1 | |
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2 | /* |
1 | /* |
3 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
4 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /** |
25 | /** |
26 | * \file |
26 | * \file |
27 | * Basic client output functions. |
27 | * Basic client output functions. |
28 | * |
28 | * |
… | |
… | |
43 | * much the same thing as the draw_info above, but takes a color |
43 | * much the same thing as the draw_info above, but takes a color |
44 | * parameter. the esrv_drawinfo functions should probably be |
44 | * parameter. the esrv_drawinfo functions should probably be |
45 | * replaced with this, just using black as the color. |
45 | * replaced with this, just using black as the color. |
46 | */ |
46 | */ |
47 | static void |
47 | static void |
48 | esrv_print_msg (client_socket * ns, int color, const char *str) |
48 | esrv_print_msg (client *ns, int color, const char *str) |
49 | { |
49 | { |
50 | packet sl; |
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51 | |
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52 | if (ns->status == Ns_Old) |
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53 | sl.printf ("%s\n", str); |
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54 | else |
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55 | sl.printf ("drawinfo %d %s", color, str); |
50 | ns->send_packet_printf ("drawinfo %d %s", color, str); |
56 | |
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57 | ns->send_packet (sl); |
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58 | } |
51 | } |
59 | |
52 | |
60 | /** |
53 | /** |
61 | * Draws an extended message on the client. |
54 | * Draws an extended message on the client. |
62 | * ns the socket to send message to |
55 | * ns the socket to send message to |
… | |
… | |
65 | * subtype type and subtype of text message |
58 | * subtype type and subtype of text message |
66 | * intro Intro message to send with main message if client does not support the message type |
59 | * intro Intro message to send with main message if client does not support the message type |
67 | * message The main message |
60 | * message The main message |
68 | */ |
61 | */ |
69 | static void |
62 | static void |
70 | esrv_print_ext_msg (client_socket * ns, int color, uint8 type, uint8 subtype, const char *message) |
63 | esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message) |
71 | { |
64 | { |
72 | packet sl; |
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73 | |
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74 | sl.printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message); |
65 | ns->send_packet_printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message); |
75 | ns->send_packet (sl); |
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76 | } |
66 | } |
77 | |
67 | |
78 | /** |
68 | /** |
79 | * Frontend for esrv_print_msg |
69 | * Frontend for esrv_print_msg |
80 | * \param colr message color |
70 | * \param colr message color |
… | |
… | |
83 | * |
73 | * |
84 | * If pl is NULL or without contr set, writes message to log. |
74 | * If pl is NULL or without contr set, writes message to log. |
85 | * |
75 | * |
86 | * Else sends message to player via esrv_print_msg |
76 | * Else sends message to player via esrv_print_msg |
87 | */ |
77 | */ |
88 | |
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89 | static void |
78 | static void |
90 | print_message (int colr, const object *pl, const char *tmp) |
79 | print_message (int colr, const object *pl, const char *tmp) |
91 | { |
80 | { |
92 | |
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93 | if (!tmp) |
81 | if (!tmp) |
94 | tmp = "[NULL]"; |
82 | tmp = "[NULL]"; |
95 | |
83 | |
96 | if (!pl || (pl->type == PLAYER && pl->contr == NULL)) |
84 | if (!pl || (pl->type == PLAYER && pl->contr == NULL)) |
97 | return; |
85 | return; |
98 | |
86 | |
99 | if (pl->type == PLAYER) |
87 | if (pl->type == PLAYER) |
100 | { |
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101 | esrv_print_msg (&pl->contr->socket, colr, (char *) tmp); |
88 | esrv_print_msg (pl->contr->ns, colr, (char *) tmp); |
102 | return; |
89 | } |
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90 | |
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91 | bool |
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92 | client::msg_suppressed (const char *msg) |
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93 | { |
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94 | if (!pl) |
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95 | return false; |
