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Comparing deliantra/server/socket/info.C (file contents):
Revision 1.6 by root, Thu Sep 14 22:34:05 2006 UTC vs.
Revision 1.33 by pippijn, Sat Jan 20 13:47:17 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Basic client output functions. 27 * Basic client output functions.
27 * 28 *
42 * much the same thing as the draw_info above, but takes a color 43 * much the same thing as the draw_info above, but takes a color
43 * parameter. the esrv_drawinfo functions should probably be 44 * parameter. the esrv_drawinfo functions should probably be
44 * replaced with this, just using black as the color. 45 * replaced with this, just using black as the color.
45 */ 46 */
46static void 47static void
47esrv_print_msg (NewSocket * ns, int color, const char *str) 48esrv_print_msg (client *ns, int color, const char *str)
48{ 49{
49 char buf[HUGE_BUF]; 50 ns->send_packet_printf ("drawinfo %d %s", color, str);
50
51 if (ns->status == Ns_Old)
52 {
53 snprintf (buf, HUGE_BUF, "%s\n", str);
54 }
55 else
56 {
57 snprintf (buf, HUGE_BUF, "drawinfo %d %s", color, str);
58 }
59
60/* LOG(llevDebug,"sending %s to socket, len=%d\n", buf, strlen(buf));*/
61 Write_String_To_Socket (ns, buf, strlen (buf));
62} 51}
63 52
64/** 53/**
65 * Draws an extended message on the client. 54 * Draws an extended message on the client.
66 * ns the socket to send message to 55 * ns the socket to send message to
69 * subtype type and subtype of text message 58 * subtype type and subtype of text message
70 * intro Intro message to send with main message if client does not support the message type 59 * intro Intro message to send with main message if client does not support the message type
71 * message The main message 60 * message The main message
72 */ 61 */
73static void 62static void
74esrv_print_ext_msg (NewSocket * ns, int color, uint8 type, uint8 subtype, const char *message) 63esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message)
75{ 64{
76 char buf[HUGE_BUF];
77
78 snprintf (buf, HUGE_BUF, "drawextinfo %d %hhu %hhu %s", color, type, subtype, message); 65 ns->send_packet_printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
79 Write_String_To_Socket (ns, buf, strlen (buf));
80
81/* LOG(llevDebug,"sending %s to socket, len=%d", buf, strlen(buf));*/
82
83} 66}
84 67
85/** 68/**
86 * Frontend for esrv_print_msg 69 * Frontend for esrv_print_msg
87 * \param colr message color 70 * \param colr message color
90 * 73 *
91 * If pl is NULL or without contr set, writes message to log. 74 * If pl is NULL or without contr set, writes message to log.
92 * 75 *
93 * Else sends message to player via esrv_print_msg 76 * Else sends message to player via esrv_print_msg
94 */ 77 */
95
96static void 78static void
97print_message (int colr, const object *pl, const char *tmp) 79print_message (int colr, const object *pl, const char *tmp)
98{ 80{
99 81 if (!tmp)
100 if (tmp == (char *) NULL)
101 {
102 tmp = "[NULL]"; 82 tmp = "[NULL]";
103 }
104 83
105 if (!pl || (pl->type == PLAYER && pl->contr == NULL)) 84 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
106 return; 85 return;
107 86
108 if (pl->type == PLAYER) 87 if (pl->type == PLAYER)
109 {
110 esrv_print_msg (&pl->contr->socket, colr, (char *) tmp); 88 esrv_print_msg (pl->contr->ns, colr, (char *) tmp);
111 return;
112 }
113} 89}
114
115 90
116/** 91/**
117 * Prints out the contents of specified buffer structures, 92 * Prints out the contents of specified buffer structures,
118 * and clears the string. 93 * and clears the string.
119 */ 94 */
120
121void 95void
122flush_output_element (const object *pl, Output_Buf * outputs) 96flush_output_element (const object *pl, Output_Buf * outputs)
123{ 97{
124 char tbuf[MAX_BUF]; 98 char tbuf[MAX_BUF];
125 99
149 * If found, checks if message should be sent now. 123 * If found, checks if message should be sent now.
150 * 124 *
151 * If message not already in buffers, flushes olders buffer, 125 * If message not already in buffers, flushes olders buffer,
152 * and adds message to queue. 126 * and adds message to queue.
