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… | |
301 | clear_win_info (object *op) |
301 | clear_win_info (object *op) |
302 | { |
302 | { |
303 | } |
303 | } |
304 | |
304 | |
305 | /** |
305 | /** |
306 | * Get player's current range attack in obuf. |
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307 | */ |
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308 | void |
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309 | rangetostring (object *pl, char *obuf) |
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310 | { |
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311 | switch (pl->contr->shoottype) |
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312 | { |
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313 | case range_bow: |
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314 | for (object *op = pl->inv; op; op = op->below) |
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315 | if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED)) |
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316 | { |
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317 | sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? &op->race : "nothing"); |
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318 | return; |
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319 | } |
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320 | |
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321 | break; |
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322 | |
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323 | case range_magic: |
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324 | if (settings.casting_time == TRUE) |
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325 | { |
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326 | if (pl->casting_time > -1) |
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327 | { |
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328 | if (pl->casting_time == 0) |
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329 | sprintf (obuf, "Holding spell: %s", &pl->spell->name); |
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330 | else |
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331 | sprintf (obuf, "Casting spell: %s", &pl->spell->name); |
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332 | } |
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333 | else |
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334 | sprintf (obuf, "Spell: %s", &pl->contr->ranges[range_magic]->name); |
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335 | } |
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336 | else |
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337 | sprintf (obuf, "Spell: %s", &pl->contr->ranges[range_magic]->name); |
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338 | |
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339 | return; |
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340 | |
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341 | case range_misc: |
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342 | if (object *op = pl->contr->ranges[range_misc]) |
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343 | { |
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344 | sprintf (obuf, "Item: %s", query_base_name (op, 0)); |
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345 | return; |
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346 | } |
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347 | |
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348 | break; |
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349 | |
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350 | /* range_scroll is only used for controlling golems. If the |
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351 | * the player does not have a golem, reset some things. |
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352 | */ |
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353 | case range_golem: |
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354 | if (object *golem = pl->contr->ranges[range_golem]) |
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355 | { |
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356 | sprintf (obuf, "Golem: %s", &golem->name); |
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357 | return; |
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358 | } |
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359 | |
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360 | break; |
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361 | |
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362 | case range_skill: |
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363 | if (object *op = pl->chosen_skill) |
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364 | { |
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365 | sprintf (obuf, "Skill: %s", &op->name); |
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366 | return; |
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367 | } |
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368 | |
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369 | break; |
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370 | |
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371 | case range_builder: |
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372 | sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0)); |
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373 | return; |
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374 | } |
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375 | |
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376 | pl->contr->shoottype = range_none; |
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377 | strcpy (obuf, "Range: nothing"); |
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378 | } |
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379 | |
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380 | /** |
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381 | * Sets player title. |
306 | * Sets player title. |
382 | */ |
307 | */ |
383 | void |
308 | void |
384 | set_title (object *pl, char *buf) |
309 | set_title (object *pl, char *buf) |
385 | { |
310 | { |