1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | |
3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | (at your option) any later version. |
11 | * any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | GNU General Public License for more details. |
16 | * for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
18 | along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /** |
25 | /** |
25 | * \file |
26 | * \file |
26 | * Basic client output functions. |
27 | * Basic client output functions. |
27 | * |
28 | * |
… | |
… | |
42 | * much the same thing as the draw_info above, but takes a color |
43 | * much the same thing as the draw_info above, but takes a color |
43 | * parameter. the esrv_drawinfo functions should probably be |
44 | * parameter. the esrv_drawinfo functions should probably be |
44 | * replaced with this, just using black as the color. |
45 | * replaced with this, just using black as the color. |
45 | */ |
46 | */ |
46 | static void |
47 | static void |
47 | esrv_print_msg (NewSocket * ns, int color, const char *str) |
48 | esrv_print_msg (client *ns, int color, const char *str) |
48 | { |
49 | { |
49 | char buf[HUGE_BUF]; |
50 | ns->send_packet_printf ("drawinfo %d %s", color, str); |
50 | |
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51 | if (ns->status == Ns_Old) |
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52 | { |
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53 | snprintf (buf, HUGE_BUF, "%s\n", str); |
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54 | } |
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55 | else |
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56 | { |
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57 | snprintf (buf, HUGE_BUF, "drawinfo %d %s", color, str); |
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58 | } |
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59 | |
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60 | /* LOG(llevDebug,"sending %s to socket, len=%d\n", buf, strlen(buf));*/ |
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61 | Write_String_To_Socket (ns, buf, strlen (buf)); |
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62 | } |
51 | } |
63 | |
52 | |
64 | /** |
53 | /** |
65 | * Draws an extended message on the client. |
54 | * Draws an extended message on the client. |
66 | * ns the socket to send message to |
55 | * ns the socket to send message to |
… | |
… | |
69 | * subtype type and subtype of text message |
58 | * subtype type and subtype of text message |
70 | * intro Intro message to send with main message if client does not support the message type |
59 | * intro Intro message to send with main message if client does not support the message type |
71 | * message The main message |
60 | * message The main message |
72 | */ |
61 | */ |
73 | static void |
62 | static void |
74 | esrv_print_ext_msg (NewSocket * ns, int color, uint8 type, uint8 subtype, const char *message) |
63 | esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message) |
75 | { |
64 | { |
76 | char buf[HUGE_BUF]; |
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77 | |
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78 | snprintf (buf, HUGE_BUF, "drawextinfo %d %hhu %hhu %s", color, type, subtype, message); |
65 | ns->send_packet_printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message); |
79 | Write_String_To_Socket (ns, buf, strlen (buf)); |
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80 | |
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81 | /* LOG(llevDebug,"sending %s to socket, len=%d", buf, strlen(buf));*/ |
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82 | |
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83 | } |
66 | } |
84 | |
67 | |
85 | /** |
68 | /** |
86 | * Frontend for esrv_print_msg |
69 | * Frontend for esrv_print_msg |
87 | * \param colr message color |
70 | * \param colr message color |
… | |
… | |
90 | * |
73 | * |
91 | * If pl is NULL or without contr set, writes message to log. |
74 | * If pl is NULL or without contr set, writes message to log. |
92 | * |
75 | * |
93 | * Else sends message to player via esrv_print_msg |
76 | * Else sends message to player via esrv_print_msg |
94 | */ |
77 | */ |
95 | |
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96 | static void |
78 | static void |
97 | print_message (int colr, const object *pl, const char *tmp) |
79 | print_message (int colr, const object *pl, const char *tmp) |
98 | { |
80 | { |
99 | |
81 | if (!tmp) |
100 | if (tmp == (char *) NULL) |
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101 | { |
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102 | tmp = "[NULL]"; |
82 | tmp = "[NULL]"; |
103 | } |
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104 | |
83 | |
105 | if (!pl || (pl->type == PLAYER && pl->contr == NULL)) |
84 | if (!pl || (pl->type == PLAYER && pl->contr == NULL)) |
106 | return; |
85 | return; |
107 | |
86 | |
108 | if (pl->type == PLAYER) |
87 | if (pl->type == PLAYER) |
109 | { |
