1 | |
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2 | /* |
1 | /* |
3 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
4 | |
3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | (at your option) any later version. |
11 | * option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | |
21 | * |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /** |
25 | /** |
26 | * \file |
26 | * \file |
27 | * Basic client output functions. |
27 | * Basic client output functions. |
28 | * |
28 | * |
… | |
… | |
36 | #include <sproto.h> |
36 | #include <sproto.h> |
37 | #include <stdarg.h> |
37 | #include <stdarg.h> |
38 | #include <spells.h> |
38 | #include <spells.h> |
39 | #include <skills.h> |
39 | #include <skills.h> |
40 | |
40 | |
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|
41 | #include <cstring> |
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|
42 | |
41 | /** |
43 | /** |
42 | * Draws a normal message on the client. It is pretty |
44 | * Draws a normal message on the client. It is pretty |
43 | * much the same thing as the draw_info above, but takes a color |
45 | * much the same thing as the draw_info above, but takes a color |
44 | * parameter. the esrv_drawinfo functions should probably be |
46 | * parameter. the esrv_drawinfo functions should probably be |
45 | * replaced with this, just using black as the color. |
47 | * replaced with this, just using black as the color. |
46 | */ |
48 | */ |
47 | static void |
49 | static void |
48 | esrv_print_msg (client_socket * ns, int color, const char *str) |
50 | esrv_print_msg (client *ns, int color, const char *str) |
49 | { |
51 | { |
50 | packet sl; |
52 | ns->send_msg (color, "info", str); |
51 | sl.printf ("drawinfo %d %s", color, str); |
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52 | ns->send_packet (sl); |
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|
53 | } |
53 | } |
54 | |
54 | |
55 | /** |
55 | /** |
56 | * Draws an extended message on the client. |
56 | * Draws an extended message on the client. |
57 | * ns the socket to send message to |
57 | * ns the socket to send message to |
… | |
… | |
60 | * subtype type and subtype of text message |
60 | * subtype type and subtype of text message |
61 | * intro Intro message to send with main message if client does not support the message type |
61 | * intro Intro message to send with main message if client does not support the message type |
62 | * message The main message |
62 | * message The main message |
63 | */ |
63 | */ |
64 | static void |
64 | static void |
65 | esrv_print_ext_msg (client_socket * ns, int color, uint8 type, uint8 subtype, const char *message) |
65 | esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message) |
66 | { |
66 | { |
67 | packet sl; |
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68 | |
|
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69 | sl.printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message); |
67 | ns->send_packet_printf ("drawextinfo %d %u %u %s", color, type, subtype, message); |
70 | ns->send_packet (sl); |
|
|
71 | } |
68 | } |
72 | |
69 | |
73 | /** |
70 | /** |
74 | * Frontend for esrv_print_msg |
71 | * Frontend for esrv_print_msg |
75 | * \param colr message color |
72 | * \param colr message color |
… | |
… | |
78 | * |
75 | * |
79 | * If pl is NULL or without contr set, writes message to log. |
76 | * If pl is NULL or without contr set, writes message to log. |
80 | * |
77 | * |
81 | * Else sends message to player via esrv_print_msg |
78 | * Else sends message to player via esrv_print_msg |
82 | */ |
79 | */ |
83 | |
|
|
84 | static void |
80 | static void |
85 | print_message (int colr, const object *pl, const char *tmp) |
81 | print_message (int colr, const object *pl, const char *tmp) |
86 | { |
82 | { |
87 | |
|
|
88 | if (!tmp) |
83 | if (!tmp) |
89 | tmp = "[NULL]"; |
84 | tmp = "[NULL]"; |
90 | |
85 | |
91 | if (!pl || (pl->type == PLAYER && pl->contr == NULL)) |
86 | if (!pl || (pl->type == PLAYER && pl->contr == NULL)) |
92 | return; |
87 | return; |
93 | |
88 | |
94 | if (pl->type == PLAYER) |
89 | if (pl->type == PLAYER) |
95 | esrv_print_msg (pl->contr->socket, colr, (char *) tmp); |
90 | esrv_print_msg (pl->contr->ns, colr, (char *)tmp); |
96 | } |
91 | } |
97 | |
92 | |
98 | /** |
93 | bool |
99 | * Prints out the contents of specified buffer structures, |
94 | client::msg_suppressed (const char *msg) |
100 | * and clears the string. |
|
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101 | */ |
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102 | |
|
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103 | void |
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104 | flush_output_element (const object *pl, Output_Buf * outputs) |
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105 | { |
95 | { |
106 | char tbuf[MAX_BUF]; |
96 | if (!pl) |
107 | |
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108 | if (outputs->buf == NULL) |
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109 | return; |
97 | return false; |
110 | if (outputs->count > 1) |
98 | |
111 | { |
99 | if (pl->outputs_count <= 1 || !pl->outputs_sync) |
112 | snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf); |
100 | return false; |
113 | print_message (NDI_BLACK, pl, tbuf); |
101 | |
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102 | int len = strlen (msg); |
