1 | |
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2 | /* |
1 | /* |
3 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
4 | |
3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | (at your option) any later version. |
11 | * any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | GNU General Public License for more details. |
16 | * for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | |
21 | * |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /** |
25 | /** |
26 | * \file |
26 | * \file |
27 | * Basic client output functions. |
27 | * Basic client output functions. |
28 | * |
28 | * |
… | |
… | |
36 | #include <sproto.h> |
36 | #include <sproto.h> |
37 | #include <stdarg.h> |
37 | #include <stdarg.h> |
38 | #include <spells.h> |
38 | #include <spells.h> |
39 | #include <skills.h> |
39 | #include <skills.h> |
40 | |
40 | |
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41 | #include <cstring> |
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42 | |
41 | /** |
43 | /** |
42 | * Draws a normal message on the client. It is pretty |
44 | * Draws a normal message on the client. It is pretty |
43 | * much the same thing as the draw_info above, but takes a color |
45 | * much the same thing as the draw_info above, but takes a color |
44 | * parameter. the esrv_drawinfo functions should probably be |
46 | * parameter. the esrv_drawinfo functions should probably be |
45 | * replaced with this, just using black as the color. |
47 | * replaced with this, just using black as the color. |
46 | */ |
48 | */ |
47 | static void |
49 | static void |
48 | esrv_print_msg (client_socket * ns, int color, const char *str) |
50 | esrv_print_msg (client *ns, int color, const char *str) |
49 | { |
51 | { |
50 | packet sl; |
52 | ns->send_msg (color, "info", str); |
51 | |
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52 | if (ns->status == Ns_Old) |
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53 | sl.printf ("%s\n", str); |
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54 | else |
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55 | sl.printf ("drawinfo %d %s", color, str); |
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56 | |
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57 | ns->send_packet (sl); |
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58 | } |
53 | } |
59 | |
54 | |
60 | /** |
55 | /** |
61 | * Draws an extended message on the client. |
56 | * Draws an extended message on the client. |
62 | * ns the socket to send message to |
57 | * ns the socket to send message to |
… | |
… | |
65 | * subtype type and subtype of text message |
60 | * subtype type and subtype of text message |
66 | * intro Intro message to send with main message if client does not support the message type |
61 | * intro Intro message to send with main message if client does not support the message type |
67 | * message The main message |
62 | * message The main message |
68 | */ |
63 | */ |
69 | static void |
64 | static void |
70 | esrv_print_ext_msg (client_socket * ns, int color, uint8 type, uint8 subtype, const char *message) |
65 | esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message) |
71 | { |
66 | { |
72 | packet sl; |
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73 | |
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74 | sl.printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message); |
67 | ns->send_packet_printf ("drawextinfo %d %u %u %s", color, type, subtype, message); |
75 | ns->send_packet (sl); |
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|
76 | } |
68 | } |
77 | |
69 | |
78 | /** |
70 | /** |
79 | * Frontend for esrv_print_msg |
71 | * Frontend for esrv_print_msg |
80 | * \param colr message color |
72 | * \param colr message color |
… | |
… | |
83 | * |
75 | * |
84 | * If pl is NULL or without contr set, writes message to log. |
76 | * If pl is NULL or without contr set, writes message to log. |
85 | * |
77 | * |
86 | * Else sends message to player via esrv_print_msg |
78 | * Else sends message to player via esrv_print_msg |
87 | */ |
79 | */ |
88 | |
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89 | static void |
80 | static void |
90 | print_message (int colr, const object *pl, const char *tmp) |
81 | print_message (int colr, const object *pl, const char *tmp) |
91 | { |
82 | { |
92 | |
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93 | if (!tmp) |
83 | if (!tmp) |
94 | tmp = "[NULL]"; |
84 | tmp = "[NULL]"; |