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110 | esrv_print_msg (&pl->contr->socket, colr, (char *) tmp); |
88 | esrv_print_msg (pl->contr->ns, colr, (char *) tmp); |
111 | return; |
89 | } |
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90 | |
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91 | bool |
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92 | client::msg_suppressed (const char *msg) |
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93 | { |
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94 | if (!pl) |
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95 | return false; |
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96 | |
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97 | if (pl->outputs_count <= 1 || !pl->outputs_sync) |
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98 | return false; |
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99 | |
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100 | int len = strlen (msg); |
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101 | |
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102 | if (len > MSG_BUF_SIZE) |
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103 | return false; |
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104 | |
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105 | msg_buf *lru = msgbuf; |
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106 | for (msg_buf *buf = msgbuf; buf < msgbuf + MSG_BUF_COUNT; ++buf) |
112 | } |
107 | { |
113 | } |
108 | if (len == buf->len && !memcmp (msg, buf->msg, len)) |
114 | |
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115 | |
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116 | /** |
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117 | * Prints out the contents of specified buffer structures, |
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118 | * and clears the string. |
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119 | */ |
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120 | |
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121 | void |
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122 | flush_output_element (const object *pl, Output_Buf * outputs) |
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123 | { |
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124 | char tbuf[MAX_BUF]; |
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125 | |
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126 | if (outputs->buf == NULL) |
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127 | return; |
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128 | if (outputs->count > 1) |
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129 | { |
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130 | snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf); |
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131 | print_message (NDI_BLACK, pl, tbuf); |
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132 | } |
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133 | else |
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134 | print_message (NDI_BLACK, pl, &outputs->buf); |
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135 | |
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136 | outputs->buf = NULL; |
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137 | outputs->first_update = 0; /* This way, it will be reused */ |
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138 | } |
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139 | |
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140 | /** |
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141 | * Sends message to player through output buffers. |
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142 | * \param pl player to send message |
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143 | * \param buf message to send |
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144 | * |
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145 | * If player's output_count is 1, sends message directly. |
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146 | * |
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147 | * Else checks output buffers for specified message. |
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148 | * |
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149 | * If found, checks if message should be sent now. |
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150 | * |
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151 | * If message not already in buffers, flushes olders buffer, |
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152 | * and adds message to queue. |
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153 | */ |
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154 | |
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155 | static void |
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156 | check_output_buffers (const object *pl, const char *buf) |
