1 | /* |
1 | /* |
2 | * static char *rcsid_sock_info_c = |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | * "$Id: info.C,v 1.2 2006/08/29 08:01:38 root Exp $"; |
3 | * |
4 | */ |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | |
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6 | /* |
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7 | CrossFire, A Multiplayer game for X-windows |
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8 | |
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9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
11 | |
7 | * |
12 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
13 | it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
14 | the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
15 | (at your option) any later version. |
11 | * any later version. |
16 | |
12 | * |
17 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
20 | GNU General Public License for more details. |
16 | * for more details. |
21 | |
17 | * |
22 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
23 | along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
25 | |
21 | * |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
27 | */ |
23 | */ |
28 | |
24 | |
29 | /** |
25 | /** |
30 | * \file |
26 | * \file |
31 | * Basic client output functions. |
27 | * Basic client output functions. |
32 | * |
28 | * |
… | |
… | |
40 | #include <sproto.h> |
36 | #include <sproto.h> |
41 | #include <stdarg.h> |
37 | #include <stdarg.h> |
42 | #include <spells.h> |
38 | #include <spells.h> |
43 | #include <skills.h> |
39 | #include <skills.h> |
44 | |
40 | |
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41 | #include <cstring> |
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42 | |
45 | /** |
43 | /** |
46 | * Draws a normal message on the client. It is pretty |
44 | * Draws a normal message on the client. It is pretty |
47 | * much the same thing as the draw_info above, but takes a color |
45 | * much the same thing as the draw_info above, but takes a color |
48 | * parameter. the esrv_drawinfo functions should probably be |
46 | * parameter. the esrv_drawinfo functions should probably be |
49 | * replaced with this, just using black as the color. |
47 | * replaced with this, just using black as the color. |
50 | */ |
48 | */ |
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49 | static void |
51 | static void esrv_print_msg(NewSocket *ns,int color, const char *str) |
50 | esrv_print_msg (client *ns, int color, const char *str) |
52 | { |
51 | { |
53 | char buf[HUGE_BUF]; |
52 | ns->send_msg (color, "info", str); |
54 | |
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55 | if (ns->status == Ns_Old) { |
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56 | snprintf(buf,HUGE_BUF,"%s\n", str); |
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57 | } else { |
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58 | snprintf(buf,HUGE_BUF, "drawinfo %d %s", color, str); |
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59 | } |
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60 | /* LOG(llevDebug,"sending %s to socket, len=%d\n", buf, strlen(buf));*/ |
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61 | Write_String_To_Socket(ns, buf, strlen(buf)); |
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62 | } |
53 | } |
63 | |
54 | |
64 | /** |
55 | /** |
65 | * Draws an extended message on the client. |
56 | * Draws an extended message on the client. |
66 | * ns the socket to send message to |
57 | * ns the socket to send message to |
… | |
… | |
68 | * type, |
59 | * type, |
69 | * subtype type and subtype of text message |
60 | * subtype type and subtype of text message |
70 | * intro Intro message to send with main message if client does not support the message type |
61 | * intro Intro message to send with main message if client does not support the message type |
71 | * message The main message |
62 | * message The main message |
72 | */ |
63 | */ |
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64 | static void |
73 | static void esrv_print_ext_msg(NewSocket *ns,int color,uint8 type, uint8 subtype, const char *message) |
65 | esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message) |
74 | { |
66 | { |
75 | char buf[HUGE_BUF]; |
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76 | snprintf(buf,HUGE_BUF, "drawextinfo %d %hhu %hhu %s", color, type, subtype, message); |
67 | ns->send_packet_printf ("drawextinfo %d %u %u %s", color, type, subtype, message); |
77 | Write_String_To_Socket(ns, buf, strlen(buf)); |
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78 | /* LOG(llevDebug,"sending %s to socket, len=%d", buf, strlen(buf));*/ |
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79 | |
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80 | } |
68 | } |
81 | |
69 | |
82 | /** |
70 | /** |
83 | * Frontend for esrv_print_msg |
71 | * Frontend for esrv_print_msg |
84 | * \param colr message color |
72 | * \param colr message color |
… | |
… | |
87 | * |
75 | * |
88 | * If pl is NULL or without contr set, writes message to log. |
