1 | |
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2 | /* |
1 | /* |
3 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
4 | |
3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
21 | |
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22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /** |
24 | /** |
26 | * \file |
25 | * \file |
27 | * Basic client output functions. |
26 | * Basic client output functions. |
28 | * |
27 | * |
… | |
… | |
36 | #include <sproto.h> |
35 | #include <sproto.h> |
37 | #include <stdarg.h> |
36 | #include <stdarg.h> |
38 | #include <spells.h> |
37 | #include <spells.h> |
39 | #include <skills.h> |
38 | #include <skills.h> |
40 | |
39 | |
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40 | #include <cstring> |
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41 | |
41 | /** |
42 | /** |
42 | * Draws a normal message on the client. It is pretty |
43 | * Draws a normal message on the client. It is pretty |
43 | * much the same thing as the draw_info above, but takes a color |
44 | * much the same thing as the draw_info above, but takes a color |
44 | * parameter. the esrv_drawinfo functions should probably be |
45 | * parameter. the esrv_drawinfo functions should probably be |
45 | * replaced with this, just using black as the color. |
46 | * replaced with this, just using black as the color. |
46 | */ |
47 | */ |
47 | static void |
48 | static void |
48 | esrv_print_msg (NewSocket * ns, int color, const char *str) |
49 | esrv_print_msg (client *ns, int color, const char *str) |
49 | { |
50 | { |
50 | char buf[HUGE_BUF]; |
51 | ns->send_msg (color, "info", str); |
51 | |
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52 | if (ns->status == Ns_Old) |
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53 | { |
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54 | snprintf (buf, HUGE_BUF, "%s\n", str); |
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55 | } |
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56 | else |
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57 | { |
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58 | snprintf (buf, HUGE_BUF, "drawinfo %d %s", color, str); |
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59 | } |
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60 | |
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61 | /* LOG(llevDebug,"sending %s to socket, len=%d\n", buf, strlen(buf));*/ |
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62 | Write_String_To_Socket (ns, buf, strlen (buf)); |
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63 | } |
52 | } |
64 | |
53 | |
65 | /** |
54 | /** |
66 | * Draws an extended message on the client. |
55 | * Draws an extended message on the client. |
67 | * ns the socket to send message to |
56 | * ns the socket to send message to |
… | |
… | |
70 | * subtype type and subtype of text message |
59 | * subtype type and subtype of text message |
71 | * intro Intro message to send with main message if client does not support the message type |
60 | * intro Intro message to send with main message if client does not support the message type |
72 | * message The main message |
61 | * message The main message |
73 | */ |
62 | */ |
74 | static void |
63 | static void |
75 | esrv_print_ext_msg (NewSocket * ns, int color, uint8 type, uint8 subtype, const char *message) |
64 | esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message) |
76 | { |
65 | { |
77 | char buf[HUGE_BUF]; |
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78 | |
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79 | snprintf (buf, HUGE_BUF, "drawextinfo %d %hhu %hhu %s", color, type, subtype, message); |
66 | ns->send_packet_printf ("drawextinfo %d %u %u %s", color, type, subtype, message); |
80 | Write_String_To_Socket (ns, buf, strlen (buf)); |
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81 | |
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82 | /* LOG(llevDebug,"sending %s to socket, len=%d", buf, strlen(buf));*/ |
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83 | |
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84 | } |
67 | } |
85 | |
68 | |
86 | /** |
69 | /** |
87 | * Frontend for esrv_print_msg |
70 | * Frontend for esrv_print_msg |
88 | * \param colr message color |
71 | * \param colr message color |
… | |
… | |
91 | * |
74 | * |
92 | * If pl is NULL or without contr set, writes message to log. |
75 | * If pl is NULL or without contr set, writes message to log. |
93 | * |
76 | * |
94 | * Else sends message to player via esrv_print_msg |
77 | * Else sends message to player via esrv_print_msg |
95 | */ |
78 | */ |
96 | |
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97 | static void |
79 | static void |
98 | print_message (int colr, const object *pl, const char *tmp) |
80 | print_message (int colr, const object *pl, const char *tmp) |
99 | { |
81 | { |
100 | |
82 | if (!tmp) |
101 | if (tmp == (char *) NULL) |
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102 | { |
