1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /** |
25 | /** |
… | |
… | |
139 | /** |
140 | /** |
140 | * Sends message to player(s). |
141 | * Sends message to player(s). |
141 | * |
142 | * |
142 | * flags is various flags - mostly color, plus a few specials. |
143 | * flags is various flags - mostly color, plus a few specials. |
143 | * |
144 | * |
144 | * pri is priority. It is a little odd - the lower the value, the more |
145 | * pri is unused. |
145 | * important it is. Thus, 0 gets sent no matter what. Otherwise, the |
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146 | * value must be less than the listening level that the player has set. |
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147 | * Unfortunately, there is no clear guideline on what each level does what. |
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148 | * |
146 | * |
149 | * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set |
147 | * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set |
150 | * in the flags. |
148 | * in the flags. |
151 | * |
149 | * |
152 | * If message is black, and not NDI_UNIQUE, gets sent through output buffers. |
150 | * If message is black, and not NDI_UNIQUE, gets sent through output buffers. |
… | |
… | |
156 | new_draw_info (int flags, int pri, const object *op, const char *buf) |
154 | new_draw_info (int flags, int pri, const object *op, const char *buf) |
157 | { |
155 | { |
158 | if (flags & NDI_ALL) |
156 | if (flags & NDI_ALL) |
159 | { |
157 | { |
160 | for_all_players (pl) |
158 | for_all_players (pl) |
161 | new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf); |
159 | new_draw_info (flags & ~NDI_ALL, 0, pl->ob, buf); |
162 | } |
160 | } |
163 | else |
161 | else |
164 | { |
162 | { |
165 | if (!op || !op->contr || !op->contr->ns) |
163 | if (!op || !op->contr || !op->contr->ns) |
166 | return; |
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167 | |
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168 | if (pri >= op->contr->listening) |
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169 | return; |
164 | return; |
170 | |
165 | |
171 | if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK |
166 | if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK |
172 | || !op->contr->ns->msg_suppressed (buf)) |
167 | || !op->contr->ns->msg_suppressed (buf)) |
173 | print_message (flags & NDI_COLOR_MASK, op, buf); |
168 | print_message (flags & NDI_COLOR_MASK, op, buf); |
… | |
… | |
183 | * client/server bandwidth (client could keep track of various strings |
178 | * client/server bandwidth (client could keep track of various strings |
184 | */ |
179 | */ |
185 | void |
180 | void |
186 | new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) |
181 | new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) |
187 | { |
182 | { |
188 | char buf[HUGE_BUF]; |
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189 | |
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190 | va_list ap; |
183 | va_list ap; |
191 | va_start (ap, format); |
184 | va_start (ap, format); |
192 | vsnprintf (buf, HUGE_BUF, format, ap); |
185 | new_draw_info (flags, pri, pl, vformat (format, ap)); |
193 | va_end (ap); |
186 | va_end (ap); |
194 | |
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195 | new_draw_info (flags, pri, pl, buf); |
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196 | } |
187 | } |
197 | |
188 | |
198 | void |
189 | void |
199 | draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage) |
190 | draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage) |
200 | { |
191 | { |
201 | |
192 | |
202 | if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) |
193 | if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) |
203 | return; |
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204 | |
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205 | if (pri >= pl->contr->listening) |
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206 | return; |
194 | return; |
207 | |
195 | |
208 | if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type)) |
196 | if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type)) |
209 | { |
197 | { |
210 | char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1); |
198 | char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1); |
… | |
… | |
224 | } |
212 | } |
225 | |
213 | |
226 | void |
214 | void |
227 | draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) |
215 | draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) |
228 | { |
216 | { |
229 | char buf[HUGE_BUF]; |
217 | va_list ap; |
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218 | va_start (ap, new_format); |
230 | |
219 | |
231 | if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) |
220 | if (!pl || !pl->is_player ()) |
232 | return; |
221 | return; |
233 | |
222 | |
234 | if (pri >= pl->contr->listening) |
223 | // TODO: just assume, and rip out? |
235 | return; |
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236 | |
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237 | if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type)) |
224 | if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type)) |
238 | { |
225 | { |
239 | va_list ap; |