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96 | |
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97 | if (pl->outputs_count <= 1 || !pl->outputs_sync) |
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98 | return false; |
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99 | |
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100 | int len = strlen (msg); |
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101 | |
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102 | if (len > MSG_BUF_SIZE) |
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103 | return false; |
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104 | |
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105 | msg_buf *lru = msgbuf; |
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106 | for (msg_buf *buf = msgbuf; buf < msgbuf + MSG_BUF_COUNT; ++buf) |
103 | } |
107 | { |
104 | } |
108 | if (len == buf->len && !memcmp (msg, buf->msg, len)) |
105 | |
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106 | /** |
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107 | * Prints out the contents of specified buffer structures, |
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108 | * and clears the string. |
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109 | */ |
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110 | |
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111 | void |
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112 | flush_output_element (const object *pl, Output_Buf * outputs) |
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113 | { |
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114 | char tbuf[MAX_BUF]; |
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115 | |
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116 | if (outputs->buf == NULL) |
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117 | return; |
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118 | if (outputs->count > 1) |
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119 | { |
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120 | snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf); |
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121 | print_message (NDI_BLACK, pl, tbuf); |
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122 | } |
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123 | else |
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124 | print_message (NDI_BLACK, pl, &outputs->buf); |
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125 | |
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126 | outputs->buf = NULL; |
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127 | outputs->first_update = 0; /* This way, it will be reused */ |
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128 | } |
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129 | |
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130 | /** |
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131 | * Sends message to player through output buffers. |
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132 | * \param pl player to send message |
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133 | * \param buf message to send |
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134 | * |
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135 | * If player's output_count is 1, sends message directly. |
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136 | * |
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137 | * Else checks output buffers for specified message. |
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138 | * |
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139 | * If found, checks if message should be sent now. |
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140 | * |
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141 | * If message not already in buffers, flushes olders buffer, |
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142 | * and adds message to queue. |
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143 | */ |
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144 | |
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145 | static void |
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146 | check_output_buffers (const object *pl, const char *buf) |
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147 | { |
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148 | int i, oldest = 0; |
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149 | |
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150 | if (pl->contr->outputs_count < 2) |