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103 | tmp = "[NULL]"; |
83 | tmp = "[NULL]"; |
104 | } |
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105 | |
84 | |
106 | if (!pl || (pl->type == PLAYER && pl->contr == NULL)) |
85 | if (!pl || (pl->type == PLAYER && pl->contr == NULL)) |
107 | return; |
86 | return; |
108 | |
87 | |
109 | if (pl->type == PLAYER) |
88 | if (pl->type == PLAYER) |
110 | { |
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111 | esrv_print_msg (&pl->contr->socket, colr, (char *) tmp); |
89 | esrv_print_msg (pl->contr->ns, colr, (char *)tmp); |
112 | return; |
90 | } |
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91 | |
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92 | bool |
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93 | client::msg_suppressed (const char *msg) |
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94 | { |
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95 | if (!pl) |
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96 | return false; |
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97 | |
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98 | if (pl->outputs_count <= 1 || !pl->outputs_sync) |
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99 | return false; |
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100 | |
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101 | int len = strlen (msg); |
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102 | |
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103 | if (len > MSG_BUF_SIZE) |
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104 | return false; |
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105 | |
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106 | msg_buf *lru = msgbuf; |
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107 | for (msg_buf *buf = msgbuf; buf < msgbuf + MSG_BUF_COUNT; ++buf) |
113 | } |
108 | { |
114 | } |
109 | if (len == buf->len && !memcmp (msg, buf->msg, len)) |
115 | |
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116 | |
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117 | /** |
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118 | * Prints out the contents of specified buffer structures, |
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119 | * and clears the string. |
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120 | */ |
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121 | |
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122 | void |
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123 | flush_output_element (const object *pl, Output_Buf * outputs) |
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124 | { |
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125 | char tbuf[MAX_BUF]; |
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126 | |
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127 | if (outputs->buf == NULL) |
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128 | return; |
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129 | if (outputs->count > 1) |
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130 | { |
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131 | snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf); |
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132 | print_message (NDI_BLACK, pl, tbuf); |
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133 | } |
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134 | else |
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135 | print_message (NDI_BLACK, pl, &outputs->buf); |
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136 | |
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137 | outputs->buf = NULL; |
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138 | outputs->first_update = 0; /* This way, it will be reused */ |
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139 | } |
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140 | |
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141 | /** |
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142 | * Sends message to player through output buffers. |
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143 | * \param pl player to send message |
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144 | * \param buf message to send |
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145 | * |
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146 | * If player's output_count is 1, sends message directly. |
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147 | * |
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148 | * Else checks output buffers for specified message. |
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149 | * |
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150 | * If found, checks if message should be sent now. |
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151 | * |
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152 | * If message not already in buffers, flushes olders buffer, |