95 | |
85 | |
96 | if (!pl || (pl->type == PLAYER && pl->contr == NULL)) |
86 | if (!pl || (pl->type == PLAYER && pl->contr == NULL)) |
97 | return; |
87 | return; |
98 | |
88 | |
99 | if (pl->type == PLAYER) |
89 | if (pl->type == PLAYER) |
100 | esrv_print_msg (pl->contr->socket, colr, (char *) tmp); |
90 | esrv_print_msg (pl->contr->ns, colr, (char *)tmp); |
101 | } |
91 | } |
102 | |
92 | |
103 | /** |
93 | bool |
104 | * Prints out the contents of specified buffer structures, |
94 | client::msg_suppressed (const char *msg) |
105 | * and clears the string. |
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106 | */ |
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107 | |
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108 | void |
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109 | flush_output_element (const object *pl, Output_Buf * outputs) |
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110 | { |
95 | { |
111 | char tbuf[MAX_BUF]; |
96 | if (!pl) |
112 | |
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113 | if (outputs->buf == NULL) |
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114 | return; |
97 | return false; |
115 | if (outputs->count > 1) |
98 | |
116 | { |
99 | if (pl->outputs_count <= 1 || !pl->outputs_sync) |
117 | snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf); |
100 | return false; |
118 | print_message (NDI_BLACK, pl, tbuf); |
101 | |
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102 | int len = strlen (msg); |
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103 | |
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104 | if (len > MSG_BUF_SIZE) |
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105 | return false; |
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106 | |
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107 | msg_buf *lru = msgbuf; |
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108 | for (msg_buf *buf = msgbuf; buf < msgbuf + MSG_BUF_COUNT; ++buf) |
119 | } |
109 | { |
120 | else |
110 | if (len == buf->len && !memcmp (msg, buf->msg, len)) |
121 | print_message (NDI_BLACK, pl, &outputs->buf); |
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122 | |
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123 | outputs->buf = NULL; |
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124 | outputs->first_update = 0; /* This way, it will be reused */ |
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125 | } |
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126 | |
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127 | /** |
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128 | * Sends message to player through output buffers. |
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129 | * \param pl player to send message |
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130 | * \param buf message to send |
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131 | * |
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132 | * If player's output_count is 1, sends message directly. |
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133 | * |
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134 | * Else checks output buffers for specified message. |
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135 | * |
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136 | * If found, checks if message should be sent now. |
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137 | * |
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138 | * If message not already in buffers, flushes olders buffer, |
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139 | * and adds message to queue. |
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140 | */ |
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141 | |
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142 | static void |
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143 | check_output_buffers (const object *pl, const char *buf) |
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144 | { |
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145 | int i, oldest = 0; |
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146 | |
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147 | if (pl->contr->outputs_count < 2) |
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148 | { |
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149 | print_message (NDI_BLACK, pl, buf); |
