1 |
|
2 |
/* |
3 |
CrossFire, A Multiplayer game for X-windows |
4 |
|
5 |
Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 |
Copyright (C) 1992 Frank Tore Johansen |
7 |
|
8 |
This program is free software; you can redistribute it and/or modify |
9 |
it under the terms of the GNU General Public License as published by |
10 |
the Free Software Foundation; either version 2 of the License, or |
11 |
(at your option) any later version. |
12 |
|
13 |
This program is distributed in the hope that it will be useful, |
14 |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 |
GNU General Public License for more details. |
17 |
|
18 |
You should have received a copy of the GNU General Public License |
19 |
along with this program; if not, write to the Free Software |
20 |
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 |
|
22 |
The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 |
*/ |
24 |
|
25 |
/** |
26 |
* \file |
27 |
* Basic client output functions. |
28 |
* |
29 |
* \date 2003-12-02 |
30 |
* |
31 |
* This file implements some of the simpler output functions to the |
32 |
* client. Basically, things like sending text strings along |
33 |
*/ |
34 |
|
35 |
#include <global.h> |
36 |
#include <sproto.h> |
37 |
#include <stdarg.h> |
38 |
#include <spells.h> |
39 |
#include <skills.h> |
40 |
|
41 |
/** |
42 |
* Draws a normal message on the client. It is pretty |
43 |
* much the same thing as the draw_info above, but takes a color |
44 |
* parameter. the esrv_drawinfo functions should probably be |
45 |
* replaced with this, just using black as the color. |
46 |
*/ |
47 |
static void |
48 |
esrv_print_msg (client *ns, int color, const char *str) |
49 |
{ |
50 |
ns->send_packet_printf ("drawinfo %d %s", color, str); |
51 |
} |
52 |
|
53 |
/** |
54 |
* Draws an extended message on the client. |
55 |
* ns the socket to send message to |
56 |
* color color informations (used mainly if client does not support message type) |
57 |
* type, |
58 |
* subtype type and subtype of text message |
59 |
* intro Intro message to send with main message if client does not support the message type |
60 |
* message The main message |
61 |
*/ |
62 |
static void |
63 |
esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message) |
64 |
{ |
65 |
ns->send_packet_printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message); |
66 |
} |
67 |
|
68 |
/** |
69 |
* Frontend for esrv_print_msg |
70 |
* \param colr message color |
71 |
* \param pl player to send to. Can be NULL |
72 |
* \param tmp message to send. Can be NULL |
73 |
* |
74 |
* If pl is NULL or without contr set, writes message to log. |
75 |
* |
76 |
* Else sends message to player via esrv_print_msg |
77 |
*/ |
78 |
static void |
79 |
print_message (int colr, const object *pl, const char *tmp) |
80 |
{ |
81 |
if (!tmp) |
82 |
tmp = "[NULL]"; |
83 |
|
84 |
if (!pl || (pl->type == PLAYER && pl->contr == NULL)) |
85 |
return; |
86 |
|
87 |
if (pl->type == PLAYER) |
88 |
esrv_print_msg (pl->contr->ns, colr, (char *) tmp); |
89 |
} |
90 |
|
91 |
/** |
92 |
* Prints out the contents of specified buffer structures, |
93 |
* and clears the string. |
94 |
*/ |
95 |
void |
96 |
flush_output_element (const object *pl, Output_Buf * outputs) |
97 |
{ |
98 |
char tbuf[MAX_BUF]; |
99 |
|
100 |
if (outputs->buf == NULL) |
101 |
return; |
102 |
if (outputs->count > 1) |
103 |
{ |
104 |
snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf); |
105 |
print_message (NDI_BLACK, pl, tbuf); |
106 |
} |
107 |
else |
108 |
print_message (NDI_BLACK, pl, &outputs->buf); |
109 |
|
110 |
outputs->buf = NULL; |
111 |
outputs->first_update = 0; /* This way, it will be reused */ |
112 |
} |
113 |
|
114 |
/** |
115 |
* Sends message to player through output buffers. |
116 |
* \param pl player to send message |
117 |
* \param buf message to send |
118 |
* |
119 |
* If player's output_count is 1, sends message directly. |
120 |
* |
121 |
* Else checks output buffers for specified message. |
122 |
* |
123 |
* If found, checks if message should be sent now. |
124 |
* |
125 |
* If message not already in buffers, flushes olders buffer, |
126 |
* and adds message to queue. |
127 |
*/ |
128 |