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153 | * and adds message to queue. |
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154 | */ |
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155 | |
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156 | static void |
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157 | check_output_buffers (const object *pl, const char *buf) |
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158 | { |
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159 | int i, oldest = 0; |
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160 | |
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161 | if (pl->contr->outputs_count < 2) |
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162 | { |
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163 | print_message (NDI_BLACK, pl, buf); |
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164 | return; |
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165 | } |
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166 | else |
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167 | { |
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168 | for (i = 0; i < NUM_OUTPUT_BUFS; i++) |
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169 | { |
110 | { |
170 | if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf)) |
111 | // found matching buf, see if expired |
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112 | if (buf->expire <= pticks || !buf->count) |
171 | break; |
113 | { |
172 | else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update) |
114 | // yes, take over matching buffer, print |
173 | oldest = i; |
115 | buf->expire = pticks + pl->outputs_sync; |
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116 | buf->count = pl->outputs_count; |
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117 | |
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118 | return false; |
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119 | } |
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120 | |
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121 | // no, suppress |
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122 | --buf->count; |
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123 | return true; |
174 | } |
124 | } |
175 | /* We found a match */ |
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176 | if (i < NUM_OUTPUT_BUFS) |
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177 | { |
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178 | pl->contr->outputs[i].count++; |
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179 | if (pl->contr->outputs[i].count >= pl->contr->outputs_count) |
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180 | { |
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181 | flush_output_element (pl, &pl->contr->outputs[i]); |
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182 | } |
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183 | } |
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184 | /* No match - flush the oldest, and put the new one in */ |
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185 | else |
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186 | { |
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187 | flush_output_element (pl, &pl->contr->outputs[oldest]); |
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188 | |
125 | |
189 | pl->contr->outputs[oldest].first_update = pticks; |
126 | if (lru->expire > buf->expire) |
190 | pl->contr->outputs[oldest].count = 1; |
127 | lru = buf; |
191 | pl->contr->outputs[oldest].buf = buf; |
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192 | } |
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193 | } |
128 | } |
194 | } |
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195 | |
129 | |
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130 | // new message, evoke oldest buffer |
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131 | lru->expire = pticks + pl->outputs_sync; |
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132 | lru->count = pl->outputs_count; |
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133 | lru->len = len; |
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134 | memcpy (lru->msg, msg, len); |
196 | |
135 | |
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136 | return false; |
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137 | } |
197 | |
138 | |
198 | /** |
139 | /** |
199 | * Sends message to player(s). |
140 | * Sends message to player(s). |
200 | * |
141 | * |
201 | * flags is various flags - mostly color, plus a few specials. |
142 | * flags is various flags - mostly color, plus a few specials. |
… | |
… | |
209 | * in the flags. |
150 | * in the flags. |
210 | * |
151 | * |
211 | * If message is black, and not NDI_UNIQUE, gets sent through output buffers. |
152 | * If message is black, and not NDI_UNIQUE, gets sent through output buffers. |