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150 | return; |
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151 | } |
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152 | else |
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153 | { |
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154 | for (i = 0; i < NUM_OUTPUT_BUFS; i++) |
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155 | { |
111 | { |
156 | if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf)) |
112 | // found matching buf, see if expired |
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113 | if (buf->expire <= pticks || !buf->count) |
157 | break; |
114 | { |
158 | else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update) |
115 | // yes, take over matching buffer, print |
159 | oldest = i; |
116 | buf->expire = pticks + pl->outputs_sync; |
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117 | buf->count = pl->outputs_count; |
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118 | |
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119 | return false; |
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120 | } |
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121 | |
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122 | // no, suppress |
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123 | --buf->count; |
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124 | return true; |
160 | } |
125 | } |
161 | /* We found a match */ |
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162 | if (i < NUM_OUTPUT_BUFS) |
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163 | { |
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164 | pl->contr->outputs[i].count++; |
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165 | if (pl->contr->outputs[i].count >= pl->contr->outputs_count) |
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166 | { |
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167 | flush_output_element (pl, &pl->contr->outputs[i]); |
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168 | } |
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169 | } |
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170 | /* No match - flush the oldest, and put the new one in */ |
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171 | else |
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172 | { |
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173 | flush_output_element (pl, &pl->contr->outputs[oldest]); |
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174 | |
126 | |
175 | pl->contr->outputs[oldest].first_update = pticks; |
127 | if (lru->expire > buf->expire) |
176 | pl->contr->outputs[oldest].count = 1; |
128 | lru = buf; |
177 | pl->contr->outputs[oldest].buf = buf; |
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178 | } |
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179 | } |
129 | } |
180 | } |
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181 | |
130 | |
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131 | // new message, evoke oldest buffer |
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132 | lru->expire = pticks + pl->outputs_sync; |
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133 | lru->count = pl->outputs_count; |
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134 | lru->len = len; |
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135 | memcpy (lru->msg, msg, len); |
182 | |
136 | |
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137 | return false; |
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138 | } |
183 | |
139 | |
184 | /** |
140 | /** |
185 | * Sends message to player(s). |
141 | * Sends message to player(s). |
186 | * |
142 | * |
187 | * flags is various flags - mostly color, plus a few specials. |
143 | * flags is various flags - mostly color, plus a few specials. |
… | |
… | |
195 | * in the flags. |
151 | * in the flags. |
196 | * |
152 | * |
197 | * If message is black, and not NDI_UNIQUE, gets sent through output buffers. |
153 | * If message is black, and not NDI_UNIQUE, gets sent through output buffers. |
198 | * |
154 | * |
199 | */ |
155 | */ |
200 | |
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201 | void |
156 | void |
202 | new_draw_info (int flags, int pri, const object *pl, const char *buf) |
157 | new_draw_info (int flags, int pri, const object *op, const char *buf) |
203 | { |
158 | { |
204 | |
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205 | if (flags & NDI_ALL) |