76 | * If pl is NULL or without contr set, writes message to log. |
89 | * |
77 | * |
90 | * Else sends message to player via esrv_print_msg |
78 | * Else sends message to player via esrv_print_msg |
91 | */ |
79 | */ |
92 | |
80 | static void |
93 | static void print_message(int colr, const object *pl, const char *tmp) { |
81 | print_message (int colr, const object *pl, const char *tmp) |
94 | |
82 | { |
95 | if(tmp == (char *) NULL) { |
83 | if (!tmp) |
96 | tmp="[NULL]"; |
84 | tmp = "[NULL]"; |
97 | } |
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98 | |
85 | |
99 | if (!pl || (pl->type == PLAYER && pl->contr == NULL)) |
86 | if (!pl || (pl->type == PLAYER && pl->contr == NULL)) |
100 | return; |
87 | return; |
101 | |
88 | |
102 | if (pl->type == PLAYER) { |
89 | if (pl->type == PLAYER) |
103 | esrv_print_msg(&pl->contr->socket,colr,(char*) tmp); |
90 | esrv_print_msg (pl->contr->ns, colr, (char *)tmp); |
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91 | } |
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92 | |
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93 | bool |
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94 | client::msg_suppressed (const char *msg) |
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95 | { |
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96 | if (!pl) |
104 | return; |
97 | return false; |
105 | } |
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106 | } |
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107 | |
98 | |
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99 | if (pl->outputs_count <= 1 || !pl->outputs_sync) |
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100 | return false; |
108 | |
101 | |
109 | /** |
102 | int len = strlen (msg); |
110 | * Prints out the contents of specified buffer structures, |
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111 | * and clears the string. |
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112 | */ |
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113 | |
103 | |
114 | void flush_output_element(const object *pl, Output_Buf *outputs) |
104 | if (len > MSG_BUF_SIZE) |
115 | { |
105 | return false; |
116 | char tbuf[MAX_BUF]; |
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117 | |
106 | |
118 | if (outputs->buf==NULL) return; |
107 | msg_buf *lru = msgbuf; |
119 | if (outputs->count > 1) { |
108 | for (msg_buf *buf = msgbuf; buf < msgbuf + MSG_BUF_COUNT; ++buf) |
120 | snprintf(tbuf,MAX_BUF, "%d times %s", outputs->count, outputs->buf); |
109 | { |
121 | print_message(NDI_BLACK, pl, tbuf); |
110 | if (len == buf->len && !memcmp (msg, buf->msg, len)) |
122 | } else |
111 | { |
123 | print_message(NDI_BLACK, pl, outputs->buf); |
112 | // found matching buf, see if expired |
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113 | if (buf->expire <= pticks || !buf->count) |
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114 | { |
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115 | // yes, take over matching buffer, print |
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116 | buf->expire = pticks + pl->outputs_sync; |
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117 | buf->count = pl->outputs_count; |
124 | |
118 | |
125 | free_string(outputs->buf); |
119 | return false; |
126 | outputs->buf=NULL; |
120 | } |
127 | outputs->first_update=0; /* This way, it will be reused */ |
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128 | } |
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129 | |
121 | |
130 | /** |
122 | // no, suppress |
131 | * Sends message to player through output buffers. |
123 | --buf->count; |
132 | * \param pl player to send message |
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133 | * \param buf message to send |
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134 | * |
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135 | * If player's output_count is 1, sends message directly. |
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136 | * |
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137 | * Else checks output buffers for specified message. |
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138 | * |
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139 | * If found, checks if message should be sent now. |
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140 | * |
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141 | * If message not already in buffers, flushes olders buffer, |
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142 | * and adds message to queue. |
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143 | */ |
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144 | |
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145 | static void check_output_buffers(const object *pl, const char *buf) |
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146 | { |
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147 | int i, oldest=0; |
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148 | |
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149 | if (pl->contr->outputs_count<2) { |