212 | * |
153 | * |
213 | */ |
154 | */ |
214 | |
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215 | void |
155 | void |
216 | new_draw_info (int flags, int pri, const object *pl, const char *buf) |
156 | new_draw_info (int flags, int pri, const object *op, const char *buf) |
217 | { |
157 | { |
218 | |
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219 | if (flags & NDI_ALL) |
158 | if (flags & NDI_ALL) |
220 | { |
159 | { |
221 | player *tmppl; |
160 | for_all_players (pl) |
222 | int i; |
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223 | |
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224 | for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next) |
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225 | new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf); |
161 | new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf); |
226 | |
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227 | for (i = 1; i < socket_info.allocated_sockets; i++) |
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228 | { |
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229 | if (init_sockets[i].status == Ns_Old && init_sockets[i].old_mode != Old_Listen && pri < 10) |
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230 | { |
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231 | cs_write_string (&init_sockets[i], buf, strlen (buf)); |
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232 | /* Most messages don't have a newline, so add one */ |
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233 | cs_write_string (&init_sockets[i], "\n", 1); |
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234 | } |
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235 | } |
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236 | |
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237 | return; |
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238 | } |
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239 | if (!pl || (pl->type == PLAYER && pl->contr == NULL)) |
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240 | { |
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241 | /* Write to the socket? */ |
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242 | print_message (0, NULL, buf); |
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243 | return; |
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244 | } |
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245 | if (pl->type != PLAYER) |
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246 | return; |
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247 | if (pri >= pl->contr->listening) |
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248 | return; |
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249 | |
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250 | if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE)) |
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251 | { |
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252 | /* following prints stuff out, as appropriate */ |
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253 | check_output_buffers (pl, buf); |
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254 | } |
162 | } |
255 | else |
163 | else |
256 | { |
164 | { |
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165 | if (!op || !op->contr || !op->contr->ns) |
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166 | return; |
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167 | |
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168 | if (pri >= op->contr->listening) |
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169 | return; |
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170 | |
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171 | if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK |
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172 | || !op->contr->ns->msg_suppressed (buf)) |
257 | print_message (flags & NDI_COLOR_MASK, pl, buf); |
173 | print_message (flags & NDI_COLOR_MASK, op, buf); |
258 | } |
174 | } |
259 | } |
175 | } |
260 | |
176 | |
261 | /** |
177 | /** |
262 | * Wrapper for new_draw_info printf-like. |
178 | * Wrapper for new_draw_info printf-like. |
… | |
… | |
264 | * This is a pretty trivial function, but it allows us to use printf style |
180 | * This is a pretty trivial function, but it allows us to use printf style |
265 | * formatting, so instead of the calling function having to do it, we do |
181 | * formatting, so instead of the calling function having to do it, we do |
266 | * it here. It may also have advantages in the future for reduction of |
182 | * it here. It may also have advantages in the future for reduction of |
267 | * client/server bandwidth (client could keep track of various strings |
183 | * client/server bandwidth (client could keep track of various strings |
268 | */ |
184 | */ |
269 | |
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270 | void |
185 | void |