159 | if (flags & NDI_ALL) |
206 | { |
160 | { |
207 | player *tmppl; |
161 | for_all_players (pl) |
208 | |
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209 | for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next) |
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210 | new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf); |
162 | new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf); |
211 | |
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212 | return; |
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213 | } |
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214 | |
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215 | if (!pl || (pl->type == PLAYER && pl->contr == NULL)) |
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216 | { |
163 | } |
217 | /* Write to the socket? */ |
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218 | print_message (0, NULL, buf); |
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219 | return; |
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220 | } |
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221 | |
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222 | if (pl->type != PLAYER) |
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223 | return; |
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224 | |
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225 | if (pri >= pl->contr->listening) |
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226 | return; |
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227 | |
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228 | if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE)) |
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229 | /* following prints stuff out, as appropriate */ |
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230 | check_output_buffers (pl, buf); |
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231 | else |
164 | else |
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165 | { |
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166 | if (!op || !op->contr || !op->contr->ns) |
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167 | return; |
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168 | |
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169 | if (pri >= op->contr->listening) |
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170 | return; |
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171 | |
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172 | if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK |
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173 | || !op->contr->ns->msg_suppressed (buf)) |
232 | print_message (flags & NDI_COLOR_MASK, pl, buf); |
174 | print_message (flags & NDI_COLOR_MASK, op, buf); |
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175 | } |
233 | } |
176 | } |
234 | |
177 | |
235 | /** |
178 | /** |
236 | * Wrapper for new_draw_info printf-like. |
179 | * Wrapper for new_draw_info printf-like. |
237 | * |
180 | * |
238 | * This is a pretty trivial function, but it allows us to use printf style |
181 | * This is a pretty trivial function, but it allows us to use printf style |
239 | * formatting, so instead of the calling function having to do it, we do |
182 | * formatting, so instead of the calling function having to do it, we do |
240 | * it here. It may also have advantages in the future for reduction of |
183 | * it here. It may also have advantages in the future for reduction of |
241 | * client/server bandwidth (client could keep track of various strings |
184 | * client/server bandwidth (client could keep track of various strings |
242 | */ |
185 | */ |
243 | |
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244 | void |
186 | void |
245 | new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) |
187 | new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) |
246 | { |
188 | { |
247 | char buf[HUGE_BUF]; |
189 | char buf[HUGE_BUF]; |
248 | |
190 | |
249 | va_list ap; |
191 | va_list ap; |
250 | |
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251 | va_start (ap, format); |
192 | va_start (ap, format); |
252 | |
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253 | vsnprintf (buf, HUGE_BUF, format, ap); |
193 | vsnprintf (buf, HUGE_BUF, format, ap); |
254 | |
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255 | va_end (ap); |
194 | va_end (ap); |
256 | |
195 | |
