--- deliantra/server/socket/info.C 2007/04/25 18:47:51 1.38 +++ deliantra/server/socket/info.C 2007/05/06 02:06:03 1.42 @@ -1,5 +1,5 @@ /* - * CrossFire, A Multiplayer game for X-windows + * CrossFire, A Multiplayer game * * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team * Copyright (C) 2002 Mark Wedel & Crossfire Development Team @@ -152,25 +152,25 @@ * */ void -new_draw_info (int flags, int pri, const object *pl, const char *buf) +new_draw_info (int flags, int pri, const object *op, const char *buf) { if (flags & NDI_ALL) { for_all_players (pl) new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf); - - return; } + else + { + if (!op || !op->contr || !op->contr->ns) + return; - if (!pl || pl->type != PLAYER || !pl->contr || !pl->contr->ns) - return; + if (pri >= op->contr->listening) + return; - if (pri >= pl->contr->listening) - return; - - if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK - || !pl->contr->ns->msg_suppressed (buf)) - print_message (flags & NDI_COLOR_MASK, pl, buf); + if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK + || !op->contr->ns->msg_suppressed (buf)) + print_message (flags & NDI_COLOR_MASK, op, buf); + } } /** @@ -303,80 +303,6 @@ } /** - * Get player's current range attack in obuf. - */ -void -rangetostring (object *pl, char *obuf) -{ - switch (pl->contr->shoottype) - { - case range_none: - strcpy (obuf, "Range: nothing"); - break; - - case range_bow: - { - object *op; - - for (op = pl->inv; op; op = op->below) - if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED)) - break; - - if (op == NULL) - break; - - sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing"); - } - break; - - case range_magic: - if (settings.casting_time == TRUE) - { - if (pl->casting_time > -1) - { - if (pl->casting_time == 0) - sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name); - else - sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name); - } - else - sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name); - } - else - sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name); - break; - - case range_misc: - sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none"); - break; - - /* range_scroll is only used for controlling golems. If the - * the player does not have a golem, reset some things. - */ - case range_golem: - if (object *golem = pl->contr->ranges[range_golem]) - sprintf (obuf, "Range: golem (%s)", &golem->name); - else - { - pl->contr->shoottype = range_none; - strcpy (obuf, "Range: nothing"); - } - break; - - case range_skill: - sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none"); - break; - - case range_builder: - sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0)); - break; - - default: - strcpy (obuf, "Range: illegal"); - } -} - -/** * Sets player title. */ void