271 | new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) |
186 | new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) |
272 | { |
187 | { |
273 | char buf[HUGE_BUF]; |
188 | char buf[HUGE_BUF]; |
274 | |
189 | |
275 | va_list ap; |
190 | va_list ap; |
276 | |
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277 | va_start (ap, format); |
191 | va_start (ap, format); |
278 | |
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279 | vsnprintf (buf, HUGE_BUF, format, ap); |
192 | vsnprintf (buf, HUGE_BUF, format, ap); |
280 | |
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281 | va_end (ap); |
193 | va_end (ap); |
282 | |
194 | |
283 | new_draw_info (flags, pri, pl, buf); |
195 | new_draw_info (flags, pri, pl, buf); |
284 | } |
196 | } |
285 | |
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286 | |
197 | |
287 | void |
198 | void |
288 | draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage) |
199 | draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage) |
289 | { |
200 | { |
290 | |
201 | |
291 | if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) |
202 | if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) |
292 | return; |
203 | return; |
293 | |
204 | |
294 | if (pri >= pl->contr->listening) |
205 | if (pri >= pl->contr->listening) |
295 | return; |
206 | return; |
|
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207 | |
296 | if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type)) |
208 | if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type)) |
297 | { |
209 | { |
298 | char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1); |
210 | char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1); |
299 | |
211 | |
300 | if (buf == NULL) |
212 | if (buf == NULL) |
301 | LOG (llevError, "info::draw_ext_info -> Out of memory!"); |
213 | LOG (llevError, "info::draw_ext_info -> Out of memory!"); |
… | |
… | |
306 | new_draw_info (flags, pri, pl, buf); |
218 | new_draw_info (flags, pri, pl, buf); |
307 | free (buf); |
219 | free (buf); |
308 | } |
220 | } |
309 | } |
221 | } |
310 | else |
222 | else |
311 | { |
|
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312 | esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message); |
223 | esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message); |
313 | } |
|
|
314 | } |
224 | } |
315 | |
225 | |
316 | void |
226 | void |
317 | draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) |
227 | draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) |
318 | { |
228 | { |
319 | |
|
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320 | char buf[HUGE_BUF]; |
229 | char buf[HUGE_BUF]; |
321 | |
230 | |
322 | if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) |
231 | if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) |
323 | return; |
232 | return; |
324 | |
233 | |
325 | if (pri >= pl->contr->listening) |
234 | if (pri >= pl->contr->listening) |
326 | return; |
235 | return; |
|
|
236 | |
327 | if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type)) |
237 | if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type)) |
328 | { |
238 | { |
329 | va_list ap; |
239 | va_list ap; |
330 | |
240 | |
331 | LOG (llevDebug, "Non supported extension text type for client.\n"); |
241 | LOG (llevDebug, "Non supported extension text type for client.\n"); |
332 | va_start (ap, new_format); |
242 | va_start (ap, new_format); |
… | |
… | |
341 | |
251 | |
342 | va_start (ap, new_format); |
252 | va_start (ap, new_format); |
343 | vsnprintf (buf, HUGE_BUF, new_format, ap); |
253 | vsnprintf (buf, HUGE_BUF, new_format, ap); |
344 | va_end (ap); |
254 | va_end (ap); |
345 | strip_media_tag (buf); |
255 | strip_media_tag (buf); |
346 | esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf); |
256 | esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf); |
347 | } |
257 | } |
348 | } |
258 | } |
349 | |
259 | |
350 | /** |
260 | /** |
351 | * Writes to everyone on the map *except* op. This is useful for emotions. |
261 | * Writes to everyone on the map *except* op. This is useful for emotions. |
352 | */ |
262 | */ |
353 | |
263 | |
354 | void |
264 | void |
355 | new_info_map_except (int color, maptile * map, object *op, const char *str) |
265 | new_info_map_except (int color, maptile * map, object *op, const char *str) |
356 | { |
266 | { |
357 | player *pl; |
267 | for_all_players (pl) |
358 | |
|
|
359 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
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360 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) |
268 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) |
361 | { |
|
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362 | new_draw_info (color, 0, pl->ob, str); |
269 | new_draw_info (color, 0, pl->ob, str); |
363 | } |
|
|
364 | } |
270 | } |
365 | |
271 | |
366 | /** |
272 | /** |
367 | * Writes to everyone on the map except op1 and op2 |
273 | * Writes to everyone on the map except op1 and op2 |
368 | */ |
274 | */ |
369 | |
|
|
370 | void |