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157 | { |
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158 | int i, oldest = 0; |
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159 | |
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160 | if (pl->contr->outputs_count < 2) |
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161 | { |
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162 | print_message (NDI_BLACK, pl, buf); |
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163 | return; |
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164 | } |
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165 | else |
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166 | { |
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167 | for (i = 0; i < NUM_OUTPUT_BUFS; i++) |
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168 | { |
109 | { |
169 | if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf)) |
110 | // found matching buf, see if expired |
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111 | if (buf->expire <= pticks || !buf->count) |
170 | break; |
112 | { |
171 | else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update) |
113 | // yes, take over matching buffer, print |
172 | oldest = i; |
114 | buf->expire = pticks + pl->outputs_sync; |
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115 | buf->count = pl->outputs_count; |
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116 | |
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117 | return false; |
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118 | } |
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119 | |
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120 | // no, suppress |
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121 | --buf->count; |
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122 | return true; |
173 | } |
123 | } |
174 | /* We found a match */ |
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175 | if (i < NUM_OUTPUT_BUFS) |
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176 | { |
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177 | pl->contr->outputs[i].count++; |
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178 | if (pl->contr->outputs[i].count >= pl->contr->outputs_count) |
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179 | { |
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180 | flush_output_element (pl, &pl->contr->outputs[i]); |
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181 | } |
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182 | } |
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183 | /* No match - flush the oldest, and put the new one in */ |
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184 | else |
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185 | { |
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186 | flush_output_element (pl, &pl->contr->outputs[oldest]); |
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187 | |
124 | |
188 | pl->contr->outputs[oldest].first_update = pticks; |
125 | if (lru->expire > buf->expire) |
189 | pl->contr->outputs[oldest].count = 1; |
126 | lru = buf; |
190 | pl->contr->outputs[oldest].buf = buf; |
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191 | } |
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192 | } |
127 | } |
193 | } |
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194 | |
128 | |
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129 | // new message, evoke oldest buffer |
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130 | lru->expire = pticks + pl->outputs_sync; |
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131 | lru->count = pl->outputs_count; |
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132 | lru->len = len; |
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133 | memcpy (lru->msg, msg, len); |
195 | |
134 | |
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135 | return false; |
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136 | } |
196 | |
137 | |
197 | /** |
138 | /** |
198 | * Sends message to player(s). |
139 | * Sends message to player(s). |
199 | * |
140 | * |
200 | * flags is various flags - mostly color, plus a few specials. |
141 | * flags is various flags - mostly color, plus a few specials. |
… | |
… | |
208 | * in the flags. |
149 | * in the flags. |
209 | * |
150 | * |
210 | * If message is black, and not NDI_UNIQUE, gets sent through output buffers. |
151 | * If message is black, and not NDI_UNIQUE, gets sent through output buffers. |
211 | * |
152 | * |
212 | */ |
153 | */ |
213 | |
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214 | void |
154 | void |
215 | new_draw_info (int flags, int pri, const object *pl, const char *buf) |
155 | new_draw_info (int flags, int pri, const object *op, const char *buf) |
216 | { |
156 | { |
217 | |
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218 | if (flags & NDI_ALL) |
157 | if (flags & NDI_ALL) |
219 | { |