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103 | |
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104 | if (len > MSG_BUF_SIZE) |
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105 | return false; |
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106 | |
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107 | msg_buf *lru = msgbuf; |
|
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108 | for (msg_buf *buf = msgbuf; buf < msgbuf + MSG_BUF_COUNT; ++buf) |
114 | } |
109 | { |
115 | else |
110 | if (len == buf->len && !memcmp (msg, buf->msg, len)) |
116 | print_message (NDI_BLACK, pl, &outputs->buf); |
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117 | |
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118 | outputs->buf = NULL; |
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119 | outputs->first_update = 0; /* This way, it will be reused */ |
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120 | } |
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121 | |
|
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122 | /** |
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123 | * Sends message to player through output buffers. |
|
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124 | * \param pl player to send message |
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125 | * \param buf message to send |
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126 | * |
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127 | * If player's output_count is 1, sends message directly. |
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128 | * |
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129 | * Else checks output buffers for specified message. |
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130 | * |
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131 | * If found, checks if message should be sent now. |
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132 | * |
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133 | * If message not already in buffers, flushes olders buffer, |
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134 | * and adds message to queue. |
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135 | */ |
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136 | |
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137 | static void |
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138 | check_output_buffers (const object *pl, const char *buf) |
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139 | { |
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140 | int i, oldest = 0; |
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141 | |
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142 | if (pl->contr->outputs_count < 2) |
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143 | { |
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144 | print_message (NDI_BLACK, pl, buf); |
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145 | return; |
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146 | } |
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147 | else |
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148 | { |
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149 | for (i = 0; i < NUM_OUTPUT_BUFS; i++) |
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150 | { |
111 | { |
151 | if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf)) |
112 | // found matching buf, see if expired |
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113 | if (buf->expire <= pticks || !buf->count) |
152 | break; |
114 | { |
153 | else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update) |
115 | // yes, take over matching buffer, print |
154 | oldest = i; |
116 | buf->expire = pticks + pl->outputs_sync; |
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117 | buf->count = pl->outputs_count; |
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118 | |
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119 | return false; |
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120 | } |
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121 | |
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122 | // no, suppress |
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123 | --buf->count; |
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124 | return true; |
155 | } |
125 | } |
156 | /* We found a match */ |
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157 | if (i < NUM_OUTPUT_BUFS) |
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158 | { |
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159 | pl->contr->outputs[i].count++; |
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160 | if (pl->contr->outputs[i].count >= pl->contr->outputs_count) |
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161 | { |
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162 | flush_output_element (pl, &pl->contr->outputs[i]); |
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163 | } |
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164 | } |
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165 | /* No match - flush the oldest, and put the new one in */ |
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166 | else |
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167 | { |
