1 | /* |
1 | /* |
2 | * static char *rcsid_sock_info_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * "$Id: info.C,v 1.4 2006/09/03 00:18:43 root Exp $"; |
3 | * |
4 | */ |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | |
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6 | /* |
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7 | CrossFire, A Multiplayer game for X-windows |
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8 | |
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9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
11 | |
7 | * |
12 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
13 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
14 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
15 | (at your option) any later version. |
11 | * option) any later version. |
16 | |
12 | * |
17 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
20 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
21 | |
17 | * |
22 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
23 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
25 | |
21 | * |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
27 | */ |
23 | */ |
28 | |
24 | |
29 | /** |
25 | /** |
30 | * \file |
26 | * \file |
31 | * Basic client output functions. |
27 | * Basic client output functions. |
32 | * |
28 | * |
… | |
… | |
40 | #include <sproto.h> |
36 | #include <sproto.h> |
41 | #include <stdarg.h> |
37 | #include <stdarg.h> |
42 | #include <spells.h> |
38 | #include <spells.h> |
43 | #include <skills.h> |
39 | #include <skills.h> |
44 | |
40 | |
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41 | #include <cstring> |
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42 | |
45 | /** |
43 | /** |
46 | * Draws a normal message on the client. It is pretty |
44 | * Draws a normal message on the client. It is pretty |
47 | * much the same thing as the draw_info above, but takes a color |
45 | * much the same thing as the draw_info above, but takes a color |
48 | * parameter. the esrv_drawinfo functions should probably be |
46 | * parameter. the esrv_drawinfo functions should probably be |
49 | * replaced with this, just using black as the color. |
47 | * replaced with this, just using black as the color. |
50 | */ |
48 | */ |
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49 | static void |
51 | static void esrv_print_msg(NewSocket *ns,int color, const char *str) |
50 | esrv_print_msg (client *ns, int color, const char *str) |
52 | { |
51 | { |
53 | char buf[HUGE_BUF]; |
52 | ns->send_msg (color, "info", str); |
54 | |
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55 | if (ns->status == Ns_Old) { |
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56 | snprintf(buf,HUGE_BUF,"%s\n", str); |
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57 | } else { |
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58 | snprintf(buf,HUGE_BUF, "drawinfo %d %s", color, str); |
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59 | } |
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60 | /* LOG(llevDebug,"sending %s to socket, len=%d\n", buf, strlen(buf));*/ |
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61 | Write_String_To_Socket(ns, buf, strlen(buf)); |
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62 | } |
53 | } |
63 | |
54 | |
64 | /** |
55 | /** |
65 | * Draws an extended message on the client. |
56 | * Draws an extended message on the client. |
66 | * ns the socket to send message to |
57 | * ns the socket to send message to |
… | |
… | |
68 | * type, |
59 | * type, |
69 | * subtype type and subtype of text message |
60 | * subtype type and subtype of text message |
70 | * intro Intro message to send with main message if client does not support the message type |
61 | * intro Intro message to send with main message if client does not support the message type |
71 | * message The main message |
62 | * message The main message |
72 | */ |
63 | */ |
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64 | static void |
73 | static void esrv_print_ext_msg(NewSocket *ns,int color,uint8 type, uint8 subtype, const char *message) |
65 | esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message) |
74 | { |
66 | { |
75 | char buf[HUGE_BUF]; |
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76 | snprintf(buf,HUGE_BUF, "drawextinfo %d %hhu %hhu %s", color, type, subtype, message); |
67 | ns->send_packet_printf ("drawextinfo %d %u %u %s", color, type, subtype, message); |
77 | Write_String_To_Socket(ns, buf, strlen(buf)); |
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78 | /* LOG(llevDebug,"sending %s to socket, len=%d", buf, strlen(buf));*/ |
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79 | |
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80 | } |
68 | } |
81 | |
69 | |
82 | /** |
70 | /** |
83 | * Frontend for esrv_print_msg |
71 | * Frontend for esrv_print_msg |
84 | * \param colr message color |
72 | * \param colr message color |
… | |
… | |
87 | * |
75 | * |
88 | * If pl is NULL or without contr set, writes message to log. |
