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Comparing deliantra/server/socket/info.C (file contents):
Revision 1.28 by root, Sun Dec 31 17:17:23 2006 UTC vs.
Revision 1.42 by root, Sun May 6 02:06:03 2007 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
4 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 23 */
24 24
25/** 25/**
26 * \file 26 * \file
27 * Basic client output functions. 27 * Basic client output functions.
28 * 28 *
86 86
87 if (pl->type == PLAYER) 87 if (pl->type == PLAYER)
88 esrv_print_msg (pl->contr->ns, colr, (char *) tmp); 88 esrv_print_msg (pl->contr->ns, colr, (char *) tmp);
89} 89}
90 90
91/** 91bool
92 * Prints out the contents of specified buffer structures, 92client::msg_suppressed (const char *msg)
93 * and clears the string.
94 */
95void
96flush_output_element (const object *pl, Output_Buf * outputs)
97{ 93{
98 char tbuf[MAX_BUF]; 94 if (!pl)
99
100 if (outputs->buf == NULL)
101 return; 95 return false;
102 if (outputs->count > 1) 96
103 { 97 if (pl->outputs_count <= 1 || !pl->outputs_sync)
104 snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf); 98 return false;
105 print_message (NDI_BLACK, pl, tbuf); 99
100 int len = strlen (msg);
101
102 if (len > MSG_BUF_SIZE)
103 return false;
104
105 msg_buf *lru = msgbuf;
106 for (msg_buf *buf = msgbuf; buf < msgbuf + MSG_BUF_COUNT; ++buf)
106 } 107 {
107 else 108 if (len == buf->len && !memcmp (msg, buf->msg, len))
108 print_message (NDI_BLACK, pl, &outputs->buf);
109
110 outputs->buf = NULL;
111 outputs->first_update = 0; /* This way, it will be reused */
112}
113
114/**
115 * Sends message to player through output buffers.
116 * \param pl player to send message
117 * \param buf message to send
118 *
119 * If player's output_count is 1, sends message directly.
120 *
121 * Else checks output buffers for specified message.
122 *
123 * If found, checks if message should be sent now.
124 *
125 * If message not already in buffers, flushes olders buffer,
126 * and adds message to queue.
127 */
128static void
129check_output_buffers (const object *pl, const char *buf)
130{
131 int i, oldest = 0;
132
133 if (pl->contr->outputs_count < 2)
134 {
135 print_message (NDI_BLACK, pl, buf);
136 return;
137 }
138 else
139 {
140 for (i = 0; i < NUM_OUTPUT_BUFS; i++)
141 { 109 {
142 if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf)) 110 // found matching buf, see if expired
111 if (buf->expire <= pticks || !buf->count)
143 break; 112 {
144 else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update) 113 // yes, take over matching buffer, print
145 oldest = i; 114 buf->expire = pticks + pl->outputs_sync;
115 buf->count = pl->outputs_count;
116
117 return false;
118 }
119
120 // no, suppress
121 --buf->count;
122 return true;
146 } 123 }
147 /* We found a match */
148 if (i < NUM_OUTPUT_BUFS)
149 {
150 pl->contr->outputs[i].count++;
151 if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
152 {
153 flush_output_element (pl, &pl->contr->outputs[i]);
154 }
155 }
156 /* No match - flush the oldest, and put the new one in */
157 else
158 {
159 flush_output_element (pl, &pl->contr->outputs[oldest]);
160 124
161 pl->contr->outputs[oldest].first_update = pticks; 125 if (lru->expire > buf->expire)
162 pl->contr->outputs[oldest].count = 1; 126 lru = buf;
163 pl->contr->outputs[oldest].buf = buf;
164 }
165 } 127 }
128
129 // new message, evoke oldest buffer
130 lru->expire = pticks + pl->outputs_sync;
131 lru->count = pl->outputs_count;
132 lru->len = len;
133 memcpy (lru->msg, msg, len);
134
135 return false;
166} 136}
167 137
168/** 138/**
169 * Sends message to player(s). 139 * Sends message to player(s).