158 | { |
220 | player *tmppl; |
159 | for_all_players (pl) |
221 | int i; |
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222 | |
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223 | for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next) |
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224 | new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf); |
160 | new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf); |
225 | |
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226 | for (i = 1; i < socket_info.allocated_sockets; i++) |
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227 | { |
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228 | if (init_sockets[i].status == Ns_Old && init_sockets[i].old_mode != Old_Listen && pri < 10) |
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229 | { |
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230 | cs_write_string (&init_sockets[i], buf, strlen (buf)); |
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231 | /* Most messages don't have a newline, so add one */ |
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232 | cs_write_string (&init_sockets[i], "\n", 1); |
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233 | } |
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234 | } |
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235 | |
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236 | return; |
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237 | } |
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238 | if (!pl || (pl->type == PLAYER && pl->contr == NULL)) |
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239 | { |
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240 | /* Write to the socket? */ |
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241 | print_message (0, NULL, buf); |
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242 | return; |
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243 | } |
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244 | if (pl->type != PLAYER) |
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245 | return; |
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246 | if (pri >= pl->contr->listening) |
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247 | return; |
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248 | |
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249 | if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE)) |
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250 | { |
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251 | /* following prints stuff out, as appropriate */ |
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252 | check_output_buffers (pl, buf); |
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253 | } |
161 | } |
254 | else |
162 | else |
255 | { |
163 | { |
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164 | if (!op || !op->contr || !op->contr->ns) |
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165 | return; |
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166 | |
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167 | if (pri >= op->contr->listening) |
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168 | return; |
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169 | |
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170 | if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK |
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171 | || !op->contr->ns->msg_suppressed (buf)) |
256 | print_message (flags & NDI_COLOR_MASK, pl, buf); |
172 | print_message (flags & NDI_COLOR_MASK, op, buf); |
257 | } |
173 | } |
258 | } |
174 | } |
259 | |
175 | |
260 | /** |
176 | /** |
261 | * Wrapper for new_draw_info printf-like. |
177 | * Wrapper for new_draw_info printf-like. |
… | |
… | |
263 | * This is a pretty trivial function, but it allows us to use printf style |
179 | * This is a pretty trivial function, but it allows us to use printf style |
264 | * formatting, so instead of the calling function having to do it, we do |
180 | * formatting, so instead of the calling function having to do it, we do |
265 | * it here. It may also have advantages in the future for reduction of |
181 | * it here. It may also have advantages in the future for reduction of |
266 | * client/server bandwidth (client could keep track of various strings |
182 | * client/server bandwidth (client could keep track of various strings |
267 | */ |
183 | */ |
268 | |
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269 | void |
184 | void |
270 | new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) |
185 | new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) |
271 | { |
186 | { |
272 | char buf[HUGE_BUF]; |
187 | char buf[HUGE_BUF]; |
273 | |
188 | |
274 | va_list ap; |
189 | va_list ap; |
275 | |
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276 | va_start (ap, format); |
190 | va_start (ap, format); |
277 | |
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278 | vsnprintf (buf, HUGE_BUF, format, ap); |
