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Comparing deliantra/server/socket/info.C (file contents):
Revision 1.9 by root, Tue Sep 19 10:12:41 2006 UTC vs.
Revision 1.48 by root, Tue May 6 16:44:54 2008 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
21 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22 */
24 23
25/** 24/**
26 * \file 25 * \file
27 * Basic client output functions. 26 * Basic client output functions.
28 * 27 *
36#include <sproto.h> 35#include <sproto.h>
37#include <stdarg.h> 36#include <stdarg.h>
38#include <spells.h> 37#include <spells.h>
39#include <skills.h> 38#include <skills.h>
40 39
40#include <cstring>
41
41/** 42/**
42 * Draws a normal message on the client. It is pretty 43 * Draws a normal message on the client. It is pretty
43 * much the same thing as the draw_info above, but takes a color 44 * much the same thing as the draw_info above, but takes a color
44 * parameter. the esrv_drawinfo functions should probably be 45 * parameter. the esrv_drawinfo functions should probably be
45 * replaced with this, just using black as the color. 46 * replaced with this, just using black as the color.
46 */ 47 */
47static void 48static void
48esrv_print_msg (NewSocket * ns, int color, const char *str) 49esrv_print_msg (client *ns, int color, const char *str)
49{ 50{
50 char buf[HUGE_BUF]; 51 ns->send_msg (color, "info", str);
51
52 if (ns->status == Ns_Old)
53 {
54 snprintf (buf, HUGE_BUF, "%s\n", str);
55 }
56 else
57 {
58 snprintf (buf, HUGE_BUF, "drawinfo %d %s", color, str);
59 }
60
61/* LOG(llevDebug,"sending %s to socket, len=%d\n", buf, strlen(buf));*/
62 Write_String_To_Socket (ns, buf, strlen (buf));
63} 52}
64 53
65/** 54/**
66 * Draws an extended message on the client. 55 * Draws an extended message on the client.
67 * ns the socket to send message to 56 * ns the socket to send message to
70 * subtype type and subtype of text message 59 * subtype type and subtype of text message
71 * intro Intro message to send with main message if client does not support the message type 60 * intro Intro message to send with main message if client does not support the message type
72 * message The main message 61 * message The main message
73 */ 62 */
74static void 63static void
75esrv_print_ext_msg (NewSocket * ns, int color, uint8 type, uint8 subtype, const char *message) 64esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message)
76{ 65{
77 char buf[HUGE_BUF];
78
79 snprintf (buf, HUGE_BUF, "drawextinfo %d %hhu %hhu %s", color, type, subtype, message); 66 ns->send_packet_printf ("drawextinfo %d %u %u %s", color, type, subtype, message);
80 Write_String_To_Socket (ns, buf, strlen (buf));
81
82/* LOG(llevDebug,"sending %s to socket, len=%d", buf, strlen(buf));*/
83
84} 67}
85 68
86/** 69/**
87 * Frontend for esrv_print_msg 70 * Frontend for esrv_print_msg
88 * \param colr message color 71 * \param colr message color
91 * 74 *
92 * If pl is NULL or without contr set, writes message to log. 75 * If pl is NULL or without contr set, writes message to log.
93 * 76 *
94 * Else sends message to player via esrv_print_msg 77 * Else sends message to player via esrv_print_msg
95 */ 78 */
96
97static void 79static void
98print_message (int colr, const object *pl, const char *tmp) 80print_message (int colr, const object *pl, const char *tmp)
99{ 81{
100 82 if (!tmp)
101 if (tmp == (char *) NULL)
102 {
103 tmp = "[NULL]"; 83 tmp = "[NULL]";
104 }
105 84
106 if (!pl || (pl->type == PLAYER && pl->contr == NULL)) 85 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
107 return; 86 return;
108 87
109 if (pl->type == PLAYER) 88 if (pl->type == PLAYER)
110 {
111 esrv_print_msg (&pl->contr->socket, colr, (char *) tmp); 89 esrv_print_msg (pl->contr->ns, colr, (char *)tmp);
112 return; 90}
91
92bool
93client::msg_suppressed (const char *msg)
94{
95 if (!pl)
96 return false;
97
98 if (pl->outputs_count <= 1 || !pl->outputs_sync)
99 return false;
100
101 int len = strlen (msg);
102
103 if (len > MSG_BUF_SIZE)
104 return false;
105
106 msg_buf *lru = msgbuf;
107 for (msg_buf *buf = msgbuf; buf < msgbuf + MSG_BUF_COUNT; ++buf)
113 } 108 {
114} 109 if (len == buf->len && !memcmp (msg, buf->msg, len))
115
116
117/**
118 * Prints out the contents of specified buffer structures,
119 * and clears the string.
