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Comparing deliantra/server/socket/info.C (file contents):
Revision 1.20 by root, Fri Dec 15 19:59:20 2006 UTC vs.
Revision 1.44 by root, Tue Jun 5 13:05:03 2007 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
4 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 (at your option) any later version. 11 * any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 GNU General Public License for more details. 16 * for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 21 *
22 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23*/ 23 */
24 24
25/** 25/**
26 * \file 26 * \file
27 * Basic client output functions. 27 * Basic client output functions.
28 * 28 *
43 * much the same thing as the draw_info above, but takes a color 43 * much the same thing as the draw_info above, but takes a color
44 * parameter. the esrv_drawinfo functions should probably be 44 * parameter. the esrv_drawinfo functions should probably be
45 * replaced with this, just using black as the color. 45 * replaced with this, just using black as the color.
46 */ 46 */
47static void 47static void
48esrv_print_msg (client * ns, int color, const char *str) 48esrv_print_msg (client *ns, int color, const char *str)
49{ 49{
50 packet sl;
51 sl.printf ("drawinfo %d %s", color, str); 50 ns->send_packet_printf ("drawinfo %d %s", color, str);
52 ns->send_packet (sl);
53} 51}
54 52
55/** 53/**
56 * Draws an extended message on the client. 54 * Draws an extended message on the client.
57 * ns the socket to send message to 55 * ns the socket to send message to
60 * subtype type and subtype of text message 58 * subtype type and subtype of text message
61 * intro Intro message to send with main message if client does not support the message type 59 * intro Intro message to send with main message if client does not support the message type
62 * message The main message 60 * message The main message
63 */ 61 */
64static void 62static void
65esrv_print_ext_msg (client * ns, int color, uint8 type, uint8 subtype, const char *message) 63esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message)
66{ 64{
67 packet sl;
68
69 sl.printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message); 65 ns->send_packet_printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
70 ns->send_packet (sl);
71} 66}
72 67
73/** 68/**
74 * Frontend for esrv_print_msg 69 * Frontend for esrv_print_msg
75 * \param colr message color 70 * \param colr message color
78 * 73 *
79 * If pl is NULL or without contr set, writes message to log. 74 * If pl is NULL or without contr set, writes message to log.
80 * 75 *
81 * Else sends message to player via esrv_print_msg 76 * Else sends message to player via esrv_print_msg
82 */ 77 */
83
84static void 78static void
85print_message (int colr, const object *pl, const char *tmp) 79print_message (int colr, const object *pl, const char *tmp)
86{ 80{
87
88 if (!tmp) 81 if (!tmp)
89 tmp = "[NULL]"; 82 tmp = "[NULL]";
90 83
91 if (!pl || (pl->type == PLAYER && pl->contr == NULL)) 84 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
92 return; 85 return;
93 86
94 if (pl->type == PLAYER) 87 if (pl->type == PLAYER)
95 esrv_print_msg (pl->contr->socket, colr, (char *) tmp); 88 esrv_print_msg (pl->contr->ns, colr, (char *) tmp);
96} 89}
97 90
98/** 91bool
99 * Prints out the contents of specified buffer structures, 92client::msg_suppressed (const char *msg)
100 * and clears the string.
101 */
102
103void
104flush_output_element (const object *pl, Output_Buf * outputs)
105{ 93{
106 char tbuf[MAX_BUF]; 94 if (!pl)
107
108 if (outputs->buf == NULL)
109 return; 95 return false;
110 if (outputs->count > 1) 96
111 { 97 if (pl->outputs_count <= 1 || !pl->outputs_sync)
112 snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf); 98 return false;
113 print_message (NDI_BLACK, pl, tbuf); 99
100 int len = strlen (msg);
101
102 if (len > MSG_BUF_SIZE)
103 return false;
104
105 msg_buf *lru = msgbuf;
106 for (msg_buf *buf = msgbuf; buf < msgbuf + MSG_BUF_COUNT; ++buf)
114 } 107 {
115 else 108 if (len == buf->len && !memcmp (msg, buf->msg, len))
116 print_message (NDI_BLACK, pl, &outputs->buf);
117
118 outputs->buf = NULL;
119 outputs->first_update = 0; /* This way, it will be reused */
120}
121
122/**
123 * Sends message to player through output buffers.