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168 | flush_output_element (pl, &pl->contr->outputs[oldest]); |
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169 | |
126 | |
170 | pl->contr->outputs[oldest].first_update = pticks; |
127 | if (lru->expire > buf->expire) |
171 | pl->contr->outputs[oldest].count = 1; |
128 | lru = buf; |
172 | pl->contr->outputs[oldest].buf = buf; |
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173 | } |
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174 | } |
129 | } |
175 | } |
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176 | |
130 | |
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131 | // new message, evoke oldest buffer |
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132 | lru->expire = pticks + pl->outputs_sync; |
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133 | lru->count = pl->outputs_count; |
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134 | lru->len = len; |
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135 | memcpy (lru->msg, msg, len); |
177 | |
136 | |
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137 | return false; |
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138 | } |
178 | |
139 | |
179 | /** |
140 | /** |
180 | * Sends message to player(s). |
141 | * Sends message to player(s). |
181 | * |
142 | * |
182 | * flags is various flags - mostly color, plus a few specials. |
143 | * flags is various flags - mostly color, plus a few specials. |
183 | * |
144 | * |
184 | * pri is priority. It is a little odd - the lower the value, the more |
145 | * pri is unused. |
185 | * important it is. Thus, 0 gets sent no matter what. Otherwise, the |
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186 | * value must be less than the listening level that the player has set. |
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187 | * Unfortunately, there is no clear guideline on what each level does what. |
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188 | * |
146 | * |
189 | * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set |
147 | * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set |
190 | * in the flags. |
148 | * in the flags. |
191 | * |
149 | * |
192 | * If message is black, and not NDI_UNIQUE, gets sent through output buffers. |
150 | * If message is black, and not NDI_UNIQUE, gets sent through output buffers. |
193 | * |
151 | * |
194 | */ |
152 | */ |
195 | |
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196 | void |
153 | void |
197 | new_draw_info (int flags, int pri, const object *pl, const char *buf) |
154 | new_draw_info (int flags, int pri, const object *op, const char *buf) |
198 | { |
155 | { |
199 | |
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200 | if (flags & NDI_ALL) |
156 | if (flags & NDI_ALL) |
201 | { |
157 | { |
202 | player *tmppl; |
158 | for_all_players (pl) |
203 | |
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204 | for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next) |
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205 | new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf); |
159 | new_draw_info (flags & ~NDI_ALL, 0, pl->ob, buf); |
206 | |
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207 | return; |
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208 | } |
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209 | |
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210 | if (!pl || (pl->type == PLAYER && pl->contr == NULL)) |
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211 | { |
160 | } |
212 | /* Write to the socket? */ |
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213 | print_message (0, NULL, buf); |
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214 | return; |
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215 | } |
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216 | |
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217 | if (pl->type != PLAYER) |
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218 | return; |
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219 | |
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220 | if (pri >= pl->contr->listening) |
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221 | return; |
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222 | |
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223 | if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE)) |
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224 | /* following prints stuff out, as appropriate */ |
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225 | check_output_buffers (pl, buf); |
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226 | else |
161 | else |
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162 | { |
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163 | if (!op || !op->contr || !op->contr->ns) |
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164 | return; |
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165 | |
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166 | if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK |
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167 | || !op->contr->ns->msg_suppressed (buf)) |
227 | print_message (flags & NDI_COLOR_MASK, pl, buf); |
168 | print_message (flags & NDI_COLOR_MASK, op, buf); |
