1 | |
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2 | /* |
1 | /* |
3 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
4 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /** |
25 | /** |
26 | * \file |
26 | * \file |
27 | * Basic client output functions. |
27 | * Basic client output functions. |
28 | * |
28 | * |
… | |
… | |
86 | |
86 | |
87 | if (pl->type == PLAYER) |
87 | if (pl->type == PLAYER) |
88 | esrv_print_msg (pl->contr->ns, colr, (char *) tmp); |
88 | esrv_print_msg (pl->contr->ns, colr, (char *) tmp); |
89 | } |
89 | } |
90 | |
90 | |
91 | /** |
91 | bool |
92 | * Prints out the contents of specified buffer structures, |
92 | client::msg_suppressed (const char *msg) |
93 | * and clears the string. |
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94 | */ |
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95 | void |
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96 | flush_output_element (const object *pl, Output_Buf * outputs) |
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97 | { |
93 | { |
98 | char tbuf[MAX_BUF]; |
94 | if (!pl) |
99 | |
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100 | if (outputs->buf == NULL) |
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101 | return; |
95 | return false; |
102 | if (outputs->count > 1) |
96 | |
103 | { |
97 | if (pl->outputs_count <= 1 || !pl->outputs_sync) |
104 | snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf); |
98 | return false; |
105 | print_message (NDI_BLACK, pl, tbuf); |
99 | |
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100 | int len = strlen (msg); |
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101 | |
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102 | if (len > MSG_BUF_SIZE) |
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103 | return false; |
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104 | |
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105 | msg_buf *lru = msgbuf; |
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106 | for (msg_buf *buf = msgbuf; buf < msgbuf + MSG_BUF_COUNT; ++buf) |
106 | } |
107 | { |
107 | else |
108 | if (len == buf->len && !memcmp (msg, buf->msg, len)) |
108 | print_message (NDI_BLACK, pl, &outputs->buf); |
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109 | |
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110 | outputs->buf = NULL; |
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111 | outputs->first_update = 0; /* This way, it will be reused */ |
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112 | } |
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113 | |
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114 | /** |
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115 | * Sends message to player through output buffers. |
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116 | * \param pl player to send message |
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117 | * \param buf message to send |
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118 | * |
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119 | * If player's output_count is 1, sends message directly. |
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120 | * |
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121 | * Else checks output buffers for specified message. |
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122 | * |
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123 | * If found, checks if message should be sent now. |
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124 | * |
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125 | * If message not already in buffers, flushes olders buffer, |
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126 | * and adds message to queue. |
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127 | */ |
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128 | static void |
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129 | check_output_buffers (const object *pl, const char *buf) |
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130 | { |
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131 | int i, oldest = 0; |
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132 | |
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133 | if (pl->contr->outputs_count < 2) |
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134 | { |
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135 | print_message (NDI_BLACK, pl, buf); |
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136 | return; |
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137 | } |
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138 | else |
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139 | { |
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140 | for (i = 0; i < NUM_OUTPUT_BUFS; i++) |
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141 | { |
109 | { |
142 | if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf)) |
110 | // found matching buf, see if expired |
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111 | if (buf->expire <= pticks || !buf->count) |
143 | break; |
112 | { |
144 | else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update) |
113 | // yes, take over matching buffer, print |
145 | oldest = i; |
114 | buf->expire = pticks + pl->outputs_sync; |
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115 | buf->count = pl->outputs_count; |
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116 | |
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117 | return false; |
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118 | } |
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119 | |
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120 | // no, suppress |
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121 | --buf->count; |