124 * \param pl player to send message
125 * \param buf message to send
126 *
127 * If player's output_count is 1, sends message directly.
128 *
129 * Else checks output buffers for specified message.
130 *
131 * If found, checks if message should be sent now.
132 *
133 * If message not already in buffers, flushes olders buffer,
134 * and adds message to queue.
135 */
136
137static void
138check_output_buffers (const object *pl, const char *buf)
139{
140 int i, oldest = 0;
141
142 if (pl->contr->outputs_count < 2)
143 {
144 print_message (NDI_BLACK, pl, buf);
145 return;
146 }
147 else
148 {
149 for (i = 0; i < NUM_OUTPUT_BUFS; i++)
150 { 109 {
151 if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf)) 110 // found matching buf, see if expired
111 if (buf->expire <= pticks || !buf->count)
152 break; 112 {
153 else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update) 113 // yes, take over matching buffer, print
154 oldest = i; 114 buf->expire = pticks + pl->outputs_sync;
115 buf->count = pl->outputs_count;
116
117 return false;
118 }
119
120 // no, suppress
121 --buf->count;
122 return true;
155 } 123 }
156 /* We found a match */
157 if (i < NUM_OUTPUT_BUFS)
158 {
159 pl->contr->outputs[i].count++;
160 if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
161 {
162 flush_output_element (pl, &pl->contr->outputs[i]);
163 }
164 }
165 /* No match - flush the oldest, and put the new one in */
166 else
167 {
168 flush_output_element (pl, &pl->contr->outputs[oldest]);
169 124
170 pl->contr->outputs[oldest].first_update = pticks; 125 if (lru->expire > buf->expire)
171 pl->contr->outputs[oldest].count = 1; 126 lru = buf;
172 pl->contr->outputs[oldest].buf = buf;
173 }
174 } 127 }
175}
176 128
129 // new message, evoke oldest buffer
130 lru->expire = pticks + pl->outputs_sync;
131 lru->count = pl->outputs_count;
132 lru->len = len;
133 memcpy (lru->msg, msg, len);
177 134
135 return false;
136}
178 137
179/** 138/**
180 * Sends message to player(s). 139 * Sends message to player(s).
181 * 140 *
182 * flags is various flags - mostly color, plus a few specials. 141 * flags is various flags - mostly color, plus a few specials.
190 * in the flags. 149 * in the flags.
191 * 150 *
192 * If message is black, and not NDI_UNIQUE, gets sent through output buffers. 151 * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
193 * 152 *
194 */ 153 */
195
196void 154void
197new_draw_info (int flags, int pri, const object *pl, const char *buf) 155new_draw_info (int flags, int pri, const object *op, const char *buf)
198{ 156{
199
200 if (flags & NDI_ALL) 157 if (flags & NDI_ALL)
201 { 158 {
202 player *tmppl; 159 for_all_players (pl)
203
204 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
205 new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf); 160 new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf);
206
207 return;
208 }
209
210 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
211 { 161 }
212 /* Write to the socket? */
213 print_message (0, NULL, buf);
214 return;
215 }
216
217 if (pl->type != PLAYER)
218 return;
219
220 if (pri >= pl->contr->listening)
221 return;
222
223 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
224 /* following prints stuff out, as appropriate */
225 check_output_buffers (pl, buf);
226 else 162 else
163 {
164 if (!op || !op->contr || !op->contr->ns)
165 return;
166
167 if (pri >= op->contr->listening)
168 return;
169
170 if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK
171 || !op->contr->ns->msg_suppressed (buf))
227 print_message (flags & NDI_COLOR_MASK, pl, buf); 172 print_message (flags & NDI_COLOR_MASK, op, buf);
173 }
228} 174}
229 175
230/** 176/**
231 * Wrapper for new_draw_info printf-like. 177 * Wrapper for new_draw_info printf-like.