275 | void |
371 | new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) |
276 | new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) |
372 | { |
277 | { |
373 | player *pl; |
278 | for_all_players (pl) |
374 | |
|
|
375 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
376 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) |
279 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) |
377 | { |
|
|
378 | new_draw_info (color, 0, pl->ob, str); |
280 | new_draw_info (color, 0, pl->ob, str); |
379 | } |
|
|
380 | } |
281 | } |
381 | |
282 | |
382 | /** |
283 | /** |
383 | * Writes to everyone on the specified map |
284 | * Writes to everyone on the specified map |
384 | */ |
285 | */ |
385 | |
|
|
386 | void |
286 | void |
387 | new_info_map (int color, maptile * map, const char *str) |
287 | new_info_map (int color, maptile * map, const char *str) |
388 | { |
288 | { |
389 | player *pl; |
289 | for_all_players (pl) |
390 | |
|
|
391 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
392 | if (pl->ob != NULL && pl->ob->map == map) |
290 | if (pl->ob != NULL && pl->ob->map == map) |
393 | { |
|
|
394 | new_draw_info (color, 0, pl->ob, str); |
291 | new_draw_info (color, 0, pl->ob, str); |
395 | } |
|
|
396 | } |
|
|
397 | |
|
|
398 | |
|
|
399 | /** |
|
|
400 | * This does nothing now. However, in theory, we should probably send |
|
|
401 | * something to the client and let the client figure out how it might want |
|
|
402 | * to handle this |
|
|
403 | */ |
|
|
404 | void |
|
|
405 | clear_win_info (object *op) |
|
|
406 | { |
|
|
407 | } |
|
|
408 | |
|
|
409 | /** |
|
|
410 | * Get player's current range attack in obuf. |
|
|
411 | */ |
|
|
412 | void |
|
|
413 | rangetostring (object *pl, char *obuf) |
|
|
414 | { |
|
|
415 | switch (pl->contr->shoottype) |
|
|
416 | { |
|
|
417 | case range_none: |
|
|
418 | strcpy (obuf, "Range: nothing"); |
|
|
419 | break; |
|
|
420 | |
|
|
421 | case range_bow: |
|
|
422 | { |
|
|
423 | object *op; |
|
|
424 | |
|
|
425 | for (op = pl->inv; op; op = op->below) |
|
|
426 | if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED)) |
|
|
427 | break; |
|
|
428 | if (op == NULL) |
|
|
429 | break; |
|
|
430 | |
|
|
431 | sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing"); |
|
|
432 | } |
|
|
433 | break; |
|
|
434 | |
|
|
435 | case range_magic: |
|
|
436 | if (settings.casting_time == TRUE) |
|
|
437 | { |
|
|
438 | if (pl->casting_time > -1) |
|
|
439 | { |
|
|
440 | if (pl->casting_time == 0) |
|
|
441 | sprintf (obuf, "Range: Holding spell (%s)", (const char *) pl->spell->name); |
|
|
442 | else |
|
|
443 | sprintf (obuf, "Range: Casting spell (%s)", (const char *) pl->spell->name); |
|
|
444 | } |
|
|
445 | else |
|
|
446 | sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name); |
|
|
447 | } |
|
|
448 | else |
|
|
449 | sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name); |
|
|
450 | break; |
|
|
451 | |
|
|
452 | case range_misc: |
|
|
453 | sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none"); |
|
|
454 | break; |
|
|
455 | |
|
|
456 | /* range_scroll is only used for controlling golems. If the |
|
|
457 | * the player does not have a golem, reset some things. |
|
|
458 | */ |
|
|
459 | case range_golem: |
|
|
460 | if (pl->contr->ranges[range_golem] != NULL) |
|
|
461 | sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name); |
|
|
462 | else |
|
|
463 | { |
|
|
464 | pl->contr->shoottype = range_none; |
|
|
465 | strcpy (obuf, "Range: nothing"); |
|
|
466 | } |
|
|
467 | break; |
|
|
468 | |
|
|
469 | case range_skill: |
|
|
470 | sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none"); |
|
|
471 | break; |
|
|
472 | |
|
|
473 | case range_builder: |
|
|
474 | sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0)); |
|
|
475 | break; |
|
|
476 | |
|
|
477 | default: |
|
|
478 | strcpy (obuf, "Range: illegal"); |
|
|
479 | } |
|
|
480 | } |
292 | } |
481 | |
293 | |
482 | /** |
294 | /** |
483 | * Sets player title. |
295 | * Sets player title. |
484 | */ |
296 | */ |
… | |
… | |
490 | sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); |
302 | sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); |
491 | else |
303 | else |
492 | sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); |
304 | sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); |
493 | } |
305 | } |
494 | |
306 | |
|
|
307 | // formerly a macro, used only by magic map, so optimised it out |
|
|
308 | static inline faceidx |
|
|
309 | GET_MAP_FACE (maptile *m, int x, int y, int layer) |
|
|
310 | { |
|
|
311 | if (object *op = GET_MAP_FACE_OBJ (m, x, y, layer)) |
|
|
312 | return op->face; |
|
|
313 | else |
|
|
314 | return 0; |
|
|
315 | } |
495 | |
316 | |
496 | /** |
317 | /** |
497 | * Helper for magic map creation. |
318 | * Helper for magic map creation. |
498 | * |
319 | * |
499 | * Takes a player, the map_mark array and an x and y starting position. |
320 | * Takes a player, the map_mark array and an x and y starting position. |
… | |
… | |