120 */
121
122void
123flush_output_element (const object *pl, Output_Buf * outputs)
124{
125 char tbuf[MAX_BUF];
126
127 if (outputs->buf == NULL)
128 return;
129 if (outputs->count > 1)
130 {
131 snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf);
132 print_message (NDI_BLACK, pl, tbuf);
133 }
134 else
135 print_message (NDI_BLACK, pl, &outputs->buf);
136
137 outputs->buf = NULL;
138 outputs->first_update = 0; /* This way, it will be reused */
139}
140
141/**
142 * Sends message to player through output buffers.
143 * \param pl player to send message
144 * \param buf message to send
145 *
146 * If player's output_count is 1, sends message directly.
147 *
148 * Else checks output buffers for specified message.
149 *
150 * If found, checks if message should be sent now.
151 *
152 * If message not already in buffers, flushes olders buffer,
153 * and adds message to queue.
154 */
155
156static void
157check_output_buffers (const object *pl, const char *buf)
158{
159 int i, oldest = 0;
160
161 if (pl->contr->outputs_count < 2)
162 {
163 print_message (NDI_BLACK, pl, buf);
164 return;
165 }
166 else
167 {
168 for (i = 0; i < NUM_OUTPUT_BUFS; i++)
169 { 110 {
170 if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf)) 111 // found matching buf, see if expired
112 if (buf->expire <= pticks || !buf->count)
171 break; 113 {
172 else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update) 114 // yes, take over matching buffer, print
173 oldest = i; 115 buf->expire = pticks + pl->outputs_sync;
116 buf->count = pl->outputs_count;
117
118 return false;
119 }
120
121 // no, suppress
122 --buf->count;
123 return true;
174 } 124 }
175 /* We found a match */
176 if (i < NUM_OUTPUT_BUFS)
177 {
178 pl->contr->outputs[i].count++;
179 if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
180 {
181 flush_output_element (pl, &pl->contr->outputs[i]);
182 }
183 }
184 /* No match - flush the oldest, and put the new one in */
185 else
186 {
187 flush_output_element (pl, &pl->contr->outputs[oldest]);
188 125
189 pl->contr->outputs[oldest].first_update = pticks; 126 if (lru->expire > buf->expire)
190 pl->contr->outputs[oldest].count = 1; 127 lru = buf;
191 pl->contr->outputs[oldest].buf = buf;
192 }
193 } 128 }
194}
195 129
130 // new message, evoke oldest buffer
131 lru->expire = pticks + pl->outputs_sync;
132 lru->count = pl->outputs_count;
133 lru->len = len;
134 memcpy (lru->msg, msg, len);
196 135
136 return false;
137}
197 138
198/** 139/**
199 * Sends message to player(s). 140 * Sends message to player(s).
200 * 141 *
201 * flags is various flags - mostly color, plus a few specials. 142 * flags is various flags - mostly color, plus a few specials.
209 * in the flags. 150 * in the flags.