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151 | { |
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152 | print_message (NDI_BLACK, pl, buf); |
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153 | return; |
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154 | } |
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155 | else |
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156 | { |
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157 | for (i = 0; i < NUM_OUTPUT_BUFS; i++) |
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158 | { |
109 | { |
159 | if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf)) |
110 | // found matching buf, see if expired |
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111 | if (buf->expire <= pticks || !buf->count) |
160 | break; |
112 | { |
161 | else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update) |
113 | // yes, take over matching buffer, print |
162 | oldest = i; |
114 | buf->expire = pticks + pl->outputs_sync; |
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115 | buf->count = pl->outputs_count; |
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116 | |
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117 | return false; |
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118 | } |
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119 | |
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120 | // no, suppress |
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121 | --buf->count; |
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122 | return true; |
163 | } |
123 | } |
164 | /* We found a match */ |
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165 | if (i < NUM_OUTPUT_BUFS) |
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166 | { |
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167 | pl->contr->outputs[i].count++; |
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168 | if (pl->contr->outputs[i].count >= pl->contr->outputs_count) |
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169 | { |
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170 | flush_output_element (pl, &pl->contr->outputs[i]); |
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171 | } |
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172 | } |
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173 | /* No match - flush the oldest, and put the new one in */ |
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174 | else |
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175 | { |
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176 | flush_output_element (pl, &pl->contr->outputs[oldest]); |
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177 | |
124 | |
178 | pl->contr->outputs[oldest].first_update = pticks; |
125 | if (lru->expire > buf->expire) |
179 | pl->contr->outputs[oldest].count = 1; |
126 | lru = buf; |
180 | pl->contr->outputs[oldest].buf = buf; |
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181 | } |
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182 | } |
127 | } |
183 | } |
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184 | |
128 | |
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129 | // new message, evoke oldest buffer |
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130 | lru->expire = pticks + pl->outputs_sync; |
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131 | lru->count = pl->outputs_count; |
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132 | lru->len = len; |
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133 | memcpy (lru->msg, msg, len); |
185 | |
134 | |
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135 | return false; |
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136 | } |
186 | |
137 | |
187 | /** |
138 | /** |
188 | * Sends message to player(s). |
139 | * Sends message to player(s). |
189 | * |
140 | * |
190 | * flags is various flags - mostly color, plus a few specials. |
141 | * flags is various flags - mostly color, plus a few specials. |
… | |
… | |
198 | * in the flags. |
149 | * in the flags. |
199 | * |
150 | * |
200 | * If message is black, and not NDI_UNIQUE, gets sent through output buffers. |
151 | * If message is black, and not NDI_UNIQUE, gets sent through output buffers. |
201 | * |
152 | * |
202 | */ |
153 | */ |
203 | |
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204 | void |
154 | void |
205 | new_draw_info (int flags, int pri, const object *pl, const char *buf) |
155 | new_draw_info (int flags, int pri, const object *op, const char *buf) |