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150 | print_message(NDI_BLACK, pl, buf); |
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151 | return; |
124 | return true; |
152 | } |
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153 | else { |
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154 | for (i=0; i<NUM_OUTPUT_BUFS; i++) { |
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155 | if (pl->contr->outputs[i].buf && |
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156 | !strcmp(buf, pl->contr->outputs[i].buf)) break; |
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157 | else if (pl->contr->outputs[i].first_update < |
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158 | pl->contr->outputs[oldest].first_update) |
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159 | oldest=i; |
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160 | } |
125 | } |
161 | /* We found a match */ |
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162 | if (i<NUM_OUTPUT_BUFS) { |
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163 | pl->contr->outputs[i].count++; |
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164 | if (pl->contr->outputs[i].count>=pl->contr->outputs_count) { |
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165 | flush_output_element(pl, &pl->contr->outputs[i]); |
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166 | } |
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167 | } |
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168 | /* No match - flush the oldest, and put the new one in */ |
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169 | else { |
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170 | flush_output_element(pl, &pl->contr->outputs[oldest]); |
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171 | |
126 | |
172 | pl->contr->outputs[oldest].first_update = pticks; |
127 | if (lru->expire > buf->expire) |
173 | pl->contr->outputs[oldest].count = 1; |
128 | lru = buf; |
174 | if (pl->contr->outputs[oldest].buf!=NULL) |
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175 | free_string(pl->contr->outputs[oldest].buf); |
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176 | pl->contr->outputs[oldest].buf = add_string(buf); |
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177 | } |
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178 | } |
129 | } |
179 | } |
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180 | |
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181 | |
130 | |
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131 | // new message, evoke oldest buffer |
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132 | lru->expire = pticks + pl->outputs_sync; |
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133 | lru->count = pl->outputs_count; |
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134 | lru->len = len; |
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135 | memcpy (lru->msg, msg, len); |
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136 | |
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137 | return false; |
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138 | } |
182 | |
139 | |
183 | /** |
140 | /** |
184 | * Sends message to player(s). |
141 | * Sends message to player(s). |
185 | * |
142 | * |
186 | * flags is various flags - mostly color, plus a few specials. |
143 | * flags is various flags - mostly color, plus a few specials. |
… | |
… | |
194 | * in the flags. |
151 | * in the flags. |
195 | * |
152 | * |
196 | * If message is black, and not NDI_UNIQUE, gets sent through output buffers. |
153 | * If message is black, and not NDI_UNIQUE, gets sent through output buffers. |
197 | * |
154 | * |
198 | */ |
155 | */ |
199 | |
156 | void |
200 | void new_draw_info(int flags, int pri, const object *pl, const char *buf) |
157 | new_draw_info (int flags, int pri, const object *op, const char *buf) |
201 | { |
158 | { |
202 | |
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203 | if (flags & NDI_ALL) { |
159 | if (flags & NDI_ALL) |
204 | player *tmppl; |
160 | { |
205 | int i; |
161 | for_all_players (pl) |
206 | |
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207 | for (tmppl=first_player; tmppl!=NULL; tmppl=tmppl->next) |
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208 | new_draw_info((flags & ~NDI_ALL), pri, tmppl->ob, buf); |
162 | new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf); |
209 | |
163 | } |
210 | for (i=1; i<socket_info.allocated_sockets; i++) { |
164 | else |
211 | if (init_sockets[i].status == Ns_Old && init_sockets[i].old_mode != Old_Listen && pri< 10) { |
165 | { |
212 | cs_write_string(&init_sockets[i], buf, strlen(buf)); |
166 | if (!op || !op->contr || !op->contr->ns) |
213 | /* Most messages don't have a newline, so add one */ |
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214 | cs_write_string(&init_sockets[i], "\n", 1); |
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215 | } |
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216 | } |
