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Comparing deliantra/server/socket/info.C (file contents):
Revision 1.41 by root, Thu May 3 10:39:46 2007 UTC vs.
Revision 1.50 by root, Tue May 6 16:55:26 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/** 24/**
26 * \file 25 * \file
27 * Basic client output functions. 26 * Basic client output functions.
36#include <sproto.h> 35#include <sproto.h>
37#include <stdarg.h> 36#include <stdarg.h>
38#include <spells.h> 37#include <spells.h>
39#include <skills.h> 38#include <skills.h>
40 39
40#include <cstring>
41
41/** 42/**
42 * Draws a normal message on the client. It is pretty 43 * Draws a normal message on the client. It is pretty
43 * much the same thing as the draw_info above, but takes a color 44 * much the same thing as the draw_info above, but takes a color
44 * parameter. the esrv_drawinfo functions should probably be 45 * parameter. the esrv_drawinfo functions should probably be
45 * replaced with this, just using black as the color. 46 * replaced with this, just using black as the color.
46 */ 47 */
47static void 48static void
48esrv_print_msg (client *ns, int color, const char *str) 49esrv_print_msg (client *ns, int color, const char *str)
49{ 50{
50 ns->send_packet_printf ("drawinfo %d %s", color, str); 51 ns->send_msg (color, "info", str);
51} 52}
52 53
53/** 54/**
54 * Draws an extended message on the client. 55 * Draws an extended message on the client.
55 * ns the socket to send message to 56 * ns the socket to send message to
60 * message The main message 61 * message The main message
61 */ 62 */
62static void 63static void
63esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message) 64esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message)
64{ 65{
65 ns->send_packet_printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message); 66 ns->send_packet_printf ("drawextinfo %d %u %u %s", color, type, subtype, message);
66} 67}
67 68
68/** 69/**
69 * Frontend for esrv_print_msg 70 * Frontend for esrv_print_msg
70 * \param colr message color 71 * \param colr message color
83 84
84 if (!pl || (pl->type == PLAYER && pl->contr == NULL)) 85 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
85 return; 86 return;
86 87
87 if (pl->type == PLAYER) 88 if (pl->type == PLAYER)
88 esrv_print_msg (pl->contr->ns, colr, (char *) tmp); 89 esrv_print_msg (pl->contr->ns, colr, (char *)tmp);
89} 90}
90 91
91bool 92bool
92client::msg_suppressed (const char *msg) 93client::msg_suppressed (const char *msg)
93{ 94{
153 */ 154 */
154void 155void
155new_draw_info (int flags, int pri, const object *op, const char *buf) 156new_draw_info (int flags, int pri, const object *op, const char *buf)
156{ 157{
157 if (flags & NDI_ALL) 158 if (flags & NDI_ALL)
159 {
158 for_all_players (pl) 160 for_all_players (pl)
159 new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf); 161 new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf);
162 }
160 else 163 else
161 { 164 {
162 if (!op || !op->contr || !op->contr->ns) 165 if (!op || !op->contr || !op->contr->ns)
163 return; 166 return;
164 167
260 263
261void 264void
262new_info_map_except (int color, maptile * map, object *op, const char *str) 265new_info_map_except (int color, maptile * map, object *op, const char *str)
263{ 266{
264 for_all_players (pl) 267 for_all_players (pl)
265 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) 268 if (pl->ob->map == map && pl->ob != op)
266 new_draw_info (color, 0, pl->ob, str); 269 new_draw_info (color, 0, pl->ob, str);
267} 270}
268 271
269/** 272/**
270 * Writes to everyone on the map except op1 and op2 273 * Writes to everyone on the map except op1 and op2
271 */ 274 */
272
273void 275void
274new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) 276new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
275{ 277{
276 for_all_players (pl) 278 for_all_players (pl)
277 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) 279 if (pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
278 new_draw_info (color, 0, pl->ob, str); 280 new_draw_info (color, 0, pl->ob, str);
279} 281}
280 282
281/** 283/**
282 * Writes to everyone on the specified map 284 * Writes to everyone on the specified map
283 */ 285 */
284
285void 286void
286new_info_map (int color, maptile * map, const char *str) 287new_info_map (int color, maptile * map, const char *str)
287{ 288{
288 for_all_players (pl) 289 for_all_players (pl)
289 if (pl->ob != NULL && pl->ob->map == map) 290 if (pl->ob->map == map)
290 new_draw_info (color, 0, pl->ob, str); 291 new_draw_info (color, 0, pl->ob, str);
291}
292
293/**
294 * This does nothing now. However, in theory, we should probably send
295 * something to the client and let the client figure out how it might want
296 * to handle this
297 */
298void
299clear_win_info (object *op)
300{
301} 292}
302 293
303/** 294/**
304 * Sets player title. 295 * Sets player title.
305 */ 296 */
495 pl->contr->ns->send_packet (sl); 486 pl->contr->ns->send_packet (sl);
496 487
497 free (map_mark); 488 free (map_mark);
498} 489}
499 490
500/**
501 * Send a kill log record to sockets
502 */
503void
504Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
505{
506 size_t len;
507 char buf[MAX_BUF];
508
509 if (With != NULL)
510 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
511 else
512 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
513
514 len = strlen (buf);
515}
516

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