257 | new_draw_info (flags, pri, pl, buf); |
196 | new_draw_info (flags, pri, pl, buf); |
258 | } |
197 | } |
259 | |
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260 | |
198 | |
261 | void |
199 | void |
262 | draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage) |
200 | draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage) |
263 | { |
201 | { |
264 | |
202 | |
… | |
… | |
266 | return; |
204 | return; |
267 | |
205 | |
268 | if (pri >= pl->contr->listening) |
206 | if (pri >= pl->contr->listening) |
269 | return; |
207 | return; |
270 | |
208 | |
271 | if (!CLIENT_SUPPORT_READABLES (pl->contr->socket, type)) |
209 | if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type)) |
272 | { |
210 | { |
273 | char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1); |
211 | char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1); |
274 | |
212 | |
275 | if (buf == NULL) |
213 | if (buf == NULL) |
276 | LOG (llevError, "info::draw_ext_info -> Out of memory!"); |
214 | LOG (llevError, "info::draw_ext_info -> Out of memory!"); |
… | |
… | |
281 | new_draw_info (flags, pri, pl, buf); |
219 | new_draw_info (flags, pri, pl, buf); |
282 | free (buf); |
220 | free (buf); |
283 | } |
221 | } |
284 | } |
222 | } |
285 | else |
223 | else |
286 | esrv_print_ext_msg (pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message); |
224 | esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message); |
287 | } |
225 | } |
288 | |
226 | |
289 | void |
227 | void |
290 | draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) |
228 | draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) |
291 | { |
229 | { |
292 | |
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293 | char buf[HUGE_BUF]; |
230 | char buf[HUGE_BUF]; |
294 | |
231 | |
295 | if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) |
232 | if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) |
296 | return; |
233 | return; |
297 | |
234 | |
298 | if (pri >= pl->contr->listening) |
235 | if (pri >= pl->contr->listening) |
299 | return; |
236 | return; |
300 | |
237 | |
301 | if (!CLIENT_SUPPORT_READABLES (pl->contr->socket, type)) |
238 | if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type)) |
302 | { |
239 | { |
303 | va_list ap; |
240 | va_list ap; |
304 | |
241 | |
305 | LOG (llevDebug, "Non supported extension text type for client.\n"); |
242 | LOG (llevDebug, "Non supported extension text type for client.\n"); |
306 | va_start (ap, new_format); |
243 | va_start (ap, new_format); |
… | |
… | |
315 | |
252 | |
316 | va_start (ap, new_format); |
253 | va_start (ap, new_format); |
317 | vsnprintf (buf, HUGE_BUF, new_format, ap); |
254 | vsnprintf (buf, HUGE_BUF, new_format, ap); |
318 | va_end (ap); |
255 | va_end (ap); |
319 | strip_media_tag (buf); |
256 | strip_media_tag (buf); |
320 | esrv_print_ext_msg (pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf); |
257 | esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf); |
321 | } |
258 | } |
322 | } |
259 | } |
323 | |
260 | |
324 | /** |
261 | /** |
325 | * Writes to everyone on the map *except* op. This is useful for emotions. |
262 | * Writes to everyone on the map *except* op. This is useful for emotions. |
326 | */ |
263 | */ |
327 | |
264 | |
328 | void |
265 | void |
329 | new_info_map_except (int color, maptile * map, object *op, const char *str) |
266 | new_info_map_except (int color, maptile * map, object *op, const char *str) |
330 | { |
267 | { |
331 | player *pl; |
268 | for_all_players (pl) |
332 | |
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333 | for (pl = first_player; pl != NULL; pl = pl->next) |
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334 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) |
269 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) |
335 | { |
|
|
336 | new_draw_info (color, 0, pl->ob, str); |
270 | new_draw_info (color, 0, pl->ob, str); |
337 | } |
|
|
338 | } |
271 | } |
339 | |
272 | |
340 | /** |
273 | /** |
341 | * Writes to everyone on the map except op1 and op2 |
274 | * Writes to everyone on the map except op1 and op2 |
342 | */ |
275 | */ |
343 | |
|
|
344 | void |
276 | void |
345 | new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) |
277 | new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) |
346 | { |
278 | { |
347 | player *pl; |
279 | for_all_players (pl) |
348 | |
|
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349 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
