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/cvs/deliantra/server/socket/info.C
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Comparing deliantra/server/socket/info.C (file contents):
Revision 1.52 by root, Mon Oct 12 14:00:59 2009 UTC vs.
Revision 1.54 by root, Wed Nov 4 14:45:30 2009 UTC

178 * client/server bandwidth (client could keep track of various strings 178 * client/server bandwidth (client could keep track of various strings
179 */ 179 */
180void 180void
181new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) 181new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
182{ 182{
183 char buf[HUGE_BUF];
184
185 va_list ap; 183 va_list ap;
186 va_start (ap, format); 184 va_start (ap, format);
187 vsnprintf (buf, HUGE_BUF, format, ap); 185 new_draw_info (flags, pri, pl, vformat (format, ap));
188 va_end (ap); 186 va_end (ap);
189
190 new_draw_info (flags, pri, pl, buf);
191} 187}
192 188
193void 189void
194draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage) 190draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
195{ 191{
216} 212}
217 213
218void 214void
219draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) 215draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
220{ 216{
221 char buf[HUGE_BUF]; 217 va_list ap;
218 va_start (ap, new_format);
222 219
223 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) 220 if (!pl || !pl->is_player ())
224 return; 221 return;
225 222
223 // TODO: just assume, and rip out?
226 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type)) 224 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
227 { 225 {
228 va_list ap;
229
230 LOG (llevDebug, "Non supported extension text type for client.\n"); 226 LOG (llevDebug, "Non supported extension text type for client.\n");
231 va_start (ap, new_format);
232 vsnprintf (buf, HUGE_BUF, old_format, ap);
233 va_end (ap);
234 new_draw_info (flags, pri, pl, buf); 227 new_draw_info (flags, pri, pl, vformat (old_format, ap));
235 return;
236 } 228 }
237 else 229 else
238 { 230 {
239 va_list ap; 231 char *buf = vformat (new_format, ap);
240
241 va_start (ap, new_format);
242 vsnprintf (buf, HUGE_BUF, new_format, ap);
243 va_end (ap);
244 strip_media_tag (buf); 232 strip_media_tag (buf);
245 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf); 233 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf);
246 } 234 }
235
236 va_end (ap);
247} 237}
248 238
249/** 239/**
250 * Writes to everyone on the map *except* op. This is useful for emotions. 240 * Writes to everyone on the map *except* op. This is useful for emotions.
251 */ 241 */
293 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); 283 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
294} 284}
295 285
296// formerly a macro, used only by magic map, so optimised it out 286// formerly a macro, used only by magic map, so optimised it out
297static inline faceidx 287static inline faceidx
298GET_MAP_FACE (maptile *m, int x, int y, int layer) 288GET_MAP_FACE (mapspace &ms, int layer)
299{ 289{
300 if (object *op = GET_MAP_FACE_OBJ (m, x, y, layer)) 290 if (object *op = ms.faces_obj [layer])
301 return op->face; 291 return op->face;
302 else 292 else
303 return 0; 293 return 0;
304} 294}
305 295
315 * for various code values. 305 * for various code values.
