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Comparing deliantra/server/socket/info.C (file contents):
Revision 1.35 by root, Sun Mar 11 02:12:45 2007 UTC vs.
Revision 1.50 by root, Tue May 6 16:55:26 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/** 24/**
26 * \file 25 * \file
27 * Basic client output functions. 26 * Basic client output functions.
36#include <sproto.h> 35#include <sproto.h>
37#include <stdarg.h> 36#include <stdarg.h>
38#include <spells.h> 37#include <spells.h>
39#include <skills.h> 38#include <skills.h>
40 39
40#include <cstring>
41
41/** 42/**
42 * Draws a normal message on the client. It is pretty 43 * Draws a normal message on the client. It is pretty
43 * much the same thing as the draw_info above, but takes a color 44 * much the same thing as the draw_info above, but takes a color
44 * parameter. the esrv_drawinfo functions should probably be 45 * parameter. the esrv_drawinfo functions should probably be
45 * replaced with this, just using black as the color. 46 * replaced with this, just using black as the color.
46 */ 47 */
47static void 48static void
48esrv_print_msg (client *ns, int color, const char *str) 49esrv_print_msg (client *ns, int color, const char *str)
49{ 50{
50 ns->send_packet_printf ("drawinfo %d %s", color, str); 51 ns->send_msg (color, "info", str);
51} 52}
52 53
53/** 54/**
54 * Draws an extended message on the client. 55 * Draws an extended message on the client.
55 * ns the socket to send message to 56 * ns the socket to send message to
60 * message The main message 61 * message The main message
61 */ 62 */
62static void 63static void
63esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message) 64esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message)
64{ 65{
65 ns->send_packet_printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message); 66 ns->send_packet_printf ("drawextinfo %d %u %u %s", color, type, subtype, message);
66} 67}
67 68
68/** 69/**
69 * Frontend for esrv_print_msg 70 * Frontend for esrv_print_msg
70 * \param colr message color 71 * \param colr message color
83 84
84 if (!pl || (pl->type == PLAYER && pl->contr == NULL)) 85 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
85 return; 86 return;
86 87
87 if (pl->type == PLAYER) 88 if (pl->type == PLAYER)
88 esrv_print_msg (pl->contr->ns, colr, (char *) tmp); 89 esrv_print_msg (pl->contr->ns, colr, (char *)tmp);
89} 90}
90 91
91/** 92bool
92 * Prints out the contents of specified buffer structures, 93client::msg_suppressed (const char *msg)
93 * and clears the string.
94 */
95void
96flush_output_element (const object *pl, Output_Buf * outputs)
97{ 94{
98 char tbuf[MAX_BUF]; 95 if (!pl)
99
100 if (outputs->buf == NULL)
101 return; 96 return false;
102 if (outputs->count > 1) 97
103 { 98 if (pl->outputs_count <= 1 || !pl->outputs_sync)
104 snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf); 99 return false;
105 print_message (NDI_BLACK, pl, tbuf); 100
101 int len = strlen (msg);
102
103 if (len > MSG_BUF_SIZE)
104 return false;
105
106 msg_buf *lru = msgbuf;
107 for (msg_buf *buf = msgbuf; buf < msgbuf + MSG_BUF_COUNT; ++buf)
106 } 108 {
107 else 109 if (len == buf->len && !memcmp (msg, buf->msg, len))
108 print_message (NDI_BLACK, pl, &outputs->buf);
109
110 outputs->buf = NULL;
111 outputs->first_update = 0; /* This way, it will be reused */
112}
113
114/**
115 * Sends message to player through output buffers.
116 * \param pl player to send message
117 * \param buf message to send
118 *
119 * If player's output_count is 1, sends message directly.
120 *
121 * Else checks output buffers for specified message.
122 *
123 * If found, checks if message should be sent now.
124 *
125 * If message not already in buffers, flushes olders buffer,
126 * and adds message to queue.
127 */
128static void
129check_output_buffers (const object *pl, const char *buf)
130{
131 int i, oldest = 0;
132
133 if (pl->contr->outputs_count < 2)
134 {
135 print_message (NDI_BLACK, pl, buf);
136 return;
137 }
138 else
139 {
140 for (i = 0; i < NUM_OUTPUT_BUFS; i++)
141 { 110 {
142 if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf)) 111 // found matching buf, see if expired
112 if (buf->expire <= pticks || !buf->count)
143 break; 113 {
144 else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update) 114 // yes, take over matching buffer, print
145 oldest = i; 115 buf->expire = pticks + pl->outputs_sync;
116 buf->count = pl->outputs_count;
117
118 return false;
119 }
120
121 // no, suppress
122 --buf->count;
123 return true;
146 } 124 }
147 /* We found a match */
148 if (i < NUM_OUTPUT_BUFS)
149 {
150 pl->contr->outputs[i].count++;
151 if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
152 {
153 flush_output_element (pl, &pl->contr->outputs[i]);
154 }
155 }
156 /* No match - flush the oldest, and put the new one in */
157 else
158 {
159 flush_output_element (pl, &pl->contr->outputs[oldest]);
160 125
161 pl->contr->outputs[oldest].first_update = pticks; 126 if (lru->expire > buf->expire)
162 pl->contr->outputs[oldest].count = 1; 127 lru = buf;
163 pl->contr->outputs[oldest].buf = buf;
164 }
165 } 128 }
129
130 // new message, evoke oldest buffer
131 lru->expire = pticks + pl->outputs_sync;
132 lru->count = pl->outputs_count;
133 lru->len = len;
134 memcpy (lru->msg, msg, len);
135
136 return false;
166} 137}
167 138
168/** 139/**
169 * Sends message to player(s). 140 * Sends message to player(s).