170 * 140 *
179 * in the flags. 149 * in the flags.
180 * 150 *
181 * If message is black, and not NDI_UNIQUE, gets sent through output buffers. 151 * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
182 * 152 *
183 */ 153 */
184
185void 154void
186new_draw_info (int flags, int pri, const object *pl, const char *buf) 155new_draw_info (int flags, int pri, const object *op, const char *buf)
187{ 156{
188 if (flags & NDI_ALL) 157 if (flags & NDI_ALL)
189 { 158 {
190 for_all_players (pl) 159 for_all_players (pl)
191 new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf); 160 new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf);
192
193 return;
194 } 161 }
195
196 if (!pl || pl->type != PLAYER || !pl->contr || !pl->contr->ns)
197 return;
198
199 if (pri >= pl->contr->listening)
200 return;
201
202 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
203 check_output_buffers (pl, buf);
204 else 162 else
163 {
164 if (!op || !op->contr || !op->contr->ns)
165 return;
166
167 if (pri >= op->contr->listening)
168 return;
169
170 if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK
171 || !op->contr->ns->msg_suppressed (buf))
205 print_message (flags & NDI_COLOR_MASK, pl, buf); 172 print_message (flags & NDI_COLOR_MASK, op, buf);
173 }
206} 174}
207 175
208/** 176/**
209 * Wrapper for new_draw_info printf-like. 177 * Wrapper for new_draw_info printf-like.
210 * 178 *
255} 223}
256 224
257void 225void
258draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) 226draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
259{ 227{
260
261 char buf[HUGE_BUF]; 228 char buf[HUGE_BUF];
262 229
263 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) 230 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
264 return; 231 return;
265 232
294 */ 261 */
295 262
296void 263void
297new_info_map_except (int color, maptile * map, object *op, const char *str) 264new_info_map_except (int color, maptile * map, object *op, const char *str)
298{ 265{
299 player *pl;
300
301 for_all_players (pl) 266 for_all_players (pl)
302 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) 267 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
303 {
304 new_draw_info (color, 0, pl->ob, str); 268 new_draw_info (color, 0, pl->ob, str);
305 }
306} 269}
307 270
308/** 271/**
309 * Writes to everyone on the map except op1 and op2 272 * Writes to everyone on the map except op1 and op2
310 */ 273 */
311 274
312void 275void
313new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) 276new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
314{ 277{
315 player *pl;
316
317 for_all_players (pl) 278 for_all_players (pl)
318 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) 279 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
319 {
320 new_draw_info (color, 0, pl->ob, str); 280 new_draw_info (color, 0, pl->ob, str);
321 }
322} 281}
323 282
324/** 283/**
325 * Writes to everyone on the specified map 284 * Writes to everyone on the specified map
326 */ 285 */
327 286
328void 287void
329new_info_map (int color, maptile * map, const char *str) 288new_info_map (int color, maptile * map, const char *str)
330{ 289{
331 player *pl;
332
333 for_all_players (pl) 290 for_all_players (pl)
334 if (pl->ob != NULL && pl->ob->map == map) 291 if (pl->ob != NULL && pl->ob->map == map)
335 {
336 new_draw_info (color, 0, pl->ob, str); 292 new_draw_info (color, 0, pl->ob, str);
337 }
338} 293}
339
340 294
341/** 295/**
342 * This does nothing now. However, in theory, we should probably send 296 * This does nothing now. However, in theory, we should probably send
343 * something to the client and let the client figure out how it might want 297 * something to the client and let the client figure out how it might want
344 * to handle this 298 * to handle this
345 */ 299 */
346void 300void
347clear_win_info (object *op) 301clear_win_info (object *op)
348{ 302{
349}
350
351/**
352 * Get player's current range attack in obuf.
