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Comparing deliantra/server/socket/info.C (file contents):
Revision 1.35 by root, Sun Mar 11 02:12:45 2007 UTC vs.
Revision 1.45 by root, Sun Jun 24 04:09:29 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25/** 25/**
26 * \file 26 * \file
27 * Basic client output functions. 27 * Basic client output functions.
36#include <sproto.h> 36#include <sproto.h>
37#include <stdarg.h> 37#include <stdarg.h>
38#include <spells.h> 38#include <spells.h>
39#include <skills.h> 39#include <skills.h>
40 40
41#include <cstring>
42
41/** 43/**
42 * Draws a normal message on the client. It is pretty 44 * Draws a normal message on the client. It is pretty
43 * much the same thing as the draw_info above, but takes a color 45 * much the same thing as the draw_info above, but takes a color
44 * parameter. the esrv_drawinfo functions should probably be 46 * parameter. the esrv_drawinfo functions should probably be
45 * replaced with this, just using black as the color. 47 * replaced with this, just using black as the color.
46 */ 48 */
47static void 49static void
48esrv_print_msg (client *ns, int color, const char *str) 50esrv_print_msg (client *ns, int color, const char *str)
49{ 51{
50 ns->send_packet_printf ("drawinfo %d %s", color, str); 52 ns->send_msg (color, "info", str);
51} 53}
52 54
53/** 55/**
54 * Draws an extended message on the client. 56 * Draws an extended message on the client.
55 * ns the socket to send message to 57 * ns the socket to send message to
60 * message The main message 62 * message The main message
61 */ 63 */
62static void 64static void
63esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message) 65esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message)
64{ 66{
65 ns->send_packet_printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message); 67 ns->send_packet_printf ("drawextinfo %d %u %u %s", color, type, subtype, message);
66} 68}
67 69
68/** 70/**
69 * Frontend for esrv_print_msg 71 * Frontend for esrv_print_msg
70 * \param colr message color 72 * \param colr message color
83 85
84 if (!pl || (pl->type == PLAYER && pl->contr == NULL)) 86 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
85 return; 87 return;
86 88
87 if (pl->type == PLAYER) 89 if (pl->type == PLAYER)
88 esrv_print_msg (pl->contr->ns, colr, (char *) tmp); 90 esrv_print_msg (pl->contr->ns, colr, (char *)tmp);
89} 91}
90 92
91/** 93bool
92 * Prints out the contents of specified buffer structures, 94client::msg_suppressed (const char *msg)
93 * and clears the string.
94 */
95void
96flush_output_element (const object *pl, Output_Buf * outputs)
97{ 95{
98 char tbuf[MAX_BUF]; 96 if (!pl)
99
100 if (outputs->buf == NULL)
101 return; 97 return false;
102 if (outputs->count > 1) 98
103 { 99 if (pl->outputs_count <= 1 || !pl->outputs_sync)
104 snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf); 100 return false;
105 print_message (NDI_BLACK, pl, tbuf); 101
102 int len = strlen (msg);
103
104 if (len > MSG_BUF_SIZE)
105 return false;
106
107 msg_buf *lru = msgbuf;
108 for (msg_buf *buf = msgbuf; buf < msgbuf + MSG_BUF_COUNT; ++buf)
106 } 109 {
107 else 110 if (len == buf->len && !memcmp (msg, buf->msg, len))
108 print_message (NDI_BLACK, pl, &outputs->buf);
109
110 outputs->buf = NULL;
111 outputs->first_update = 0; /* This way, it will be reused */
112}
113
114/**
115 * Sends message to player through output buffers.
116 * \param pl player to send message
117 * \param buf message to send
118 *
119 * If player's output_count is 1, sends message directly.
120 *
121 * Else checks output buffers for specified message.
122 *
123 * If found, checks if message should be sent now.
124 *
125 * If message not already in buffers, flushes olders buffer,
126 * and adds message to queue.
127 */
128static void
129check_output_buffers (const object *pl, const char *buf)
130{
131 int i, oldest = 0;
132
133 if (pl->contr->outputs_count < 2)
134 {
135 print_message (NDI_BLACK, pl, buf);
136 return;
137 }
138 else
139 {
140 for (i = 0; i < NUM_OUTPUT_BUFS; i++)
141 { 111 {
142 if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf)) 112 // found matching buf, see if expired
113 if (buf->expire <= pticks || !buf->count)
143 break; 114 {
144 else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update) 115 // yes, take over matching buffer, print
145 oldest = i; 116 buf->expire = pticks + pl->outputs_sync;
117 buf->count = pl->outputs_count;
118
119 return false;
120 }
121
122 // no, suppress
123 --buf->count;
124 return true;
146 } 125 }
147 /* We found a match */
148 if (i < NUM_OUTPUT_BUFS)
149 {
150 pl->contr->outputs[i].count++;
151 if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
152 {
153 flush_output_element (pl, &pl->contr->outputs[i]);
154 }
155 }
156 /* No match - flush the oldest, and put the new one in */
157 else
158 {
159 flush_output_element (pl, &pl->contr->outputs[oldest]);
160 126
161 pl->contr->outputs[oldest].first_update = pticks; 127 if (lru->expire > buf->expire)
162 pl->contr->outputs[oldest].count = 1; 128 lru = buf;
163 pl->contr->outputs[oldest].buf = buf;
164 }
165 } 129 }
130
131 // new message, evoke oldest buffer
132 lru->expire = pticks + pl->outputs_sync;
133 lru->count = pl->outputs_count;
134 lru->len = len;
135 memcpy (lru->msg, msg, len);
136
137 return false;
166} 138}
167 139
168/** 140/**
169 * Sends message to player(s). 141 * Sends message to player(s).