206 | { |
156 | { |
207 | |
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208 | if (flags & NDI_ALL) |
157 | if (flags & NDI_ALL) |
209 | { |
158 | for_all_players (pl) |
210 | player *tmppl; |
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211 | |
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212 | for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next) |
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213 | new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf); |
159 | new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf); |
214 | |
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215 | return; |
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216 | } |
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217 | |
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218 | if (!pl || (pl->type == PLAYER && pl->contr == NULL)) |
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219 | { |
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220 | /* Write to the socket? */ |
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221 | print_message (0, NULL, buf); |
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222 | return; |
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223 | } |
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224 | |
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225 | if (pl->type != PLAYER) |
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226 | return; |
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227 | |
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228 | if (pri >= pl->contr->listening) |
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229 | return; |
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230 | |
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231 | if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE)) |
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232 | /* following prints stuff out, as appropriate */ |
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233 | check_output_buffers (pl, buf); |
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234 | else |
160 | else |
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161 | { |
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162 | if (!op || !op->contr || !op->contr->ns) |
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163 | return; |
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164 | |
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165 | if (pri >= op->contr->listening) |
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166 | return; |
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167 | |
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168 | if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK |
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169 | || !op->contr->ns->msg_suppressed (buf)) |
235 | print_message (flags & NDI_COLOR_MASK, pl, buf); |
170 | print_message (flags & NDI_COLOR_MASK, op, buf); |
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171 | } |
236 | } |
172 | } |
237 | |
173 | |
238 | /** |
174 | /** |
239 | * Wrapper for new_draw_info printf-like. |
175 | * Wrapper for new_draw_info printf-like. |
240 | * |
176 | * |
241 | * This is a pretty trivial function, but it allows us to use printf style |
177 | * This is a pretty trivial function, but it allows us to use printf style |
242 | * formatting, so instead of the calling function having to do it, we do |
178 | * formatting, so instead of the calling function having to do it, we do |
243 | * it here. It may also have advantages in the future for reduction of |
179 | * it here. It may also have advantages in the future for reduction of |
244 | * client/server bandwidth (client could keep track of various strings |
180 | * client/server bandwidth (client could keep track of various strings |
245 | */ |
181 | */ |
246 | |
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247 | void |
182 | void |
248 | new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) |
183 | new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) |
249 | { |
184 | { |
250 | char buf[HUGE_BUF]; |
185 | char buf[HUGE_BUF]; |
251 | |
186 | |
252 | va_list ap; |
187 | va_list ap; |
253 | |
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254 | va_start (ap, format); |
188 | va_start (ap, format); |
255 | |
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256 | vsnprintf (buf, HUGE_BUF, format, ap); |
189 | vsnprintf (buf, HUGE_BUF, format, ap); |
257 | |
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258 | va_end (ap); |