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217 | |
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218 | return; |
167 | return; |
219 | } |
168 | |
220 | if(!pl || (pl->type==PLAYER && pl->contr==NULL)) { |
169 | if (pri >= op->contr->listening) |
221 | /* Write to the socket? */ |
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222 | print_message(0, NULL, buf); |
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223 | return; |
170 | return; |
224 | } |
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225 | if (pl->type!=PLAYER) return; |
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226 | if (pri>=pl->contr->listening) return; |
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227 | |
171 | |
228 | if ((flags&NDI_COLOR_MASK)==NDI_BLACK && !(flags &NDI_UNIQUE)) { |
172 | if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK |
229 | /* following prints stuff out, as appropriate */ |
173 | || !op->contr->ns->msg_suppressed (buf)) |
230 | check_output_buffers(pl, buf); |
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231 | } |
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232 | else { |
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233 | print_message(flags&NDI_COLOR_MASK, pl, buf); |
174 | print_message (flags & NDI_COLOR_MASK, op, buf); |
234 | } |
175 | } |
235 | } |
176 | } |
236 | |
177 | |
237 | /** |
178 | /** |
238 | * Wrapper for new_draw_info printf-like. |
179 | * Wrapper for new_draw_info printf-like. |
… | |
… | |
240 | * This is a pretty trivial function, but it allows us to use printf style |
181 | * This is a pretty trivial function, but it allows us to use printf style |
241 | * formatting, so instead of the calling function having to do it, we do |
182 | * formatting, so instead of the calling function having to do it, we do |
242 | * it here. It may also have advantages in the future for reduction of |
183 | * it here. It may also have advantages in the future for reduction of |
243 | * client/server bandwidth (client could keep track of various strings |
184 | * client/server bandwidth (client could keep track of various strings |
244 | */ |
185 | */ |
245 | |
186 | void |
246 | void new_draw_info_format(int flags, int pri, const object *pl, const char *format, ...) |
187 | new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) |
247 | { |
188 | { |
248 | char buf[HUGE_BUF]; |
189 | char buf[HUGE_BUF]; |
249 | |
190 | |
250 | va_list ap; |
191 | va_list ap; |
251 | va_start(ap, format); |
192 | va_start (ap, format); |
252 | |
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253 | vsnprintf(buf, HUGE_BUF, format, ap); |
193 | vsnprintf (buf, HUGE_BUF, format, ap); |
254 | |
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255 | va_end(ap); |
194 | va_end (ap); |
256 | |
195 | |
257 | new_draw_info(flags, pri, pl, buf); |
196 | new_draw_info (flags, pri, pl, buf); |
258 | } |
197 | } |
259 | |
198 | |
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199 | void |
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200 | draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage) |
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201 | { |
260 | |
202 | |
261 | void draw_ext_info( |
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262 | int flags, int pri, const object *pl, uint8 type, |
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263 | uint8 subtype, const char* message, const char* oldmessage){ |
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264 | |
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265 | if(!pl || (pl->type!=PLAYER) || (pl->contr==NULL)) |
203 | if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) |
266 | return; |
204 | return; |
267 | |
205 | |
268 | if (pri>=pl->contr->listening) return; |
206 | if (pri >= pl->contr->listening) |
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207 | return; |
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208 | |
269 | if (!CLIENT_SUPPORT_READABLES(&pl->contr->socket,type)){ |
209 | if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type)) |
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210 | { |
270 | char *buf = (char*)malloc(strlen(oldmessage==NULL?message:oldmessage)+1); |
211 | char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1); |
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212 | |
271 | if (buf==NULL) |
213 | if (buf == NULL) |
272 | LOG(llevError,"info::draw_ext_info -> Out of memory!"); |
214 | LOG (llevError, "info::draw_ext_info -> Out of memory!"); |
273 | else{ |
215 | else |
|
|
216 | { |
274 | strcpy(buf,oldmessage==NULL?message:oldmessage); |
217 | strcpy (buf, oldmessage == NULL ? message : oldmessage); |
275 | strip_media_tag(buf); |
218 | strip_media_tag (buf); |
276 | new_draw_info(flags, pri, pl, buf); |
219 | new_draw_info (flags, pri, pl, buf); |
277 | free(buf); |
220 | free (buf); |
278 | } |
221 | } |
|
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222 | } |
279 | }else{ |
223 | else |
280 | esrv_print_ext_msg(&pl->contr->socket,flags&NDI_COLOR_MASK,type,subtype,message); |