76 | * If pl is NULL or without contr set, writes message to log. |
89 | * |
77 | * |
90 | * Else sends message to player via esrv_print_msg |
78 | * Else sends message to player via esrv_print_msg |
91 | */ |
79 | */ |
92 | |
80 | static void |
93 | static void print_message(int colr, const object *pl, const char *tmp) { |
81 | print_message (int colr, const object *pl, const char *tmp) |
94 | |
82 | { |
95 | if(tmp == (char *) NULL) { |
83 | if (!tmp) |
96 | tmp="[NULL]"; |
84 | tmp = "[NULL]"; |
97 | } |
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98 | |
85 | |
99 | if (!pl || (pl->type == PLAYER && pl->contr == NULL)) |
86 | if (!pl || (pl->type == PLAYER && pl->contr == NULL)) |
100 | return; |
87 | return; |
101 | |
88 | |
102 | if (pl->type == PLAYER) { |
89 | if (pl->type == PLAYER) |
103 | esrv_print_msg(&pl->contr->socket,colr,(char*) tmp); |
90 | esrv_print_msg (pl->contr->ns, colr, (char *)tmp); |
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91 | } |
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92 | |
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93 | bool |
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94 | client::msg_suppressed (const char *msg) |
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95 | { |
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96 | if (!pl) |
104 | return; |
97 | return false; |
105 | } |
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106 | } |
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107 | |
98 | |
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99 | if (pl->outputs_count <= 1 || !pl->outputs_sync) |
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100 | return false; |
108 | |
101 | |
109 | /** |
102 | int len = strlen (msg); |
110 | * Prints out the contents of specified buffer structures, |
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111 | * and clears the string. |
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112 | */ |
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113 | |
103 | |
114 | void flush_output_element(const object *pl, Output_Buf *outputs) |
104 | if (len > MSG_BUF_SIZE) |
115 | { |
105 | return false; |
116 | char tbuf[MAX_BUF]; |
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117 | |
106 | |
118 | if (outputs->buf==NULL) return; |
107 | msg_buf *lru = msgbuf; |
119 | if (outputs->count > 1) { |
108 | for (msg_buf *buf = msgbuf; buf < msgbuf + MSG_BUF_COUNT; ++buf) |
120 | snprintf(tbuf,MAX_BUF, "%d times %s", outputs->count, &outputs->buf); |
109 | { |
121 | print_message(NDI_BLACK, pl, tbuf); |
110 | if (len == buf->len && !memcmp (msg, buf->msg, len)) |
122 | } else |
111 | { |
123 | print_message(NDI_BLACK, pl, &outputs->buf); |
112 | // found matching buf, see if expired |
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113 | if (buf->expire <= pticks || !buf->count) |
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114 | { |
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115 | // yes, take over matching buffer, print |
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116 | buf->expire = pticks + pl->outputs_sync; |
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117 | buf->count = pl->outputs_count; |
124 | |
118 | |
125 | outputs->buf=NULL; |
119 | return false; |
126 | outputs->first_update=0; /* This way, it will be reused */ |
120 | } |
127 | } |
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128 | |
121 | |
129 | /** |
122 | // no, suppress |
130 | * Sends message to player through output buffers. |
123 | --buf->count; |
131 | * \param pl player to send message |
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132 | * \param buf message to send |
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133 | * |
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134 | * If player's output_count is 1, sends message directly. |
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135 | * |
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136 | * Else checks output buffers for specified message. |
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137 | * |
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138 | * If found, checks if message should be sent now. |
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139 | * |
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140 | * If message not already in buffers, flushes olders buffer, |
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141 | * and adds message to queue. |
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142 | */ |
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143 | |
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144 | static void check_output_buffers(const object *pl, const char *buf) |
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145 | { |
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146 | int i, oldest=0; |
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147 | |
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148 | if (pl->contr->outputs_count<2) { |
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149 | print_message(NDI_BLACK, pl, buf); |