190 | va_end (ap); |
259 | |
191 | |
260 | new_draw_info (flags, pri, pl, buf); |
192 | new_draw_info (flags, pri, pl, buf); |
261 | } |
193 | } |
262 | |
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263 | |
194 | |
264 | void |
195 | void |
265 | draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage) |
196 | draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage) |
266 | { |
197 | { |
267 | |
198 | |
268 | if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) |
199 | if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) |
269 | return; |
200 | return; |
270 | |
201 | |
271 | if (pri >= pl->contr->listening) |
202 | if (pri >= pl->contr->listening) |
272 | return; |
203 | return; |
|
|
204 | |
273 | if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type)) |
205 | if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type)) |
274 | { |
206 | { |
275 | char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1); |
207 | char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1); |
276 | |
208 | |
277 | if (buf == NULL) |
209 | if (buf == NULL) |
278 | LOG (llevError, "info::draw_ext_info -> Out of memory!"); |
210 | LOG (llevError, "info::draw_ext_info -> Out of memory!"); |
… | |
… | |
283 | new_draw_info (flags, pri, pl, buf); |
215 | new_draw_info (flags, pri, pl, buf); |
284 | free (buf); |
216 | free (buf); |
285 | } |
217 | } |
286 | } |
218 | } |
287 | else |
219 | else |
288 | { |
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289 | esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message); |
220 | esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message); |
290 | } |
|
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291 | } |
221 | } |
292 | |
222 | |
293 | void |
223 | void |
294 | draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) |
224 | draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) |
295 | { |
225 | { |
296 | |
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297 | char buf[HUGE_BUF]; |
226 | char buf[HUGE_BUF]; |
298 | |
227 | |
299 | if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) |
228 | if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) |
300 | return; |
229 | return; |
301 | |
230 | |
302 | if (pri >= pl->contr->listening) |
231 | if (pri >= pl->contr->listening) |
303 | return; |
232 | return; |
|
|
233 | |
304 | if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type)) |
234 | if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type)) |
305 | { |
235 | { |
306 | va_list ap; |
236 | va_list ap; |
307 | |
237 | |
308 | LOG (llevDebug, "Non supported extension text type for client.\n"); |
238 | LOG (llevDebug, "Non supported extension text type for client.\n"); |
309 | va_start (ap, new_format); |
239 | va_start (ap, new_format); |
… | |
… | |
318 | |
248 | |
319 | va_start (ap, new_format); |
249 | va_start (ap, new_format); |
320 | vsnprintf (buf, HUGE_BUF, new_format, ap); |
250 | vsnprintf (buf, HUGE_BUF, new_format, ap); |
321 | va_end (ap); |
251 | va_end (ap); |
322 | strip_media_tag (buf); |
252 | strip_media_tag (buf); |
323 | esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf); |
253 | esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf); |
324 | } |
254 | } |
325 | } |
255 | } |
326 | |
256 | |
327 | /** |
257 | /** |
328 | * Writes to everyone on the map *except* op. This is useful for emotions. |
258 | * Writes to everyone on the map *except* op. This is useful for emotions. |
329 | */ |
259 | */ |
330 | |
260 | |
331 | void |
261 | void |
332 | new_info_map_except (int color, maptile * map, object *op, const char *str) |
262 | new_info_map_except (int color, maptile * map, object *op, const char *str) |
333 | { |
263 | { |
334 | player *pl; |
264 | for_all_players (pl) |
335 | |
|
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336 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
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337 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) |
265 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) |
338 | { |
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339 | new_draw_info (color, 0, pl->ob, str); |
266 | new_draw_info (color, 0, pl->ob, str); |
340 | } |
|
|
341 | } |
267 | } |
342 | |
268 | |
343 | /** |
269 | /** |
344 | * Writes to everyone on the map except op1 and op2 |
270 | * Writes to everyone on the map except op1 and op2 |
345 | */ |
271 | */ |
346 | |
272 | |
347 | void |
273 | void |
348 | new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) |
274 | new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) |
349 | { |
275 | { |