|
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169 | } |
228 | } |
170 | } |
229 | |
171 | |
230 | /** |
172 | /** |
231 | * Wrapper for new_draw_info printf-like. |
173 | * Wrapper for new_draw_info printf-like. |
232 | * |
174 | * |
233 | * This is a pretty trivial function, but it allows us to use printf style |
175 | * This is a pretty trivial function, but it allows us to use printf style |
234 | * formatting, so instead of the calling function having to do it, we do |
176 | * formatting, so instead of the calling function having to do it, we do |
235 | * it here. It may also have advantages in the future for reduction of |
177 | * it here. It may also have advantages in the future for reduction of |
236 | * client/server bandwidth (client could keep track of various strings |
178 | * client/server bandwidth (client could keep track of various strings |
237 | */ |
179 | */ |
238 | |
|
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239 | void |
180 | void |
240 | new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) |
181 | new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) |
241 | { |
182 | { |
242 | char buf[HUGE_BUF]; |
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243 | |
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244 | va_list ap; |
183 | va_list ap; |
245 | |
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246 | va_start (ap, format); |
184 | va_start (ap, format); |
247 | |
185 | new_draw_info (flags, pri, pl, vformat (format, ap)); |
248 | vsnprintf (buf, HUGE_BUF, format, ap); |
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249 | |
|
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250 | va_end (ap); |
186 | va_end (ap); |
251 | |
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252 | new_draw_info (flags, pri, pl, buf); |
|
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253 | } |
187 | } |
254 | |
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255 | |
188 | |
256 | void |
189 | void |
257 | draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage) |
190 | draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage) |
258 | { |
191 | { |
259 | |
192 | |
260 | if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) |
193 | if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) |
261 | return; |
194 | return; |
262 | |
195 | |
263 | if (pri >= pl->contr->listening) |
|
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264 | return; |
|
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265 | |
|
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266 | if (!CLIENT_SUPPORT_READABLES (pl->contr->socket, type)) |
196 | if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type)) |
267 | { |
197 | { |
268 | char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1); |
198 | char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1); |
269 | |
199 | |
270 | if (buf == NULL) |
200 | if (buf == NULL) |
271 | LOG (llevError, "info::draw_ext_info -> Out of memory!"); |
201 | LOG (llevError, "info::draw_ext_info -> Out of memory!"); |
… | |
… | |
276 | new_draw_info (flags, pri, pl, buf); |
206 | new_draw_info (flags, pri, pl, buf); |
277 | free (buf); |
207 | free (buf); |
278 | } |
208 | } |
279 | } |
209 | } |
280 | else |
210 | else |
281 | esrv_print_ext_msg (pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message); |
211 | esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message); |
282 | } |
212 | } |
283 | |
213 | |
284 | void |
214 | void |
285 | draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) |
215 | draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) |
286 | { |
216 | { |
|
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217 | va_list ap; |
|
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218 | va_start (ap, new_format); |
287 | |
219 | |
288 | char buf[HUGE_BUF]; |
220 | if (!pl || !pl->is_player ()) |
289 | |
|
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290 | if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) |
|
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291 | return; |
221 | return; |
292 | |
222 | |
293 | if (pri >= pl->contr->listening) |
223 | // TODO: just assume, and rip out? |
294 | return; |
|
|
295 | |
|
|
296 | if (!CLIENT_SUPPORT_READABLES (pl->contr->socket, type)) |
224 | if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type)) |
297 | { |
225 | { |
298 | va_list ap; |
|
|
299 | |
|
|
300 | LOG (llevDebug, "Non supported extension text type for client.\n"); |
226 | LOG (llevDebug, "Non supported extension text type for client.\n"); |
301 | va_start (ap, new_format); |
|
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302 | vsnprintf (buf, HUGE_BUF, old_format, ap); |
|
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303 | va_end (ap); |
|
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304 | new_draw_info (flags, pri, pl, buf); |
227 | new_draw_info (flags, pri, pl, vformat (old_format, ap)); |
305 | return; |
|
|
306 | } |
228 | } |
307 | else |
229 | else |
308 | { |
230 | { |
309 | va_list ap; |
231 | char *buf = vformat (new_format, ap); |
310 | |
|
|
311 | va_start (ap, new_format); |
|
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312 | vsnprintf (buf, HUGE_BUF, new_format, ap); |
|
|
313 | va_end (ap); |
|
|
314 | strip_media_tag (buf); |