224 | esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message); |
281 | } |
|
|
282 | } |
225 | } |
283 | |
226 | |
284 | void draw_ext_info_format( |
227 | void |
285 | int flags, int pri, const object *pl, uint8 type, |
228 | draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) |
286 | uint8 subtype, const char* old_format, |
229 | { |
287 | char* new_format, ...){ |
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288 | |
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289 | char buf[HUGE_BUF]; |
230 | char buf[HUGE_BUF]; |
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231 | |
290 | if(!pl || (pl->type!=PLAYER) || (pl->contr==NULL)) |
232 | if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) |
291 | return; |
233 | return; |
292 | |
234 | |
293 | if (pri>=pl->contr->listening) return; |
235 | if (pri >= pl->contr->listening) |
|
|
236 | return; |
|
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237 | |
294 | if (!CLIENT_SUPPORT_READABLES(&pl->contr->socket,type)){ |
238 | if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type)) |
|
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239 | { |
295 | va_list ap; |
240 | va_list ap; |
|
|
241 | |
296 | LOG(llevDebug,"Non supported extension text type for client.\n"); |
242 | LOG (llevDebug, "Non supported extension text type for client.\n"); |
297 | va_start(ap, new_format); |
243 | va_start (ap, new_format); |
298 | vsnprintf(buf, HUGE_BUF, old_format, ap); |
244 | vsnprintf (buf, HUGE_BUF, old_format, ap); |
299 | va_end(ap); |
245 | va_end (ap); |
300 | new_draw_info(flags, pri, pl, buf); |
246 | new_draw_info (flags, pri, pl, buf); |
301 | return; |
247 | return; |
302 | }else{ |
248 | } |
|
|
249 | else |
|
|
250 | { |
303 | va_list ap; |
251 | va_list ap; |
|
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252 | |
304 | va_start(ap, new_format); |
253 | va_start (ap, new_format); |
305 | vsnprintf(buf, HUGE_BUF, new_format, ap); |
254 | vsnprintf (buf, HUGE_BUF, new_format, ap); |
306 | va_end(ap); |
255 | va_end (ap); |
307 | strip_media_tag(buf); |
256 | strip_media_tag (buf); |
308 | esrv_print_ext_msg(&pl->contr->socket,flags&NDI_COLOR_MASK,type,subtype,buf); |
257 | esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf); |
309 | } |
258 | } |
310 | } |
259 | } |
|
|
260 | |
311 | /** |
261 | /** |
312 | * Writes to everyone on the map *except* op. This is useful for emotions. |
262 | * Writes to everyone on the map *except* op. This is useful for emotions. |
313 | */ |
263 | */ |
314 | |
264 | |
|
|
265 | void |
315 | void new_info_map_except(int color, mapstruct *map, object *op, const char *str) { |
266 | new_info_map_except (int color, maptile * map, object *op, const char *str) |
316 | player *pl; |
267 | { |
317 | |
268 | for_all_players (pl) |
318 | for(pl = first_player; pl != NULL; pl = pl->next) |
|
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319 | if(pl->ob != NULL && pl->ob->map == map && pl->ob != op) { |
269 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) |
320 | new_draw_info(color, 0, pl->ob, str); |
270 | new_draw_info (color, 0, pl->ob, str); |
321 | } |
|
|
322 | } |
271 | } |
323 | |
272 | |
324 | /** |
273 | /** |
325 | * Writes to everyone on the map except op1 and op2 |
274 | * Writes to everyone on the map except op1 and op2 |
326 | */ |
275 | */ |
327 | |
276 | void |
328 | void new_info_map_except2(int color, mapstruct *map, object *op1, object *op2, |
277 | new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) |
329 | const char *str) { |
278 | { |
330 | player *pl; |
279 | for_all_players (pl) |
331 | |
280 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) |
332 | for(pl = first_player; pl != NULL; pl = pl->next) |
|
|
333 | if(pl->ob != NULL && pl->ob->map == map |
|
|
334 | && pl->ob != op1 && pl->ob != op2) { |
|
|
335 | new_draw_info(color, 0, pl->ob, str); |
281 | new_draw_info (color, 0, pl->ob, str); |
336 | } |
|
|
337 | } |
282 | } |
338 | |
283 | |
339 | /** |
284 | /** |
340 | * Writes to everyone on the specified map |
285 | * Writes to everyone on the specified map |
341 | */ |
286 | */ |
342 | |
287 | void |
343 | void new_info_map(int color, mapstruct *map, const char *str) { |
288 | new_info_map (int color, maptile * map, const char *str) |
344 | player *pl; |
289 | { |
345 | |
290 | for_all_players (pl) |
346 | for(pl = first_player; pl != NULL; pl = pl->next) |
|
|
347 | if(pl->ob != NULL && pl->ob->map == map) { |
291 | if (pl->ob != NULL && pl->ob->map == map) |
348 | new_draw_info(color, 0, pl->ob, str); |
292 | new_draw_info (color, 0, pl->ob, str); |
349 | } |
|
|
350 | } |
|
|
351 | |
|
|
352 | |
|
|
353 | /** |
|
|
354 | * This does nothing now. However, in theory, we should probably send |
|
|
355 | * something to the client and let the client figure out how it might want |
|
|
356 | * to handle this |
|
|
357 | */ |
|
|
358 | void clear_win_info(object *op) |
|
|
359 | { |
|
|
360 | } |
|
|
361 | |
|
|
362 | /** |
|
|
363 | * Get player's current range attack in obuf. |
|
|
364 | */ |
|
|
365 | void rangetostring(object *pl,char *obuf) |
|
|
366 | { |
|
|
367 | switch(pl->contr->shoottype) { |
