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Comparing deliantra/server/socket/info.C (file contents):
Revision 1.6 by root, Thu Sep 14 22:34:05 2006 UTC vs.
Revision 1.13 by root, Wed Dec 13 21:27:09 2006 UTC

1
1/* 2/*
2 CrossFire, A Multiplayer game for X-windows 3 CrossFire, A Multiplayer game for X-windows
3 4
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
95 96
96static void 97static void
97print_message (int colr, const object *pl, const char *tmp) 98print_message (int colr, const object *pl, const char *tmp)
98{ 99{
99 100
100 if (tmp == (char *) NULL) 101 if (!tmp)
101 {
102 tmp = "[NULL]"; 102 tmp = "[NULL]";
103 }
104 103
105 if (!pl || (pl->type == PLAYER && pl->contr == NULL)) 104 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
106 return; 105 return;
107 106
108 if (pl->type == PLAYER) 107 if (pl->type == PLAYER)
109 { 108 {
110 esrv_print_msg (&pl->contr->socket, colr, (char *) tmp); 109 esrv_print_msg (&pl->contr->socket, colr, (char *) tmp);
111 return; 110 return;
112 } 111 }
113} 112}
114
115 113
116/** 114/**
117 * Prints out the contents of specified buffer structures, 115 * Prints out the contents of specified buffer structures,
118 * and clears the string. 116 * and clears the string.
119 */ 117 */
216{ 214{
217 215
218 if (flags & NDI_ALL) 216 if (flags & NDI_ALL)
219 { 217 {
220 player *tmppl; 218 player *tmppl;
221 int i;
222 219
223 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next) 220 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
224 new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf); 221 new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf);
225 222
226 for (i = 1; i < socket_info.allocated_sockets; i++)
227 {
228 if (init_sockets[i].status == Ns_Old && init_sockets[i].old_mode != Old_Listen && pri < 10)
229 {
230 cs_write_string (&init_sockets[i], buf, strlen (buf));
231 /* Most messages don't have a newline, so add one */
232 cs_write_string (&init_sockets[i], "\n", 1);
233 }
234 }
235
236 return; 223 return;
237 } 224 }
225
238 if (!pl || (pl->type == PLAYER && pl->contr == NULL)) 226 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
239 { 227 {
240 /* Write to the socket? */ 228 /* Write to the socket? */
241 print_message (0, NULL, buf); 229 print_message (0, NULL, buf);
242 return; 230 return;
243 } 231 }
232
244 if (pl->type != PLAYER) 233 if (pl->type != PLAYER)
245 return; 234 return;
235
246 if (pri >= pl->contr->listening) 236 if (pri >= pl->contr->listening)
247 return; 237 return;
248 238
249 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE)) 239 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
250 {
251 /* following prints stuff out, as appropriate */ 240 /* following prints stuff out, as appropriate */
252 check_output_buffers (pl, buf); 241 check_output_buffers (pl, buf);
253 }
254 else 242 else
255 {
256 print_message (flags & NDI_COLOR_MASK, pl, buf); 243 print_message (flags & NDI_COLOR_MASK, pl, buf);
257 }
258} 244}
259 245
260/** 246/**
261 * Wrapper for new_draw_info printf-like. 247 * Wrapper for new_draw_info printf-like.
262 * 248 *
349/** 335/**
350 * Writes to everyone on the map *except* op. This is useful for emotions. 336 * Writes to everyone on the map *except* op. This is useful for emotions.