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122 | return true; |
146 | } |
123 | } |
147 | /* We found a match */ |
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148 | if (i < NUM_OUTPUT_BUFS) |
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149 | { |
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150 | pl->contr->outputs[i].count++; |
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151 | if (pl->contr->outputs[i].count >= pl->contr->outputs_count) |
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152 | { |
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153 | flush_output_element (pl, &pl->contr->outputs[i]); |
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154 | } |
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155 | } |
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156 | /* No match - flush the oldest, and put the new one in */ |
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157 | else |
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158 | { |
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159 | flush_output_element (pl, &pl->contr->outputs[oldest]); |
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160 | |
124 | |
161 | pl->contr->outputs[oldest].first_update = pticks; |
125 | if (lru->expire > buf->expire) |
162 | pl->contr->outputs[oldest].count = 1; |
126 | lru = buf; |
163 | pl->contr->outputs[oldest].buf = buf; |
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164 | } |
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165 | } |
127 | } |
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128 | |
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129 | // new message, evoke oldest buffer |
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130 | lru->expire = pticks + pl->outputs_sync; |
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131 | lru->count = pl->outputs_count; |
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132 | lru->len = len; |
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133 | memcpy (lru->msg, msg, len); |
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134 | |
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135 | return false; |
166 | } |
136 | } |
167 | |
137 | |
168 | /** |
138 | /** |
169 | * Sends message to player(s). |
139 | * Sends message to player(s). |
170 | * |
140 | * |
… | |
… | |
179 | * in the flags. |
149 | * in the flags. |
180 | * |
150 | * |
181 | * If message is black, and not NDI_UNIQUE, gets sent through output buffers. |
151 | * If message is black, and not NDI_UNIQUE, gets sent through output buffers. |
182 | * |
152 | * |
183 | */ |
153 | */ |
184 | |
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185 | void |
154 | void |
186 | new_draw_info (int flags, int pri, const object *pl, const char *buf) |
155 | new_draw_info (int flags, int pri, const object *pl, const char *buf) |
187 | { |
156 | { |
188 | if (flags & NDI_ALL) |
157 | if (flags & NDI_ALL) |
189 | { |
158 | { |
190 | player *tmppl; |
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191 | |
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192 | for_all_players (tmppl) |
159 | for_all_players (pl) |
193 | new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf); |
160 | new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf); |
194 | |
161 | |
195 | return; |
162 | return; |
196 | } |
163 | } |
197 | |
164 | |
198 | if (!pl || (pl->type == PLAYER && pl->contr == NULL)) |
165 | if (!pl || pl->type != PLAYER || !pl->contr || !pl->contr->ns) |
199 | { |
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200 | /* Write to the socket? */ |
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201 | print_message (0, NULL, buf); |
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202 | return; |
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203 | } |
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204 | |
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205 | if (pl->type != PLAYER) |
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206 | return; |
166 | return; |
207 | |
167 | |
208 | if (pri >= pl->contr->listening) |
168 | if (pri >= pl->contr->listening) |
209 | return; |
169 | return; |
210 | |
170 | |
211 | if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE)) |
171 | if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK |
212 | /* following prints stuff out, as appropriate */ |
172 | || !pl->contr->ns->msg_suppressed (buf)) |
213 | check_output_buffers (pl, buf); |
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214 | else |
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215 | print_message (flags & NDI_COLOR_MASK, pl, buf); |
173 | print_message (flags & NDI_COLOR_MASK, pl, buf); |
216 | } |
174 | } |
217 | |
175 | |
218 | /** |
176 | /** |
219 | * Wrapper for new_draw_info printf-like. |
177 | * Wrapper for new_draw_info printf-like. |
… | |
… | |
227 | new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) |
185 | new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) |
228 | { |
186 | { |
229 | char buf[HUGE_BUF]; |
187 | char buf[HUGE_BUF]; |
230 | |
188 | |
231 | va_list ap; |
189 | va_list ap; |
232 | |
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233 | va_start (ap, format); |
190 | va_start (ap, format); |
234 | |
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235 | vsnprintf (buf, HUGE_BUF, format, ap); |
191 | vsnprintf (buf, HUGE_BUF, format, ap); |
236 | |
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237 | va_end (ap); |
192 | va_end (ap); |
238 | |
193 | |
239 | new_draw_info (flags, pri, pl, buf); |
194 | new_draw_info (flags, pri, pl, buf); |
240 | } |
195 | } |
241 | |
196 | |
… | |
… | |
268 | } |
223 | } |
269 | |
224 | |
270 | void |
225 | void |
271 | draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) |
226 | draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) |