210 * 151 *
211 * If message is black, and not NDI_UNIQUE, gets sent through output buffers. 152 * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
212 * 153 *
213 */ 154 */
214
215void 155void
216new_draw_info (int flags, int pri, const object *pl, const char *buf) 156new_draw_info (int flags, int pri, const object *op, const char *buf)
217{ 157{
218
219 if (flags & NDI_ALL) 158 if (flags & NDI_ALL)
220 { 159 {
221 player *tmppl; 160 for_all_players (pl)
222 int i;
223
224 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
225 new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf); 161 new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf);
226
227 for (i = 1; i < socket_info.allocated_sockets; i++)
228 {
229 if (init_sockets[i].status == Ns_Old && init_sockets[i].old_mode != Old_Listen && pri < 10)
230 {
231 cs_write_string (&init_sockets[i], buf, strlen (buf));
232 /* Most messages don't have a newline, so add one */
233 cs_write_string (&init_sockets[i], "\n", 1);
234 }
235 }
236
237 return;
238 }
239 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
240 {
241 /* Write to the socket? */
242 print_message (0, NULL, buf);
243 return;
244 }
245 if (pl->type != PLAYER)
246 return;
247 if (pri >= pl->contr->listening)
248 return;
249
250 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
251 {
252 /* following prints stuff out, as appropriate */
253 check_output_buffers (pl, buf);
254 } 162 }
255 else 163 else
256 { 164 {
165 if (!op || !op->contr || !op->contr->ns)
166 return;
167
168 if (pri >= op->contr->listening)
169 return;
170
171 if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK
172 || !op->contr->ns->msg_suppressed (buf))
257 print_message (flags & NDI_COLOR_MASK, pl, buf); 173 print_message (flags & NDI_COLOR_MASK, op, buf);
258 } 174 }
259} 175}
260 176
261/** 177/**
262 * Wrapper for new_draw_info printf-like. 178 * Wrapper for new_draw_info printf-like.
264 * This is a pretty trivial function, but it allows us to use printf style 180 * This is a pretty trivial function, but it allows us to use printf style
265 * formatting, so instead of the calling function having to do it, we do 181 * formatting, so instead of the calling function having to do it, we do
266 * it here. It may also have advantages in the future for reduction of 182 * it here. It may also have advantages in the future for reduction of
267 * client/server bandwidth (client could keep track of various strings 183 * client/server bandwidth (client could keep track of various strings
268 */ 184 */
269
270void 185void
271new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) 186new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
272{ 187{
273 char buf[HUGE_BUF]; 188 char buf[HUGE_BUF];
274 189
275 va_list ap; 190 va_list ap;
276
277 va_start (ap, format); 191 va_start (ap, format);
278
279 vsnprintf (buf, HUGE_BUF, format, ap); 192 vsnprintf (buf, HUGE_BUF, format, ap);
280
281 va_end (ap); 193 va_end (ap);
282 194
283 new_draw_info (flags, pri, pl, buf); 195 new_draw_info (flags, pri, pl, buf);
284} 196}
285
286 197
287void 198void
288draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage) 199draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
289{ 200{
290 201
291 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) 202 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
292 return; 203 return;
293 204
294 if (pri >= pl->contr->listening) 205 if (pri >= pl->contr->listening)
295 return; 206 return;
207
296 if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type)) 208 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
297 { 209 {
298 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1); 210 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
299 211
300 if (buf == NULL) 212 if (buf == NULL)
301 LOG (llevError, "info::draw_ext_info -> Out of memory!"); 213 LOG (llevError, "info::draw_ext_info -> Out of memory!");
306 new_draw_info (flags, pri, pl, buf); 218 new_draw_info (flags, pri, pl, buf);
307 free (buf); 219 free (buf);
308 } 220 }
309 } 221 }
310 else 222 else
311 {
312 esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message); 223 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message);
313 }
314} 224}
315 225
316void 226void
317draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) 227draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
318{ 228{
319
320 char buf[HUGE_BUF]; 229 char buf[HUGE_BUF];
321 230
322 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) 231 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
323 return; 232 return;
324 233
325 if (pri >= pl->contr->listening) 234 if (pri >= pl->contr->listening)
326 return; 235 return;
236
327 if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type)) 237 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
328 { 238 {
329 va_list ap; 239 va_list ap;
330 240
331 LOG (llevDebug, "Non supported extension text type for client.\n"); 241 LOG (llevDebug, "Non supported extension text type for client.\n");
332 va_start (ap, new_format); 242 va_start (ap, new_format);
341 251
342 va_start (ap, new_format); 252 va_start (ap, new_format);
343 vsnprintf (buf, HUGE_BUF, new_format, ap); 253 vsnprintf (buf, HUGE_BUF, new_format, ap);
344 va_end (ap); 254 va_end (ap);
345 strip_media_tag (buf); 255 strip_media_tag (buf);
346 esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf); 256 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf);
347 } 257 }
348} 258}
349 259
350/** 260/**
351 * Writes to everyone on the map *except* op. This is useful for emotions. 261 * Writes to everyone on the map *except* op. This is useful for emotions.
