1 | |
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2 | /* |
1 | /* |
3 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
4 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /** |
25 | /** |
26 | * \file |
26 | * \file |
27 | * Basic client output functions. |
27 | * Basic client output functions. |
28 | * |
28 | * |
… | |
… | |
185 | void |
185 | void |
186 | new_draw_info (int flags, int pri, const object *pl, const char *buf) |
186 | new_draw_info (int flags, int pri, const object *pl, const char *buf) |
187 | { |
187 | { |
188 | if (flags & NDI_ALL) |
188 | if (flags & NDI_ALL) |
189 | { |
189 | { |
190 | player *tmppl; |
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191 | |
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192 | for_all_players (tmppl) |
190 | for_all_players (pl) |
193 | new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf); |
191 | new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf); |
194 | |
192 | |
195 | return; |
193 | return; |
196 | } |
194 | } |
197 | |
195 | |
198 | if (!pl || (pl->type == PLAYER && pl->contr == NULL)) |
196 | if (!pl || pl->type != PLAYER || !pl->contr || !pl->contr->ns) |
199 | { |
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200 | /* Write to the socket? */ |
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201 | print_message (0, NULL, buf); |
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202 | return; |
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203 | } |
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204 | |
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205 | if (pl->type != PLAYER) |
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206 | return; |
197 | return; |
207 | |
198 | |
208 | if (pri >= pl->contr->listening) |
199 | if (pri >= pl->contr->listening) |
209 | return; |
200 | return; |
210 | |
201 | |
211 | if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE)) |
202 | if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE)) |
212 | /* following prints stuff out, as appropriate */ |
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213 | check_output_buffers (pl, buf); |
203 | check_output_buffers (pl, buf); |
214 | else |
204 | else |
215 | print_message (flags & NDI_COLOR_MASK, pl, buf); |
205 | print_message (flags & NDI_COLOR_MASK, pl, buf); |
216 | } |
206 | } |
217 | |
207 | |
… | |
… | |
227 | new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) |
217 | new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) |
228 | { |
218 | { |
229 | char buf[HUGE_BUF]; |
219 | char buf[HUGE_BUF]; |
230 | |
220 | |
231 | va_list ap; |
221 | va_list ap; |
232 | |
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233 | va_start (ap, format); |
222 | va_start (ap, format); |
234 | |
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235 | vsnprintf (buf, HUGE_BUF, format, ap); |
223 | vsnprintf (buf, HUGE_BUF, format, ap); |
236 | |
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237 | va_end (ap); |
224 | va_end (ap); |
238 | |
225 | |
239 | new_draw_info (flags, pri, pl, buf); |
226 | new_draw_info (flags, pri, pl, buf); |
240 | } |
227 | } |
241 | |
228 | |
… | |
… | |
268 | } |
255 | } |
269 | |
256 | |
270 | void |
257 | void |
271 | draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) |
258 | draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) |
272 | { |
259 | { |
273 | |
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274 | char buf[HUGE_BUF]; |
260 | char buf[HUGE_BUF]; |
275 | |
261 | |
276 | if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) |
262 | if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) |
277 | return; |
263 | return; |
278 | |
264 | |
… | |
… | |
307 | */ |
293 | */ |
308 | |
294 | |
309 | void |
295 | void |
310 | new_info_map_except (int color, maptile * map, object *op, const char *str) |
296 | new_info_map_except (int color, maptile * map, object *op, const char *str) |
311 | { |
297 | { |
312 | player *pl; |
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313 | |
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314 | for_all_players (pl) |
298 | for_all_players (pl) |
315 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) |
299 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) |
316 | { |
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317 | new_draw_info (color, 0, pl->ob, str); |
300 | new_draw_info (color, 0, pl->ob, str); |
318 | } |
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319 | } |
301 | } |
320 | |
302 | |
321 | /** |
303 | /** |
322 | * Writes to everyone on the map except op1 and op2 |
304 | * Writes to everyone on the map except op1 and op2 |
323 | */ |
305 | */ |
324 | |
306 | |
325 | void |
307 | void |
326 | new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) |
308 | new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) |
327 | { |
309 | { |
328 | player *pl; |