272 | { |
227 | { |
273 | |
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274 | char buf[HUGE_BUF]; |
228 | char buf[HUGE_BUF]; |
275 | |
229 | |
276 | if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) |
230 | if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) |
277 | return; |
231 | return; |
278 | |
232 | |
… | |
… | |
307 | */ |
261 | */ |
308 | |
262 | |
309 | void |
263 | void |
310 | new_info_map_except (int color, maptile * map, object *op, const char *str) |
264 | new_info_map_except (int color, maptile * map, object *op, const char *str) |
311 | { |
265 | { |
312 | player *pl; |
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313 | |
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314 | for_all_players (pl) |
266 | for_all_players (pl) |
315 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) |
267 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) |
316 | { |
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317 | new_draw_info (color, 0, pl->ob, str); |
268 | new_draw_info (color, 0, pl->ob, str); |
318 | } |
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319 | } |
269 | } |
320 | |
270 | |
321 | /** |
271 | /** |
322 | * Writes to everyone on the map except op1 and op2 |
272 | * Writes to everyone on the map except op1 and op2 |
323 | */ |
273 | */ |
324 | |
274 | |
325 | void |
275 | void |
326 | new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) |
276 | new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) |
327 | { |
277 | { |
328 | player *pl; |
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329 | |
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330 | for_all_players (pl) |
278 | for_all_players (pl) |
331 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) |
279 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) |
332 | { |
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333 | new_draw_info (color, 0, pl->ob, str); |
280 | new_draw_info (color, 0, pl->ob, str); |
334 | } |
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335 | } |
281 | } |
336 | |
282 | |
337 | /** |
283 | /** |
338 | * Writes to everyone on the specified map |
284 | * Writes to everyone on the specified map |
339 | */ |
285 | */ |
340 | |
286 | |
341 | void |
287 | void |
342 | new_info_map (int color, maptile * map, const char *str) |
288 | new_info_map (int color, maptile * map, const char *str) |
343 | { |
289 | { |
344 | player *pl; |
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345 | |
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346 | for_all_players (pl) |
290 | for_all_players (pl) |
347 | if (pl->ob != NULL && pl->ob->map == map) |
291 | if (pl->ob != NULL && pl->ob->map == map) |
348 | { |
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349 | new_draw_info (color, 0, pl->ob, str); |
292 | new_draw_info (color, 0, pl->ob, str); |
350 | } |
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351 | } |
293 | } |
352 | |
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353 | |
294 | |
354 | /** |
295 | /** |
355 | * This does nothing now. However, in theory, we should probably send |
296 | * This does nothing now. However, in theory, we should probably send |
356 | * something to the client and let the client figure out how it might want |
297 | * something to the client and let the client figure out how it might want |
357 | * to handle this |
298 | * to handle this |
358 | */ |
299 | */ |
359 | void |
300 | void |
360 | clear_win_info (object *op) |
301 | clear_win_info (object *op) |
361 | { |
302 | { |
362 | } |
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363 | |
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364 | /** |
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365 | * Get player's current range attack in obuf. |
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366 | */ |
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367 | void |
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368 | rangetostring (object *pl, char *obuf) |
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369 | { |
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370 | switch (pl->contr->shoottype) |
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371 | { |
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372 | case range_none: |
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373 | strcpy (obuf, "Range: nothing"); |
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374 | break; |
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375 | |
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376 | case range_bow: |
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377 | { |
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378 | object *op; |
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379 | |
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380 | for (op = pl->inv; op; op = op->below) |
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381 | if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED)) |
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382 | break; |
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383 | |
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384 | if (op == NULL) |
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385 | break; |
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386 | |
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387 | sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing"); |
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388 | } |
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389 | break; |
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390 | |
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391 | case range_magic: |
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392 | if (settings.casting_time == TRUE) |