153 */ 127 */
154
155static void 128static void
156check_output_buffers (const object *pl, const char *buf) 129check_output_buffers (const object *pl, const char *buf)
157{ 130{
158 int i, oldest = 0; 131 int i, oldest = 0;
159 132
190 pl->contr->outputs[oldest].buf = buf; 163 pl->contr->outputs[oldest].buf = buf;
191 } 164 }
192 } 165 }
193} 166}
194 167
195
196
197/** 168/**
198 * Sends message to player(s). 169 * Sends message to player(s).
199 * 170 *
200 * flags is various flags - mostly color, plus a few specials. 171 * flags is various flags - mostly color, plus a few specials.
201 * 172 *
212 */ 183 */
213 184
214void 185void
215new_draw_info (int flags, int pri, const object *pl, const char *buf) 186new_draw_info (int flags, int pri, const object *pl, const char *buf)
216{ 187{
217
218 if (flags & NDI_ALL) 188 if (flags & NDI_ALL)
219 { 189 {
220 player *tmppl; 190 for_all_players (pl)
221 int i;
222
223 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
224 new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf); 191 new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf);
225
226 for (i = 1; i < socket_info.allocated_sockets; i++)
227 {
228 if (init_sockets[i].status == Ns_Old && init_sockets[i].old_mode != Old_Listen && pri < 10)
229 {
230 cs_write_string (&init_sockets[i], buf, strlen (buf));
231 /* Most messages don't have a newline, so add one */
232 cs_write_string (&init_sockets[i], "\n", 1);
233 }
234 }
235 192
236 return; 193 return;
237 } 194 }
238 if (!pl || (pl->type == PLAYER && pl->contr == NULL)) 195
239 { 196 if (!pl || pl->type != PLAYER || !pl->contr || !pl->contr->ns)
240 /* Write to the socket? */
241 print_message (0, NULL, buf);
242 return; 197 return;
243 } 198
244 if (pl->type != PLAYER)
245 return;
246 if (pri >= pl->contr->listening) 199 if (pri >= pl->contr->listening)
247 return; 200 return;
248 201
249 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE)) 202 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
250 {
251 /* following prints stuff out, as appropriate */
252 check_output_buffers (pl, buf); 203 check_output_buffers (pl, buf);
253 }
254 else 204 else
255 {
256 print_message (flags & NDI_COLOR_MASK, pl, buf); 205 print_message (flags & NDI_COLOR_MASK, pl, buf);
257 }
258} 206}
259 207
260/** 208/**
261 * Wrapper for new_draw_info printf-like. 209 * Wrapper for new_draw_info printf-like.
262 * 210 *
263 * This is a pretty trivial function, but it allows us to use printf style 211 * This is a pretty trivial function, but it allows us to use printf style
264 * formatting, so instead of the calling function having to do it, we do 212 * formatting, so instead of the calling function having to do it, we do
265 * it here. It may also have advantages in the future for reduction of 213 * it here. It may also have advantages in the future for reduction of
266 * client/server bandwidth (client could keep track of various strings 214 * client/server bandwidth (client could keep track of various strings
267 */ 215 */
268
269void 216void
270new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) 217new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
271{ 218{
272 char buf[HUGE_BUF]; 219 char buf[HUGE_BUF];
273 220
274 va_list ap; 221 va_list ap;
275
276 va_start (ap, format); 222 va_start (ap, format);
277
278 vsnprintf (buf, HUGE_BUF, format, ap); 223 vsnprintf (buf, HUGE_BUF, format, ap);
279
280 va_end (ap); 224 va_end (ap);
281 225
282 new_draw_info (flags, pri, pl, buf); 226 new_draw_info (flags, pri, pl, buf);
283} 227}
284 228
285
286void 229void
287draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage) 230draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
288{ 231{
289 232
290 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) 233 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
291 return; 234 return;
292 235
293 if (pri >= pl->contr->listening) 236 if (pri >= pl->contr->listening)
294 return; 237 return;
238
295 if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type)) 239 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
296 { 240 {
297 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1); 241 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
298 242
299 if (buf == NULL) 243 if (buf == NULL)
300 LOG (llevError, "info::draw_ext_info -> Out of memory!"); 244 LOG (llevError, "info::draw_ext_info -> Out of memory!");