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350 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) |
280 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) |
351 | { |
|
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352 | new_draw_info (color, 0, pl->ob, str); |
281 | new_draw_info (color, 0, pl->ob, str); |
353 | } |
|
|
354 | } |
282 | } |
355 | |
283 | |
356 | /** |
284 | /** |
357 | * Writes to everyone on the specified map |
285 | * Writes to everyone on the specified map |
358 | */ |
286 | */ |
359 | |
|
|
360 | void |
287 | void |
361 | new_info_map (int color, maptile * map, const char *str) |
288 | new_info_map (int color, maptile * map, const char *str) |
362 | { |
289 | { |
363 | player *pl; |
290 | for_all_players (pl) |
364 | |
|
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365 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
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366 | if (pl->ob != NULL && pl->ob->map == map) |
291 | if (pl->ob != NULL && pl->ob->map == map) |
367 | { |
|
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368 | new_draw_info (color, 0, pl->ob, str); |
292 | new_draw_info (color, 0, pl->ob, str); |
369 | } |
|
|
370 | } |
|
|
371 | |
|
|
372 | |
|
|
373 | /** |
|
|
374 | * This does nothing now. However, in theory, we should probably send |
|
|
375 | * something to the client and let the client figure out how it might want |
|
|
376 | * to handle this |
|
|
377 | */ |
|
|
378 | void |
|
|
379 | clear_win_info (object *op) |
|
|
380 | { |
|
|
381 | } |
|
|
382 | |
|
|
383 | /** |
|
|
384 | * Get player's current range attack in obuf. |
|
|
385 | */ |
|
|
386 | void |
|
|
387 | rangetostring (object *pl, char *obuf) |
|
|
388 | { |
|
|
389 | switch (pl->contr->shoottype) |
|
|
390 | { |
|
|
391 | case range_none: |
|
|
392 | strcpy (obuf, "Range: nothing"); |
|
|
393 | break; |
|
|
394 | |
|
|
395 | case range_bow: |
|
|
396 | { |
|
|
397 | object *op; |
|
|
398 | |
|
|
399 | for (op = pl->inv; op; op = op->below) |
|
|
400 | if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED)) |
|
|
401 | break; |
|
|
402 | |
|
|
403 | if (op == NULL) |
|
|
404 | break; |
|
|
405 | |
|
|
406 | sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing"); |
|
|
407 | } |
|
|
408 | break; |
|
|
409 | |
|
|
410 | case range_magic: |
|
|
411 | if (settings.casting_time == TRUE) |
|
|
412 | { |
|
|
413 | if (pl->casting_time > -1) |
|
|
414 | { |
|
|
415 | if (pl->casting_time == 0) |
|
|
416 | sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name); |
|
|
417 | else |
|
|
418 | sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name); |
|
|
419 | } |
|
|
420 | else |
|
|
421 | sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name); |
|
|
422 | } |
|
|
423 | else |
|
|
424 | sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name); |
|
|
425 | break; |
|
|
426 | |
|
|
427 | case range_misc: |
|
|
428 | sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none"); |
|
|
429 | break; |
|
|
430 | |
|
|
431 | /* range_scroll is only used for controlling golems. If the |
|
|
432 | * the player does not have a golem, reset some things. |
|
|
433 | */ |
|
|
434 | case range_golem: |
|
|
435 | if (pl->contr->ranges[range_golem] != NULL) |
|
|
436 | sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name); |
|
|
437 | else |
|
|
438 | { |
|
|
439 | pl->contr->shoottype = range_none; |
|
|
440 | strcpy (obuf, "Range: nothing"); |
|
|
441 | } |
|
|
442 | break; |
|
|
443 | |
|
|
444 | case range_skill: |
|
|
445 | sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none"); |
|
|
446 | break; |
|
|
447 | |
|
|
448 | case range_builder: |
|
|
449 | sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0)); |
|
|
450 | break; |
|
|
451 | |
|
|
452 | default: |
|
|
453 | strcpy (obuf, "Range: illegal"); |
|
|
454 | } |
|
|
455 | } |
293 | } |
456 | |
294 | |
457 | /** |
295 | /** |
458 | * Sets player title. |
296 | * Sets player title. |
459 | */ |
297 | */ |
… | |
… | |
465 | sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); |
303 | sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); |
466 | else |
304 | else |
467 | sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); |
305 | sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); |
468 | } |
306 | } |
469 | |
307 | |
|
|
308 | // formerly a macro, used only by magic map, so optimised it out |
|
|
309 | static inline faceidx |
|
|
310 | GET_MAP_FACE (maptile *m, int x, int y, int layer) |
|
|