170 * 141 *
179 * in the flags. 150 * in the flags.
180 * 151 *
181 * If message is black, and not NDI_UNIQUE, gets sent through output buffers. 152 * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
182 * 153 *
183 */ 154 */
184
185void 155void
186new_draw_info (int flags, int pri, const object *pl, const char *buf) 156new_draw_info (int flags, int pri, const object *op, const char *buf)
187{ 157{
188 if (flags & NDI_ALL) 158 if (flags & NDI_ALL)
189 { 159 {
190 for_all_players (pl) 160 for_all_players (pl)
191 new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf); 161 new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf);
192
193 return;
194 } 162 }
195
196 if (!pl || pl->type != PLAYER || !pl->contr || !pl->contr->ns)
197 return;
198
199 if (pri >= pl->contr->listening)
200 return;
201
202 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
203 check_output_buffers (pl, buf);
204 else 163 else
164 {
165 if (!op || !op->contr || !op->contr->ns)
166 return;
167
168 if (pri >= op->contr->listening)
169 return;
170
171 if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK
172 || !op->contr->ns->msg_suppressed (buf))
205 print_message (flags & NDI_COLOR_MASK, pl, buf); 173 print_message (flags & NDI_COLOR_MASK, op, buf);
174 }
206} 175}
207 176
208/** 177/**
209 * Wrapper for new_draw_info printf-like. 178 * Wrapper for new_draw_info printf-like.
210 * 179 *
294 263
295void 264void
296new_info_map_except (int color, maptile * map, object *op, const char *str) 265new_info_map_except (int color, maptile * map, object *op, const char *str)
297{ 266{
298 for_all_players (pl) 267 for_all_players (pl)
299 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) 268 if (pl->ob->map == map && pl->ob != op)
300 new_draw_info (color, 0, pl->ob, str); 269 new_draw_info (color, 0, pl->ob, str);
301} 270}
302 271
303/** 272/**
304 * Writes to everyone on the map except op1 and op2 273 * Writes to everyone on the map except op1 and op2
305 */ 274 */
306
307void 275void
308new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) 276new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
309{ 277{
310 for_all_players (pl) 278 for_all_players (pl)
311 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) 279 if (pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
312 new_draw_info (color, 0, pl->ob, str); 280 new_draw_info (color, 0, pl->ob, str);
313} 281}
314 282
315/** 283/**
316 * Writes to everyone on the specified map 284 * Writes to everyone on the specified map
317 */ 285 */
318
319void 286void
320new_info_map (int color, maptile * map, const char *str) 287new_info_map (int color, maptile * map, const char *str)
321{ 288{
322 for_all_players (pl) 289 for_all_players (pl)
323 if (pl->ob != NULL && pl->ob->map == map) 290 if (pl->ob->map == map)
324 new_draw_info (color, 0, pl->ob, str); 291 new_draw_info (color, 0, pl->ob, str);
325}
326
327/**
328 * This does nothing now. However, in theory, we should probably send
329 * something to the client and let the client figure out how it might want
330 * to handle this
331 */
332void
333clear_win_info (object *op)
334{
335}
336
337/**
338 * Get player's current range attack in obuf.
339 */
340void
341rangetostring (object *pl, char *obuf)
342{
343 switch (pl->contr->shoottype)
344 {
345 case range_none:
346 strcpy (obuf, "Range: nothing");
347 break;
348
349 case range_bow:
350 {
351 object *op;
352
353 for (op = pl->inv; op; op = op->below)
354 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
355 break;
356
357 if (op == NULL)
358 break;
359
360 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
361 }
362 break;
363
364 case range_magic:
365 if (settings.casting_time == TRUE)
366 {
367 if (pl->casting_time > -1)
368 {
369 if (pl->casting_time == 0)
370 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
371 else
372 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
373 }
374 else
375 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
376 }
377 else
378 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
379 break;
380
381 case range_misc:
382 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
383 break;
384
385 /* range_scroll is only used for controlling golems. If the
386 * the player does not have a golem, reset some things.
387 */
388 case range_golem:
389 if (pl->contr->ranges[range_golem] != NULL)
390 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
391 else
392 {
393 pl->contr->shoottype = range_none;
394 strcpy (obuf, "Range: nothing");
395 }
396 break;
397
398 case range_skill:
399 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
400 break;
401
402 case range_builder:
403 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
404 break;
405
406 default:
407 strcpy (obuf, "Range: illegal");
408 }
409} 292}
410 293
411/** 294/**
412 * Sets player title. 295 * Sets player title.
413 */ 296 */
417 /* Eneq(@csd.uu.se): Let players define their own titles. */ 300 /* Eneq(@csd.uu.se): Let players define their own titles. */
418 if (pl->contr->own_title[0] == '\0') 301 if (pl->contr->own_title[0] == '\0')
419 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); 302 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
420 else 303 else
421 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); 304 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
305}
306
307// formerly a macro, used only by magic map, so optimised it out
308static inline faceidx
309GET_MAP_FACE (maptile *m, int x, int y, int layer)
310{
311 if (object *op = GET_MAP_FACE_OBJ (m, x, y, layer))
312 return op->face;
313 else
314 return 0;
422} 315}
423 316
424/** 317/**
425 * Helper for magic map creation. 318 * Helper for magic map creation.
426 * 319 *
593 pl->contr->ns->send_packet (sl); 486 pl->contr->ns->send_packet (sl);
594 487
595 free (map_mark); 488 free (map_mark);
596} 489}
597 490
598/**
599 * Send a kill log record to sockets
600 */
601void
602Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
603{
604 size_t len;
605 char buf[MAX_BUF];
606
607 if (With != NULL)
608 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
609 else
610 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
611
612 len = strlen (buf);
613}
614

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