305 new_draw_info (flags, pri, pl, buf); 249 new_draw_info (flags, pri, pl, buf);
306 free (buf); 250 free (buf);
307 } 251 }
308 } 252 }
309 else 253 else
310 {
311 esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message); 254 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message);
312 }
313} 255}
314 256
315void 257void
316draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) 258draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
317{ 259{
318
319 char buf[HUGE_BUF]; 260 char buf[HUGE_BUF];
320 261
321 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) 262 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
322 return; 263 return;
323 264
324 if (pri >= pl->contr->listening) 265 if (pri >= pl->contr->listening)
325 return; 266 return;
267
326 if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type)) 268 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
327 { 269 {
328 va_list ap; 270 va_list ap;
329 271
330 LOG (llevDebug, "Non supported extension text type for client.\n"); 272 LOG (llevDebug, "Non supported extension text type for client.\n");
331 va_start (ap, new_format); 273 va_start (ap, new_format);
340 282
341 va_start (ap, new_format); 283 va_start (ap, new_format);
342 vsnprintf (buf, HUGE_BUF, new_format, ap); 284 vsnprintf (buf, HUGE_BUF, new_format, ap);
343 va_end (ap); 285 va_end (ap);
344 strip_media_tag (buf); 286 strip_media_tag (buf);
345 esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf); 287 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf);
346 } 288 }
347} 289}
348 290
349/** 291/**
350 * Writes to everyone on the map *except* op. This is useful for emotions. 292 * Writes to everyone on the map *except* op. This is useful for emotions.
351 */ 293 */
352 294
353void 295void
354new_info_map_except (int color, mapstruct *map, object *op, const char *str) 296new_info_map_except (int color, maptile * map, object *op, const char *str)
355{ 297{
356 player *pl; 298 player *pl;
357 299
358 for (pl = first_player; pl != NULL; pl = pl->next) 300 for_all_players (pl)
359 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) 301 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
360 {
361 new_draw_info (color, 0, pl->ob, str); 302 new_draw_info (color, 0, pl->ob, str);
362 }
363} 303}
364 304
365/** 305/**
366 * Writes to everyone on the map except op1 and op2 306 * Writes to everyone on the map except op1 and op2
367 */ 307 */
368 308
369void 309void
370new_info_map_except2 (int color, mapstruct *map, object *op1, object *op2, const char *str) 310new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
371{ 311{
372 player *pl; 312 player *pl;
373 313
374 for (pl = first_player; pl != NULL; pl = pl->next) 314 for_all_players (pl)
375 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) 315 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
376 {
377 new_draw_info (color, 0, pl->ob, str); 316 new_draw_info (color, 0, pl->ob, str);
378 }
379} 317}
380 318
381/** 319/**
382 * Writes to everyone on the specified map 320 * Writes to everyone on the specified map
383 */ 321 */
384 322
385void 323void
386new_info_map (int color, mapstruct *map, const char *str) 324new_info_map (int color, maptile * map, const char *str)
387{ 325{
388 player *pl; 326 player *pl;
389 327
390 for (pl = first_player; pl != NULL; pl = pl->next) 328 for_all_players (pl)
391 if (pl->ob != NULL && pl->ob->map == map) 329 if (pl->ob != NULL && pl->ob->map == map)
392 {
393 new_draw_info (color, 0, pl->ob, str); 330 new_draw_info (color, 0, pl->ob, str);
394 }
395} 331}
396
397 332
398/** 333/**
399 * This does nothing now. However, in theory, we should probably send 334 * This does nothing now. However, in theory, we should probably send
400 * something to the client and let the client figure out how it might want 335 * something to the client and let the client figure out how it might want
401 * to handle this 336 * to handle this
411void 346void
412rangetostring (object *pl, char *obuf) 347rangetostring (object *pl, char *obuf)
413{ 348{
414 switch (pl->contr->shoottype) 349 switch (pl->contr->shoottype)
415 { 350 {
416 case range_none: 351 case range_none:
417 strcpy (obuf, "Range: nothing"); 352 strcpy (obuf, "Range: nothing");
418 break; 353 break;
419 354
420 case range_bow: 355 case range_bow:
356 {
357 object *op;
358
359 for (op = pl->inv; op; op = op->below)