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240 | |
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241 | LOG (llevDebug, "Non supported extension text type for client.\n"); |
226 | LOG (llevDebug, "Non supported extension text type for client.\n"); |
242 | va_start (ap, new_format); |
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243 | vsnprintf (buf, HUGE_BUF, old_format, ap); |
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244 | va_end (ap); |
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245 | new_draw_info (flags, pri, pl, buf); |
227 | new_draw_info (flags, pri, pl, vformat (old_format, ap)); |
246 | return; |
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247 | } |
228 | } |
248 | else |
229 | else |
249 | { |
230 | { |
250 | va_list ap; |
231 | char *buf = vformat (new_format, ap); |
251 | |
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252 | va_start (ap, new_format); |
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253 | vsnprintf (buf, HUGE_BUF, new_format, ap); |
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254 | va_end (ap); |
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255 | strip_media_tag (buf); |
232 | strip_media_tag (buf); |
256 | esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf); |
233 | esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf); |
257 | } |
234 | } |
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235 | |
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236 | va_end (ap); |
258 | } |
237 | } |
259 | |
238 | |
260 | /** |
239 | /** |
261 | * Writes to everyone on the map *except* op. This is useful for emotions. |
240 | * Writes to everyone on the map *except* op. This is useful for emotions. |
262 | */ |
241 | */ |
263 | |
242 | |
264 | void |
243 | void |
265 | new_info_map_except (int color, maptile * map, object *op, const char *str) |
244 | new_info_map_except (int color, maptile * map, object *op, const char *str) |
266 | { |
245 | { |
267 | for_all_players (pl) |
246 | for_all_players (pl) |
268 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) |
247 | if (pl->ob->map == map && pl->ob != op) |
269 | new_draw_info (color, 0, pl->ob, str); |
248 | new_draw_info (color, 0, pl->ob, str); |
270 | } |
249 | } |
271 | |
250 | |
272 | /** |
251 | /** |
273 | * Writes to everyone on the map except op1 and op2 |
252 | * Writes to everyone on the map except op1 and op2 |
274 | */ |
253 | */ |
275 | void |
254 | void |
276 | new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) |
255 | new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) |
277 | { |
256 | { |
278 | for_all_players (pl) |
257 | for_all_players (pl) |
279 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) |
258 | if (pl->ob->map == map && pl->ob != op1 && pl->ob != op2) |
280 | new_draw_info (color, 0, pl->ob, str); |
259 | new_draw_info (color, 0, pl->ob, str); |
281 | } |
260 | } |
282 | |
261 | |
283 | /** |
262 | /** |
284 | * Writes to everyone on the specified map |
263 | * Writes to everyone on the specified map |
285 | */ |
264 | */ |
286 | void |
265 | void |
287 | new_info_map (int color, maptile * map, const char *str) |
266 | new_info_map (int color, maptile * map, const char *str) |
288 | { |
267 | { |
289 | for_all_players (pl) |
268 | for_all_players (pl) |
290 | if (pl->ob != NULL && pl->ob->map == map) |
269 | if (pl->ob->map == map) |
291 | new_draw_info (color, 0, pl->ob, str); |
270 | new_draw_info (color, 0, pl->ob, str); |
292 | } |
271 | } |
293 | |
272 | |
294 | /** |
273 | /** |
295 | * Sets player title. |
274 | * Sets player title. |
… | |
… | |
304 | sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); |
283 | sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); |
305 | } |
284 | } |
306 | |
285 | |
307 | // formerly a macro, used only by magic map, so optimised it out |
286 | // formerly a macro, used only by magic map, so optimised it out |
308 | static inline faceidx |
287 | static inline faceidx |
309 | GET_MAP_FACE (maptile *m, int x, int y, int layer) |
288 | GET_MAP_FACE (mapspace &ms, int layer) |
310 | { |
289 | { |
311 | if (object *op = GET_MAP_FACE_OBJ (m, x, y, layer)) |
290 | if (object *op = ms.faces_obj [layer]) |
312 | return op->face; |
291 | return op->face; |
313 | else |
292 | else |
314 | return 0; |
293 | return 0; |
315 | } |
294 | } |
316 | |
295 | |
… | |
… | |
326 | * for various code values. |
305 | * for various code values. |
327 | */ |
306 | */ |
328 | static void |
307 | static void |
329 | magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) |
308 | magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) |
330 | { |
309 | { |
331 | int x, y, dx, dy, mflags; |
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332 | sint16 nx, ny; |
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333 | maptile *mp; |
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334 | |
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335 | for (dx = -1; dx <= 1; dx++) |
310 | for (int dx = -1; dx <= 1; dx++) |
336 | { |
311 | { |
337 | for (dy = -1; dy <= 1; dy++) |
312 | for (int dy = -1; dy <= 1; dy++) |
338 | { |
313 | { |
339 | x = px + dx; |
314 | int x = px + dx; |
340 | y = py + dy; |
315 | int y = py + dy; |
341 | |
316 | |