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150 | return; |
124 | return true; |
151 | } |
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152 | else { |
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153 | for (i=0; i<NUM_OUTPUT_BUFS; i++) { |
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154 | if (pl->contr->outputs[i].buf && |
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155 | !strcmp(buf, pl->contr->outputs[i].buf)) break; |
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156 | else if (pl->contr->outputs[i].first_update < |
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157 | pl->contr->outputs[oldest].first_update) |
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158 | oldest=i; |
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159 | } |
125 | } |
160 | /* We found a match */ |
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161 | if (i<NUM_OUTPUT_BUFS) { |
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162 | pl->contr->outputs[i].count++; |
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163 | if (pl->contr->outputs[i].count>=pl->contr->outputs_count) { |
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164 | flush_output_element(pl, &pl->contr->outputs[i]); |
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165 | } |
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166 | } |
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167 | /* No match - flush the oldest, and put the new one in */ |
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168 | else { |
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169 | flush_output_element(pl, &pl->contr->outputs[oldest]); |
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170 | |
126 | |
171 | pl->contr->outputs[oldest].first_update = pticks; |
127 | if (lru->expire > buf->expire) |
172 | pl->contr->outputs[oldest].count = 1; |
128 | lru = buf; |
173 | pl->contr->outputs[oldest].buf = buf; |
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174 | } |
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175 | } |
129 | } |
176 | } |
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177 | |
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178 | |
130 | |
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131 | // new message, evoke oldest buffer |
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132 | lru->expire = pticks + pl->outputs_sync; |
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133 | lru->count = pl->outputs_count; |
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134 | lru->len = len; |
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135 | memcpy (lru->msg, msg, len); |
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136 | |
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137 | return false; |
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138 | } |
179 | |
139 | |
180 | /** |
140 | /** |
181 | * Sends message to player(s). |
141 | * Sends message to player(s). |
182 | * |
142 | * |
183 | * flags is various flags - mostly color, plus a few specials. |
143 | * flags is various flags - mostly color, plus a few specials. |
184 | * |
144 | * |
185 | * pri is priority. It is a little odd - the lower the value, the more |
145 | * pri is unused. |
186 | * important it is. Thus, 0 gets sent no matter what. Otherwise, the |
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187 | * value must be less than the listening level that the player has set. |
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188 | * Unfortunately, there is no clear guideline on what each level does what. |
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189 | * |
146 | * |
190 | * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set |
147 | * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set |
191 | * in the flags. |
148 | * in the flags. |
192 | * |
149 | * |
193 | * If message is black, and not NDI_UNIQUE, gets sent through output buffers. |
150 | * If message is black, and not NDI_UNIQUE, gets sent through output buffers. |
194 | * |
151 | * |
195 | */ |
152 | */ |
196 | |
153 | void |
197 | void new_draw_info(int flags, int pri, const object *pl, const char *buf) |
154 | new_draw_info (int flags, int pri, const object *op, const char *buf) |
198 | { |
155 | { |
199 | |
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200 | if (flags & NDI_ALL) { |
156 | if (flags & NDI_ALL) |
201 | player *tmppl; |
157 | { |
202 | int i; |
158 | for_all_players (pl) |
203 | |
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204 | for (tmppl=first_player; tmppl!=NULL; tmppl=tmppl->next) |
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205 | new_draw_info((flags & ~NDI_ALL), pri, tmppl->ob, buf); |
159 | new_draw_info (flags & ~NDI_ALL, 0, pl->ob, buf); |
206 | |
160 | } |
207 | for (i=1; i<socket_info.allocated_sockets; i++) { |
161 | else |
208 | if (init_sockets[i].status == Ns_Old && init_sockets[i].old_mode != Old_Listen && pri< 10) { |
162 | { |
209 | cs_write_string(&init_sockets[i], buf, strlen(buf)); |
163 | if (!op || !op->contr || !op->contr->ns) |