351 */ 337 */
352 338
353void 339void
354new_info_map_except (int color, mapstruct *map, object *op, const char *str) 340new_info_map_except (int color, maptile * map, object *op, const char *str)
355{ 341{
356 player *pl; 342 player *pl;
357 343
358 for (pl = first_player; pl != NULL; pl = pl->next) 344 for (pl = first_player; pl != NULL; pl = pl->next)
359 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) 345 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
365/** 351/**
366 * Writes to everyone on the map except op1 and op2 352 * Writes to everyone on the map except op1 and op2
367 */ 353 */
368 354
369void 355void
370new_info_map_except2 (int color, mapstruct *map, object *op1, object *op2, const char *str) 356new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
371{ 357{
372 player *pl; 358 player *pl;
373 359
374 for (pl = first_player; pl != NULL; pl = pl->next) 360 for (pl = first_player; pl != NULL; pl = pl->next)
375 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) 361 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
381/** 367/**
382 * Writes to everyone on the specified map 368 * Writes to everyone on the specified map
383 */ 369 */
384 370
385void 371void
386new_info_map (int color, mapstruct *map, const char *str) 372new_info_map (int color, maptile * map, const char *str)
387{ 373{
388 player *pl; 374 player *pl;
389 375
390 for (pl = first_player; pl != NULL; pl = pl->next) 376 for (pl = first_player; pl != NULL; pl = pl->next)
391 if (pl->ob != NULL && pl->ob->map == map) 377 if (pl->ob != NULL && pl->ob->map == map)
411void 397void
412rangetostring (object *pl, char *obuf) 398rangetostring (object *pl, char *obuf)
413{ 399{
414 switch (pl->contr->shoottype) 400 switch (pl->contr->shoottype)
415 { 401 {
416 case range_none: 402 case range_none:
417 strcpy (obuf, "Range: nothing"); 403 strcpy (obuf, "Range: nothing");
418 break; 404 break;
419 405
420 case range_bow: 406 case range_bow:
407 {
408 object *op;
409
410 for (op = pl->inv; op; op = op->below)
411 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
412 break;
413
414 if (op == NULL)
415 break;
416
417 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
418 }
419 break;
420
421 case range_magic:
422 if (settings.casting_time == TRUE)
421 { 423 {
422 object *op; 424 if (pl->casting_time > -1)
423 425 {
424 for (op = pl->inv; op; op = op->below) 426 if (pl->casting_time == 0)
425 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED)) 427 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
426 break; 428 else
427 if (op == NULL) 429 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
428 break; 430 }
429 431 else
430 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing"); 432 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
431 } 433 }
432 break;
433
434 case range_magic:
435 if (settings.casting_time == TRUE)
436 {
437 if (pl->casting_time > -1)
438 {
439 if (pl->casting_time == 0)
440 sprintf (obuf, "Range: Holding spell (%s)", (const char *) pl->spell->name);
441 else
442 sprintf (obuf, "Range: Casting spell (%s)", (const char *) pl->spell->name);
443 }
444 else
445 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
446 }
447 else 434 else
448 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name); 435 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
449 break; 436 break;
450 437
451 case range_misc: 438 case range_misc:
452 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none"); 439 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
453 break; 440 break;
454 441
455 /* range_scroll is only used for controlling golems. If the 442 /* range_scroll is only used for controlling golems. If the
456 * the player does not have a golem, reset some things. 443 * the player does not have a golem, reset some things.
457 */ 444 */
458 case range_golem: 445 case range_golem:
459 if (pl->contr->ranges[range_golem] != NULL) 446 if (pl->contr->ranges[range_golem] != NULL)
460 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name); 447 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
461 else 448 else
462 { 449 {
463 pl->contr->shoottype = range_none; 450 pl->contr->shoottype = range_none;
464 strcpy (obuf, "Range: nothing"); 451 strcpy (obuf, "Range: nothing");
465 } 452 }
466 break; 453 break;
467 454
468 case range_skill: 455 case range_skill:
469 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none"); 456 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
470 break; 457 break;
471 458
472 case range_builder: 459 case range_builder:
473 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0)); 460 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
474 break; 461 break;
475 462
476 default: 463 default:
477 strcpy (obuf, "Range: illegal"); 464 strcpy (obuf, "Range: illegal");
478 } 465 }
479} 466}
480 467
481/** 468/**
482 * Sets player title. 469 * Sets player title.