350 | player *pl; |
276 | for_all_players (pl) |
351 | |
|
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352 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
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353 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) |
277 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) |
354 | { |
|
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355 | new_draw_info (color, 0, pl->ob, str); |
278 | new_draw_info (color, 0, pl->ob, str); |
356 | } |
|
|
357 | } |
279 | } |
358 | |
280 | |
359 | /** |
281 | /** |
360 | * Writes to everyone on the specified map |
282 | * Writes to everyone on the specified map |
361 | */ |
283 | */ |
362 | |
284 | |
363 | void |
285 | void |
364 | new_info_map (int color, maptile * map, const char *str) |
286 | new_info_map (int color, maptile * map, const char *str) |
365 | { |
287 | { |
366 | player *pl; |
288 | for_all_players (pl) |
367 | |
|
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368 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
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369 | if (pl->ob != NULL && pl->ob->map == map) |
289 | if (pl->ob != NULL && pl->ob->map == map) |
370 | { |
|
|
371 | new_draw_info (color, 0, pl->ob, str); |
290 | new_draw_info (color, 0, pl->ob, str); |
372 | } |
|
|
373 | } |
291 | } |
374 | |
|
|
375 | |
292 | |
376 | /** |
293 | /** |
377 | * This does nothing now. However, in theory, we should probably send |
294 | * This does nothing now. However, in theory, we should probably send |
378 | * something to the client and let the client figure out how it might want |
295 | * something to the client and let the client figure out how it might want |
379 | * to handle this |
296 | * to handle this |
380 | */ |
297 | */ |
381 | void |
298 | void |
382 | clear_win_info (object *op) |
299 | clear_win_info (object *op) |
383 | { |
300 | { |
384 | } |
|
|
385 | |
|
|
386 | /** |
|
|
387 | * Get player's current range attack in obuf. |
|
|
388 | */ |
|
|
389 | void |
|
|
390 | rangetostring (object *pl, char *obuf) |
|
|
391 | { |
|
|
392 | switch (pl->contr->shoottype) |
|
|
393 | { |
|
|
394 | case range_none: |
|
|
395 | strcpy (obuf, "Range: nothing"); |
|
|
396 | break; |
|
|
397 | |
|
|
398 | case range_bow: |
|
|
399 | { |
|
|
400 | object *op; |
|
|
401 | |
|
|
402 | for (op = pl->inv; op; op = op->below) |
|
|
403 | if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED)) |
|
|
404 | break; |
|
|
405 | |
|
|
406 | if (op == NULL) |
|
|
407 | break; |
|
|
408 | |
|
|
409 | sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing"); |
|
|
410 | } |
|
|
411 | break; |
|
|
412 | |
|
|
413 | case range_magic: |
|
|
414 | if (settings.casting_time == TRUE) |
|
|
415 | { |
|
|
416 | if (pl->casting_time > -1) |
|
|
417 | { |
|
|
418 | if (pl->casting_time == 0) |
|
|
419 | sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name); |
|
|
420 | else |
|
|
421 | sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name); |
|
|
422 | } |
|
|
423 | else |
|
|
424 | sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name); |
|
|
425 | } |
|
|
426 | else |
|
|
427 | sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name); |
|
|
428 | break; |
|
|
429 | |
|
|
430 | case range_misc: |
|
|
431 | sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none"); |
|
|
432 | break; |
|
|
433 | |
|
|
434 | /* range_scroll is only used for controlling golems. If the |
|
|
435 | * the player does not have a golem, reset some things. |
|
|
436 | */ |
|
|
437 | case range_golem: |
|
|
438 | if (pl->contr->ranges[range_golem] != NULL) |
|
|
439 | sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name); |
|
|
440 | else |
|
|
441 | { |
|
|
442 | pl->contr->shoottype = range_none; |
|
|
443 | strcpy (obuf, "Range: nothing"); |
|
|
444 | } |
|
|
445 | break; |
|
|
446 | |
|
|
447 | case range_skill: |
|
|
448 | sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none"); |
|
|
449 | break; |
|
|
450 | |
|
|
451 | case range_builder: |
|
|
452 | sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0)); |
|
|
453 | break; |
|
|
454 | |
|
|
455 | default: |
|
|
456 | strcpy (obuf, "Range: illegal"); |
|
|
457 | } |
|
|
458 | } |
301 | } |
459 | |
302 | |
460 | /** |
303 | /** |
461 | * Sets player title. |
304 | * Sets player title. |
462 | */ |
305 | */ |
… | |
… | |
468 | sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); |
311 | sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); |
469 | else |
312 | else |
470 | sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); |
313 | sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); |