191 | vsnprintf (buf, HUGE_BUF, format, ap); |
279 | |
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280 | va_end (ap); |
192 | va_end (ap); |
281 | |
193 | |
282 | new_draw_info (flags, pri, pl, buf); |
194 | new_draw_info (flags, pri, pl, buf); |
283 | } |
195 | } |
284 | |
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285 | |
196 | |
286 | void |
197 | void |
287 | draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage) |
198 | draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage) |
288 | { |
199 | { |
289 | |
200 | |
290 | if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) |
201 | if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) |
291 | return; |
202 | return; |
292 | |
203 | |
293 | if (pri >= pl->contr->listening) |
204 | if (pri >= pl->contr->listening) |
294 | return; |
205 | return; |
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206 | |
295 | if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type)) |
207 | if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type)) |
296 | { |
208 | { |
297 | char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1); |
209 | char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1); |
298 | |
210 | |
299 | if (buf == NULL) |
211 | if (buf == NULL) |
300 | LOG (llevError, "info::draw_ext_info -> Out of memory!"); |
212 | LOG (llevError, "info::draw_ext_info -> Out of memory!"); |
… | |
… | |
305 | new_draw_info (flags, pri, pl, buf); |
217 | new_draw_info (flags, pri, pl, buf); |
306 | free (buf); |
218 | free (buf); |
307 | } |
219 | } |
308 | } |
220 | } |
309 | else |
221 | else |
310 | { |
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311 | esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message); |
222 | esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message); |
312 | } |
|
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313 | } |
223 | } |
314 | |
224 | |
315 | void |
225 | void |
316 | draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) |
226 | draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) |
317 | { |
227 | { |
318 | |
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319 | char buf[HUGE_BUF]; |
228 | char buf[HUGE_BUF]; |
320 | |
229 | |
321 | if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) |
230 | if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) |
322 | return; |
231 | return; |
323 | |
232 | |
324 | if (pri >= pl->contr->listening) |
233 | if (pri >= pl->contr->listening) |
325 | return; |
234 | return; |
|
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235 | |
326 | if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type)) |
236 | if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type)) |
327 | { |
237 | { |
328 | va_list ap; |
238 | va_list ap; |
329 | |
239 | |
330 | LOG (llevDebug, "Non supported extension text type for client.\n"); |
240 | LOG (llevDebug, "Non supported extension text type for client.\n"); |
331 | va_start (ap, new_format); |
241 | va_start (ap, new_format); |
… | |
… | |
340 | |
250 | |
341 | va_start (ap, new_format); |
251 | va_start (ap, new_format); |
342 | vsnprintf (buf, HUGE_BUF, new_format, ap); |
252 | vsnprintf (buf, HUGE_BUF, new_format, ap); |
343 | va_end (ap); |
253 | va_end (ap); |
344 | strip_media_tag (buf); |
254 | strip_media_tag (buf); |
345 | esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf); |
255 | esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf); |
346 | } |
256 | } |
347 | } |
257 | } |
348 | |
258 | |
349 | /** |
259 | /** |
350 | * Writes to everyone on the map *except* op. This is useful for emotions. |
260 | * Writes to everyone on the map *except* op. This is useful for emotions. |
351 | */ |
261 | */ |
352 | |
262 | |
353 | void |
263 | void |
354 | new_info_map_except (int color, mapstruct *map, object *op, const char *str) |
264 | new_info_map_except (int color, maptile * map, object *op, const char *str) |
355 | { |
265 | { |
356 | player *pl; |
266 | for_all_players (pl) |
357 | |
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358 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
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359 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) |
267 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) |
360 | { |
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361 | new_draw_info (color, 0, pl->ob, str); |
268 | new_draw_info (color, 0, pl->ob, str); |
362 | } |
|
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363 | } |
269 | } |
364 | |
270 | |
365 | /** |
271 | /** |
366 | * Writes to everyone on the map except op1 and op2 |
272 | * Writes to everyone on the map except op1 and op2 |
367 | */ |
273 | */ |
368 | |
274 | |
369 | void |
275 | void |
370 | new_info_map_except2 (int color, mapstruct *map, object *op1, object *op2, const char *str) |
276 | new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) |
371 | { |
277 | { |
372 | player *pl; |
278 | for_all_players (pl) |
373 | |
|
|