|
|
368 | case range_none: |
|
|
369 | strcpy(obuf,"Range: nothing"); |
|
|
370 | break; |
|
|
371 | |
|
|
372 | case range_bow: |
|
|
373 | { |
|
|
374 | object *op; |
|
|
375 | |
|
|
376 | for (op = pl->inv; op; op=op->below) |
|
|
377 | if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED)) |
|
|
378 | break; |
|
|
379 | if(op==NULL) break; |
|
|
380 | |
|
|
381 | sprintf (obuf, "Range: %s (%s)", query_base_name(op, 0), |
|
|
382 | op->race ? op->race : "nothing"); |
|
|
383 | } |
|
|
384 | break; |
|
|
385 | |
|
|
386 | case range_magic: |
|
|
387 | if (settings.casting_time == TRUE) { |
|
|
388 | if (pl->casting_time > -1) { |
|
|
389 | if (pl->casting_time == 0) |
|
|
390 | sprintf(obuf,"Range: Holding spell (%s)", |
|
|
391 | pl->spell->name); |
|
|
392 | else |
|
|
393 | sprintf(obuf,"Range: Casting spell (%s)", |
|
|
394 | pl->spell->name); |
|
|
395 | } else |
|
|
396 | sprintf(obuf,"Range: spell (%s)", |
|
|
397 | pl->contr->ranges[range_magic]->name); |
|
|
398 | } else |
|
|
399 | sprintf(obuf,"Range: spell (%s)", |
|
|
400 | pl->contr->ranges[range_magic]->name); |
|
|
401 | break; |
|
|
402 | |
|
|
403 | case range_misc: |
|
|
404 | sprintf(obuf,"Range: %s", |
|
|
405 | pl->contr->ranges[range_misc]? |
|
|
406 | query_base_name(pl->contr->ranges[range_misc],0): "none"); |
|
|
407 | break; |
|
|
408 | |
|
|
409 | /* range_scroll is only used for controlling golems. If the |
|
|
410 | * the player does not have a golem, reset some things. |
|
|
411 | */ |
|
|
412 | case range_golem: |
|
|
413 | if (pl->contr->ranges[range_golem]!=NULL) |
|
|
414 | sprintf(obuf,"Range: golem (%s)",pl->contr->ranges[range_golem]->name); |
|
|
415 | else { |
|
|
416 | pl->contr->shoottype = range_none; |
|
|
417 | strcpy(obuf,"Range: nothing"); |
|
|
418 | } |
|
|
419 | break; |
|
|
420 | |
|
|
421 | case range_skill: |
|
|
422 | sprintf(obuf,"Skill: %s", pl->chosen_skill!=NULL ? |
|
|
423 | pl->chosen_skill->name : "none"); |
|
|
424 | break; |
|
|
425 | |
|
|
426 | case range_builder: |
|
|
427 | sprintf( obuf, "Builder: %s", query_base_name( pl->contr->ranges[ range_builder ], 0 ) ); |
|
|
428 | break; |
|
|
429 | |
|
|
430 | default: |
|
|
431 | strcpy(obuf,"Range: illegal"); |
|
|
432 | } |
|
|
433 | } |
293 | } |
434 | |
294 | |
435 | /** |
295 | /** |
436 | * Sets player title. |
296 | * Sets player title. |
437 | */ |
297 | */ |
|
|
298 | void |
438 | void set_title(object *pl, char *buf) |
299 | set_title (object *pl, char *buf) |
439 | { |
300 | { |
440 | /* Eneq(@csd.uu.se): Let players define their own titles. */ |
301 | /* Eneq(@csd.uu.se): Let players define their own titles. */ |
441 | if (pl->contr->own_title[0]=='\0') |
302 | if (pl->contr->own_title[0] == '\0') |
442 | sprintf(buf,"Player: %s the %s",pl->name,pl->contr->title); |
303 | sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); |
443 | else |
304 | else |
444 | sprintf(buf,"Player: %s %s",pl->name,pl->contr->own_title); |
305 | sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); |
445 | } |
306 | } |
446 | |
307 | |
|
|
308 | // formerly a macro, used only by magic map, so optimised it out |
|
|
309 | static inline faceidx |
|
|
310 | GET_MAP_FACE (maptile *m, int x, int y, int layer) |
|
|
311 | { |
|
|
312 | if (object *op = GET_MAP_FACE_OBJ (m, x, y, layer)) |
|
|
313 | return op->face; |
|
|
314 | else |
|
|
315 | return 0; |
|
|
316 | } |
447 | |
317 | |
448 | /** |
318 | /** |
449 | * Helper for magic map creation. |
319 | * Helper for magic map creation. |
450 | * |
320 | * |
451 | * Takes a player, the map_mark array and an x and y starting position. |
321 | * Takes a player, the map_mark array and an x and y starting position. |
… | |
… | |
454 | * |
324 | * |
455 | * This function examines all the adjacant spaces next to px, py. |
325 | * This function examines all the adjacant spaces next to px, py. |
456 | * It updates the map_mark arrow with the color and high bits set |
326 | * It updates the map_mark arrow with the color and high bits set |
457 | * for various code values. |
327 | * for various code values. |
458 | */ |
328 | */ |
|
|
329 | static void |
459 | static void magic_mapping_mark_recursive(object *pl, char *map_mark, int px, int py) |
330 | magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) |
460 | { |
331 | { |
461 | int x, y, dx, dy,mflags; |
332 | int x, y, dx, dy, mflags; |
462 | sint16 nx, ny; |
333 | sint16 nx, ny; |
463 | mapstruct *mp; |
334 | maptile *mp; |
464 | New_Face *f; |
|
|
465 | |
335 | |
466 | for (dx = -1; dx <= 1; dx++) { |
336 | for (dx = -1; dx <= 1; dx++) |
|
|
337 | { |
467 | for (dy = -1; dy <= 1; dy++) { |
338 | for (dy = -1; dy <= 1; dy++) |
|
|
339 | { |
468 | x = px + dx; |
340 | x = px + dx; |
469 | y = py + dy; |
341 | y = py + dy; |
470 | |
342 | |
471 | if (FABS(x) >= MAGIC_MAP_HALF || FABS(y) >= MAGIC_MAP_HALF) continue; |
343 | if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF) |
|
|
344 | continue; |
472 | |
345 | |
473 | mp = pl->map; |
346 | mp = pl->map; |
474 | nx = pl->x + x; |
347 | nx = pl->x + x; |
475 | ny = pl->y + y; |
348 | ny = pl->y + y; |
476 | |
349 | |