232 * 178 *
233 * This is a pretty trivial function, but it allows us to use printf style 179 * This is a pretty trivial function, but it allows us to use printf style
234 * formatting, so instead of the calling function having to do it, we do 180 * formatting, so instead of the calling function having to do it, we do
235 * it here. It may also have advantages in the future for reduction of 181 * it here. It may also have advantages in the future for reduction of
236 * client/server bandwidth (client could keep track of various strings 182 * client/server bandwidth (client could keep track of various strings
237 */ 183 */
238
239void 184void
240new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) 185new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
241{ 186{
242 char buf[HUGE_BUF]; 187 char buf[HUGE_BUF];
243 188
244 va_list ap; 189 va_list ap;
245
246 va_start (ap, format); 190 va_start (ap, format);
247
248 vsnprintf (buf, HUGE_BUF, format, ap); 191 vsnprintf (buf, HUGE_BUF, format, ap);
249
250 va_end (ap); 192 va_end (ap);
251 193
252 new_draw_info (flags, pri, pl, buf); 194 new_draw_info (flags, pri, pl, buf);
253} 195}
254
255 196
256void 197void
257draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage) 198draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
258{ 199{
259 200
261 return; 202 return;
262 203
263 if (pri >= pl->contr->listening) 204 if (pri >= pl->contr->listening)
264 return; 205 return;
265 206
266 if (!CLIENT_SUPPORT_READABLES (pl->contr->socket, type)) 207 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
267 { 208 {
268 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1); 209 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
269 210
270 if (buf == NULL) 211 if (buf == NULL)
271 LOG (llevError, "info::draw_ext_info -> Out of memory!"); 212 LOG (llevError, "info::draw_ext_info -> Out of memory!");
276 new_draw_info (flags, pri, pl, buf); 217 new_draw_info (flags, pri, pl, buf);
277 free (buf); 218 free (buf);
278 } 219 }
279 } 220 }
280 else 221 else
281 esrv_print_ext_msg (pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message); 222 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message);
282} 223}
283 224
284void 225void
285draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) 226draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
286{ 227{
287
288 char buf[HUGE_BUF]; 228 char buf[HUGE_BUF];
289 229
290 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) 230 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
291 return; 231 return;
292 232
293 if (pri >= pl->contr->listening) 233 if (pri >= pl->contr->listening)
294 return; 234 return;
295 235
296 if (!CLIENT_SUPPORT_READABLES (pl->contr->socket, type)) 236 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
297 { 237 {
298 va_list ap; 238 va_list ap;
299 239
300 LOG (llevDebug, "Non supported extension text type for client.\n"); 240 LOG (llevDebug, "Non supported extension text type for client.\n");
301 va_start (ap, new_format); 241 va_start (ap, new_format);
310 250
311 va_start (ap, new_format); 251 va_start (ap, new_format);
312 vsnprintf (buf, HUGE_BUF, new_format, ap); 252 vsnprintf (buf, HUGE_BUF, new_format, ap);
313 va_end (ap); 253 va_end (ap);
314 strip_media_tag (buf); 254 strip_media_tag (buf);
315 esrv_print_ext_msg (pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf); 255 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf);
316 } 256 }
317} 257}
318 258
319/** 259/**
320 * Writes to everyone on the map *except* op. This is useful for emotions. 260 * Writes to everyone on the map *except* op. This is useful for emotions.