374 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
375 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) |
279 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) |
376 | { |
|
|
377 | new_draw_info (color, 0, pl->ob, str); |
280 | new_draw_info (color, 0, pl->ob, str); |
378 | } |
|
|
379 | } |
281 | } |
380 | |
282 | |
381 | /** |
283 | /** |
382 | * Writes to everyone on the specified map |
284 | * Writes to everyone on the specified map |
383 | */ |
285 | */ |
384 | |
286 | |
385 | void |
287 | void |
386 | new_info_map (int color, mapstruct *map, const char *str) |
288 | new_info_map (int color, maptile * map, const char *str) |
387 | { |
289 | { |
388 | player *pl; |
290 | for_all_players (pl) |
389 | |
|
|
390 | for (pl = first_player; pl != NULL; pl = pl->next) |
|
|
391 | if (pl->ob != NULL && pl->ob->map == map) |
291 | if (pl->ob != NULL && pl->ob->map == map) |
392 | { |
|
|
393 | new_draw_info (color, 0, pl->ob, str); |
292 | new_draw_info (color, 0, pl->ob, str); |
394 | } |
|
|
395 | } |
293 | } |
396 | |
|
|
397 | |
294 | |
398 | /** |
295 | /** |
399 | * This does nothing now. However, in theory, we should probably send |
296 | * This does nothing now. However, in theory, we should probably send |
400 | * something to the client and let the client figure out how it might want |
297 | * something to the client and let the client figure out how it might want |
401 | * to handle this |
298 | * to handle this |
402 | */ |
299 | */ |
403 | void |
300 | void |
404 | clear_win_info (object *op) |
301 | clear_win_info (object *op) |
405 | { |
302 | { |
406 | } |
|
|
407 | |
|
|
408 | /** |
|
|
409 | * Get player's current range attack in obuf. |
|
|
410 | */ |
|
|
411 | void |
|
|
412 | rangetostring (object *pl, char *obuf) |
|
|
413 | { |
|
|
414 | switch (pl->contr->shoottype) |
|
|
415 | { |
|
|
416 | case range_none: |
|
|
417 | strcpy (obuf, "Range: nothing"); |
|
|
418 | break; |
|
|
419 | |
|
|
420 | case range_bow: |
|
|
421 | { |
|
|
422 | object *op; |
|
|
423 | |
|
|
424 | for (op = pl->inv; op; op = op->below) |
|
|
425 | if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED)) |
|
|
426 | break; |
|
|
427 | if (op == NULL) |
|
|
428 | break; |
|
|
429 | |
|
|
430 | sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing"); |
|
|
431 | } |
|
|
432 | break; |
|
|
433 | |
|
|
434 | case range_magic: |
|
|
435 | if (settings.casting_time == TRUE) |
|
|
436 | { |
|
|
437 | if (pl->casting_time > -1) |
|
|
438 | { |
|
|
439 | if (pl->casting_time == 0) |
|
|
440 | sprintf (obuf, "Range: Holding spell (%s)", (const char *) pl->spell->name); |
|
|
441 | else |
|
|
442 | sprintf (obuf, "Range: Casting spell (%s)", (const char *) pl->spell->name); |
|
|
443 | } |
|
|
444 | else |
|
|
445 | sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name); |
|
|
446 | } |
|
|
447 | else |
|
|
448 | sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name); |
|
|
449 | break; |
|
|
450 | |
|
|
451 | case range_misc: |
|
|
452 | sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none"); |
|
|
453 | break; |
|
|
454 | |
|
|
455 | /* range_scroll is only used for controlling golems. If the |
|
|
456 | * the player does not have a golem, reset some things. |
|
|
457 | */ |
|
|
458 | case range_golem: |
|
|
459 | if (pl->contr->ranges[range_golem] != NULL) |
|
|
460 | sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name); |
|
|
461 | else |
|
|
462 | { |
|
|
463 | pl->contr->shoottype = range_none; |
|
|
464 | strcpy (obuf, "Range: nothing"); |
|
|
465 | } |
|
|
466 | break; |
|
|
467 | |
|
|
468 | case range_skill: |
|
|
469 | sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none"); |
|
|
470 | break; |
|
|
471 | |
|
|
472 | case range_builder: |
|
|
473 | sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0)); |
|
|
474 | break; |
|
|
475 | |
|
|
476 | default: |
|
|
477 | strcpy (obuf, "Range: illegal"); |
|
|
478 | } |
|
|
479 | } |
303 | } |
480 | |
304 | |
481 | /** |
305 | /** |
482 | * Sets player title. |
306 | * Sets player title. |
483 | */ |
307 | */ |
… | |
… | |
489 | sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); |
313 | sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); |
490 | else |
314 | else |
491 | sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); |
315 | sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); |
492 | } |
316 | } |
493 | |
317 | |
|
|
318 | // formerly a macro, used only by magic map, so optimised it out |
|
|
319 | static inline faceidx |
|
|
320 | GET_MAP_FACE (maptile *m, int x, int y, int layer) |
|
|
321 | { |
|
|
322 | if (object *op = GET_MAP_FACE_OBJ (m, x, y, layer)) |
|
|
323 | return op->face; |
|
|
324 | else |
|
|
325 | return 0; |
|
|
326 | } |
494 | |
327 | |
495 | /** |
328 | /** |
496 | * Helper for magic map creation. |
329 | * Helper for magic map creation. |
497 | * |
330 | * |
498 | * Takes a player, the map_mark array and an x and y starting position. |
331 | * Takes a player, the map_mark array and an x and y starting position. |
… | |
… | |
506 | static void |
339 | static void |