232 | strip_media_tag (buf); |
315 | esrv_print_ext_msg (pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf); |
233 | esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf); |
316 | } |
234 | } |
|
|
235 | |
|
|
236 | va_end (ap); |
317 | } |
237 | } |
318 | |
238 | |
319 | /** |
239 | /** |
320 | * Writes to everyone on the map *except* op. This is useful for emotions. |
240 | * Writes to everyone on the map *except* op. This is useful for emotions. |
321 | */ |
241 | */ |
322 | |
242 | |
323 | void |
243 | void |
324 | new_info_map_except (int color, maptile * map, object *op, const char *str) |
244 | new_info_map_except (int color, maptile * map, object *op, const char *str) |
325 | { |
245 | { |
326 | player *pl; |
246 | for_all_players (pl) |
327 | |
|
|
328 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
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329 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) |
247 | if (pl->ob->map == map && pl->ob != op) |
330 | { |
|
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331 | new_draw_info (color, 0, pl->ob, str); |
248 | new_draw_info (color, 0, pl->ob, str); |
332 | } |
|
|
333 | } |
249 | } |
334 | |
250 | |
335 | /** |
251 | /** |
336 | * Writes to everyone on the map except op1 and op2 |
252 | * Writes to everyone on the map except op1 and op2 |
337 | */ |
253 | */ |
338 | |
|
|
339 | void |
254 | void |
340 | new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) |
255 | new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) |
341 | { |
256 | { |
342 | player *pl; |
257 | for_all_players (pl) |
343 | |
|
|
344 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
345 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) |
258 | if (pl->ob->map == map && pl->ob != op1 && pl->ob != op2) |
346 | { |
|
|
347 | new_draw_info (color, 0, pl->ob, str); |
259 | new_draw_info (color, 0, pl->ob, str); |
348 | } |
|
|
349 | } |
260 | } |
350 | |
261 | |
351 | /** |
262 | /** |
352 | * Writes to everyone on the specified map |
263 | * Writes to everyone on the specified map |
353 | */ |
264 | */ |
354 | |
|
|
355 | void |
265 | void |
356 | new_info_map (int color, maptile * map, const char *str) |
266 | new_info_map (int color, maptile * map, const char *str) |
357 | { |
267 | { |
358 | player *pl; |
268 | for_all_players (pl) |
359 | |
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360 | for (pl = first_player; pl != NULL; pl = pl->next) |
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361 | if (pl->ob != NULL && pl->ob->map == map) |
269 | if (pl->ob->map == map) |
362 | { |
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363 | new_draw_info (color, 0, pl->ob, str); |
270 | new_draw_info (color, 0, pl->ob, str); |
364 | } |
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365 | } |
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366 | |
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367 | |
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368 | /** |
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369 | * This does nothing now. However, in theory, we should probably send |
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370 | * something to the client and let the client figure out how it might want |
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371 | * to handle this |
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372 | */ |
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373 | void |
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374 | clear_win_info (object *op) |
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375 | { |
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376 | } |
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377 | |
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378 | /** |
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379 | * Get player's current range attack in obuf. |
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380 | */ |
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381 | void |
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382 | rangetostring (object *pl, char *obuf) |
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383 | { |
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384 | switch (pl->contr->shoottype) |
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385 | { |
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386 | case range_none: |
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387 | strcpy (obuf, "Range: nothing"); |
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388 | break; |
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389 | |
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390 | case range_bow: |
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391 | { |
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392 | object *op; |
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393 | |
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394 | for (op = pl->inv; op; op = op->below) |
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395 | if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED)) |
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396 | break; |
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397 | |
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398 | if (op == NULL) |