352 */ 262 */
353 263
354void 264void
355new_info_map_except (int color, maptile * map, object *op, const char *str) 265new_info_map_except (int color, maptile * map, object *op, const char *str)
356{ 266{
357 player *pl; 267 for_all_players (pl)
358
359 for (pl = first_player; pl != NULL; pl = pl->next)
360 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) 268 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
361 {
362 new_draw_info (color, 0, pl->ob, str); 269 new_draw_info (color, 0, pl->ob, str);
363 }
364} 270}
365 271
366/** 272/**
367 * Writes to everyone on the map except op1 and op2 273 * Writes to everyone on the map except op1 and op2
368 */ 274 */
369
370void 275void
371new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) 276new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
372{ 277{
373 player *pl; 278 for_all_players (pl)
374
375 for (pl = first_player; pl != NULL; pl = pl->next)
376 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) 279 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
377 {
378 new_draw_info (color, 0, pl->ob, str); 280 new_draw_info (color, 0, pl->ob, str);
379 }
380} 281}
381 282
382/** 283/**
383 * Writes to everyone on the specified map 284 * Writes to everyone on the specified map
384 */ 285 */
385
386void 286void
387new_info_map (int color, maptile * map, const char *str) 287new_info_map (int color, maptile * map, const char *str)
388{ 288{
389 player *pl; 289 for_all_players (pl)
390
391 for (pl = first_player; pl != NULL; pl = pl->next)
392 if (pl->ob != NULL && pl->ob->map == map) 290 if (pl->ob != NULL && pl->ob->map == map)
393 {
394 new_draw_info (color, 0, pl->ob, str); 291 new_draw_info (color, 0, pl->ob, str);
395 }
396}
397
398
399/**
400 * This does nothing now. However, in theory, we should probably send
401 * something to the client and let the client figure out how it might want
402 * to handle this
403 */
404void
405clear_win_info (object *op)
406{
407}
408
409/**
410 * Get player's current range attack in obuf.
411 */
412void
413rangetostring (object *pl, char *obuf)
414{
415 switch (pl->contr->shoottype)
416 {
417 case range_none:
418 strcpy (obuf, "Range: nothing");
419 break;
420
421 case range_bow:
422 {
423 object *op;
424
425 for (op = pl->inv; op; op = op->below)
426 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
427 break;
428 if (op == NULL)
429 break;
430
431 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
432 }
433 break;
434
435 case range_magic:
436 if (settings.casting_time == TRUE)
437 {
438 if (pl->casting_time > -1)
439 {
440 if (pl->casting_time == 0)
441 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
442 else
443 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
444 }
445 else
446 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
447 }
448 else
449 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
450 break;
451
452 case range_misc:
453 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
454 break;
455
456 /* range_scroll is only used for controlling golems. If the
457 * the player does not have a golem, reset some things.
458 */
459 case range_golem:
460 if (pl->contr->ranges[range_golem] != NULL)
461 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
462 else
463 {
464 pl->contr->shoottype = range_none;
465 strcpy (obuf, "Range: nothing");
466 }
467 break;
468
469 case range_skill:
470 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
471 break;
472
473 case range_builder:
474 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
475 break;
476
477 default:
478 strcpy (obuf, "Range: illegal");
479 }
480} 292}
481 293
482/** 294/**
483 * Sets player title. 295 * Sets player title.
484 */ 296 */
490 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); 302 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
491 else 303 else
492 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); 304 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
493} 305}
494 306
307// formerly a macro, used only by magic map, so optimised it out
308static inline faceidx
309GET_MAP_FACE (maptile *m, int x, int y, int layer)
310{
311 if (object *op = GET_MAP_FACE_OBJ (m, x, y, layer))
312 return op->face;
313 else
314 return 0;
315}
495 316
496/** 317/**
497 * Helper for magic map creation. 318 * Helper for magic map creation.
498 * 319 *
499 * Takes a player, the map_mark array and an x and y starting position. 320 * Takes a player, the map_mark array and an x and y starting position.
508magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) 329magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
509{ 330{
510 int x, y, dx, dy, mflags; 331 int x, y, dx, dy, mflags;
511 sint16 nx, ny; 332 sint16 nx, ny;
512 maptile *mp; 333 maptile *mp;
513 New_Face *f;
514 334
515 for (dx = -1; dx <= 1; dx++) 335 for (dx = -1; dx <= 1; dx++)
516 { 336 {
517 for (dy = -1; dy <= 1; dy++) 337 for (dy = -1; dy <= 1; dy++)
518 { 338 {
530 if (mflags & P_OUT_OF_MAP) 350 if (mflags & P_OUT_OF_MAP)
531 continue; 351 continue;
532 352
533 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) 353 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
534 { 354 {
535 f = GET_MAP_FACE (mp, nx, ny, 0); 355 int f = GET_MAP_FACE (mp, nx, ny, 0);
536 if (f == blank_face) 356 if (f == blank_face)
357 {
537 f = GET_MAP_FACE (mp, nx, ny, 1); 358 f = GET_MAP_FACE (mp, nx, ny, 1);
538 if (f == blank_face) 359 if (f == blank_face)
539 f = GET_MAP_FACE (mp, nx, ny, 2); 360 f = GET_MAP_FACE (mp, nx, ny, 2);
361 }
362
363 int magicmap = faces [f].magicmap;
540 364
541 /* Should probably have P_NO_MAGIC here also, but then shops don't 365 /* Should probably have P_NO_MAGIC here also, but then shops don't
542 * work. 366 * work.
543 */ 367 */
544 if (mflags & P_BLOCKSVIEW) 368 if (mflags & P_BLOCKSVIEW)
545 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); 369 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
546 else 370 else
547 { 371 {
548 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); 372 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
549 magic_mapping_mark_recursive (pl, map_mark, x, y); 373 magic_mapping_mark_recursive (pl, map_mark, x, y);
550 } 374 }
551 } 375 }
552 } 376 }
553 } 377 }
554} 378}
555 379
556
557/** 380/**
558 * Creates magic map for player. 381 * Creates magic map for player.
559 * 382 *
560 * Note: For improved magic mapping display, the space that blocks 383 * Note: For improved magic mapping display, the space that blocks
561 * the view is now marked with value 2. Any dependencies of map_mark 384 * the view is now marked with value 2. Any dependencies of map_mark
562 * being nonzero have been changed to check for 1. Also, since 385 * being nonzero have been changed to check for 1. Also, since
563 * map_mark is a char value, putting 2 in should cause no problems. 386 * map_mark is a char value, putting 2 in should cause no problems.
564 * 387 *
565 * This function examines the map the player is on, and determines what 388 * This function examines the map the player is on, and determines what
566 * is visible. 2 is set for walls or objects that blocks view. 1 389 * is visible. 2 is set for walls or objects that blocks view. 1
567 * is for open spaces. map_mark should already have been initialized 390 * is for open spaces. map_mark should already have been initialised
568 * to zero before this is called. 391 * to zero before this is called.
569 * strength is an initial strength*2 rectangular area that we automatically 392 * strength is an initial strength*2 rectangular area that we automatically
570 * see in/penetrate through. 393 * see in/penetrate through.
571 */ 394 */
572
573void 395void
574magic_mapping_mark (object *pl, char *map_mark, int strength) 396magic_mapping_mark (object *pl, char *map_mark, int strength)
575{ 397{
576 int x, y, mflags; 398 int x, y, mflags;
577 sint16 nx, ny; 399 sint16 nx, ny;
578 maptile *mp; 400 maptile *mp;
579 New_Face *f;
580 401
581 for (x = -strength; x < strength; x++) 402 for (x = -strength; x < strength; x++)
582 { 403 {
583 for (y = -strength; y < strength; y++) 404 for (y = -strength; y < strength; y++)
584 { 405 {
585 mp = pl->map; 406 mp = pl->map;
586 nx = pl->x + x; 407 nx = pl->x + x;
587 ny = pl->y + y; 408 ny = pl->y + y;
409
588 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); 410 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
589 if (mflags & P_OUT_OF_MAP) 411 if (mflags & P_OUT_OF_MAP)
590 continue; 412 continue;
591 else 413
414 int f = GET_MAP_FACE (mp, nx, ny, 0);
415 if (f == blank_face)
592 { 416 {
593 f = GET_MAP_FACE (mp, nx, ny, 0);
594 if (f == blank_face)
595 f = GET_MAP_FACE (mp, nx, ny, 1); 417 f = GET_MAP_FACE (mp, nx, ny, 1);
596 if (f == blank_face) 418 if (f == blank_face)
597 f = GET_MAP_FACE (mp, nx, ny, 2); 419 f = GET_MAP_FACE (mp, nx, ny, 2);
598 } 420 }
599 421
422 int magicmap = faces [f].magicmap;
423
600 if (mflags & P_BLOCKSVIEW) 424 if (mflags & P_BLOCKSVIEW)
601 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); 425 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
602 else 426 else
603 { 427 {
604 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); 428 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
605 magic_mapping_mark_recursive (pl, map_mark, x, y); 429 magic_mapping_mark_recursive (pl, map_mark, x, y);
606 } 430 }
607 } 431 }
608 } 432 }
609} 433}
610 434
611
612/** 435/**
613 * Creates and sends magic map to player. 436 * Creates and sends magic map to player.