508 | magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) |
329 | magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) |
509 | { |
330 | { |
510 | int x, y, dx, dy, mflags; |
331 | int x, y, dx, dy, mflags; |
511 | sint16 nx, ny; |
332 | sint16 nx, ny; |
512 | maptile *mp; |
333 | maptile *mp; |
513 | New_Face *f; |
|
|
514 | |
334 | |
515 | for (dx = -1; dx <= 1; dx++) |
335 | for (dx = -1; dx <= 1; dx++) |
516 | { |
336 | { |
517 | for (dy = -1; dy <= 1; dy++) |
337 | for (dy = -1; dy <= 1; dy++) |
518 | { |
338 | { |
… | |
… | |
530 | if (mflags & P_OUT_OF_MAP) |
350 | if (mflags & P_OUT_OF_MAP) |
531 | continue; |
351 | continue; |
532 | |
352 | |
533 | if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) |
353 | if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) |
534 | { |
354 | { |
535 | f = GET_MAP_FACE (mp, nx, ny, 0); |
355 | int f = GET_MAP_FACE (mp, nx, ny, 0); |
536 | if (f == blank_face) |
356 | if (f == blank_face) |
|
|
357 | { |
537 | f = GET_MAP_FACE (mp, nx, ny, 1); |
358 | f = GET_MAP_FACE (mp, nx, ny, 1); |
538 | if (f == blank_face) |
359 | if (f == blank_face) |
539 | f = GET_MAP_FACE (mp, nx, ny, 2); |
360 | f = GET_MAP_FACE (mp, nx, ny, 2); |
|
|
361 | } |
|
|
362 | |
|
|
363 | int magicmap = faces [f].magicmap; |
540 | |
364 | |
541 | /* Should probably have P_NO_MAGIC here also, but then shops don't |
365 | /* Should probably have P_NO_MAGIC here also, but then shops don't |
542 | * work. |
366 | * work. |
543 | */ |
367 | */ |
544 | if (mflags & P_BLOCKSVIEW) |
368 | if (mflags & P_BLOCKSVIEW) |
545 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); |
369 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap; |
546 | else |
370 | else |
547 | { |
371 | { |
548 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); |
372 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap; |
549 | magic_mapping_mark_recursive (pl, map_mark, x, y); |
373 | magic_mapping_mark_recursive (pl, map_mark, x, y); |
550 | } |
374 | } |
551 | } |
375 | } |
552 | } |
376 | } |
553 | } |
377 | } |
554 | } |
378 | } |
555 | |
379 | |
556 | |
|
|
557 | /** |
380 | /** |
558 | * Creates magic map for player. |
381 | * Creates magic map for player. |
559 | * |
382 | * |
560 | * Note: For improved magic mapping display, the space that blocks |
383 | * Note: For improved magic mapping display, the space that blocks |
561 | * the view is now marked with value 2. Any dependencies of map_mark |
384 | * the view is now marked with value 2. Any dependencies of map_mark |
562 | * being nonzero have been changed to check for 1. Also, since |
385 | * being nonzero have been changed to check for 1. Also, since |
563 | * map_mark is a char value, putting 2 in should cause no problems. |
386 | * map_mark is a char value, putting 2 in should cause no problems. |
564 | * |
387 | * |
565 | * This function examines the map the player is on, and determines what |
388 | * This function examines the map the player is on, and determines what |
566 | * is visible. 2 is set for walls or objects that blocks view. 1 |
389 | * is visible. 2 is set for walls or objects that blocks view. 1 |
567 | * is for open spaces. map_mark should already have been initialized |
390 | * is for open spaces. map_mark should already have been initialised |
568 | * to zero before this is called. |
391 | * to zero before this is called. |
569 | * strength is an initial strength*2 rectangular area that we automatically |
392 | * strength is an initial strength*2 rectangular area that we automatically |
570 | * see in/penetrate through. |
393 | * see in/penetrate through. |
571 | */ |
394 | */ |
572 | |
|
|
573 | void |
395 | void |
574 | magic_mapping_mark (object *pl, char *map_mark, int strength) |
396 | magic_mapping_mark (object *pl, char *map_mark, int strength) |
575 | { |
397 | { |
576 | int x, y, mflags; |
398 | int x, y, mflags; |
577 | sint16 nx, ny; |
399 | sint16 nx, ny; |
578 | maptile *mp; |
400 | maptile *mp; |
579 | New_Face *f; |
|
|
580 | |
401 | |
581 | for (x = -strength; x < strength; x++) |
402 | for (x = -strength; x < strength; x++) |
582 | { |
403 | { |
583 | for (y = -strength; y < strength; y++) |
404 | for (y = -strength; y < strength; y++) |
584 | { |
405 | { |
585 | mp = pl->map; |
406 | mp = pl->map; |
586 | nx = pl->x + x; |
407 | nx = pl->x + x; |
587 | ny = pl->y + y; |
408 | ny = pl->y + y; |
|
|
409 | |
588 | mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); |
410 | mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); |
589 | if (mflags & P_OUT_OF_MAP) |
411 | if (mflags & P_OUT_OF_MAP) |
590 | continue; |
412 | continue; |
591 | else |
413 | |
|
|
414 | int f = GET_MAP_FACE (mp, nx, ny, 0); |
|
|
415 | if (f == blank_face) |
592 | { |
416 | { |
593 | f = GET_MAP_FACE (mp, nx, ny, 0); |
|
|
594 | if (f == blank_face) |
|
|
595 | f = GET_MAP_FACE (mp, nx, ny, 1); |
417 | f = GET_MAP_FACE (mp, nx, ny, 1); |
596 | if (f == blank_face) |
418 | if (f == blank_face) |
597 | f = GET_MAP_FACE (mp, nx, ny, 2); |
419 | f = GET_MAP_FACE (mp, nx, ny, 2); |
598 | } |