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399 | break; |
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400 | |
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401 | sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing"); |
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402 | } |
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403 | break; |
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404 | |
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405 | case range_magic: |
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406 | if (settings.casting_time == TRUE) |
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407 | { |
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408 | if (pl->casting_time > -1) |
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409 | { |
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410 | if (pl->casting_time == 0) |
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411 | sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name); |
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412 | else |
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413 | sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name); |
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414 | } |
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415 | else |
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416 | sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name); |
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417 | } |
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418 | else |
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419 | sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name); |
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420 | break; |
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421 | |
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422 | case range_misc: |
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423 | sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none"); |
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424 | break; |
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425 | |
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426 | /* range_scroll is only used for controlling golems. If the |
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427 | * the player does not have a golem, reset some things. |
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428 | */ |
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429 | case range_golem: |
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430 | if (pl->contr->ranges[range_golem] != NULL) |
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431 | sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name); |
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432 | else |
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433 | { |
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434 | pl->contr->shoottype = range_none; |
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435 | strcpy (obuf, "Range: nothing"); |
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436 | } |
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437 | break; |
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438 | |
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439 | case range_skill: |
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440 | sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none"); |
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441 | break; |
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442 | |
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443 | case range_builder: |
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444 | sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0)); |
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445 | break; |
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446 | |
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447 | default: |
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448 | strcpy (obuf, "Range: illegal"); |
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449 | } |
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450 | } |
271 | } |
451 | |
272 | |
452 | /** |
273 | /** |
453 | * Sets player title. |
274 | * Sets player title. |
454 | */ |
275 | */ |
… | |
… | |
460 | sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); |
281 | sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); |
461 | else |
282 | else |
462 | sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); |
283 | sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); |
463 | } |
284 | } |
464 | |
285 | |
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286 | // formerly a macro, used only by magic map, so optimised it out |
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287 | static inline faceidx |
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288 | GET_MAP_FACE (mapspace &ms, int layer) |
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289 | { |
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290 | if (object *op = ms.faces_obj [layer]) |
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291 | return op->face; |
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292 | else |
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293 | return 0; |
