; 618 char buf[MAX_BUF];
618 619
619 if (With!=NULL) { 620 if (With != NULL)
620 snprintf(buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n",Who,What,WhatType,With,WithType); 621 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
621 }
622 else { 622 else
623 snprintf(buf,MAX_BUF, "%s\t%s\t%d\n",Who,What,WhatType); 623 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
624 } 624
625 len=strlen(buf); 625 len = strlen (buf);
626 for(i=1; i<socket_info.allocated_sockets; i++) {
627 if (init_sockets[i].old_mode == Old_Listen) {
628 cs_write_string(&init_sockets[i], buf, len);
629 }
630 }
631} 626}
627

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