210 | /* Most messages don't have a newline, so add one */ |
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211 | cs_write_string(&init_sockets[i], "\n", 1); |
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212 | } |
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213 | } |
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214 | |
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215 | return; |
164 | return; |
216 | } |
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217 | if(!pl || (pl->type==PLAYER && pl->contr==NULL)) { |
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218 | /* Write to the socket? */ |
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219 | print_message(0, NULL, buf); |
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220 | return; |
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221 | } |
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222 | if (pl->type!=PLAYER) return; |
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223 | if (pri>=pl->contr->listening) return; |
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224 | |
165 | |
225 | if ((flags&NDI_COLOR_MASK)==NDI_BLACK && !(flags &NDI_UNIQUE)) { |
166 | if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK |
226 | /* following prints stuff out, as appropriate */ |
167 | || !op->contr->ns->msg_suppressed (buf)) |
227 | check_output_buffers(pl, buf); |
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228 | } |
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229 | else { |
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230 | print_message(flags&NDI_COLOR_MASK, pl, buf); |
168 | print_message (flags & NDI_COLOR_MASK, op, buf); |
231 | } |
169 | } |
232 | } |
170 | } |
233 | |
171 | |
234 | /** |
172 | /** |
235 | * Wrapper for new_draw_info printf-like. |
173 | * Wrapper for new_draw_info printf-like. |
… | |
… | |
237 | * This is a pretty trivial function, but it allows us to use printf style |
175 | * This is a pretty trivial function, but it allows us to use printf style |
238 | * formatting, so instead of the calling function having to do it, we do |
176 | * formatting, so instead of the calling function having to do it, we do |
239 | * it here. It may also have advantages in the future for reduction of |
177 | * it here. It may also have advantages in the future for reduction of |
240 | * client/server bandwidth (client could keep track of various strings |
178 | * client/server bandwidth (client could keep track of various strings |
241 | */ |
179 | */ |
242 | |
180 | void |
243 | void new_draw_info_format(int flags, int pri, const object *pl, const char *format, ...) |
181 | new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) |
244 | { |
182 | { |
245 | char buf[HUGE_BUF]; |
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246 | |
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247 | va_list ap; |
183 | va_list ap; |
248 | va_start(ap, format); |
184 | va_start (ap, format); |
249 | |
185 | new_draw_info (flags, pri, pl, vformat (format, ap)); |
250 | vsnprintf(buf, HUGE_BUF, format, ap); |
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251 | |
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252 | va_end(ap); |
186 | va_end (ap); |
253 | |
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254 | new_draw_info(flags, pri, pl, buf); |
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255 | } |
187 | } |
256 | |
188 | |
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189 | void |
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190 | draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage) |
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191 | { |
257 | |
192 | |
258 | void draw_ext_info( |
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259 | int flags, int pri, const object *pl, uint8 type, |
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260 | uint8 subtype, const char* message, const char* oldmessage){ |
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261 | |
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262 | if(!pl || (pl->type!=PLAYER) || (pl->contr==NULL)) |
193 | if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) |
263 | return; |
194 | return; |
264 | |
195 | |
265 | if (pri>=pl->contr->listening) return; |
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266 | if (!CLIENT_SUPPORT_READABLES(&pl->contr->socket,type)){ |
196 | if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type)) |
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197 | { |
267 | char *buf = (char*)malloc(strlen(oldmessage==NULL?message:oldmessage)+1); |
198 | char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1); |
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199 | |
268 | if (buf==NULL) |
200 | if (buf == NULL) |
269 | LOG(llevError,"info::draw_ext_info -> Out of memory!"); |
201 | LOG (llevError, "info::draw_ext_info -> Out of memory!"); |
270 | else{ |
202 | else |
|
|
203 | { |
271 | strcpy(buf,oldmessage==NULL?message:oldmessage); |
204 | strcpy (buf, oldmessage == NULL ? message : oldmessage); |