471 | } |
314 | } |
472 | |
315 | |
|
|
316 | // formerly a macro, used only by magic map, so optimised it out |
|
|
317 | static inline faceidx |
|
|
318 | GET_MAP_FACE (maptile *m, int x, int y, int layer) |
|
|
319 | { |
|
|
320 | if (object *op = GET_MAP_FACE_OBJ (m, x, y, layer)) |
|
|
321 | return op->face; |
|
|
322 | else |
|
|
323 | return 0; |
|
|
324 | } |
473 | |
325 | |
474 | /** |
326 | /** |
475 | * Helper for magic map creation. |
327 | * Helper for magic map creation. |
476 | * |
328 | * |
477 | * Takes a player, the map_mark array and an x and y starting position. |
329 | * Takes a player, the map_mark array and an x and y starting position. |
… | |
… | |
486 | magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) |
338 | magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) |
487 | { |
339 | { |
488 | int x, y, dx, dy, mflags; |
340 | int x, y, dx, dy, mflags; |
489 | sint16 nx, ny; |
341 | sint16 nx, ny; |
490 | maptile *mp; |
342 | maptile *mp; |
491 | New_Face *f; |
|
|
492 | |
343 | |
493 | for (dx = -1; dx <= 1; dx++) |
344 | for (dx = -1; dx <= 1; dx++) |
494 | { |
345 | { |
495 | for (dy = -1; dy <= 1; dy++) |
346 | for (dy = -1; dy <= 1; dy++) |
496 | { |
347 | { |
… | |
… | |
508 | if (mflags & P_OUT_OF_MAP) |
359 | if (mflags & P_OUT_OF_MAP) |
509 | continue; |
360 | continue; |
510 | |
361 | |
511 | if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) |
362 | if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) |
512 | { |
363 | { |
513 | f = GET_MAP_FACE (mp, nx, ny, 0); |
364 | int f = GET_MAP_FACE (mp, nx, ny, 0); |
514 | if (f == blank_face) |
365 | if (f == blank_face) |
|
|
366 | { |
515 | f = GET_MAP_FACE (mp, nx, ny, 1); |
367 | f = GET_MAP_FACE (mp, nx, ny, 1); |
516 | if (f == blank_face) |
368 | if (f == blank_face) |
517 | f = GET_MAP_FACE (mp, nx, ny, 2); |
369 | f = GET_MAP_FACE (mp, nx, ny, 2); |
|
|
370 | } |
|
|
371 | |
|
|
372 | int magicmap = faces [f].magicmap; |
518 | |
373 | |
519 | /* Should probably have P_NO_MAGIC here also, but then shops don't |
374 | /* Should probably have P_NO_MAGIC here also, but then shops don't |
520 | * work. |
375 | * work. |
521 | */ |
376 | */ |
522 | if (mflags & P_BLOCKSVIEW) |
377 | if (mflags & P_BLOCKSVIEW) |
523 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); |
378 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap; |
524 | else |
379 | else |
525 | { |
380 | { |
526 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); |
381 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap; |
527 | magic_mapping_mark_recursive (pl, map_mark, x, y); |
382 | magic_mapping_mark_recursive (pl, map_mark, x, y); |
528 | } |
383 | } |
529 | } |
384 | } |
530 | } |
385 | } |
531 | } |
386 | } |
532 | } |
387 | } |
533 | |
388 | |
534 | |
|
|
535 | /** |
389 | /** |
536 | * Creates magic map for player. |
390 | * Creates magic map for player. |
537 | * |
391 | * |
538 | * Note: For improved magic mapping display, the space that blocks |
392 | * Note: For improved magic mapping display, the space that blocks |
539 | * the view is now marked with value 2. Any dependencies of map_mark |
393 | * the view is now marked with value 2. Any dependencies of map_mark |
540 | * being nonzero have been changed to check for 1. Also, since |
394 | * being nonzero have been changed to check for 1. Also, since |
541 | * map_mark is a char value, putting 2 in should cause no problems. |
395 | * map_mark is a char value, putting 2 in should cause no problems. |
542 | * |
396 | * |
543 | * This function examines the map the player is on, and determines what |
397 | * This function examines the map the player is on, and determines what |
544 | * is visible. 2 is set for walls or objects that blocks view. 1 |
398 | * is visible. 2 is set for walls or objects that blocks view. 1 |
545 | * is for open spaces. map_mark should already have been initialized |
399 | * is for open spaces. map_mark should already have been initialised |
546 | * to zero before this is called. |
400 | * to zero before this is called. |
547 | * strength is an initial strength*2 rectangular area that we automatically |
401 | * strength is an initial strength*2 rectangular area that we automatically |
548 | * see in/penetrate through. |
402 | * see in/penetrate through. |
549 | */ |
403 | */ |
550 | |
|
|
551 | void |
404 | void |
552 | magic_mapping_mark (object *pl, char *map_mark, int strength) |
405 | magic_mapping_mark (object *pl, char *map_mark, int strength) |
553 | { |
406 | { |
554 | int x, y, mflags; |
407 | int x, y, mflags; |
555 | sint16 nx, ny; |