353 */
354void
355rangetostring (object *pl, char *obuf)
356{
357 switch (pl->contr->shoottype)
358 {
359 case range_none:
360 strcpy (obuf, "Range: nothing");
361 break;
362
363 case range_bow:
364 {
365 object *op;
366
367 for (op = pl->inv; op; op = op->below)
368 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
369 break;
370
371 if (op == NULL)
372 break;
373
374 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
375 }
376 break;
377
378 case range_magic:
379 if (settings.casting_time == TRUE)
380 {
381 if (pl->casting_time > -1)
382 {
383 if (pl->casting_time == 0)
384 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
385 else
386 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
387 }
388 else
389 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
390 }
391 else
392 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
393 break;
394
395 case range_misc:
396 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
397 break;
398
399 /* range_scroll is only used for controlling golems. If the
400 * the player does not have a golem, reset some things.
401 */
402 case range_golem:
403 if (pl->contr->ranges[range_golem] != NULL)
404 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
405 else
406 {
407 pl->contr->shoottype = range_none;
408 strcpy (obuf, "Range: nothing");
409 }
410 break;
411
412 case range_skill:
413 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
414 break;
415
416 case range_builder:
417 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
418 break;
419
420 default:
421 strcpy (obuf, "Range: illegal");
422 }
423} 303}
424 304
425/** 305/**
426 * Sets player title. 306 * Sets player title.
427 */ 307 */
433 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); 313 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
434 else 314 else
435 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); 315 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
436} 316}
437 317
318// formerly a macro, used only by magic map, so optimised it out
319static inline faceidx
320GET_MAP_FACE (maptile *m, int x, int y, int layer)
321{
322 if (object *op = GET_MAP_FACE_OBJ (m, x, y, layer))
323 return op->face;
324 else
325 return 0;
326}
438 327
439/** 328/**
440 * Helper for magic map creation. 329 * Helper for magic map creation.
441 * 330 *
442 * Takes a player, the map_mark array and an x and y starting position. 331 * Takes a player, the map_mark array and an x and y starting position.
451magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) 340magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
452{ 341{
453 int x, y, dx, dy, mflags; 342 int x, y, dx, dy, mflags;
454 sint16 nx, ny; 343 sint16 nx, ny;
455 maptile *mp; 344 maptile *mp;
456 New_Face *f;
457 345
458 for (dx = -1; dx <= 1; dx++) 346 for (dx = -1; dx <= 1; dx++)
459 { 347 {
460 for (dy = -1; dy <= 1; dy++) 348 for (dy = -1; dy <= 1; dy++)
461 { 349 {
473 if (mflags & P_OUT_OF_MAP) 361 if (mflags & P_OUT_OF_MAP)
474 continue; 362 continue;
475 363
476 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) 364 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
477 { 365 {
478 f = GET_MAP_FACE (mp, nx, ny, 0); 366 int f = GET_MAP_FACE (mp, nx, ny, 0);
479 if (f == blank_face) 367 if (f == blank_face)
368 {
480 f = GET_MAP_FACE (mp, nx, ny, 1); 369 f = GET_MAP_FACE (mp, nx, ny, 1);
481 if (f == blank_face) 370 if (f == blank_face)
482 f = GET_MAP_FACE (mp, nx, ny, 2); 371 f = GET_MAP_FACE (mp, nx, ny, 2);
372 }
373
374 int magicmap = faces [f].magicmap;
483 375
484 /* Should probably have P_NO_MAGIC here also, but then shops don't 376 /* Should probably have P_NO_MAGIC here also, but then shops don't
485 * work. 377 * work.
486 */ 378 */
487 if (mflags & P_BLOCKSVIEW) 379 if (mflags & P_BLOCKSVIEW)
488 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); 380 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
489 else 381 else
490 { 382 {
491 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); 383 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
492 magic_mapping_mark_recursive (pl, map_mark, x, y); 384 magic_mapping_mark_recursive (pl, map_mark, x, y);
493 } 385 }
494 } 386 }
495 } 387 }
496 } 388 }
497} 389}
498 390
499
500/** 391/**
501 * Creates magic map for player. 392 * Creates magic map for player.