311 | { |
|
|
312 | if (object *op = GET_MAP_FACE_OBJ (m, x, y, layer)) |
|
|
313 | return op->face; |
|
|
314 | else |
|
|
315 | return 0; |
|
|
316 | } |
470 | |
317 | |
471 | /** |
318 | /** |
472 | * Helper for magic map creation. |
319 | * Helper for magic map creation. |
473 | * |
320 | * |
474 | * Takes a player, the map_mark array and an x and y starting position. |
321 | * Takes a player, the map_mark array and an x and y starting position. |
… | |
… | |
483 | magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) |
330 | magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) |
484 | { |
331 | { |
485 | int x, y, dx, dy, mflags; |
332 | int x, y, dx, dy, mflags; |
486 | sint16 nx, ny; |
333 | sint16 nx, ny; |
487 | maptile *mp; |
334 | maptile *mp; |
488 | New_Face *f; |
|
|
489 | |
335 | |
490 | for (dx = -1; dx <= 1; dx++) |
336 | for (dx = -1; dx <= 1; dx++) |
491 | { |
337 | { |
492 | for (dy = -1; dy <= 1; dy++) |
338 | for (dy = -1; dy <= 1; dy++) |
493 | { |
339 | { |
… | |
… | |
505 | if (mflags & P_OUT_OF_MAP) |
351 | if (mflags & P_OUT_OF_MAP) |
506 | continue; |
352 | continue; |
507 | |
353 | |
508 | if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) |
354 | if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) |
509 | { |
355 | { |
510 | f = GET_MAP_FACE (mp, nx, ny, 0); |
356 | int f = GET_MAP_FACE (mp, nx, ny, 0); |
511 | if (f == blank_face) |
357 | if (f == blank_face) |
|
|
358 | { |
512 | f = GET_MAP_FACE (mp, nx, ny, 1); |
359 | f = GET_MAP_FACE (mp, nx, ny, 1); |
513 | if (f == blank_face) |
360 | if (f == blank_face) |
514 | f = GET_MAP_FACE (mp, nx, ny, 2); |
361 | f = GET_MAP_FACE (mp, nx, ny, 2); |
|
|
362 | } |
|
|
363 | |
|
|
364 | int magicmap = faces [f].magicmap; |
515 | |
365 | |
516 | /* Should probably have P_NO_MAGIC here also, but then shops don't |
366 | /* Should probably have P_NO_MAGIC here also, but then shops don't |
517 | * work. |
367 | * work. |
518 | */ |
368 | */ |
519 | if (mflags & P_BLOCKSVIEW) |
369 | if (mflags & P_BLOCKSVIEW) |
520 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); |
370 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap; |
521 | else |
371 | else |
522 | { |
372 | { |
523 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); |
373 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap; |
524 | magic_mapping_mark_recursive (pl, map_mark, x, y); |
374 | magic_mapping_mark_recursive (pl, map_mark, x, y); |
525 | } |
375 | } |
526 | } |
376 | } |
527 | } |
377 | } |
528 | } |
378 | } |
529 | } |
379 | } |
530 | |
380 | |
531 | |
|
|
532 | /** |
381 | /** |
533 | * Creates magic map for player. |
382 | * Creates magic map for player. |
534 | * |
383 | * |
535 | * Note: For improved magic mapping display, the space that blocks |
384 | * Note: For improved magic mapping display, the space that blocks |
536 | * the view is now marked with value 2. Any dependencies of map_mark |
385 | * the view is now marked with value 2. Any dependencies of map_mark |
537 | * being nonzero have been changed to check for 1. Also, since |
386 | * being nonzero have been changed to check for 1. Also, since |
538 | * map_mark is a char value, putting 2 in should cause no problems. |
387 | * map_mark is a char value, putting 2 in should cause no problems. |
539 | * |
388 | * |
540 | * This function examines the map the player is on, and determines what |
389 | * This function examines the map the player is on, and determines what |
541 | * is visible. 2 is set for walls or objects that blocks view. 1 |
390 | * is visible. 2 is set for walls or objects that blocks view. 1 |
542 | * is for open spaces. map_mark should already have been initialized |
391 | * is for open spaces. map_mark should already have been initialised |
543 | * to zero before this is called. |
392 | * to zero before this is called. |
544 | * strength is an initial strength*2 rectangular area that we automatically |
393 | * strength is an initial strength*2 rectangular area that we automatically |
545 | * see in/penetrate through. |
394 | * see in/penetrate through. |
546 | */ |
395 | */ |
547 | |
|
|
548 | void |
396 | void |
549 | magic_mapping_mark (object *pl, char *map_mark, int strength) |
397 | magic_mapping_mark (object *pl, char *map_mark, int strength) |
550 | { |
398 | { |
551 | int x, y, mflags; |
399 | int x, y, mflags; |
552 | sint16 nx, ny; |
400 | sint16 nx, ny; |
553 | maptile *mp; |
401 | maptile *mp; |
554 | New_Face *f; |
|
|
555 | |
402 | |