507 | magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) |
340 | magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) |
508 | { |
341 | { |
509 | int x, y, dx, dy, mflags; |
342 | int x, y, dx, dy, mflags; |
510 | sint16 nx, ny; |
343 | sint16 nx, ny; |
511 | mapstruct *mp; |
344 | maptile *mp; |
512 | New_Face *f; |
|
|
513 | |
345 | |
514 | for (dx = -1; dx <= 1; dx++) |
346 | for (dx = -1; dx <= 1; dx++) |
515 | { |
347 | { |
516 | for (dy = -1; dy <= 1; dy++) |
348 | for (dy = -1; dy <= 1; dy++) |
517 | { |
349 | { |
… | |
… | |
529 | if (mflags & P_OUT_OF_MAP) |
361 | if (mflags & P_OUT_OF_MAP) |
530 | continue; |
362 | continue; |
531 | |
363 | |
532 | if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) |
364 | if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) |
533 | { |
365 | { |
534 | f = GET_MAP_FACE (mp, nx, ny, 0); |
366 | int f = GET_MAP_FACE (mp, nx, ny, 0); |
535 | if (f == blank_face) |
367 | if (f == blank_face) |
|
|
368 | { |
536 | f = GET_MAP_FACE (mp, nx, ny, 1); |
369 | f = GET_MAP_FACE (mp, nx, ny, 1); |
537 | if (f == blank_face) |
370 | if (f == blank_face) |
538 | f = GET_MAP_FACE (mp, nx, ny, 2); |
371 | f = GET_MAP_FACE (mp, nx, ny, 2); |
|
|
372 | } |
|
|
373 | |
|
|
374 | int magicmap = faces [f].magicmap; |
539 | |
375 | |
540 | /* Should probably have P_NO_MAGIC here also, but then shops don't |
376 | /* Should probably have P_NO_MAGIC here also, but then shops don't |
541 | * work. |
377 | * work. |
542 | */ |
378 | */ |
543 | if (mflags & P_BLOCKSVIEW) |
379 | if (mflags & P_BLOCKSVIEW) |
544 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); |
380 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap; |
545 | else |
381 | else |
546 | { |
382 | { |
547 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); |
383 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap; |
548 | magic_mapping_mark_recursive (pl, map_mark, x, y); |
384 | magic_mapping_mark_recursive (pl, map_mark, x, y); |
549 | } |
385 | } |
550 | } |
386 | } |
551 | } |
387 | } |
552 | } |
388 | } |
553 | } |
389 | } |
554 | |
390 | |
555 | |
|
|
556 | /** |
391 | /** |
557 | * Creates magic map for player. |
392 | * Creates magic map for player. |
558 | * |
393 | * |
559 | * Note: For improved magic mapping display, the space that blocks |
394 | * Note: For improved magic mapping display, the space that blocks |
560 | * the view is now marked with value 2. Any dependencies of map_mark |
395 | * the view is now marked with value 2. Any dependencies of map_mark |
561 | * being nonzero have been changed to check for 1. Also, since |
396 | * being nonzero have been changed to check for 1. Also, since |
562 | * map_mark is a char value, putting 2 in should cause no problems. |
397 | * map_mark is a char value, putting 2 in should cause no problems. |
563 | * |
398 | * |
564 | * This function examines the map the player is on, and determines what |
399 | * This function examines the map the player is on, and determines what |
565 | * is visible. 2 is set for walls or objects that blocks view. 1 |
400 | * is visible. 2 is set for walls or objects that blocks view. 1 |
566 | * is for open spaces. map_mark should already have been initialized |
401 | * is for open spaces. map_mark should already have been initialised |
567 | * to zero before this is called. |
402 | * to zero before this is called. |
568 | * strength is an initial strength*2 rectangular area that we automatically |
403 | * strength is an initial strength*2 rectangular area that we automatically |
569 | * see in/penetrate through. |
404 | * see in/penetrate through. |
570 | */ |
405 | */ |
571 | |
|
|
572 | void |
406 | void |
573 | magic_mapping_mark (object *pl, char *map_mark, int strength) |
407 | magic_mapping_mark (object *pl, char *map_mark, int strength) |
574 | { |
408 | { |
575 | int x, y, mflags; |
409 | int x, y, mflags; |
576 | sint16 nx, ny; |
410 | sint16 nx, ny; |
577 | mapstruct *mp; |
411 | maptile *mp; |
578 | New_Face *f; |
|
|
579 | |
412 | |
580 | for (x = -strength; x < strength; x++) |
413 | for (x = -strength; x < strength; x++) |
581 | { |
414 | { |
582 | for (y = -strength; y < strength; y++) |
415 | for (y = -strength; y < strength; y++) |
583 | { |
416 | { |
584 | mp = pl->map; |
417 | mp = pl->map; |
585 | nx = pl->x + x; |
418 | nx = pl->x + x; |
586 | ny = pl->y + y; |
419 | ny = pl->y + y; |
|
|
420 | |
587 | mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); |
421 | mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); |
588 | if (mflags & P_OUT_OF_MAP) |
422 | if (mflags & P_OUT_OF_MAP) |
589 | continue; |
423 | continue; |
590 | else |
424 | |
|
|
425 | int f = GET_MAP_FACE (mp, nx, ny, 0); |
|
|
426 | if (f == blank_face) |
591 | { |
427 | { |
592 | f = GET_MAP_FACE (mp, nx, ny, 0); |
|
|
593 | if (f == blank_face) |
|
|
594 | f = GET_MAP_FACE (mp, nx, ny, 1); |
428 | f = GET_MAP_FACE (mp, nx, ny, 1); |
595 | if (f == blank_face) |
429 | if (f == blank_face) |
596 | f = GET_MAP_FACE (mp, nx, ny, 2); |
430 | f = GET_MAP_FACE (mp, nx, ny, 2); |