477 | mflags = get_map_flags(pl->map, &mp, nx, ny, &nx, &ny); |
350 | mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); |
478 | if (mflags & P_OUT_OF_MAP) continue; |
351 | if (mflags & P_OUT_OF_MAP) |
|
|
352 | continue; |
479 | |
353 | |
480 | if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] == 0) { |
354 | if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) |
|
|
355 | { |
481 | f= GET_MAP_FACE(mp, nx, ny, 0); |
356 | int f = GET_MAP_FACE (mp, nx, ny, 0); |
|
|
357 | if (f == blank_face) |
|
|
358 | { |
|
|
359 | f = GET_MAP_FACE (mp, nx, ny, 1); |
482 | if (f == blank_face) |
360 | if (f == blank_face) |
483 | f= GET_MAP_FACE(mp, nx, ny, 1); |
|
|
484 | if (f == blank_face) |
|
|
485 | f= GET_MAP_FACE(mp, nx, ny, 2); |
361 | f = GET_MAP_FACE (mp, nx, ny, 2); |
|
|
362 | } |
486 | |
363 | |
|
|
364 | int magicmap = faces [f].magicmap; |
|
|
365 | |
487 | /* Should probably have P_NO_MAGIC here also, but then shops don't |
366 | /* Should probably have P_NO_MAGIC here also, but then shops don't |
488 | * work. |
367 | * work. |
489 | */ |
368 | */ |
490 | if (mflags & P_BLOCKSVIEW) |
369 | if (mflags & P_BLOCKSVIEW) |
491 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_WALL | (f?f->magicmap:0); |
370 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap; |
492 | else { |
371 | else |
|
|
372 | { |
493 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f?f->magicmap:0); |
373 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap; |
494 | magic_mapping_mark_recursive(pl, map_mark, x, y); |
374 | magic_mapping_mark_recursive (pl, map_mark, x, y); |
495 | } |
375 | } |
496 | } |
376 | } |
497 | } |
377 | } |
498 | } |
378 | } |
499 | } |
379 | } |
500 | |
|
|
501 | |
380 | |
502 | /** |
381 | /** |
503 | * Creates magic map for player. |
382 | * Creates magic map for player. |
504 | * |
383 | * |
505 | * Note: For improved magic mapping display, the space that blocks |
384 | * Note: For improved magic mapping display, the space that blocks |
… | |
… | |
507 | * being nonzero have been changed to check for 1. Also, since |
386 | * being nonzero have been changed to check for 1. Also, since |
508 | * map_mark is a char value, putting 2 in should cause no problems. |
387 | * map_mark is a char value, putting 2 in should cause no problems. |
509 | * |
388 | * |
510 | * This function examines the map the player is on, and determines what |
389 | * This function examines the map the player is on, and determines what |
511 | * is visible. 2 is set for walls or objects that blocks view. 1 |
390 | * is visible. 2 is set for walls or objects that blocks view. 1 |
512 | * is for open spaces. map_mark should already have been initialized |
391 | * is for open spaces. map_mark should already have been initialised |
513 | * to zero before this is called. |
392 | * to zero before this is called. |
514 | * strength is an initial strength*2 rectangular area that we automatically |
393 | * strength is an initial strength*2 rectangular area that we automatically |
515 | * see in/penetrate through. |
394 | * see in/penetrate through. |
516 | */ |
395 | */ |
517 | |
396 | void |
518 | void magic_mapping_mark(object *pl, char *map_mark, int strength) |
397 | magic_mapping_mark (object *pl, char *map_mark, int strength) |
519 | { |
398 | { |
520 | int x, y, mflags; |
399 | int x, y, mflags; |
521 | sint16 nx, ny; |
400 | sint16 nx, ny; |
522 | mapstruct *mp; |
401 | maptile *mp; |
523 | New_Face *f; |
|
|
524 | |
402 | |
525 | for (x = -strength; x <strength; x++) { |
403 | for (x = -strength; x < strength; x++) |
|
|
404 | { |
526 | for (y = -strength; y <strength; y++) { |
405 | for (y = -strength; y < strength; y++) |
|
|
406 | { |
527 | mp = pl->map; |
407 | mp = pl->map; |
528 | nx = pl->x + x; |
408 | nx = pl->x + x; |
529 | ny = pl->y + y; |
409 | ny = pl->y + y; |
|
|
410 | |
530 | mflags = get_map_flags(pl->map, &mp, nx, ny, &nx, &ny); |
411 | mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); |
531 | if (mflags & P_OUT_OF_MAP) |
412 | if (mflags & P_OUT_OF_MAP) |
532 | continue; |
413 | continue; |
|
|
414 | |
|
|
415 | int f = GET_MAP_FACE (mp, nx, ny, 0); |
|
|
416 | if (f == blank_face) |
533 | else { |
417 | { |
534 | f= GET_MAP_FACE(mp, nx, ny, 0); |
418 | f = GET_MAP_FACE (mp, nx, ny, 1); |
535 | if (f == blank_face) |
419 | if (f == blank_face) |
536 | f= GET_MAP_FACE(mp, nx, ny, 1); |
|
|
537 | if (f == blank_face) |
|
|
538 | f= GET_MAP_FACE(mp, nx, ny, 2); |
420 | f = GET_MAP_FACE (mp, nx, ny, 2); |
539 | } |
421 | } |
540 | |
422 | |
|
|
423 | int magicmap = faces [f].magicmap; |
|
|
424 | |
541 | if (mflags & P_BLOCKSVIEW) |
425 | if (mflags & P_BLOCKSVIEW) |
542 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_WALL | (f?f->magicmap:0); |
426 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap; |
543 | else { |
427 | else |
|
|
428 | { |
544 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f?f->magicmap:0); |
429 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap; |
545 | magic_mapping_mark_recursive(pl, map_mark, x, y); |
430 | magic_mapping_mark_recursive (pl, map_mark, x, y); |
546 | } |