556 | for (x = -strength; x < strength; x++) |
403 | for (x = -strength; x < strength; x++) |
557 | { |
404 | { |
558 | for (y = -strength; y < strength; y++) |
405 | for (y = -strength; y < strength; y++) |
559 | { |
406 | { |
560 | mp = pl->map; |
407 | mp = pl->map; |
561 | nx = pl->x + x; |
408 | nx = pl->x + x; |
562 | ny = pl->y + y; |
409 | ny = pl->y + y; |
|
|
410 | |
563 | mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); |
411 | mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); |
564 | if (mflags & P_OUT_OF_MAP) |
412 | if (mflags & P_OUT_OF_MAP) |
565 | continue; |
413 | continue; |
566 | else |
414 | |
|
|
415 | int f = GET_MAP_FACE (mp, nx, ny, 0); |
|
|
416 | if (f == blank_face) |
567 | { |
417 | { |
568 | f = GET_MAP_FACE (mp, nx, ny, 0); |
|
|
569 | if (f == blank_face) |
|
|
570 | f = GET_MAP_FACE (mp, nx, ny, 1); |
418 | f = GET_MAP_FACE (mp, nx, ny, 1); |
571 | if (f == blank_face) |
419 | if (f == blank_face) |
572 | f = GET_MAP_FACE (mp, nx, ny, 2); |
420 | f = GET_MAP_FACE (mp, nx, ny, 2); |
573 | } |
421 | } |
574 | |
422 | |
|
|
423 | int magicmap = faces [f].magicmap; |
|
|
424 | |
575 | if (mflags & P_BLOCKSVIEW) |
425 | if (mflags & P_BLOCKSVIEW) |
576 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); |
426 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap; |
577 | else |
427 | else |
578 | { |
428 | { |
579 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); |
429 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap; |
580 | magic_mapping_mark_recursive (pl, map_mark, x, y); |
430 | magic_mapping_mark_recursive (pl, map_mark, x, y); |
581 | } |
431 | } |
582 | } |
432 | } |
583 | } |
433 | } |
584 | } |
434 | } |
585 | |
435 | |
586 | |
|
|
587 | /** |
436 | /** |
588 | * Creates and sends magic map to player. |
437 | * Creates and sends magic map to player. |
589 | * |
438 | * |
590 | * The following function is a lot messier than it really should be, |
439 | * The following function is a lot messier than it really should be, |
591 | * but there is no real easy solution. |
440 | * but there is no real easy solution. |
592 | * |
441 | * |
593 | * Mark Wedel |
442 | * Mark Wedel |
594 | */ |
443 | */ |
595 | |
|
|
596 | void |
444 | void |
597 | draw_magic_map (object *pl) |
445 | draw_magic_map (object *pl) |
598 | { |
446 | { |
599 | char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); |
447 | char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); |
600 | int xmin, xmax, ymin, ymax; |
448 | int xmin, xmax, ymin, ymax; |
… | |
… | |
618 | xmax = 0; |
466 | xmax = 0; |
619 | ymax = 0; |
467 | ymax = 0; |
620 | |
468 | |
621 | for (int x = 0; x < MAGIC_MAP_SIZE; x++) |
469 | for (int x = 0; x < MAGIC_MAP_SIZE; x++) |
622 | for (int y = 0; y < MAGIC_MAP_SIZE; y++) |
470 | for (int y = 0; y < MAGIC_MAP_SIZE; y++) |
623 | if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR) |
471 | if (map_mark[x + pl->map->width * y] | FACE_FLOOR) |
624 | { |
472 | { |
625 | xmin = x < xmin ? x : xmin; |
473 | xmin = x < xmin ? x : xmin; |
626 | xmax = x > xmax ? x : xmax; |
474 | xmax = x > xmax ? x : xmax; |
627 | ymin = y < ymin ? y : ymin; |
475 | ymin = y < ymin ? y : ymin; |
628 | ymax = y > ymax ? y : ymax; |
476 | ymax = y > ymax ? y : ymax; |
… | |
… | |
634 | |
482 | |
635 | for (int y = ymin; y <= ymax; y++) |
483 | for (int y = ymin; y <= ymax; y++) |
636 | for (int x = xmin; x <= xmax; x++) |
484 | for (int x = xmin; x <= xmax; x++) |
637 | sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR); |
485 | sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR); |
638 | |
486 | |
639 | Send_With_Handling (pl->contr->socket, &sl); |
487 | pl->contr->ns->send_packet (sl); |
640 | |
488 | |
641 | free (map_mark); |
489 | free (map_mark); |
642 | } |
490 | } |
643 | |
491 | |
644 | |
|
|
645 | /** |
492 | /** |
646 | * Send a kill log record to sockets |
493 | * Send a kill log record to sockets |
647 | */ |
494 | */ |
648 | |
|
|
649 | void |
495 | void |
650 | Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType) |
496 | Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType) |
651 | { |
497 | { |
652 | size_t len; |
498 | size_t len; |
653 | char buf[MAX_BUF]; |
499 | char buf[MAX_BUF]; |
… | |
… | |
657 | else |
503 | else |
658 | snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType); |
504 | snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType); |
659 | |
505 | |
660 | len = strlen (buf); |
506 | len = strlen (buf); |
661 | } |
507 | } |
|
|
508 | |