360 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
361 break;
362
363 if (op == NULL)
364 break;
365
366 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
367 }
368 break;
369
370 case range_magic:
371 if (settings.casting_time == TRUE)
421 { 372 {
422 object *op; 373 if (pl->casting_time > -1)
423 374 {
424 for (op = pl->inv; op; op = op->below) 375 if (pl->casting_time == 0)
425 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED)) 376 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
426 break; 377 else
427 if (op == NULL) 378 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
428 break; 379 }
429 380 else
430 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing"); 381 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
431 } 382 }
432 break;
433
434 case range_magic:
435 if (settings.casting_time == TRUE)
436 {
437 if (pl->casting_time > -1)
438 {
439 if (pl->casting_time == 0)
440 sprintf (obuf, "Range: Holding spell (%s)", (const char *) pl->spell->name);
441 else
442 sprintf (obuf, "Range: Casting spell (%s)", (const char *) pl->spell->name);
443 }
444 else
445 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
446 }
447 else 383 else
448 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name); 384 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
449 break; 385 break;
450 386
451 case range_misc: 387 case range_misc:
452 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none"); 388 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
453 break; 389 break;
454 390
455 /* range_scroll is only used for controlling golems. If the 391 /* range_scroll is only used for controlling golems. If the
456 * the player does not have a golem, reset some things. 392 * the player does not have a golem, reset some things.
457 */ 393 */
458 case range_golem: 394 case range_golem:
459 if (pl->contr->ranges[range_golem] != NULL) 395 if (pl->contr->ranges[range_golem] != NULL)
460 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name); 396 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
461 else 397 else
462 { 398 {
463 pl->contr->shoottype = range_none; 399 pl->contr->shoottype = range_none;
464 strcpy (obuf, "Range: nothing"); 400 strcpy (obuf, "Range: nothing");
465 } 401 }
466 break; 402 break;
467 403
468 case range_skill: 404 case range_skill:
469 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none"); 405 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
470 break; 406 break;
471 407
472 case range_builder: 408 case range_builder:
473 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0)); 409 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
474 break; 410 break;
475 411
476 default: 412 default:
477 strcpy (obuf, "Range: illegal"); 413 strcpy (obuf, "Range: illegal");
478 } 414 }
479} 415}
480 416
481/** 417/**
482 * Sets player title. 418 * Sets player title.
506static void 442static void
507magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) 443magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
508{ 444{
509 int x, y, dx, dy, mflags; 445 int x, y, dx, dy, mflags;
510 sint16 nx, ny; 446 sint16 nx, ny;
511 mapstruct *mp; 447 maptile *mp;
512 New_Face *f; 448 facetile *f;
513 449
514 for (dx = -1; dx <= 1; dx++) 450 for (dx = -1; dx <= 1; dx++)
515 { 451 {
516 for (dy = -1; dy <= 1; dy++) 452 for (dy = -1; dy <= 1; dy++)
517 { 453 {
561 * being nonzero have been changed to check for 1. Also, since 497 * being nonzero have been changed to check for 1. Also, since
562 * map_mark is a char value, putting 2 in should cause no problems. 498 * map_mark is a char value, putting 2 in should cause no problems.
563 * 499 *
564 * This function examines the map the player is on, and determines what 500 * This function examines the map the player is on, and determines what
565 * is visible. 2 is set for walls or objects that blocks view. 1 501 * is visible. 2 is set for walls or objects that blocks view. 1
566 * is for open spaces. map_mark should already have been initialized 502 * is for open spaces. map_mark should already have been initialised
567 * to zero before this is called. 503 * to zero before this is called.
568 * strength is an initial strength*2 rectangular area that we automatically 504 * strength is an initial strength*2 rectangular area that we automatically
569 * see in/penetrate through. 505 * see in/penetrate through.