502 * 393 *
503 * Note: For improved magic mapping display, the space that blocks 394 * Note: For improved magic mapping display, the space that blocks
504 * the view is now marked with value 2. Any dependencies of map_mark 395 * the view is now marked with value 2. Any dependencies of map_mark
505 * being nonzero have been changed to check for 1. Also, since 396 * being nonzero have been changed to check for 1. Also, since
506 * map_mark is a char value, putting 2 in should cause no problems. 397 * map_mark is a char value, putting 2 in should cause no problems.
507 * 398 *
508 * This function examines the map the player is on, and determines what 399 * This function examines the map the player is on, and determines what
509 * is visible. 2 is set for walls or objects that blocks view. 1 400 * is visible. 2 is set for walls or objects that blocks view. 1
510 * is for open spaces. map_mark should already have been initialized 401 * is for open spaces. map_mark should already have been initialised
511 * to zero before this is called. 402 * to zero before this is called.
512 * strength is an initial strength*2 rectangular area that we automatically 403 * strength is an initial strength*2 rectangular area that we automatically
513 * see in/penetrate through. 404 * see in/penetrate through.
514 */ 405 */
515
516void 406void
517magic_mapping_mark (object *pl, char *map_mark, int strength) 407magic_mapping_mark (object *pl, char *map_mark, int strength)
518{ 408{
519 int x, y, mflags; 409 int x, y, mflags;
520 sint16 nx, ny; 410 sint16 nx, ny;
521 maptile *mp; 411 maptile *mp;
522 New_Face *f;
523 412
524 for (x = -strength; x < strength; x++) 413 for (x = -strength; x < strength; x++)
525 { 414 {
526 for (y = -strength; y < strength; y++) 415 for (y = -strength; y < strength; y++)
527 { 416 {
528 mp = pl->map; 417 mp = pl->map;
529 nx = pl->x + x; 418 nx = pl->x + x;
530 ny = pl->y + y; 419 ny = pl->y + y;
420
531 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); 421 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
532 if (mflags & P_OUT_OF_MAP) 422 if (mflags & P_OUT_OF_MAP)
533 continue; 423 continue;
534 else 424
425 int f = GET_MAP_FACE (mp, nx, ny, 0);
426 if (f == blank_face)
535 { 427 {
536 f = GET_MAP_FACE (mp, nx, ny, 0);
537 if (f == blank_face)
538 f = GET_MAP_FACE (mp, nx, ny, 1); 428 f = GET_MAP_FACE (mp, nx, ny, 1);
539 if (f == blank_face) 429 if (f == blank_face)
540 f = GET_MAP_FACE (mp, nx, ny, 2); 430 f = GET_MAP_FACE (mp, nx, ny, 2);
541 } 431 }
542 432
433 int magicmap = faces [f].magicmap;
434
543 if (mflags & P_BLOCKSVIEW) 435 if (mflags & P_BLOCKSVIEW)
544 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); 436 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
545 else 437 else
546 { 438 {
547 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); 439 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
548 magic_mapping_mark_recursive (pl, map_mark, x, y); 440 magic_mapping_mark_recursive (pl, map_mark, x, y);
549 } 441 }
550 } 442 }
551 } 443 }
552} 444}
557 * The following function is a lot messier than it really should be, 449 * The following function is a lot messier than it really should be,
558 * but there is no real easy solution. 450 * but there is no real easy solution.
559 * 451 *
560 * Mark Wedel 452 * Mark Wedel
561 */ 453 */
562
563void 454void
564draw_magic_map (object *pl) 455draw_magic_map (object *pl)
565{ 456{
566 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); 457 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
567 int xmin, xmax, ymin, ymax; 458 int xmin, xmax, ymin, ymax;

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