272 | strip_media_tag(buf); |
205 | strip_media_tag (buf); |
273 | new_draw_info(flags, pri, pl, buf); |
206 | new_draw_info (flags, pri, pl, buf); |
274 | free(buf); |
207 | free (buf); |
275 | } |
208 | } |
|
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209 | } |
276 | }else{ |
210 | else |
277 | esrv_print_ext_msg(&pl->contr->socket,flags&NDI_COLOR_MASK,type,subtype,message); |
211 | esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message); |
278 | } |
|
|
279 | } |
212 | } |
280 | |
213 | |
281 | void draw_ext_info_format( |
214 | void |
282 | int flags, int pri, const object *pl, uint8 type, |
215 | draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) |
283 | uint8 subtype, const char* old_format, |
216 | { |
284 | char* new_format, ...){ |
217 | va_list ap; |
285 | |
218 | va_start (ap, new_format); |
286 | char buf[HUGE_BUF]; |
219 | |
287 | if(!pl || (pl->type!=PLAYER) || (pl->contr==NULL)) |
220 | if (!pl || !pl->is_player ()) |
288 | return; |
221 | return; |
289 | |
222 | |
290 | if (pri>=pl->contr->listening) return; |
223 | // TODO: just assume, and rip out? |
291 | if (!CLIENT_SUPPORT_READABLES(&pl->contr->socket,type)){ |
224 | if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type)) |
292 | va_list ap; |
225 | { |
293 | LOG(llevDebug,"Non supported extension text type for client.\n"); |
226 | LOG (llevDebug, "Non supported extension text type for client.\n"); |
294 | va_start(ap, new_format); |
227 | new_draw_info (flags, pri, pl, vformat (old_format, ap)); |
295 | vsnprintf(buf, HUGE_BUF, old_format, ap); |
228 | } |
296 | va_end(ap); |
229 | else |
297 | new_draw_info(flags, pri, pl, buf); |
230 | { |
298 | return; |
231 | char *buf = vformat (new_format, ap); |
299 | }else{ |
|
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300 | va_list ap; |
|
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301 | va_start(ap, new_format); |
|
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302 | vsnprintf(buf, HUGE_BUF, new_format, ap); |
|
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303 | va_end(ap); |
|
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304 | strip_media_tag(buf); |
232 | strip_media_tag (buf); |
305 | esrv_print_ext_msg(&pl->contr->socket,flags&NDI_COLOR_MASK,type,subtype,buf); |
233 | esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf); |
306 | } |
234 | } |
|
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235 | |
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236 | va_end (ap); |
307 | } |
237 | } |
|
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238 | |
308 | /** |
239 | /** |
309 | * Writes to everyone on the map *except* op. This is useful for emotions. |
240 | * Writes to everyone on the map *except* op. This is useful for emotions. |
310 | */ |
241 | */ |
311 | |
242 | |
|
|
243 | void |
312 | void new_info_map_except(int color, mapstruct *map, object *op, const char *str) { |
244 | new_info_map_except (int color, maptile * map, object *op, const char *str) |
313 | player *pl; |
245 | { |
314 | |
246 | for_all_players (pl) |
315 | for(pl = first_player; pl != NULL; pl = pl->next) |
|
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316 | if(pl->ob != NULL && pl->ob->map == map && pl->ob != op) { |
247 | if (pl->ob->map == map && pl->ob != op) |
317 | new_draw_info(color, 0, pl->ob, str); |
248 | new_draw_info (color, 0, pl->ob, str); |
318 | } |
|
|
319 | } |
249 | } |
320 | |
250 | |
321 | /** |
251 | /** |
322 | * Writes to everyone on the map except op1 and op2 |
252 | * Writes to everyone on the map except op1 and op2 |
323 | */ |
253 | */ |
324 | |
254 | void |
325 | void new_info_map_except2(int color, mapstruct *map, object *op1, object *op2, |
255 | new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) |
326 | const char *str) { |
256 | { |
327 | player *pl; |
257 | for_all_players (pl) |
328 | |
258 | if (pl->ob->map == map && pl->ob != op1 && pl->ob != op2) |
329 | for(pl = first_player; pl != NULL; pl = pl->next) |
|
|
330 | if(pl->ob != NULL && pl->ob->map == map |
|
|
331 | && pl->ob != op1 && pl->ob != op2) { |
|
|
332 | new_draw_info(color, 0, pl->ob, str); |
259 | new_draw_info (color, 0, pl->ob, str); |
333 | } |
|
|
334 | } |
260 | } |
335 | |
261 | |
336 | /** |
262 | /** |
337 | * Writes to everyone on the specified map |
263 | * Writes to everyone on the specified map |
338 | */ |
264 | */ |
339 | |
265 | void |
340 | void new_info_map(int color, mapstruct *map, const char *str) { |
266 | new_info_map (int color, maptile * map, const char *str) |
341 | player *pl; |
267 | { |
342 | |
268 | for_all_players (pl) |
343 | for(pl = first_player; pl != NULL; pl = pl->next) |
269 | if (pl->ob->map == map) |
344 | if(pl->ob != NULL && pl->ob->map == map) { |
|
|
345 | new_draw_info(color, 0, pl->ob, str); |
270 | new_draw_info (color, 0, pl->ob, str); |
346 | } |
|
|
347 | } |
|
|
348 | |
|
|
349 | |
|
|
350 | /** |
|
|
351 | * This does nothing now. However, in theory, we should probably send |
|
|
352 | * something to the client and let the client figure out how it might want |
|
|