420 | } |
599 | |
421 | |
|
|
422 | int magicmap = faces [f].magicmap; |
|
|
423 | |
600 | if (mflags & P_BLOCKSVIEW) |
424 | if (mflags & P_BLOCKSVIEW) |
601 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); |
425 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap; |
602 | else |
426 | else |
603 | { |
427 | { |
604 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); |
428 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap; |
605 | magic_mapping_mark_recursive (pl, map_mark, x, y); |
429 | magic_mapping_mark_recursive (pl, map_mark, x, y); |
606 | } |
430 | } |
607 | } |
431 | } |
608 | } |
432 | } |
609 | } |
433 | } |
610 | |
434 | |
611 | |
|
|
612 | /** |
435 | /** |
613 | * Creates and sends magic map to player. |
436 | * Creates and sends magic map to player. |
614 | * |
437 | * |
615 | * The following function is a lot messier than it really should be, |
438 | * The following function is a lot messier than it really should be, |
616 | * but there is no real easy solution. |
439 | * but there is no real easy solution. |
617 | * |
440 | * |
618 | * Mark Wedel |
441 | * Mark Wedel |
619 | */ |
442 | */ |
620 | |
|
|
621 | void |
443 | void |
622 | draw_magic_map (object *pl) |
444 | draw_magic_map (object *pl) |
623 | { |
445 | { |
624 | int x, y; |
|
|
625 | char *map_mark = (char *) calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); |
446 | char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); |
626 | int xmin, xmax, ymin, ymax; |
447 | int xmin, xmax, ymin, ymax; |
627 | SockList sl; |
|
|
628 | |
448 | |
629 | if (pl->type != PLAYER) |
449 | if (pl->type != PLAYER) |
630 | { |
450 | { |
631 | LOG (llevError, "Non player object called draw_map.\n"); |
451 | LOG (llevError, "Non player object called draw_map.\n"); |
632 | return; |
452 | return; |
… | |
… | |
642 | */ |
462 | */ |
643 | xmin = MAGIC_MAP_SIZE; |
463 | xmin = MAGIC_MAP_SIZE; |
644 | ymin = MAGIC_MAP_SIZE; |
464 | ymin = MAGIC_MAP_SIZE; |
645 | xmax = 0; |
465 | xmax = 0; |
646 | ymax = 0; |
466 | ymax = 0; |
|
|
467 | |
647 | for (x = 0; x < MAGIC_MAP_SIZE; x++) |
468 | for (int x = 0; x < MAGIC_MAP_SIZE; x++) |
648 | { |
|
|
649 | for (y = 0; y < MAGIC_MAP_SIZE; y++) |
469 | for (int y = 0; y < MAGIC_MAP_SIZE; y++) |
|
|
470 | if (map_mark[x + pl->map->width * y] | FACE_FLOOR) |
650 | { |
471 | { |
651 | if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR) |
|
|
652 | { |
|
|
653 | xmin = x < xmin ? x : xmin; |
472 | xmin = x < xmin ? x : xmin; |
654 | xmax = x > xmax ? x : xmax; |
473 | xmax = x > xmax ? x : xmax; |
655 | ymin = y < ymin ? y : ymin; |
474 | ymin = y < ymin ? y : ymin; |
656 | ymax = y > ymax ? y : ymax; |
475 | ymax = y > ymax ? y : ymax; |
657 | } |
|
|
658 | } |
476 | } |
659 | } |
|
|
660 | |
477 | |
661 | sl.buf = (unsigned char *) malloc (MAXSOCKBUF); |
478 | packet sl; |
662 | snprintf ((char *) sl.buf, MAXSOCKBUF, "magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1), |
479 | sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1), |
663 | MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin); |
480 | MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin); |
664 | sl.len = strlen ((char *) sl.buf); |
|
|
665 | |
481 | |
666 | for (y = ymin; y <= ymax; y++) |
482 | for (int y = ymin; y <= ymax; y++) |
667 | { |
|
|
668 | for (x = xmin; x <= xmax; x++) |
483 | for (int x = xmin; x <= xmax; x++) |
669 | { |
|
|
670 | sl.buf[sl.len++] = map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR; |
484 | sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR); |
671 | } /* x loop */ |
|
|
672 | } /* y loop */ |
|
|
673 | |
485 | |
674 | Send_With_Handling (&pl->contr->socket, &sl); |
486 | pl->contr->ns->send_packet (sl); |
675 | free (sl.buf); |
487 | |
676 | free (map_mark); |
488 | free (map_mark); |
677 | } |
489 | } |
678 | |
490 | |
679 | |
|
|
680 | /** |
491 | /** |
681 | * Send a kill log record to sockets |
492 | * Send a kill log record to sockets |
682 | */ |
493 | */ |
683 | |
|
|
684 | void |
494 | void |
685 | Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType) |
495 | Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType) |
686 | { |
496 | { |
687 | int i; |
|
|
688 | size_t len; |
497 | size_t len; |
689 | char buf[MAX_BUF]; |
498 | char buf[MAX_BUF]; |
690 | |
499 | |
691 | if (With != NULL) |
500 | if (With != NULL) |
692 | { |
|
|
693 | snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType); |
501 | snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType); |
694 | } |
|
|
695 | else |
502 | else |
696 | { |
|
|
697 | snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType); |
503 | snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType); |
698 | } |
504 | |
699 | len = strlen (buf); |
505 | len = strlen (buf); |
700 | for (i = 1; i < socket_info.allocated_sockets; i++) |
|
|
701 | { |
|
|
702 | if (init_sockets[i].old_mode == Old_Listen) |
|
|
703 | { |
|
|
704 | cs_write_string (&init_sockets[i], buf, len); |
|
|
705 | } |
|
|
706 | } |
|
|
707 | } |
506 | } |
|
|
507 | |