408 | sint16 nx, ny; |
556 | maptile *mp; |
409 | maptile *mp; |
557 | New_Face *f; |
|
|
558 | |
410 | |
559 | for (x = -strength; x < strength; x++) |
411 | for (x = -strength; x < strength; x++) |
560 | { |
412 | { |
561 | for (y = -strength; y < strength; y++) |
413 | for (y = -strength; y < strength; y++) |
562 | { |
414 | { |
563 | mp = pl->map; |
415 | mp = pl->map; |
564 | nx = pl->x + x; |
416 | nx = pl->x + x; |
565 | ny = pl->y + y; |
417 | ny = pl->y + y; |
|
|
418 | |
566 | mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); |
419 | mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); |
567 | if (mflags & P_OUT_OF_MAP) |
420 | if (mflags & P_OUT_OF_MAP) |
568 | continue; |
421 | continue; |
569 | else |
422 | |
|
|
423 | int f = GET_MAP_FACE (mp, nx, ny, 0); |
|
|
424 | if (f == blank_face) |
570 | { |
425 | { |
571 | f = GET_MAP_FACE (mp, nx, ny, 0); |
|
|
572 | if (f == blank_face) |
|
|
573 | f = GET_MAP_FACE (mp, nx, ny, 1); |
426 | f = GET_MAP_FACE (mp, nx, ny, 1); |
574 | if (f == blank_face) |
427 | if (f == blank_face) |
575 | f = GET_MAP_FACE (mp, nx, ny, 2); |
428 | f = GET_MAP_FACE (mp, nx, ny, 2); |
576 | } |
429 | } |
577 | |
430 | |
|
|
431 | int magicmap = faces [f].magicmap; |
|
|
432 | |
578 | if (mflags & P_BLOCKSVIEW) |
433 | if (mflags & P_BLOCKSVIEW) |
579 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); |
434 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap; |
580 | else |
435 | else |
581 | { |
436 | { |
582 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); |
437 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap; |
583 | magic_mapping_mark_recursive (pl, map_mark, x, y); |
438 | magic_mapping_mark_recursive (pl, map_mark, x, y); |
584 | } |
439 | } |
585 | } |
440 | } |
586 | } |
441 | } |
587 | } |
442 | } |
588 | |
443 | |
589 | |
|
|
590 | /** |
444 | /** |
591 | * Creates and sends magic map to player. |
445 | * Creates and sends magic map to player. |
592 | * |
446 | * |
593 | * The following function is a lot messier than it really should be, |
447 | * The following function is a lot messier than it really should be, |
594 | * but there is no real easy solution. |
448 | * but there is no real easy solution. |
595 | * |
449 | * |
596 | * Mark Wedel |
450 | * Mark Wedel |
597 | */ |
451 | */ |
598 | |
|
|
599 | void |
452 | void |
600 | draw_magic_map (object *pl) |
453 | draw_magic_map (object *pl) |
601 | { |
454 | { |
602 | char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); |
455 | char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); |
603 | int xmin, xmax, ymin, ymax; |
456 | int xmin, xmax, ymin, ymax; |
… | |
… | |
621 | xmax = 0; |
474 | xmax = 0; |
622 | ymax = 0; |
475 | ymax = 0; |
623 | |
476 | |
624 | for (int x = 0; x < MAGIC_MAP_SIZE; x++) |
477 | for (int x = 0; x < MAGIC_MAP_SIZE; x++) |
625 | for (int y = 0; y < MAGIC_MAP_SIZE; y++) |
478 | for (int y = 0; y < MAGIC_MAP_SIZE; y++) |
626 | if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR) |
479 | if (map_mark[x + pl->map->width * y] | FACE_FLOOR) |
627 | { |
480 | { |
628 | xmin = x < xmin ? x : xmin; |
481 | xmin = x < xmin ? x : xmin; |
629 | xmax = x > xmax ? x : xmax; |
482 | xmax = x > xmax ? x : xmax; |
630 | ymin = y < ymin ? y : ymin; |
483 | ymin = y < ymin ? y : ymin; |
631 | ymax = y > ymax ? y : ymax; |
484 | ymax = y > ymax ? y : ymax; |
… | |
… | |
637 | |
490 | |
638 | for (int y = ymin; y <= ymax; y++) |
491 | for (int y = ymin; y <= ymax; y++) |
639 | for (int x = xmin; x <= xmax; x++) |
492 | for (int x = xmin; x <= xmax; x++) |
640 | sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR); |
493 | sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR); |
641 | |
494 | |
642 | Send_With_Handling (&pl->contr->socket, &sl); |
495 | pl->contr->ns->send_packet (sl); |
643 | |
|
|
644 | |
496 | |
645 | free (map_mark); |
497 | free (map_mark); |
646 | } |
498 | } |
647 | |
499 | |
648 | |
|
|
649 | /** |
500 | /** |
650 | * Send a kill log record to sockets |
501 | * Send a kill log record to sockets |
651 | */ |
502 | */ |
652 | |
|
|
653 | void |
503 | void |
654 | Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType) |
504 | Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType) |
655 | { |
505 | { |
656 | size_t len; |
506 | size_t len; |
657 | char buf[MAX_BUF]; |
507 | char buf[MAX_BUF]; |
… | |
… | |
661 | else |
511 | else |
662 | snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType); |
512 | snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType); |
663 | |
513 | |
664 | len = strlen (buf); |
514 | len = strlen (buf); |
665 | } |
515 | } |
|
|
516 | |