353 | * to handle this |
|
|
354 | */ |
|
|
355 | void clear_win_info(object *op) |
|
|
356 | { |
|
|
357 | } |
|
|
358 | |
|
|
359 | /** |
|
|
360 | * Get player's current range attack in obuf. |
|
|
361 | */ |
|
|
362 | void rangetostring(object *pl,char *obuf) |
|
|
363 | { |
|
|
364 | switch(pl->contr->shoottype) { |
|
|
365 | case range_none: |
|
|
366 | strcpy(obuf,"Range: nothing"); |
|
|
367 | break; |
|
|
368 | |
|
|
369 | case range_bow: |
|
|
370 | { |
|
|
371 | object *op; |
|
|
372 | |
|
|
373 | for (op = pl->inv; op; op=op->below) |
|
|
374 | if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED)) |
|
|
375 | break; |
|
|
376 | if(op==NULL) break; |
|
|
377 | |
|
|
378 | sprintf (obuf, "Range: %s (%s)", query_base_name(op, 0), |
|
|
379 | op->race ? (const char *)op->race : "nothing"); |
|
|
380 | } |
|
|
381 | break; |
|
|
382 | |
|
|
383 | case range_magic: |
|
|
384 | if (settings.casting_time == TRUE) { |
|
|
385 | if (pl->casting_time > -1) { |
|
|
386 | if (pl->casting_time == 0) |
|
|
387 | sprintf(obuf,"Range: Holding spell (%s)", |
|
|
388 | (const char *)pl->spell->name); |
|
|
389 | else |
|
|
390 | sprintf(obuf,"Range: Casting spell (%s)", |
|
|
391 | (const char *)pl->spell->name); |
|
|
392 | } else |
|
|
393 | sprintf(obuf,"Range: spell (%s)", &pl->contr->ranges[range_magic]->name); |
|
|
394 | } else |
|
|
395 | sprintf(obuf,"Range: spell (%s)", &pl->contr->ranges[range_magic]->name); |
|
|
396 | break; |
|
|
397 | |
|
|
398 | case range_misc: |
|
|
399 | sprintf(obuf,"Range: %s", pl->contr->ranges[range_misc] ? |
|
|
400 | query_base_name(pl->contr->ranges[range_misc],0) : "none"); |
|
|
401 | break; |
|
|
402 | |
|
|
403 | /* range_scroll is only used for controlling golems. If the |
|
|
404 | * the player does not have a golem, reset some things. |
|
|
405 | */ |
|
|
406 | case range_golem: |
|
|
407 | if (pl->contr->ranges[range_golem]!=NULL) |
|
|
408 | sprintf(obuf,"Range: golem (%s)", &pl->contr->ranges[range_golem]->name); |
|
|
409 | else { |
|
|
410 | pl->contr->shoottype = range_none; |
|
|
411 | strcpy(obuf,"Range: nothing"); |
|
|
412 | } |
|
|
413 | break; |
|
|
414 | |
|
|
415 | case range_skill: |
|
|
416 | sprintf(obuf,"Skill: %s", pl->chosen_skill!=NULL ? |
|
|
417 | (const char *)pl->chosen_skill->name : "none"); |
|
|
418 | break; |
|
|
419 | |
|
|
420 | case range_builder: |
|
|
421 | sprintf( obuf, "Builder: %s", query_base_name( pl->contr->ranges[ range_builder ], 0 ) ); |
|
|
422 | break; |
|
|
423 | |
|
|
424 | default: |
|
|
425 | strcpy(obuf,"Range: illegal"); |
|
|
426 | } |
|
|
427 | } |
271 | } |
428 | |
272 | |
429 | /** |
273 | /** |
430 | * Sets player title. |
274 | * Sets player title. |
431 | */ |
275 | */ |
|
|
276 | void |
432 | void set_title(object *pl, char *buf) |
277 | set_title (object *pl, char *buf) |
433 | { |
278 | { |
434 | /* Eneq(@csd.uu.se): Let players define their own titles. */ |
279 | /* Eneq(@csd.uu.se): Let players define their own titles. */ |
435 | if (pl->contr->own_title[0]=='\0') |
280 | if (pl->contr->own_title[0] == '\0') |
436 | sprintf(buf,"Player: %s the %s",(const char *)pl->name,(const char *)pl->contr->title); |
281 | sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); |
437 | else |
282 | else |
438 | sprintf(buf,"Player: %s %s",(const char *)pl->name,(const char *)pl->contr->own_title); |
283 | sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); |
439 | } |
284 | } |
440 | |
285 | |
|
|
286 | // formerly a macro, used only by magic map, so optimised it out |
|
|
287 | static inline faceidx |
|
|
288 | GET_MAP_FACE (mapspace &ms, int layer) |
|
|
289 | { |
|
|
290 | if (object *op = ms.faces_obj [layer]) |
|
|
291 | return op->face; |
|
|
292 | else |
|
|
293 | return 0; |
|
|
294 | } |
441 | |
295 | |
442 | /** |
296 | /** |
443 | * Helper for magic map creation. |
297 | * Helper for magic map creation. |
444 | * |
298 | * |
445 | * Takes a player, the map_mark array and an x and y starting position. |
299 | * Takes a player, the map_mark array and an x and y starting position. |
… | |
… | |
448 | * |
302 | * |
449 | * This function examines all the adjacant spaces next to px, py. |
303 | * This function examines all the adjacant spaces next to px, py. |
450 | * It updates the map_mark arrow with the color and high bits set |
304 | * It updates the map_mark arrow with the color and high bits set |
451 | * for various code values. |
305 | * for various code values. |
452 | */ |
306 | */ |
|
|
307 | static void |
453 | static void magic_mapping_mark_recursive(object *pl, char *map_mark, int px, int py) |
308 | magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) |
454 | { |
309 | { |
455 | int x, y, dx, dy,mflags; |
|
|
456 | sint16 nx, ny; |
|
|
457 | mapstruct *mp; |
|
|
458 | New_Face *f; |
|
|
459 | |
|
|
460 | for (dx = -1; dx <= 1; dx++) { |
310 | for (int dx = -1; dx <= 1; dx++) |
|
|
311 | { |
461 | for (dy = -1; dy <= 1; dy++) { |
312 | for (int dy = -1; dy <= 1; dy++) |
|
|
313 | { |
462 | x = px + dx; |
314 | int x = px + dx; |
463 | y = py + dy; |
315 | int y = py + dy; |
464 | |
316 | |