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329 | |
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330 | for_all_players (pl) |
310 | for_all_players (pl) |
331 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) |
311 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) |
332 | { |
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333 | new_draw_info (color, 0, pl->ob, str); |
312 | new_draw_info (color, 0, pl->ob, str); |
334 | } |
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335 | } |
313 | } |
336 | |
314 | |
337 | /** |
315 | /** |
338 | * Writes to everyone on the specified map |
316 | * Writes to everyone on the specified map |
339 | */ |
317 | */ |
340 | |
318 | |
341 | void |
319 | void |
342 | new_info_map (int color, maptile * map, const char *str) |
320 | new_info_map (int color, maptile * map, const char *str) |
343 | { |
321 | { |
344 | player *pl; |
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345 | |
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346 | for_all_players (pl) |
322 | for_all_players (pl) |
347 | if (pl->ob != NULL && pl->ob->map == map) |
323 | if (pl->ob != NULL && pl->ob->map == map) |
348 | { |
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349 | new_draw_info (color, 0, pl->ob, str); |
324 | new_draw_info (color, 0, pl->ob, str); |
350 | } |
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351 | } |
325 | } |
352 | |
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353 | |
326 | |
354 | /** |
327 | /** |
355 | * This does nothing now. However, in theory, we should probably send |
328 | * This does nothing now. However, in theory, we should probably send |
356 | * something to the client and let the client figure out how it might want |
329 | * something to the client and let the client figure out how it might want |
357 | * to handle this |
330 | * to handle this |
… | |
… | |
464 | magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) |
437 | magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) |
465 | { |
438 | { |
466 | int x, y, dx, dy, mflags; |
439 | int x, y, dx, dy, mflags; |
467 | sint16 nx, ny; |
440 | sint16 nx, ny; |
468 | maptile *mp; |
441 | maptile *mp; |
469 | New_Face *f; |
442 | facetile *f; |
470 | |
443 | |
471 | for (dx = -1; dx <= 1; dx++) |
444 | for (dx = -1; dx <= 1; dx++) |
472 | { |
445 | { |
473 | for (dy = -1; dy <= 1; dy++) |
446 | for (dy = -1; dy <= 1; dy++) |
474 | { |
447 | { |
… | |
… | |
518 | * being nonzero have been changed to check for 1. Also, since |
491 | * being nonzero have been changed to check for 1. Also, since |
519 | * map_mark is a char value, putting 2 in should cause no problems. |
492 | * map_mark is a char value, putting 2 in should cause no problems. |
520 | * |
493 | * |
521 | * This function examines the map the player is on, and determines what |
494 | * This function examines the map the player is on, and determines what |
522 | * is visible. 2 is set for walls or objects that blocks view. 1 |
495 | * is visible. 2 is set for walls or objects that blocks view. 1 |
523 | * is for open spaces. map_mark should already have been initialized |
496 | * is for open spaces. map_mark should already have been initialised |
524 | * to zero before this is called. |
497 | * to zero before this is called. |
525 | * strength is an initial strength*2 rectangular area that we automatically |
498 | * strength is an initial strength*2 rectangular area that we automatically |
526 | * see in/penetrate through. |
499 | * see in/penetrate through. |
527 | */ |
500 | */ |
528 | |
501 | |
… | |
… | |
530 | magic_mapping_mark (object *pl, char *map_mark, int strength) |
503 | magic_mapping_mark (object *pl, char *map_mark, int strength) |
531 | { |
504 | { |
532 | int x, y, mflags; |
505 | int x, y, mflags; |
533 | sint16 nx, ny; |
506 | sint16 nx, ny; |
534 | maptile *mp; |
507 | maptile *mp; |
535 | New_Face *f; |
508 | facetile *f; |
536 | |
509 | |
537 | for (x = -strength; x < strength; x++) |
510 | for (x = -strength; x < strength; x++) |
538 | { |
511 | { |
539 | for (y = -strength; y < strength; y++) |
512 | for (y = -strength; y < strength; y++) |
540 | { |
513 | { |
… | |
… | |
570 | * The following function is a lot messier than it really should be, |
543 | * The following function is a lot messier than it really should be, |
571 | * but there is no real easy solution. |
544 | * but there is no real easy solution. |
572 | * |
545 | * |
573 | * Mark Wedel |
546 | * Mark Wedel |
574 | */ |
547 | */ |
575 | |
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576 | void |
548 | void |
577 | draw_magic_map (object *pl) |
549 | draw_magic_map (object *pl) |
578 | { |
550 | { |
579 | char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); |
551 | char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); |
580 | int xmin, xmax, ymin, ymax; |
552 | int xmin, xmax, ymin, ymax; |