614 * 437 *
615 * The following function is a lot messier than it really should be, 438 * The following function is a lot messier than it really should be,
616 * but there is no real easy solution. 439 * but there is no real easy solution.
617 * 440 *
618 * Mark Wedel 441 * Mark Wedel
619 */ 442 */
620
621void 443void
622draw_magic_map (object *pl) 444draw_magic_map (object *pl)
623{ 445{
624 int x, y;
625 char *map_mark = (char *) calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); 446 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
626 int xmin, xmax, ymin, ymax; 447 int xmin, xmax, ymin, ymax;
627 SockList sl;
628 448
629 if (pl->type != PLAYER) 449 if (pl->type != PLAYER)
630 { 450 {
631 LOG (llevError, "Non player object called draw_map.\n"); 451 LOG (llevError, "Non player object called draw_map.\n");
632 return; 452 return;
642 */ 462 */
643 xmin = MAGIC_MAP_SIZE; 463 xmin = MAGIC_MAP_SIZE;
644 ymin = MAGIC_MAP_SIZE; 464 ymin = MAGIC_MAP_SIZE;
645 xmax = 0; 465 xmax = 0;
646 ymax = 0; 466 ymax = 0;
467
647 for (x = 0; x < MAGIC_MAP_SIZE; x++) 468 for (int x = 0; x < MAGIC_MAP_SIZE; x++)
648 {
649 for (y = 0; y < MAGIC_MAP_SIZE; y++) 469 for (int y = 0; y < MAGIC_MAP_SIZE; y++)
470 if (map_mark[x + pl->map->width * y] | FACE_FLOOR)
650 { 471 {
651 if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR)
652 {
653 xmin = x < xmin ? x : xmin; 472 xmin = x < xmin ? x : xmin;
654 xmax = x > xmax ? x : xmax; 473 xmax = x > xmax ? x : xmax;
655 ymin = y < ymin ? y : ymin; 474 ymin = y < ymin ? y : ymin;
656 ymax = y > ymax ? y : ymax; 475 ymax = y > ymax ? y : ymax;
657 }
658 } 476 }
659 }
660 477
661 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 478 packet sl;
662 snprintf ((char *) sl.buf, MAXSOCKBUF, "magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1), 479 sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
663 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin); 480 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
664 sl.len = strlen ((char *) sl.buf);
665 481
666 for (y = ymin; y <= ymax; y++) 482 for (int y = ymin; y <= ymax; y++)
667 {
668 for (x = xmin; x <= xmax; x++) 483 for (int x = xmin; x <= xmax; x++)
669 {
670 sl.buf[sl.len++] = map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR; 484 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
671 } /* x loop */
672 } /* y loop */
673 485
674 Send_With_Handling (&pl->contr->socket, &sl); 486 pl->contr->ns->send_packet (sl);
675 free (sl.buf); 487
676 free (map_mark); 488 free (map_mark);
677} 489}
678 490
679
680/**
681 * Send a kill log record to sockets
682 */
683
684void
685Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
686{
687 int i;
688 size_t len;
689 char buf[MAX_BUF];
690
691 if (With != NULL)
692 {
693 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
694 }
695 else
696 {
697 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
698 }
699 len = strlen (buf);
700 for (i = 1; i < socket_info.allocated_sockets; i++)
701 {
702 if (init_sockets[i].old_mode == Old_Listen)
703 {
704 cs_write_string (&init_sockets[i], buf, len);
705 }
706 }
707}

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