321 */ 261 */
322 262
323void 263void
324new_info_map_except (int color, maptile * map, object *op, const char *str) 264new_info_map_except (int color, maptile * map, object *op, const char *str)
325{ 265{
326 player *pl; 266 for_all_players (pl)
327
328 for (pl = first_player; pl != NULL; pl = pl->next)
329 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) 267 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
330 {
331 new_draw_info (color, 0, pl->ob, str); 268 new_draw_info (color, 0, pl->ob, str);
332 }
333} 269}
334 270
335/** 271/**
336 * Writes to everyone on the map except op1 and op2 272 * Writes to everyone on the map except op1 and op2
337 */ 273 */
338
339void 274void
340new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) 275new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
341{ 276{
342 player *pl; 277 for_all_players (pl)
343
344 for (pl = first_player; pl != NULL; pl = pl->next)
345 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) 278 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
346 {
347 new_draw_info (color, 0, pl->ob, str); 279 new_draw_info (color, 0, pl->ob, str);
348 }
349} 280}
350 281
351/** 282/**
352 * Writes to everyone on the specified map 283 * Writes to everyone on the specified map
353 */ 284 */
354
355void 285void
356new_info_map (int color, maptile * map, const char *str) 286new_info_map (int color, maptile * map, const char *str)
357{ 287{
358 player *pl; 288 for_all_players (pl)
359
360 for (pl = first_player; pl != NULL; pl = pl->next)
361 if (pl->ob != NULL && pl->ob->map == map) 289 if (pl->ob != NULL && pl->ob->map == map)
362 {
363 new_draw_info (color, 0, pl->ob, str); 290 new_draw_info (color, 0, pl->ob, str);
364 }
365}
366
367
368/**
369 * This does nothing now. However, in theory, we should probably send
370 * something to the client and let the client figure out how it might want
371 * to handle this
372 */
373void
374clear_win_info (object *op)
375{
376}
377
378/**
379 * Get player's current range attack in obuf.
380 */
381void
382rangetostring (object *pl, char *obuf)
383{
384 switch (pl->contr->shoottype)
385 {
386 case range_none:
387 strcpy (obuf, "Range: nothing");
388 break;
389
390 case range_bow:
391 {
392 object *op;
393
394 for (op = pl->inv; op; op = op->below)
395 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
396 break;
397
398 if (op == NULL)
399 break;
400
401 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
402 }
403 break;
404
405 case range_magic:
406 if (settings.casting_time == TRUE)
407 {
408 if (pl->casting_time > -1)
409 {
410 if (pl->casting_time == 0)
411 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
412 else
413 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
414 }
415 else
416 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
417 }
418 else
419 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
420 break;
421
422 case range_misc:
423 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
424 break;
425
426 /* range_scroll is only used for controlling golems. If the
427 * the player does not have a golem, reset some things.
428 */
429 case range_golem:
430 if (pl->contr->ranges[range_golem] != NULL)
431 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
432 else
433 {
434 pl->contr->shoottype = range_none;
435 strcpy (obuf, "Range: nothing");
436 }
437 break;
438
439 case range_skill:
440 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
441 break;
442
443 case range_builder:
444 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
445 break;
446
447 default:
448 strcpy (obuf, "Range: illegal");
449 }
450} 291}
451 292
452/** 293/**
453 * Sets player title. 294 * Sets player title.
454 */ 295 */
460 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); 301 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
461 else 302 else
462 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); 303 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
463} 304}
464 305
306// formerly a macro, used only by magic map, so optimised it out
307static inline faceidx
308GET_MAP_FACE (maptile *m, int x, int y, int layer)
309{
310 if (object *op = GET_MAP_FACE_OBJ (m, x, y, layer))
311 return op->face;
312 else
313 return 0;
314}
465 315
466/** 316/**
467 * Helper for magic map creation. 317 * Helper for magic map creation.
468 * 318 *
469 * Takes a player, the map_mark array and an x and y starting position. 319 * Takes a player, the map_mark array and an x and y starting position.
478magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) 328magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
479{ 329{
480 int x, y, dx, dy, mflags; 330 int x, y, dx, dy, mflags;
481 sint16 nx, ny; 331 sint16 nx, ny;
482 maptile *mp; 332 maptile *mp;
483 New_Face *f;
484 333
485 for (dx = -1; dx <= 1; dx++) 334 for (dx = -1; dx <= 1; dx++)
486 { 335 {
487 for (dy = -1; dy <= 1; dy++) 336 for (dy = -1; dy <= 1; dy++)
488 { 337 {
500 if (mflags & P_OUT_OF_MAP) 349 if (mflags & P_OUT_OF_MAP)
501 continue; 350 continue;
502 351
503 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) 352 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
504 { 353 {
505 f = GET_MAP_FACE (mp, nx, ny, 0); 354 int f = GET_MAP_FACE (mp, nx, ny, 0);
506 if (f == blank_face) 355 if (f == blank_face)
356 {
507 f = GET_MAP_FACE (mp, nx, ny, 1); 357 f = GET_MAP_FACE (mp, nx, ny, 1);
508 if (f == blank_face) 358 if (f == blank_face)
509 f = GET_MAP_FACE (mp, nx, ny, 2); 359 f = GET_MAP_FACE (mp, nx, ny, 2);
360 }
361
362 int magicmap = faces [f].magicmap;
510 363
511 /* Should probably have P_NO_MAGIC here also, but then shops don't 364 /* Should probably have P_NO_MAGIC here also, but then shops don't
512 * work. 365 * work.
513 */ 366 */
514 if (mflags & P_BLOCKSVIEW) 367 if (mflags & P_BLOCKSVIEW)
515 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); 368 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
516 else 369 else
517 { 370 {
518 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); 371 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
519 magic_mapping_mark_recursive (pl, map_mark, x, y); 372 magic_mapping_mark_recursive (pl, map_mark, x, y);
520 } 373 }
521 } 374 }
522 } 375 }
523 } 376 }
524} 377}
525 378
526
527/** 379/**
528 * Creates magic map for player. 380 * Creates magic map for player.
529 * 381 *
530 * Note: For improved magic mapping display, the space that blocks 382 * Note: For improved magic mapping display, the space that blocks
531 * the view is now marked with value 2. Any dependencies of map_mark 383 * the view is now marked with value 2. Any dependencies of map_mark
532 * being nonzero have been changed to check for 1. Also, since 384 * being nonzero have been changed to check for 1. Also, since
533 * map_mark is a char value, putting 2 in should cause no problems. 385 * map_mark is a char value, putting 2 in should cause no problems.
534 * 386 *
535 * This function examines the map the player is on, and determines what 387 * This function examines the map the player is on, and determines what
536 * is visible. 2 is set for walls or objects that blocks view. 1 388 * is visible. 2 is set for walls or objects that blocks view. 1
537 * is for open spaces. map_mark should already have been initialized 389 * is for open spaces. map_mark should already have been initialised
538 * to zero before this is called. 390 * to zero before this is called.
539 * strength is an initial strength*2 rectangular area that we automatically 391 * strength is an initial strength*2 rectangular area that we automatically
540 * see in/penetrate through. 392 * see in/penetrate through.