342 | if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF) |
317 | if (abs (x) >= MAGIC_MAP_HALF || abs (y) >= MAGIC_MAP_HALF) |
343 | continue; |
318 | continue; |
344 | |
319 | |
345 | mp = pl->map; |
320 | mapxy pos (pl); |
346 | nx = pl->x + x; |
321 | pos.move (x, y); |
347 | ny = pl->y + y; |
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348 | |
322 | |
349 | mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); |
323 | if (!pos.normalise ()) |
350 | if (mflags & P_OUT_OF_MAP) |
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351 | continue; |
324 | continue; |
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325 | |
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326 | mapspace &ms = pos.ms (); |
352 | |
327 | |
353 | if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) |
328 | if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) |
354 | { |
329 | { |
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330 | int mflags = ms.flags (); |
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331 | |
355 | int f = GET_MAP_FACE (mp, nx, ny, 0); |
332 | int f = GET_MAP_FACE (ms, 0); |
356 | if (f == blank_face) |
333 | if (f == blank_face) |
357 | { |
334 | { |
358 | f = GET_MAP_FACE (mp, nx, ny, 1); |
335 | f = GET_MAP_FACE (ms, 1); |
359 | if (f == blank_face) |
336 | if (f == blank_face) |
360 | f = GET_MAP_FACE (mp, nx, ny, 2); |
337 | f = GET_MAP_FACE (ms, 2); |
361 | } |
338 | } |
362 | |
339 | |
363 | int magicmap = faces [f].magicmap; |
340 | int magicmap = faces [f].magicmap; |
364 | |
341 | |
365 | /* Should probably have P_NO_MAGIC here also, but then shops don't |
342 | /* Should probably have P_NO_MAGIC here also, but then shops don't |
… | |
… | |
378 | } |
355 | } |
379 | |
356 | |
380 | /** |
357 | /** |
381 | * Creates magic map for player. |
358 | * Creates magic map for player. |
382 | * |
359 | * |
383 | * Note: For improved magic mapping display, the space that blocks |
360 | * Note: For improved magic mapping display, the space that blocks |
384 | * the view is now marked with value 2. Any dependencies of map_mark |
361 | * the view is now marked with value 2. Any dependencies of map_mark |
385 | * being nonzero have been changed to check for 1. Also, since |
362 | * being nonzero have been changed to check for 1. Also, since |
386 | * map_mark is a char value, putting 2 in should cause no problems. |
363 | * map_mark is a char value, putting 2 in should cause no problems. |
387 | * |
364 | * |
388 | * This function examines the map the player is on, and determines what |
365 | * This function examines the map the player is on, and determines what |
389 | * is visible. 2 is set for walls or objects that blocks view. 1 |
366 | * is visible. 2 is set for walls or objects that blocks view. 1 |
390 | * is for open spaces. map_mark should already have been initialised |
367 | * is for open spaces. map_mark should already have been initialised |
391 | * to zero before this is called. |
368 | * to zero before this is called. |
392 | * strength is an initial strength*2 rectangular area that we automatically |
369 | * strength is an initial strength*2 rectangular area that we automatically |
393 | * see in/penetrate through. |
370 | * see in/penetrate through. |
394 | */ |
371 | */ |
395 | void |
372 | void |
396 | magic_mapping_mark (object *pl, char *map_mark, int strength) |
373 | magic_mapping_mark (object *pl, char *map_mark, int strength) |
397 | { |
374 | { |
398 | int x, y, mflags; |
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399 | sint16 nx, ny; |
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400 | maptile *mp; |
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401 | |
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402 | for (x = -strength; x < strength; x++) |
375 | for (int x = -strength; x < strength; x++) |
403 | { |
376 | { |
404 | for (y = -strength; y < strength; y++) |
377 | for (int y = -strength; y < strength; y++) |
405 | { |
378 | { |
406 | mp = pl->map; |
379 | mapxy pos (pl); |
407 | nx = pl->x + x; |
380 | pos.move (x, y); |
408 | ny = pl->y + y; |
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409 | |
381 | |
410 | mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); |
382 | if (!pos.normalise ()) |
411 | if (mflags & P_OUT_OF_MAP) |
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412 | continue; |
383 | continue; |
413 | |
384 | |
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385 | mapspace &ms = pos.ms (); |
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386 | |
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387 | int mflags = ms.flags (); |
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388 | |
414 | int f = GET_MAP_FACE (mp, nx, ny, 0); |
389 | int f = GET_MAP_FACE (ms, 0); |
415 | if (f == blank_face) |
390 | if (f == blank_face) |
416 | { |
391 | { |
417 | f = GET_MAP_FACE (mp, nx, ny, 1); |
392 | f = GET_MAP_FACE (ms, 1); |
418 | if (f == blank_face) |
393 | if (f == blank_face) |
419 | f = GET_MAP_FACE (mp, nx, ny, 2); |
394 | f = GET_MAP_FACE (ms, 2); |
420 | } |
395 | } |
421 | |
396 | |
422 | int magicmap = faces [f].magicmap; |
397 | int magicmap = faces [f].magicmap; |
423 | |
398 | |
424 | if (mflags & P_BLOCKSVIEW) |
399 | if (mflags & P_BLOCKSVIEW) |