597 | } |
431 | } |
598 | |
432 | |
|
|
433 | int magicmap = faces [f].magicmap; |
|
|
434 | |
599 | if (mflags & P_BLOCKSVIEW) |
435 | if (mflags & P_BLOCKSVIEW) |
600 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); |
436 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap; |
601 | else |
437 | else |
602 | { |
438 | { |
603 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); |
439 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap; |
604 | magic_mapping_mark_recursive (pl, map_mark, x, y); |
440 | magic_mapping_mark_recursive (pl, map_mark, x, y); |
605 | } |
441 | } |
606 | } |
442 | } |
607 | } |
443 | } |
608 | } |
444 | } |
609 | |
445 | |
610 | |
|
|
611 | /** |
446 | /** |
612 | * Creates and sends magic map to player. |
447 | * Creates and sends magic map to player. |
613 | * |
448 | * |
614 | * The following function is a lot messier than it really should be, |
449 | * The following function is a lot messier than it really should be, |
615 | * but there is no real easy solution. |
450 | * but there is no real easy solution. |
616 | * |
451 | * |
617 | * Mark Wedel |
452 | * Mark Wedel |
618 | */ |
453 | */ |
619 | |
|
|
620 | void |
454 | void |
621 | draw_magic_map (object *pl) |
455 | draw_magic_map (object *pl) |
622 | { |
456 | { |
623 | int x, y; |
|
|
624 | char *map_mark = (char *) calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); |
457 | char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); |
625 | int xmin, xmax, ymin, ymax; |
458 | int xmin, xmax, ymin, ymax; |
626 | SockList sl; |
|
|
627 | |
459 | |
628 | if (pl->type != PLAYER) |
460 | if (pl->type != PLAYER) |
629 | { |
461 | { |
630 | LOG (llevError, "Non player object called draw_map.\n"); |
462 | LOG (llevError, "Non player object called draw_map.\n"); |
631 | return; |
463 | return; |
… | |
… | |
641 | */ |
473 | */ |
642 | xmin = MAGIC_MAP_SIZE; |
474 | xmin = MAGIC_MAP_SIZE; |
643 | ymin = MAGIC_MAP_SIZE; |
475 | ymin = MAGIC_MAP_SIZE; |
644 | xmax = 0; |
476 | xmax = 0; |
645 | ymax = 0; |
477 | ymax = 0; |
|
|
478 | |
646 | for (x = 0; x < MAGIC_MAP_SIZE; x++) |
479 | for (int x = 0; x < MAGIC_MAP_SIZE; x++) |
647 | { |
|
|
648 | for (y = 0; y < MAGIC_MAP_SIZE; y++) |
480 | for (int y = 0; y < MAGIC_MAP_SIZE; y++) |
|
|
481 | if (map_mark[x + pl->map->width * y] | FACE_FLOOR) |
649 | { |
482 | { |
650 | if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR) |
|
|
651 | { |
|
|
652 | xmin = x < xmin ? x : xmin; |
483 | xmin = x < xmin ? x : xmin; |
653 | xmax = x > xmax ? x : xmax; |
484 | xmax = x > xmax ? x : xmax; |
654 | ymin = y < ymin ? y : ymin; |
485 | ymin = y < ymin ? y : ymin; |
655 | ymax = y > ymax ? y : ymax; |
486 | ymax = y > ymax ? y : ymax; |
656 | } |
|
|
657 | } |
487 | } |
658 | } |
|
|
659 | |
488 | |
660 | sl.buf = (unsigned char *) malloc (MAXSOCKBUF); |
489 | packet sl; |
661 | snprintf ((char *) sl.buf, MAXSOCKBUF, "magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1), |
490 | sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1), |
662 | MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin); |
491 | MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin); |
663 | sl.len = strlen ((char *) sl.buf); |
|
|
664 | |
492 | |
665 | for (y = ymin; y <= ymax; y++) |
493 | for (int y = ymin; y <= ymax; y++) |
666 | { |
|
|
667 | for (x = xmin; x <= xmax; x++) |
494 | for (int x = xmin; x <= xmax; x++) |
668 | { |
|
|
669 | sl.buf[sl.len++] = map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR; |
495 | sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR); |
670 | } /* x loop */ |
|
|
671 | } /* y loop */ |
|
|
672 | |
496 | |
673 | Send_With_Handling (&pl->contr->socket, &sl); |
497 | pl->contr->ns->send_packet (sl); |
674 | free (sl.buf); |
498 | |
675 | free (map_mark); |
499 | free (map_mark); |
676 | } |
500 | } |
677 | |
501 | |
678 | |
|
|
679 | /** |
502 | /** |
680 | * Send a kill log record to sockets |
503 | * Send a kill log record to sockets |
681 | */ |
504 | */ |
682 | |
|
|
683 | void |
505 | void |
684 | Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType) |
506 | Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType) |
685 | { |
507 | { |
686 | int i; |
|
|
687 | size_t len; |
508 | size_t len; |
688 | char buf[MAX_BUF]; |
509 | char buf[MAX_BUF]; |
689 | |
510 | |
690 | if (With != NULL) |
511 | if (With != NULL) |
691 | { |
|
|
692 | snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType); |
512 | snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType); |
693 | } |
|
|
694 | else |
513 | else |
695 | { |
|
|
696 | snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType); |
514 | snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType); |
697 | } |
515 | |
698 | len = strlen (buf); |
516 | len = strlen (buf); |
699 | for (i = 1; i < socket_info.allocated_sockets; i++) |
|
|
700 | { |
|
|
701 | if (init_sockets[i].old_mode == Old_Listen) |
|
|
702 | { |
|
|
703 | cs_write_string (&init_sockets[i], buf, len); |
|
|
704 | } |
|
|
705 | } |
|
|
706 | } |
517 | } |
|
|
518 | |