465 | if (FABS(x) >= MAGIC_MAP_HALF || FABS(y) >= MAGIC_MAP_HALF) continue; |
317 | if (abs (x) >= MAGIC_MAP_HALF || abs (y) >= MAGIC_MAP_HALF) |
|
|
318 | continue; |
466 | |
319 | |
467 | mp = pl->map; |
320 | mapxy pos (pl); |
468 | nx = pl->x + x; |
321 | pos.move (x, y); |
469 | ny = pl->y + y; |
|
|
470 | |
322 | |
471 | mflags = get_map_flags(pl->map, &mp, nx, ny, &nx, &ny); |
323 | if (!pos.normalise ()) |
472 | if (mflags & P_OUT_OF_MAP) continue; |
324 | continue; |
473 | |
325 | |
|
|
326 | mapspace &ms = pos.ms (); |
|
|
327 | |
474 | if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] == 0) { |
328 | if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) |
|
|
329 | { |
|
|
330 | int mflags = ms.flags (); |
|
|
331 | |
475 | f= GET_MAP_FACE(mp, nx, ny, 0); |
332 | int f = GET_MAP_FACE (ms, 0); |
|
|
333 | if (f == blank_face) |
|
|
334 | { |
|
|
335 | f = GET_MAP_FACE (ms, 1); |
476 | if (f == blank_face) |
336 | if (f == blank_face) |
477 | f= GET_MAP_FACE(mp, nx, ny, 1); |
|
|
478 | if (f == blank_face) |
|
|
479 | f= GET_MAP_FACE(mp, nx, ny, 2); |
337 | f = GET_MAP_FACE (ms, 2); |
|
|
338 | } |
480 | |
339 | |
|
|
340 | int magicmap = faces [f].magicmap; |
|
|
341 | |
481 | /* Should probably have P_NO_MAGIC here also, but then shops don't |
342 | /* Should probably have P_NO_MAGIC here also, but then shops don't |
482 | * work. |
343 | * work. |
483 | */ |
344 | */ |
484 | if (mflags & P_BLOCKSVIEW) |
345 | if (mflags & P_BLOCKSVIEW) |
485 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_WALL | (f?f->magicmap:0); |
346 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap; |
486 | else { |
347 | else |
|
|
348 | { |
487 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f?f->magicmap:0); |
349 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap; |
488 | magic_mapping_mark_recursive(pl, map_mark, x, y); |
350 | magic_mapping_mark_recursive (pl, map_mark, x, y); |
489 | } |
351 | } |
490 | } |
352 | } |
491 | } |
353 | } |
492 | } |
354 | } |
493 | } |
355 | } |
494 | |
356 | |
495 | |
|
|
496 | /** |
357 | /** |
497 | * Creates magic map for player. |
358 | * Creates magic map for player. |
498 | * |
359 | * |
499 | * Note: For improved magic mapping display, the space that blocks |
360 | * Note: For improved magic mapping display, the space that blocks |
500 | * the view is now marked with value 2. Any dependencies of map_mark |
361 | * the view is now marked with value 2. Any dependencies of map_mark |
501 | * being nonzero have been changed to check for 1. Also, since |
362 | * being nonzero have been changed to check for 1. Also, since |
502 | * map_mark is a char value, putting 2 in should cause no problems. |
363 | * map_mark is a char value, putting 2 in should cause no problems. |
503 | * |
364 | * |
504 | * This function examines the map the player is on, and determines what |
365 | * This function examines the map the player is on, and determines what |
505 | * is visible. 2 is set for walls or objects that blocks view. 1 |
366 | * is visible. 2 is set for walls or objects that blocks view. 1 |
506 | * is for open spaces. map_mark should already have been initialized |
367 | * is for open spaces. map_mark should already have been initialised |
507 | * to zero before this is called. |
368 | * to zero before this is called. |
508 | * strength is an initial strength*2 rectangular area that we automatically |
369 | * strength is an initial strength*2 rectangular area that we automatically |
509 | * see in/penetrate through. |
370 | * see in/penetrate through. |
510 | */ |
371 | */ |
511 | |
372 | void |
512 | void magic_mapping_mark(object *pl, char *map_mark, int strength) |
373 | magic_mapping_mark (object *pl, char *map_mark, int strength) |
513 | { |
374 | { |
514 | int x, y, mflags; |
|
|
515 | sint16 nx, ny; |
|
|
516 | mapstruct *mp; |
|
|
517 | New_Face *f; |
|
|
518 | |
|
|
519 | for (x = -strength; x <strength; x++) { |
375 | for (int x = -strength; x < strength; x++) |
|
|
376 | { |
520 | for (y = -strength; y <strength; y++) { |
377 | for (int y = -strength; y < strength; y++) |
521 | mp = pl->map; |
378 | { |
522 | nx = pl->x + x; |
379 | mapxy pos (pl); |
523 | ny = pl->y + y; |
380 | pos.move (x, y); |
524 | mflags = get_map_flags(pl->map, &mp, nx, ny, &nx, &ny); |
381 | |
525 | if (mflags & P_OUT_OF_MAP) |
382 | if (!pos.normalise ()) |
526 | continue; |
383 | continue; |
|
|
384 | |
|
|
385 | mapspace &ms = pos.ms (); |
|
|
386 | |
|
|
387 | int mflags = ms.flags (); |
|
|
388 | |
|
|
389 | int f = GET_MAP_FACE (ms, 0); |
|
|
390 | if (f == blank_face) |
527 | else { |
391 | { |
528 | f= GET_MAP_FACE(mp, nx, ny, 0); |
392 | f = GET_MAP_FACE (ms, 1); |
529 | if (f == blank_face) |
393 | if (f == blank_face) |
530 | f= GET_MAP_FACE(mp, nx, ny, 1); |
|
|
531 | if (f == blank_face) |
|
|
532 | f= GET_MAP_FACE(mp, nx, ny, 2); |
394 | f = GET_MAP_FACE (ms, 2); |
533 | } |
395 | } |
534 | |
396 | |
|
|
397 | int magicmap = faces [f].magicmap; |
|
|
398 | |
535 | if (mflags & P_BLOCKSVIEW) |
399 | if (mflags & P_BLOCKSVIEW) |
536 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_WALL | (f?f->magicmap:0); |