570 */ 506 */
571 507
572void 508void
573magic_mapping_mark (object *pl, char *map_mark, int strength) 509magic_mapping_mark (object *pl, char *map_mark, int strength)
574{ 510{
575 int x, y, mflags; 511 int x, y, mflags;
576 sint16 nx, ny; 512 sint16 nx, ny;
577 mapstruct *mp; 513 maptile *mp;
578 New_Face *f; 514 facetile *f;
579 515
580 for (x = -strength; x < strength; x++) 516 for (x = -strength; x < strength; x++)
581 { 517 {
582 for (y = -strength; y < strength; y++) 518 for (y = -strength; y < strength; y++)
583 { 519 {
605 } 541 }
606 } 542 }
607 } 543 }
608} 544}
609 545
610
611/** 546/**
612 * Creates and sends magic map to player. 547 * Creates and sends magic map to player.
613 * 548 *
614 * The following function is a lot messier than it really should be, 549 * The following function is a lot messier than it really should be,
615 * but there is no real easy solution. 550 * but there is no real easy solution.
616 * 551 *
617 * Mark Wedel 552 * Mark Wedel
618 */ 553 */
619
620void 554void
621draw_magic_map (object *pl) 555draw_magic_map (object *pl)
622{ 556{
623 int x, y;
624 char *map_mark = (char *) calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); 557 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
625 int xmin, xmax, ymin, ymax; 558 int xmin, xmax, ymin, ymax;
626 SockList sl;
627 559
628 if (pl->type != PLAYER) 560 if (pl->type != PLAYER)
629 { 561 {
630 LOG (llevError, "Non player object called draw_map.\n"); 562 LOG (llevError, "Non player object called draw_map.\n");
631 return; 563 return;
641 */ 573 */
642 xmin = MAGIC_MAP_SIZE; 574 xmin = MAGIC_MAP_SIZE;
643 ymin = MAGIC_MAP_SIZE; 575 ymin = MAGIC_MAP_SIZE;
644 xmax = 0; 576 xmax = 0;
645 ymax = 0; 577 ymax = 0;
578
646 for (x = 0; x < MAGIC_MAP_SIZE; x++) 579 for (int x = 0; x < MAGIC_MAP_SIZE; x++)
647 {
648 for (y = 0; y < MAGIC_MAP_SIZE; y++) 580 for (int y = 0; y < MAGIC_MAP_SIZE; y++)
649 {
650 if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR) 581 if (map_mark[x + pl->map->width * y] | FACE_FLOOR)
651 { 582 {
652 xmin = x < xmin ? x : xmin; 583 xmin = x < xmin ? x : xmin;
653 xmax = x > xmax ? x : xmax; 584 xmax = x > xmax ? x : xmax;
654 ymin = y < ymin ? y : ymin; 585 ymin = y < ymin ? y : ymin;
655 ymax = y > ymax ? y : ymax; 586 ymax = y > ymax ? y : ymax;
656 } 587 }
657 }
658 }
659 588
660 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 589 packet sl;
661 snprintf ((char *) sl.buf, MAXSOCKBUF, "magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1), 590 sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
662 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin); 591 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
663 sl.len = strlen ((char *) sl.buf);
664 592
665 for (y = ymin; y <= ymax; y++) 593 for (int y = ymin; y <= ymax; y++)
666 {
667 for (x = xmin; x <= xmax; x++) 594 for (int x = xmin; x <= xmax; x++)
668 {
669 sl.buf[sl.len++] = map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR; 595 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
670 } /* x loop */
671 } /* y loop */
672 596
673 Send_With_Handling (&pl->contr->socket, &sl); 597 pl->contr->ns->send_packet (sl);
674 free (sl.buf); 598
675 free (map_mark); 599 free (map_mark);
676} 600}
677 601
678
679/** 602/**
680 * Send a kill log record to sockets 603 * Send a kill log record to sockets
681 */ 604 */
682
683void 605void
684Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType) 606Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
685{ 607{
686 int i;
687 size_t len; 608 size_t len;
688 char buf[MAX_BUF]; 609 char buf[MAX_BUF];
689 610
690 if (With != NULL) 611 if (With != NULL)
691 {
692 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType); 612 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
693 }
694 else 613 else
695 {
696 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType); 614 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
697 } 615
698 len = strlen (buf); 616 len = strlen (buf);
699 for (i = 1; i < socket_info.allocated_sockets; i++)
700 {
701 if (init_sockets[i].old_mode == Old_Listen)
702 {
703 cs_write_string (&init_sockets[i], buf, len);
704 }
705 }
706} 617}
618

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