541 */ 393 */
542
543void 394void
544magic_mapping_mark (object *pl, char *map_mark, int strength) 395magic_mapping_mark (object *pl, char *map_mark, int strength)
545{ 396{
546 int x, y, mflags; 397 int x, y, mflags;
547 sint16 nx, ny; 398 sint16 nx, ny;
548 maptile *mp; 399 maptile *mp;
549 New_Face *f;
550 400
551 for (x = -strength; x < strength; x++) 401 for (x = -strength; x < strength; x++)
552 { 402 {
553 for (y = -strength; y < strength; y++) 403 for (y = -strength; y < strength; y++)
554 { 404 {
555 mp = pl->map; 405 mp = pl->map;
556 nx = pl->x + x; 406 nx = pl->x + x;
557 ny = pl->y + y; 407 ny = pl->y + y;
408
558 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); 409 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
559 if (mflags & P_OUT_OF_MAP) 410 if (mflags & P_OUT_OF_MAP)
560 continue; 411 continue;
561 else 412
413 int f = GET_MAP_FACE (mp, nx, ny, 0);
414 if (f == blank_face)
562 { 415 {
563 f = GET_MAP_FACE (mp, nx, ny, 0);
564 if (f == blank_face)
565 f = GET_MAP_FACE (mp, nx, ny, 1); 416 f = GET_MAP_FACE (mp, nx, ny, 1);
566 if (f == blank_face) 417 if (f == blank_face)
567 f = GET_MAP_FACE (mp, nx, ny, 2); 418 f = GET_MAP_FACE (mp, nx, ny, 2);
568 } 419 }
569 420
421 int magicmap = faces [f].magicmap;
422
570 if (mflags & P_BLOCKSVIEW) 423 if (mflags & P_BLOCKSVIEW)
571 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); 424 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
572 else 425 else
573 { 426 {
574 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); 427 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
575 magic_mapping_mark_recursive (pl, map_mark, x, y); 428 magic_mapping_mark_recursive (pl, map_mark, x, y);
576 } 429 }
577 } 430 }
578 } 431 }
579} 432}
580 433
581
582/** 434/**
583 * Creates and sends magic map to player. 435 * Creates and sends magic map to player.
584 * 436 *
585 * The following function is a lot messier than it really should be, 437 * The following function is a lot messier than it really should be,
586 * but there is no real easy solution. 438 * but there is no real easy solution.
587 * 439 *
588 * Mark Wedel 440 * Mark Wedel
589 */ 441 */
590
591void 442void
592draw_magic_map (object *pl) 443draw_magic_map (object *pl)
593{ 444{
594 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); 445 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
595 int xmin, xmax, ymin, ymax; 446 int xmin, xmax, ymin, ymax;
613 xmax = 0; 464 xmax = 0;
614 ymax = 0; 465 ymax = 0;
615 466
616 for (int x = 0; x < MAGIC_MAP_SIZE; x++) 467 for (int x = 0; x < MAGIC_MAP_SIZE; x++)
617 for (int y = 0; y < MAGIC_MAP_SIZE; y++) 468 for (int y = 0; y < MAGIC_MAP_SIZE; y++)
618 if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR) 469 if (map_mark[x + pl->map->width * y] | FACE_FLOOR)
619 { 470 {
620 xmin = x < xmin ? x : xmin; 471 xmin = x < xmin ? x : xmin;
621 xmax = x > xmax ? x : xmax; 472 xmax = x > xmax ? x : xmax;
622 ymin = y < ymin ? y : ymin; 473 ymin = y < ymin ? y : ymin;
623 ymax = y > ymax ? y : ymax; 474 ymax = y > ymax ? y : ymax;
629 480
630 for (int y = ymin; y <= ymax; y++) 481 for (int y = ymin; y <= ymax; y++)
631 for (int x = xmin; x <= xmax; x++) 482 for (int x = xmin; x <= xmax; x++)
632 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR); 483 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
633 484
634 pl->contr->socket->send_packet (sl); 485 pl->contr->ns->send_packet (sl);
635 486
636 free (map_mark); 487 free (map_mark);
637} 488}
638 489
639
640/** 490/**
641 * Send a kill log record to sockets 491 * Send a kill log record to sockets
642 */ 492 */
643
644void 493void
645Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType) 494Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
646{ 495{
647 size_t len; 496 size_t len;
648 char buf[MAX_BUF]; 497 char buf[MAX_BUF];
652 else 501 else
653 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType); 502 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
654 503
655 len = strlen (buf); 504 len = strlen (buf);
656} 505}
506

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