506static void 493static void
507magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) 494magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
508{ 495{
509 int x, y, dx, dy, mflags; 496 int x, y, dx, dy, mflags;
510 sint16 nx, ny; 497 sint16 nx, ny;
511 mapstruct *mp; 498 maptile *mp;
512 New_Face *f; 499 New_Face *f;
513 500
514 for (dx = -1; dx <= 1; dx++) 501 for (dx = -1; dx <= 1; dx++)
515 { 502 {
516 for (dy = -1; dy <= 1; dy++) 503 for (dy = -1; dy <= 1; dy++)
572void 559void
573magic_mapping_mark (object *pl, char *map_mark, int strength) 560magic_mapping_mark (object *pl, char *map_mark, int strength)
574{ 561{
575 int x, y, mflags; 562 int x, y, mflags;
576 sint16 nx, ny; 563 sint16 nx, ny;
577 mapstruct *mp; 564 maptile *mp;
578 New_Face *f; 565 New_Face *f;
579 566
580 for (x = -strength; x < strength; x++) 567 for (x = -strength; x < strength; x++)
581 { 568 {
582 for (y = -strength; y < strength; y++) 569 for (y = -strength; y < strength; y++)
618 */ 605 */
619 606
620void 607void
621draw_magic_map (object *pl) 608draw_magic_map (object *pl)
622{ 609{
623 int x, y;
624 char *map_mark = (char *) calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); 610 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
625 int xmin, xmax, ymin, ymax; 611 int xmin, xmax, ymin, ymax;
626 SockList sl;
627 612
628 if (pl->type != PLAYER) 613 if (pl->type != PLAYER)
629 { 614 {
630 LOG (llevError, "Non player object called draw_map.\n"); 615 LOG (llevError, "Non player object called draw_map.\n");
631 return; 616 return;
641 */ 626 */
642 xmin = MAGIC_MAP_SIZE; 627 xmin = MAGIC_MAP_SIZE;
643 ymin = MAGIC_MAP_SIZE; 628 ymin = MAGIC_MAP_SIZE;
644 xmax = 0; 629 xmax = 0;
645 ymax = 0; 630 ymax = 0;
631
646 for (x = 0; x < MAGIC_MAP_SIZE; x++) 632 for (int x = 0; x < MAGIC_MAP_SIZE; x++)
647 {
648 for (y = 0; y < MAGIC_MAP_SIZE; y++) 633 for (int y = 0; y < MAGIC_MAP_SIZE; y++)
649 {
650 if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR) 634 if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR)
651 { 635 {
652 xmin = x < xmin ? x : xmin; 636 xmin = x < xmin ? x : xmin;
653 xmax = x > xmax ? x : xmax; 637 xmax = x > xmax ? x : xmax;
654 ymin = y < ymin ? y : ymin; 638 ymin = y < ymin ? y : ymin;
655 ymax = y > ymax ? y : ymax; 639 ymax = y > ymax ? y : ymax;
656 } 640 }
657 }
658 }
659 641
660 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 642 SockList sl (MAXSOCKBUF);
661 snprintf ((char *) sl.buf, MAXSOCKBUF, "magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1), 643 sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
662 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin); 644 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
663 sl.len = strlen ((char *) sl.buf);
664 645
665 for (y = ymin; y <= ymax; y++) 646 for (int y = ymin; y <= ymax; y++)
666 {
667 for (x = xmin; x <= xmax; x++) 647 for (int x = xmin; x <= xmax; x++)
668 {
669 sl.buf[sl.len++] = map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR; 648 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
670 } /* x loop */
671 } /* y loop */
672 649
673 Send_With_Handling (&pl->contr->socket, &sl); 650 Send_With_Handling (&pl->contr->socket, &sl);
674 free (sl.buf); 651
652 sl.free ();
653
675 free (map_mark); 654 free (map_mark);
676} 655}
677 656
678 657
679/** 658/**
681 */ 660 */
682 661
683void 662void
684Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType) 663Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
685{ 664{
686 int i;
687 size_t len; 665 size_t len;
688 char buf[MAX_BUF]; 666 char buf[MAX_BUF];
689 667
690 if (With != NULL) 668 if (With != NULL)
691 {
692 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType); 669 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
693 }
694 else 670 else
695 {
696 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType); 671 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
697 } 672
698 len = strlen (buf); 673 len = strlen (buf);
699 for (i = 1; i < socket_info.allocated_sockets; i++)
700 {
701 if (init_sockets[i].old_mode == Old_Listen)
702 {
703 cs_write_string (&init_sockets[i], buf, len);
704 }
705 }
706} 674}

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