400 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap; |
537 | else { |
401 | else |
|
|
402 | { |
538 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f?f->magicmap:0); |
403 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap; |
539 | magic_mapping_mark_recursive(pl, map_mark, x, y); |
404 | magic_mapping_mark_recursive (pl, map_mark, x, y); |
540 | } |
405 | } |
541 | } |
406 | } |
542 | } |
407 | } |
543 | } |
408 | } |
544 | |
409 | |
545 | |
|
|
546 | /** |
410 | /** |
547 | * Creates and sends magic map to player. |
411 | * Creates and sends magic map to player. |
548 | * |
412 | * |
549 | * The following function is a lot messier than it really should be, |
413 | * The following function is a lot messier than it really should be, |
550 | * but there is no real easy solution. |
414 | * but there is no real easy solution. |
551 | * |
415 | * |
552 | * Mark Wedel |
416 | * Mark Wedel |
553 | */ |
417 | */ |
554 | |
418 | void |
555 | void draw_magic_map(object *pl) |
419 | draw_magic_map (object *pl) |
556 | { |
420 | { |
557 | int x,y; |
|
|
558 | char *map_mark = (char *) calloc(MAGIC_MAP_SIZE*MAGIC_MAP_SIZE, 1); |
421 | char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); |
559 | int xmin, xmax, ymin, ymax; |
422 | int xmin, xmax, ymin, ymax; |
560 | SockList sl; |
|
|
561 | |
423 | |
562 | if (pl->type!=PLAYER) { |
424 | if (pl->type != PLAYER) |
|
|
425 | { |
563 | LOG(llevError,"Non player object called draw_map.\n"); |
426 | LOG (llevError, "Non player object called draw_map.\n"); |
564 | return; |
427 | return; |
565 | } |
|
|
566 | |
428 | } |
|
|
429 | |
567 | /* First, we figure out what spaces are 'reachable' by the player */ |
430 | /* First, we figure out what spaces are 'reachable' by the player */ |
568 | magic_mapping_mark(pl, map_mark, 3); |
431 | magic_mapping_mark (pl, map_mark, 3); |
569 | |
432 | |
570 | /* We now go through and figure out what spaces have been |
433 | /* We now go through and figure out what spaces have been |
571 | * marked, and thus figure out rectangular region we send |
434 | * marked, and thus figure out rectangular region we send |
572 | * to the client (eg, if only a 10x10 area is visible, we only |
435 | * to the client (eg, if only a 10x10 area is visible, we only |
573 | * want to send those 100 spaces.) |
436 | * want to send those 100 spaces.) |
574 | */ |
437 | */ |
575 | xmin = MAGIC_MAP_SIZE; |
438 | xmin = MAGIC_MAP_SIZE; |
576 | ymin = MAGIC_MAP_SIZE; |
439 | ymin = MAGIC_MAP_SIZE; |
577 | xmax = 0; |
440 | xmax = 0; |
578 | ymax = 0; |
441 | ymax = 0; |
|
|
442 | |
579 | for(x = 0; x < MAGIC_MAP_SIZE ; x++) { |
443 | for (int x = 0; x < MAGIC_MAP_SIZE; x++) |
580 | for(y = 0; y < MAGIC_MAP_SIZE; y++) { |
444 | for (int y = 0; y < MAGIC_MAP_SIZE; y++) |
581 | if (map_mark[x + MAP_WIDTH(pl->map) * y] | FACE_FLOOR) { |
445 | if (map_mark[x + pl->map->width * y] | FACE_FLOOR) |
|
|
446 | { |
582 | xmin = x < xmin ? x : xmin; |
447 | xmin = x < xmin ? x : xmin; |
583 | xmax = x > xmax ? x : xmax; |
448 | xmax = x > xmax ? x : xmax; |
584 | ymin = y < ymin ? y : ymin; |
449 | ymin = y < ymin ? y : ymin; |
585 | ymax = y > ymax ? y : ymax; |
450 | ymax = y > ymax ? y : ymax; |
586 | } |
|
|
587 | } |
451 | } |
588 | } |
|
|
589 | |
452 | |
590 | sl.buf= (unsigned char*) malloc(MAXSOCKBUF); |
453 | packet sl; |
591 | snprintf((char*)sl.buf, MAXSOCKBUF, "magicmap %d %d %d %d ", (xmax-xmin+1), (ymax-ymin+1), |
454 | sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1), |
592 | MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin); |
455 | MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin); |
593 | sl.len=strlen((char*)sl.buf); |
456 | |
594 | |
|
|
595 | for (y = ymin; y <= ymax; y++) { |
457 | for (int y = ymin; y <= ymax; y++) |
596 | for (x = xmin; x <= xmax; x++) { |
458 | for (int x = xmin; x <= xmax; x++) |
597 | sl.buf[sl.len++]= map_mark[x+MAGIC_MAP_SIZE*y] & ~FACE_FLOOR; |
459 | sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR); |
598 | } /* x loop */ |
460 | |
599 | } /* y loop */ |
461 | pl->contr->ns->send_packet (sl); |
600 | |
462 | |
601 | Send_With_Handling(&pl->contr->socket, &sl); |
|
|
602 | free(sl.buf); |
|
|
603 | free(map_mark); |
463 | free (map_mark); |
604 | } |
464 | } |
605 | |
465 | |
606 | |
|
|
607 | /** |
|
|
608 | * Send a kill log record to sockets |
|
|
609 | */ |
|
|
610 | |
|
|
611 | void Log_Kill(const char *Who, |
|
|
612 | const char *What, int WhatType, |
|
|
613 | const char *With, int WithType) |
|
|
614 | { |
|
|
615 | int i; |
|
|
616 | size_t len; |
|
|
617 | char buf[MAX_BUF]; |
|
|
618 | |
|
|
619 | if (With!=NULL) { |
|
|
620 | snprintf(buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n",Who,What,WhatType,With,WithType); |
|
|
621 | } |
|
|
622 | else { |
|
|
623 | snprintf(buf,MAX_BUF, "%s\t%s\t%d\n",Who,What,WhatType); |
|
|
624 | } |
|
|
625 | len=strlen(buf); |
|
|
626 | for(i=1; i<socket_info.allocated_sockets; i++) { |
|
|
627 | if (init_sockets[i].old_mode == Old_Listen) { |
|
|
628 | cs_write_string(&init_sockets[i], buf, len); |
|
|
629 | } |
|
|
630 | } |
|
|
631 | } |
|
|