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294 | } |
465 | |
295 | |
466 | /** |
296 | /** |
467 | * Helper for magic map creation. |
297 | * Helper for magic map creation. |
468 | * |
298 | * |
469 | * Takes a player, the map_mark array and an x and y starting position. |
299 | * Takes a player, the map_mark array and an x and y starting position. |
… | |
… | |
475 | * for various code values. |
305 | * for various code values. |
476 | */ |
306 | */ |
477 | static void |
307 | static void |
478 | magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) |
308 | magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) |
479 | { |
309 | { |
480 | int x, y, dx, dy, mflags; |
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481 | sint16 nx, ny; |
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482 | maptile *mp; |
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483 | New_Face *f; |
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484 | |
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485 | for (dx = -1; dx <= 1; dx++) |
310 | for (int dx = -1; dx <= 1; dx++) |
486 | { |
311 | { |
487 | for (dy = -1; dy <= 1; dy++) |
312 | for (int dy = -1; dy <= 1; dy++) |
488 | { |
313 | { |
489 | x = px + dx; |
314 | int x = px + dx; |
490 | y = py + dy; |
315 | int y = py + dy; |
491 | |
316 | |
492 | if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF) |
317 | if (abs (x) >= MAGIC_MAP_HALF || abs (y) >= MAGIC_MAP_HALF) |
493 | continue; |
318 | continue; |
494 | |
319 | |
495 | mp = pl->map; |
320 | mapxy pos (pl); |
496 | nx = pl->x + x; |
321 | pos.move (x, y); |
497 | ny = pl->y + y; |
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498 | |
322 | |
499 | mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); |
323 | if (!pos.normalise ()) |
500 | if (mflags & P_OUT_OF_MAP) |
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501 | continue; |
324 | continue; |
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325 | |
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326 | mapspace &ms = pos.ms (); |
502 | |
327 | |
503 | if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) |
328 | if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) |
504 | { |
329 | { |
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330 | int mflags = ms.flags (); |
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331 | |
505 | f = GET_MAP_FACE (mp, nx, ny, 0); |
332 | int f = GET_MAP_FACE (ms, 0); |
506 | if (f == blank_face) |
333 | if (f == blank_face) |
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334 | { |
507 | f = GET_MAP_FACE (mp, nx, ny, 1); |
335 | f = GET_MAP_FACE (ms, 1); |
508 | if (f == blank_face) |
336 | if (f == blank_face) |
509 | f = GET_MAP_FACE (mp, nx, ny, 2); |
337 | f = GET_MAP_FACE (ms, 2); |
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338 | } |
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339 | |
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340 | int magicmap = faces [f].magicmap; |
510 | |
341 | |
511 | /* Should probably have P_NO_MAGIC here also, but then shops don't |
342 | /* Should probably have P_NO_MAGIC here also, but then shops don't |
512 | * work. |
343 | * work. |
513 | */ |
344 | */ |
514 | if (mflags & P_BLOCKSVIEW) |
345 | if (mflags & P_BLOCKSVIEW) |
515 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); |
346 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap; |
516 | else |
347 | else |
517 | { |
348 | { |
518 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); |
349 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap; |
519 | magic_mapping_mark_recursive (pl, map_mark, x, y); |
350 | magic_mapping_mark_recursive (pl, map_mark, x, y); |
520 | } |
351 | } |
521 | } |
352 | } |
522 | } |
353 | } |
523 | } |
354 | } |
524 | } |
355 | } |
525 | |
356 | |
526 | |
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527 | /** |
357 | /** |
528 | * Creates magic map for player. |
358 | * Creates magic map for player. |
529 | * |
359 | * |
530 | * Note: For improved magic mapping display, the space that blocks |
360 | * Note: For improved magic mapping display, the space that blocks |
531 | * the view is now marked with value 2. Any dependencies of map_mark |
361 | * the view is now marked with value 2. Any dependencies of map_mark |
532 | * being nonzero have been changed to check for 1. Also, since |
362 | * being nonzero have been changed to check for 1. Also, since |
533 | * map_mark is a char value, putting 2 in should cause no problems. |
363 | * map_mark is a char value, putting 2 in should cause no problems. |
534 | * |
364 | * |
535 | * This function examines the map the player is on, and determines what |
365 | * This function examines the map the player is on, and determines what |
536 | * is visible. 2 is set for walls or objects that blocks view. 1 |
366 | * is visible. 2 is set for walls or objects that blocks view. 1 |
537 | * is for open spaces. map_mark should already have been initialized |
367 | * is for open spaces. map_mark should already have been initialised |
538 | * to zero before this is called. |
368 | * to zero before this is called. |
539 | * strength is an initial strength*2 rectangular area that we automatically |
369 | * strength is an initial strength*2 rectangular area that we automatically |
540 | * see in/penetrate through. |