170 * 142 *
179 * in the flags. 151 * in the flags.
180 * 152 *
181 * If message is black, and not NDI_UNIQUE, gets sent through output buffers. 153 * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
182 * 154 *
183 */ 155 */
184
185void 156void
186new_draw_info (int flags, int pri, const object *pl, const char *buf) 157new_draw_info (int flags, int pri, const object *op, const char *buf)
187{ 158{
188 if (flags & NDI_ALL) 159 if (flags & NDI_ALL)
189 { 160 {
190 for_all_players (pl) 161 for_all_players (pl)
191 new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf); 162 new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf);
192
193 return;
194 } 163 }
195
196 if (!pl || pl->type != PLAYER || !pl->contr || !pl->contr->ns)
197 return;
198
199 if (pri >= pl->contr->listening)
200 return;
201
202 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
203 check_output_buffers (pl, buf);
204 else 164 else
165 {
166 if (!op || !op->contr || !op->contr->ns)
167 return;
168
169 if (pri >= op->contr->listening)
170 return;
171
172 if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK
173 || !op->contr->ns->msg_suppressed (buf))
205 print_message (flags & NDI_COLOR_MASK, pl, buf); 174 print_message (flags & NDI_COLOR_MASK, op, buf);
175 }
206} 176}
207 177
208/** 178/**
209 * Wrapper for new_draw_info printf-like. 179 * Wrapper for new_draw_info printf-like.
210 * 180 *
301} 271}
302 272
303/** 273/**
304 * Writes to everyone on the map except op1 and op2 274 * Writes to everyone on the map except op1 and op2
305 */ 275 */
306
307void 276void
308new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) 277new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
309{ 278{
310 for_all_players (pl) 279 for_all_players (pl)
311 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) 280 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
313} 282}
314 283
315/** 284/**
316 * Writes to everyone on the specified map 285 * Writes to everyone on the specified map
317 */ 286 */
318
319void 287void
320new_info_map (int color, maptile * map, const char *str) 288new_info_map (int color, maptile * map, const char *str)
321{ 289{
322 for_all_players (pl) 290 for_all_players (pl)
323 if (pl->ob != NULL && pl->ob->map == map) 291 if (pl->ob != NULL && pl->ob->map == map)
324 new_draw_info (color, 0, pl->ob, str); 292 new_draw_info (color, 0, pl->ob, str);
325}
326
327/**
328 * This does nothing now. However, in theory, we should probably send
329 * something to the client and let the client figure out how it might want
330 * to handle this
331 */
332void
333clear_win_info (object *op)
334{
335}
336
337/**
338 * Get player's current range attack in obuf.
339 */
340void
341rangetostring (object *pl, char *obuf)
342{
343 switch (pl->contr->shoottype)
344 {
345 case range_none:
346 strcpy (obuf, "Range: nothing");
347 break;
348
349 case range_bow:
350 {
351 object *op;
352
353 for (op = pl->inv; op; op = op->below)
354 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
355 break;
356
357 if (op == NULL)
358 break;
359
360 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
361 }
362 break;
363
364 case range_magic:
365 if (settings.casting_time == TRUE)
366 {
367 if (pl->casting_time > -1)
368 {
369 if (pl->casting_time == 0)
370 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
371 else
372 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
373 }
374 else
375 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
376 }
377 else
378 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
379 break;
380
381 case range_misc:
382 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
383 break;
384
385 /* range_scroll is only used for controlling golems. If the
386 * the player does not have a golem, reset some things.
387 */
388 case range_golem:
389 if (pl->contr->ranges[range_golem] != NULL)
390 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
391 else
392 {
393 pl->contr->shoottype = range_none;
394 strcpy (obuf, "Range: nothing");
395 }
396 break;
397
398 case range_skill:
399 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
400 break;
401
402 case range_builder:
403 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
404 break;
405
406 default:
407 strcpy (obuf, "Range: illegal");
408 }
409} 293}
410 294
411/** 295/**
412 * Sets player title. 296 * Sets player title.
413 */ 297 */
417 /* Eneq(@csd.uu.se): Let players define their own titles. */ 301 /* Eneq(@csd.uu.se): Let players define their own titles. */
418 if (pl->contr->own_title[0] == '\0') 302 if (pl->contr->own_title[0] == '\0')
419 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); 303 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
420 else 304 else
421 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); 305 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
306}
307
308// formerly a macro, used only by magic map, so optimised it out
309static inline faceidx
310GET_MAP_FACE (maptile *m, int x, int y, int layer)
311{
312 if (object *op = GET_MAP_FACE_OBJ (m, x, y, layer))
313 return op->face;
314 else
315 return 0;
422} 316}
423 317
424/** 318/**
425 * Helper for magic map creation. 319 * Helper for magic map creation.
426 * 320 *

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