316 */ 306 */
317static void 307static void
318magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) 308magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
319{ 309{
320 int x, y, dx, dy, mflags;
321 sint16 nx, ny;
322 maptile *mp;
323
324 for (dx = -1; dx <= 1; dx++) 310 for (int dx = -1; dx <= 1; dx++)
325 { 311 {
326 for (dy = -1; dy <= 1; dy++) 312 for (int dy = -1; dy <= 1; dy++)
327 { 313 {
328 x = px + dx; 314 int x = px + dx;
329 y = py + dy; 315 int y = py + dy;
330 316
331 if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF) 317 if (abs (x) >= MAGIC_MAP_HALF || abs (y) >= MAGIC_MAP_HALF)
332 continue; 318 continue;
333 319
334 mp = pl->map; 320 mapxy pos (pl);
335 nx = pl->x + x; 321 pos.move (x, y);
336 ny = pl->y + y;
337 322
338 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); 323 if (!pos.normalise ())
339 if (mflags & P_OUT_OF_MAP)
340 continue; 324 continue;
325
326 mapspace &ms = pos.ms ();
341 327
342 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) 328 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
343 { 329 {
330 int mflags = ms.flags ();
331
344 int f = GET_MAP_FACE (mp, nx, ny, 0); 332 int f = GET_MAP_FACE (ms, 0);
345 if (f == blank_face) 333 if (f == blank_face)
346 { 334 {
347 f = GET_MAP_FACE (mp, nx, ny, 1); 335 f = GET_MAP_FACE (ms, 1);
348 if (f == blank_face) 336 if (f == blank_face)
349 f = GET_MAP_FACE (mp, nx, ny, 2); 337 f = GET_MAP_FACE (ms, 2);
350 } 338 }
351 339
352 int magicmap = faces [f].magicmap; 340 int magicmap = faces [f].magicmap;
353 341
354 /* Should probably have P_NO_MAGIC here also, but then shops don't 342 /* Should probably have P_NO_MAGIC here also, but then shops don't
367} 355}
368 356
369/** 357/**
370 * Creates magic map for player. 358 * Creates magic map for player.
371 * 359 *
372 * Note: For improved magic mapping display, the space that blocks 360 * Note: For improved magic mapping display, the space that blocks
373 * the view is now marked with value 2. Any dependencies of map_mark 361 * the view is now marked with value 2. Any dependencies of map_mark
374 * being nonzero have been changed to check for 1. Also, since 362 * being nonzero have been changed to check for 1. Also, since
375 * map_mark is a char value, putting 2 in should cause no problems. 363 * map_mark is a char value, putting 2 in should cause no problems.
376 * 364 *
377 * This function examines the map the player is on, and determines what 365 * This function examines the map the player is on, and determines what
378 * is visible. 2 is set for walls or objects that blocks view. 1 366 * is visible. 2 is set for walls or objects that blocks view. 1
379 * is for open spaces. map_mark should already have been initialised 367 * is for open spaces. map_mark should already have been initialised
380 * to zero before this is called. 368 * to zero before this is called.
381 * strength is an initial strength*2 rectangular area that we automatically 369 * strength is an initial strength*2 rectangular area that we automatically
382 * see in/penetrate through. 370 * see in/penetrate through.
383 */ 371 */
384void 372void
385magic_mapping_mark (object *pl, char *map_mark, int strength) 373magic_mapping_mark (object *pl, char *map_mark, int strength)
386{ 374{
387 int x, y, mflags;
388 sint16 nx, ny;
389 maptile *mp;
390
391 for (x = -strength; x < strength; x++) 375 for (int x = -strength; x < strength; x++)
392 { 376 {
393 for (y = -strength; y < strength; y++) 377 for (int y = -strength; y < strength; y++)
394 { 378 {
395 mp = pl->map; 379 mapxy pos (pl);
396 nx = pl->x + x; 380 pos.move (x, y);
397 ny = pl->y + y;
398 381
399 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); 382 if (!pos.normalise ())
400 if (mflags & P_OUT_OF_MAP)
401 continue; 383 continue;
402 384
385 mapspace &ms = pos.ms ();
386
387 int mflags = ms.flags ();
388
403 int f = GET_MAP_FACE (mp, nx, ny, 0); 389 int f = GET_MAP_FACE (ms, 0);
404 if (f == blank_face) 390 if (f == blank_face)
405 { 391 {
406 f = GET_MAP_FACE (mp, nx, ny, 1); 392 f = GET_MAP_FACE (ms, 1);
407 if (f == blank_face) 393 if (f == blank_face)
408 f = GET_MAP_FACE (mp, nx, ny, 2); 394 f = GET_MAP_FACE (ms, 2);
409 } 395 }
410 396
411 int magicmap = faces [f].magicmap; 397 int magicmap = faces [f].magicmap;
412 398
413 if (mflags & P_BLOCKSVIEW) 399 if (mflags & P_BLOCKSVIEW)

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