431 | } |
547 | } |
432 | } |
548 | } |
433 | } |
549 | } |
434 | } |
550 | |
435 | |
551 | |
|
|
552 | /** |
436 | /** |
553 | * Creates and sends magic map to player. |
437 | * Creates and sends magic map to player. |
554 | * |
438 | * |
555 | * The following function is a lot messier than it really should be, |
439 | * The following function is a lot messier than it really should be, |
556 | * but there is no real easy solution. |
440 | * but there is no real easy solution. |
557 | * |
441 | * |
558 | * Mark Wedel |
442 | * Mark Wedel |
559 | */ |
443 | */ |
560 | |
444 | void |
561 | void draw_magic_map(object *pl) |
445 | draw_magic_map (object *pl) |
562 | { |
446 | { |
563 | int x,y; |
|
|
564 | char *map_mark = (char *) calloc(MAGIC_MAP_SIZE*MAGIC_MAP_SIZE, 1); |
447 | char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); |
565 | int xmin, xmax, ymin, ymax; |
448 | int xmin, xmax, ymin, ymax; |
566 | SockList sl; |
|
|
567 | |
449 | |
568 | if (pl->type!=PLAYER) { |
450 | if (pl->type != PLAYER) |
|
|
451 | { |
569 | LOG(llevError,"Non player object called draw_map.\n"); |
452 | LOG (llevError, "Non player object called draw_map.\n"); |
570 | return; |
453 | return; |
571 | } |
|
|
572 | |
454 | } |
|
|
455 | |
573 | /* First, we figure out what spaces are 'reachable' by the player */ |
456 | /* First, we figure out what spaces are 'reachable' by the player */ |
574 | magic_mapping_mark(pl, map_mark, 3); |
457 | magic_mapping_mark (pl, map_mark, 3); |
575 | |
458 | |
576 | /* We now go through and figure out what spaces have been |
459 | /* We now go through and figure out what spaces have been |
577 | * marked, and thus figure out rectangular region we send |
460 | * marked, and thus figure out rectangular region we send |
578 | * to the client (eg, if only a 10x10 area is visible, we only |
461 | * to the client (eg, if only a 10x10 area is visible, we only |
579 | * want to send those 100 spaces.) |
462 | * want to send those 100 spaces.) |
580 | */ |
463 | */ |
581 | xmin = MAGIC_MAP_SIZE; |
464 | xmin = MAGIC_MAP_SIZE; |
582 | ymin = MAGIC_MAP_SIZE; |
465 | ymin = MAGIC_MAP_SIZE; |
583 | xmax = 0; |
466 | xmax = 0; |
584 | ymax = 0; |
467 | ymax = 0; |
|
|
468 | |
585 | for(x = 0; x < MAGIC_MAP_SIZE ; x++) { |
469 | for (int x = 0; x < MAGIC_MAP_SIZE; x++) |
586 | for(y = 0; y < MAGIC_MAP_SIZE; y++) { |
470 | for (int y = 0; y < MAGIC_MAP_SIZE; y++) |
587 | if (map_mark[x + MAP_WIDTH(pl->map) * y] | FACE_FLOOR) { |
471 | if (map_mark[x + pl->map->width * y] | FACE_FLOOR) |
|
|
472 | { |
588 | xmin = x < xmin ? x : xmin; |
473 | xmin = x < xmin ? x : xmin; |
589 | xmax = x > xmax ? x : xmax; |
474 | xmax = x > xmax ? x : xmax; |
590 | ymin = y < ymin ? y : ymin; |
475 | ymin = y < ymin ? y : ymin; |
591 | ymax = y > ymax ? y : ymax; |
476 | ymax = y > ymax ? y : ymax; |
592 | } |
|
|
593 | } |
477 | } |
594 | } |
|
|
595 | |
478 | |
596 | sl.buf= (unsigned char*) malloc(MAXSOCKBUF); |
479 | packet sl; |
597 | snprintf((char*)sl.buf, MAXSOCKBUF, "magicmap %d %d %d %d ", (xmax-xmin+1), (ymax-ymin+1), |
480 | sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1), |
598 | MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin); |
481 | MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin); |
599 | sl.len=strlen((char*)sl.buf); |
482 | |
600 | |
|
|
601 | for (y = ymin; y <= ymax; y++) { |
483 | for (int y = ymin; y <= ymax; y++) |
602 | for (x = xmin; x <= xmax; x++) { |
484 | for (int x = xmin; x <= xmax; x++) |
603 | sl.buf[sl.len++]= map_mark[x+MAGIC_MAP_SIZE*y] & ~FACE_FLOOR; |
485 | sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR); |
604 | } /* x loop */ |
486 | |
605 | } /* y loop */ |
487 | pl->contr->ns->send_packet (sl); |
606 | |
488 | |
607 | Send_With_Handling(&pl->contr->socket, &sl); |
|
|
608 | free(sl.buf); |
|
|
609 | free(map_mark); |
489 | free (map_mark); |
610 | } |
490 | } |
611 | |
|
|
612 | |
491 | |
613 | /** |
492 | /** |
614 | * Send a kill log record to sockets |
493 | * Send a kill log record to sockets |
615 | */ |
494 | */ |
616 | |
495 | void |
617 | void Log_Kill(const char *Who, |
496 | Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType) |
618 | const char *What, int WhatType, |
|
|
619 | const char *With, int WithType) |
|
|
620 | { |
497 | { |
621 | int i; |
|
|
622 | size_t len; |
498 | size_t len; |
623 | char buf[MAX_BUF]; |
499 | char buf[MAX_BUF]; |
624 | |
500 | |
625 | if (With!=NULL) { |
501 | if (With != NULL) |
626 | snprintf(buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n",Who,What,WhatType,With,WithType); |
502 | snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType); |
627 | } |
|
|
628 | else { |
503 | else |
629 | snprintf(buf,MAX_BUF, "%s\t%s\t%d\n",Who,What,WhatType); |
504 | snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType); |
630 | } |
505 | |
631 | len=strlen(buf); |
506 | len = strlen (buf); |
632 | for(i=1; i<socket_info.allocated_sockets; i++) { |
|
|
633 | if (init_sockets[i].old_mode == Old_Listen) { |
|
|
634 | cs_write_string(&init_sockets[i], buf, len); |
|
|
635 | } |
|
|
636 | } |
|
|
637 | } |
507 | } |
|
|
508 | |