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393 | { |
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394 | if (pl->casting_time > -1) |
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395 | { |
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396 | if (pl->casting_time == 0) |
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397 | sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name); |
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398 | else |
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399 | sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name); |
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400 | } |
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401 | else |
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402 | sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name); |
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403 | } |
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404 | else |
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405 | sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name); |
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406 | break; |
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407 | |
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408 | case range_misc: |
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409 | sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none"); |
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410 | break; |
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411 | |
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412 | /* range_scroll is only used for controlling golems. If the |
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413 | * the player does not have a golem, reset some things. |
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414 | */ |
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415 | case range_golem: |
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416 | if (pl->contr->ranges[range_golem] != NULL) |
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417 | sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name); |
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418 | else |
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419 | { |
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420 | pl->contr->shoottype = range_none; |
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421 | strcpy (obuf, "Range: nothing"); |
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422 | } |
|
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423 | break; |
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424 | |
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425 | case range_skill: |
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426 | sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none"); |
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427 | break; |
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428 | |
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429 | case range_builder: |
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430 | sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0)); |
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431 | break; |
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432 | |
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433 | default: |
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434 | strcpy (obuf, "Range: illegal"); |
|
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435 | } |
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436 | } |
303 | } |
437 | |
304 | |
438 | /** |
305 | /** |
439 | * Sets player title. |
306 | * Sets player title. |
440 | */ |
307 | */ |
… | |
… | |
446 | sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); |
313 | sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); |
447 | else |
314 | else |
448 | sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); |
315 | sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); |
449 | } |
316 | } |
450 | |
317 | |
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318 | // formerly a macro, used only by magic map, so optimised it out |
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319 | static inline faceidx |
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320 | GET_MAP_FACE (maptile *m, int x, int y, int layer) |
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321 | { |
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322 | if (object *op = GET_MAP_FACE_OBJ (m, x, y, layer)) |
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323 | return op->face; |
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324 | else |
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325 | return 0; |
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326 | } |
451 | |
327 | |
452 | /** |
328 | /** |
453 | * Helper for magic map creation. |
329 | * Helper for magic map creation. |
454 | * |
330 | * |
455 | * Takes a player, the map_mark array and an x and y starting position. |
331 | * Takes a player, the map_mark array and an x and y starting position. |
… | |
… | |
464 | magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) |
340 | magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) |
465 | { |
341 | { |
466 | int x, y, dx, dy, mflags; |
342 | int x, y, dx, dy, mflags; |
467 | sint16 nx, ny; |
343 | sint16 nx, ny; |
468 | maptile *mp; |
344 | maptile *mp; |
469 | New_Face *f; |
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470 | |
345 | |
471 | for (dx = -1; dx <= 1; dx++) |
346 | for (dx = -1; dx <= 1; dx++) |
472 | { |
347 | { |
473 | for (dy = -1; dy <= 1; dy++) |
348 | for (dy = -1; dy <= 1; dy++) |
474 | { |
349 | { |
… | |
… | |
486 | if (mflags & P_OUT_OF_MAP) |
361 | if (mflags & P_OUT_OF_MAP) |
487 | continue; |
362 | continue; |
488 | |
363 | |