370 | * see in/penetrate through. |
541 | */ |
371 | */ |
542 | |
|
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543 | void |
372 | void |
544 | magic_mapping_mark (object *pl, char *map_mark, int strength) |
373 | magic_mapping_mark (object *pl, char *map_mark, int strength) |
545 | { |
374 | { |
546 | int x, y, mflags; |
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|
547 | sint16 nx, ny; |
|
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548 | maptile *mp; |
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549 | New_Face *f; |
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550 | |
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|
551 | for (x = -strength; x < strength; x++) |
375 | for (int x = -strength; x < strength; x++) |
552 | { |
376 | { |
553 | for (y = -strength; y < strength; y++) |
377 | for (int y = -strength; y < strength; y++) |
554 | { |
378 | { |
555 | mp = pl->map; |
379 | mapxy pos (pl); |
556 | nx = pl->x + x; |
380 | pos.move (x, y); |
557 | ny = pl->y + y; |
381 | |
558 | mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); |
382 | if (!pos.normalise ()) |
559 | if (mflags & P_OUT_OF_MAP) |
|
|
560 | continue; |
383 | continue; |
|
|
384 | |
|
|
385 | mapspace &ms = pos.ms (); |
|
|
386 | |
|
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387 | int mflags = ms.flags (); |
|
|
388 | |
|
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389 | int f = GET_MAP_FACE (ms, 0); |
|
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390 | if (f == blank_face) |
|
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391 | { |
|
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392 | f = GET_MAP_FACE (ms, 1); |
|
|
393 | if (f == blank_face) |
|
|
394 | f = GET_MAP_FACE (ms, 2); |
|
|
395 | } |
|
|
396 | |
|
|
397 | int magicmap = faces [f].magicmap; |
|
|
398 | |
|
|
399 | if (mflags & P_BLOCKSVIEW) |
|
|
400 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap; |
561 | else |
401 | else |
562 | { |
402 | { |
563 | f = GET_MAP_FACE (mp, nx, ny, 0); |
|
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564 | if (f == blank_face) |
|
|
565 | f = GET_MAP_FACE (mp, nx, ny, 1); |
|
|
566 | if (f == blank_face) |
|
|
567 | f = GET_MAP_FACE (mp, nx, ny, 2); |
|
|
568 | } |
|
|
569 | |
|
|
570 | if (mflags & P_BLOCKSVIEW) |
|
|
571 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); |
|
|
572 | else |
|
|
573 | { |
|
|
574 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); |
403 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap; |
575 | magic_mapping_mark_recursive (pl, map_mark, x, y); |
404 | magic_mapping_mark_recursive (pl, map_mark, x, y); |
576 | } |
405 | } |
577 | } |
406 | } |
578 | } |
407 | } |
579 | } |
408 | } |
580 | |
409 | |
581 | |
|
|
582 | /** |
410 | /** |
583 | * Creates and sends magic map to player. |
411 | * Creates and sends magic map to player. |
584 | * |
412 | * |
585 | * The following function is a lot messier than it really should be, |
413 | * The following function is a lot messier than it really should be, |
586 | * but there is no real easy solution. |
414 | * but there is no real easy solution. |
587 | * |
415 | * |
588 | * Mark Wedel |
416 | * Mark Wedel |
589 | */ |
417 | */ |
590 | |
|
|
591 | void |
418 | void |
592 | draw_magic_map (object *pl) |
419 | draw_magic_map (object *pl) |
593 | { |
420 | { |
594 | char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); |
421 | char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); |
595 | int xmin, xmax, ymin, ymax; |
422 | int xmin, xmax, ymin, ymax; |
… | |
… | |
613 | xmax = 0; |
440 | xmax = 0; |
614 | ymax = 0; |
441 | ymax = 0; |
615 | |
442 | |
616 | for (int x = 0; x < MAGIC_MAP_SIZE; x++) |
443 | for (int x = 0; x < MAGIC_MAP_SIZE; x++) |
617 | for (int y = 0; y < MAGIC_MAP_SIZE; y++) |
444 | for (int y = 0; y < MAGIC_MAP_SIZE; y++) |
618 | if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR) |
445 | if (map_mark[x + pl->map->width * y] | FACE_FLOOR) |
619 | { |
446 | { |
620 | xmin = x < xmin ? x : xmin; |
447 | xmin = x < xmin ? x : xmin; |
621 | xmax = x > xmax ? x : xmax; |
448 | xmax = x > xmax ? x : xmax; |
622 | ymin = y < ymin ? y : ymin; |
449 | ymin = y < ymin ? y : ymin; |
623 | ymax = y > ymax ? y : ymax; |
450 | ymax = y > ymax ? y : ymax; |
… | |
… | |
629 | |
456 | |
630 | for (int y = ymin; y <= ymax; y++) |
457 | for (int y = ymin; y <= ymax; y++) |
631 | for (int x = xmin; x <= xmax; x++) |
458 | for (int x = xmin; x <= xmax; x++) |
632 | sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR); |
459 | sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR); |
633 | |
460 | |
634 | Send_With_Handling (pl->contr->socket, &sl); |
461 | pl->contr->ns->send_packet (sl); |
635 | |
462 | |
636 | free (map_mark); |
463 | free (map_mark); |
637 | } |
464 | } |
638 | |
465 | |
639 | |
|
|
640 | /** |
|
|
641 | * Send a kill log record to sockets |
|
|
642 | */ |
|
|
643 | |
|
|
644 | void |
|
|
645 | Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType) |
|
|
646 | { |
|
|
647 | size_t len; |
|
|
648 | char buf[MAX_BUF]; |
|
|
649 | |
|
|
650 | if (With != NULL) |
|
|
651 | snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType); |
|
|
652 | else |
|
|
653 | snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType); |
|
|
654 | |
|
|
655 | len = strlen (buf); |
|
|
656 | } |
|
|