489 | if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) |
364 | if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) |
490 | { |
365 | { |
491 | f = GET_MAP_FACE (mp, nx, ny, 0); |
366 | int f = GET_MAP_FACE (mp, nx, ny, 0); |
492 | if (f == blank_face) |
367 | if (f == blank_face) |
|
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368 | { |
493 | f = GET_MAP_FACE (mp, nx, ny, 1); |
369 | f = GET_MAP_FACE (mp, nx, ny, 1); |
494 | if (f == blank_face) |
370 | if (f == blank_face) |
495 | f = GET_MAP_FACE (mp, nx, ny, 2); |
371 | f = GET_MAP_FACE (mp, nx, ny, 2); |
|
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372 | } |
|
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373 | |
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374 | int magicmap = faces [f].magicmap; |
496 | |
375 | |
497 | /* Should probably have P_NO_MAGIC here also, but then shops don't |
376 | /* Should probably have P_NO_MAGIC here also, but then shops don't |
498 | * work. |
377 | * work. |
499 | */ |
378 | */ |
500 | if (mflags & P_BLOCKSVIEW) |
379 | if (mflags & P_BLOCKSVIEW) |
501 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); |
380 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap; |
502 | else |
381 | else |
503 | { |
382 | { |
504 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); |
383 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap; |
505 | magic_mapping_mark_recursive (pl, map_mark, x, y); |
384 | magic_mapping_mark_recursive (pl, map_mark, x, y); |
506 | } |
385 | } |
507 | } |
386 | } |
508 | } |
387 | } |
509 | } |
388 | } |
510 | } |
389 | } |
511 | |
390 | |
512 | |
|
|
513 | /** |
391 | /** |
514 | * Creates magic map for player. |
392 | * Creates magic map for player. |
515 | * |
393 | * |
516 | * Note: For improved magic mapping display, the space that blocks |
394 | * Note: For improved magic mapping display, the space that blocks |
517 | * the view is now marked with value 2. Any dependencies of map_mark |
395 | * the view is now marked with value 2. Any dependencies of map_mark |
518 | * being nonzero have been changed to check for 1. Also, since |
396 | * being nonzero have been changed to check for 1. Also, since |
519 | * map_mark is a char value, putting 2 in should cause no problems. |
397 | * map_mark is a char value, putting 2 in should cause no problems. |
520 | * |
398 | * |
521 | * This function examines the map the player is on, and determines what |
399 | * This function examines the map the player is on, and determines what |
522 | * is visible. 2 is set for walls or objects that blocks view. 1 |
400 | * is visible. 2 is set for walls or objects that blocks view. 1 |
523 | * is for open spaces. map_mark should already have been initialized |
401 | * is for open spaces. map_mark should already have been initialised |
524 | * to zero before this is called. |
402 | * to zero before this is called. |
525 | * strength is an initial strength*2 rectangular area that we automatically |
403 | * strength is an initial strength*2 rectangular area that we automatically |
526 | * see in/penetrate through. |
404 | * see in/penetrate through. |
527 | */ |
405 | */ |
528 | |
|
|
529 | void |
406 | void |
530 | magic_mapping_mark (object *pl, char *map_mark, int strength) |
407 | magic_mapping_mark (object *pl, char *map_mark, int strength) |
531 | { |
408 | { |
532 | int x, y, mflags; |
409 | int x, y, mflags; |
533 | sint16 nx, ny; |
410 | sint16 nx, ny; |
534 | maptile *mp; |
411 | maptile *mp; |
535 | New_Face *f; |
|
|
536 | |
412 | |
537 | for (x = -strength; x < strength; x++) |
413 | for (x = -strength; x < strength; x++) |
538 | { |
414 | { |
539 | for (y = -strength; y < strength; y++) |
415 | for (y = -strength; y < strength; y++) |
540 | { |
416 | { |
541 | mp = pl->map; |
417 | mp = pl->map; |
542 | nx = pl->x + x; |
418 | nx = pl->x + x; |
543 | ny = pl->y + y; |
419 | ny = pl->y + y; |
|
|
420 | |
544 | mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); |
421 | mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); |
545 | if (mflags & P_OUT_OF_MAP) |
422 | if (mflags & P_OUT_OF_MAP) |
546 | continue; |
423 | continue; |
547 | else |
424 | |
|
|
425 | int f = GET_MAP_FACE (mp, nx, ny, 0); |
|
|
426 | if (f == blank_face) |
548 | { |
427 | { |
549 | f = GET_MAP_FACE (mp, nx, ny, 0); |
|
|
550 | if (f == blank_face) |
|
|
551 | f = GET_MAP_FACE (mp, nx, ny, 1); |
428 | f = GET_MAP_FACE (mp, nx, ny, 1); |
552 | if (f == blank_face) |
429 | if (f == blank_face) |
553 | f = GET_MAP_FACE (mp, nx, ny, 2); |
430 | f = GET_MAP_FACE (mp, nx, ny, 2); |
554 | } |
431 | } |
555 | |
432 | |
|
|
433 | int magicmap = faces [f].magicmap; |
|
|
434 | |
556 | if (mflags & P_BLOCKSVIEW) |
435 | if (mflags & P_BLOCKSVIEW) |
557 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); |
436 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap; |
558 | else |
437 | else |
559 | { |
438 | { |
560 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); |
439 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap; |
561 | magic_mapping_mark_recursive (pl, map_mark, x, y); |
440 | magic_mapping_mark_recursive (pl, map_mark, x, y); |
562 | } |
441 | } |
563 | } |
442 | } |
564 | } |
443 | } |
565 | } |
444 | } |
… | |
… | |
570 | * The following function is a lot messier than it really should be, |
449 | * The following function is a lot messier than it really should be, |
571 | * but there is no real easy solution. |
450 | * but there is no real easy solution. |
572 | * |
451 | * |
573 | * Mark Wedel |
452 | * Mark Wedel |
574 | */ |
453 | */ |
575 | |
|
|
576 | void |
454 | void |
577 | draw_magic_map (object *pl) |
455 | draw_magic_map (object *pl) |
578 | { |
456 | { |
579 | char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); |
457 | char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); |
580 | int xmin, xmax, ymin, ymax; |
458 | int xmin, xmax, ymin, ymax; |