static void |
129 |
check_output_buffers (const object *pl, const char *buf) |
130 |
{ |
131 |
int i, oldest = 0; |
132 |
|
133 |
if (pl->contr->outputs_count < 2) |
134 |
{ |
135 |
print_message (NDI_BLACK, pl, buf); |
136 |
return; |
137 |
} |
138 |
else |
139 |
{ |
140 |
for (i = 0; i < NUM_OUTPUT_BUFS; i++) |
141 |
{ |
142 |
if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf)) |
143 |
break; |
144 |
else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update) |
145 |
oldest = i; |
146 |
} |
147 |
/* We found a match */ |
148 |
if (i < NUM_OUTPUT_BUFS) |
149 |
{ |
150 |
pl->contr->outputs[i].count++; |
151 |
if (pl->contr->outputs[i].count >= pl->contr->outputs_count) |
152 |
{ |
153 |
flush_output_element (pl, &pl->contr->outputs[i]); |
154 |
} |
155 |
} |
156 |
/* No match - flush the oldest, and put the new one in */ |
157 |
else |
158 |
{ |
159 |
flush_output_element (pl, &pl->contr->outputs[oldest]); |
160 |
|
161 |
pl->contr->outputs[oldest].first_update = pticks; |
162 |
pl->contr->outputs[oldest].count = 1; |
163 |
pl->contr->outputs[oldest].buf = buf; |
164 |
} |
165 |
} |
166 |
} |
167 |
|
168 |
/** |
169 |
* Sends message to player(s). |
170 |
* |
171 |
* flags is various flags - mostly color, plus a few specials. |
172 |
* |
173 |
* pri is priority. It is a little odd - the lower the value, the more |
174 |
* important it is. Thus, 0 gets sent no matter what. Otherwise, the |
175 |
* value must be less than the listening level that the player has set. |
176 |
* Unfortunately, there is no clear guideline on what each level does what. |
177 |
* |
178 |
* pl can be passed as NULL - in fact, this will be done if NDI_ALL is set |
179 |
* in the flags. |
180 |
* |
181 |
* If message is black, and not NDI_UNIQUE, gets sent through output buffers. |
182 |
* |
183 |
*/ |
184 |
|
185 |
void |
186 |
new_draw_info (int flags, int pri, const object *pl, const char *buf) |
187 |
{ |
188 |
if (flags & NDI_ALL) |
189 |
{ |
190 |
player *tmppl; |
191 |
|
192 |
for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next) |
193 |
new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf); |
194 |
|
195 |
return; |
196 |
} |
197 |
|
198 |
if (!pl || (pl->type == PLAYER && pl->contr == NULL)) |
199 |
{ |
200 |
/* Write to the socket? */ |
201 |
print_message (0, NULL, buf); |
202 |
return; |
203 |
} |
204 |
|
205 |
if (pl->type != PLAYER) |
206 |
return; |
207 |
|
208 |
if (pri >= pl->contr->listening) |
209 |
return; |
210 |
|
211 |
if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE)) |
212 |
/* following prints stuff out, as appropriate */ |
213 |
check_output_buffers (pl, buf); |
214 |
else |
215 |
print_message (flags & NDI_COLOR_MASK, pl, buf); |
216 |
} |
217 |
|
218 |
/** |
219 |
* Wrapper for new_draw_info printf-like. |
220 |
* |
221 |
* This is a pretty trivial function, but it allows us to use printf style |
222 |
* formatting, so instead of the calling function having to do it, we do |
223 |
* it here. It may also have advantages in the future for reduction of |
224 |
* client/server bandwidth (client could keep track of various strings |
225 |
*/ |
226 |
void |
227 |
new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) |
228 |
{ |
229 |
char buf[HUGE_BUF]; |
230 |
|
231 |
va_list ap; |
232 |
|
233 |
va_start (ap, format); |
234 |
|
235 |
vsnprintf (buf, HUGE_BUF, format, ap); |
236 |
|
237 |
va_end (ap); |
238 |
|
239 |
new_draw_info (flags, pri, pl, buf); |
240 |
} |
241 |
|
242 |
void |
243 |
draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage) |
244 |
{ |
245 |
|
246 |
if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) |
247 |
return; |
248 |
|
249 |
if (pri >= pl->contr->listening) |
250 |
return; |
251 |
|
252 |
if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type)) |
253 |
{ |
254 |
char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1); |
255 |
|
256 |
if (buf == NULL) |
257 |
LOG (llevError, "info::draw_ext_info -> Out of memory!"); |
258 |
else |
259 |
{ |
260 |
strcpy (buf, oldmessage == NULL ? message : oldmessage); |
261 |
strip_media_tag (buf); |
262 |
new_draw_info (flags, pri, pl, buf); |
263 |
free (buf); |
264 |
} |
265 |
} |
266 |
else |
267 |
esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message); |
268 |
} |
269 |
|
270 |
void |
271 |
draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) |
272 |
{ |
273 |
|
274 |
char buf[HUGE_BUF]; |
275 |
|
276 |
if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) |
277 |
return; |
278 |
|
279 |
if (pri >= pl->contr->listening) |
280 |
return; |
281 |
|
282 |
if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type)) |
283 |
{ |
284 |
va_list ap; |
285 |
|
286 |
LOG (llevDebug, "Non supported extension text type for client.\n"); |
287 |
va_start (ap, new_format); |
288 |
vsnprintf (buf, HUGE_BUF, old_format, ap); |
289 |
va_end (ap); |
290 |
new_draw_info (flags, pri, pl, buf); |
291 |
return; |
292 |
} |
293 |
else |
294 |
{ |
295 |
va_list ap; |
296 |
|
297 |
va_start (ap, new_format); |
298 |
vsnprintf (buf, HUGE_BUF, new_format, ap); |
299 |
va_end (ap); |
300 |
strip_media_tag (buf); |
301 |
esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf); |
302 |
} |
303 |
} |
304 |
|
305 |
/** |
306 |
* Writes to everyone on the map *except* op. This is useful for emotions. |
307 |
*/ |
308 |
|
309 |
void |
310 |
new_info_map_except (int color, maptile * map, object *op, const char *str) |
311 |
{ |
312 |
player *pl; |
313 |
|
314 |
for (pl = first_player; pl != NULL; pl = pl->next) |
315 |
if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) |
316 |
{ |
317 |
new_draw_info (color, 0, pl->ob, str); |
318 |
} |
319 |
} |
320 |
|
321 |
/** |
322 |
* Writes to everyone on the map except op1 and op2 |
323 |
*/ |
324 |
|
325 |
void |
326 |
new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) |
327 |
{ |
328 |
player *pl; |
329 |
|
330 |
for (pl = first_player; pl != NULL; pl = pl->next) |
331 |
if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) |
332 |
{ |
333 |
new_draw_info (color, 0, pl->ob, str); |
334 |
} |
335 |
} |
336 |
|
337 |
/** |
338 |
* Writes to everyone on the specified map |
339 |
*/ |
340 |
|
341 |
void |
342 |
new_info_map (int color, maptile * map, const char *str) |
343 |
{ |
344 |
player *pl; |
345 |
|
346 |
for (pl = first_player; pl != NULL; pl = pl->next) |
347 |
if (pl->ob != NULL && pl->ob->map == map) |
348 |
{ |
349 |
new_draw_info (color, 0, pl->ob, str); |
350 |
} |
351 |
} |
352 |
|
353 |
|
354 |
/** |
355 |
* This does nothing now. However, in theory, we should probably send |
356 |
* something to the client and let the client figure out how it might want |
357 |
* to handle this |
358 |
*/ |
359 |
void |
360 |
clear_win_info (object *op) |
361 |
{ |
362 |
} |
363 |
|
364 |
/** |
365 |
* Get player's current range attack in obuf. |
366 |
*/ |
367 |
void |
368 |
rangetostring (object *pl, char *obuf) |
369 |
{ |
370 |
switch (pl->contr->shoottype) |
371 |
{ |
372 |
case range_none: |
373 |
strcpy (obuf, "Range: nothing"); |
374 |
break; |
375 |
|
376 |
case range_bow: |
377 |
{ |
378 |
object *op; |
379 |
|
380 |
for (op = pl->inv; op; op = op->below) |
381 |
if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED)) |
382 |
break; |
383 |
|
384 |
if (op == NULL) |
385 |
break; |
386 |
|
387 |
sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing"); |
388 |
} |
389 |
break; |
390 |
|
391 |
case range_magic: |
392 |
if (settings.casting_time == TRUE) |
393 |
{ |
394 |
if (pl->casting_time > -1) |
395 |
{ |
396 |
if (pl->casting_time == 0) |
397 |
sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name); |
398 |
else |
399 |
sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name); |
400 |
} |
401 |
else |
402 |
sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name); |
403 |
} |
404 |
else |
405 |
sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name); |
406 |
break; |
407 |
|
408 |
case range_misc: |
409 |
sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none"); |
410 |
break; |
411 |
|
412 |
/* range_scroll is only used for controlling golems. If the |
413 |
* the player does not have a golem, reset some things. |
414 |
*/ |
415 |
case range_golem: |
416 |
if (pl->contr->ranges[range_golem] != NULL) |
417 |
sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name); |
418 |
else |
419 |
{ |
420 |
pl->contr->shoottype = range_none; |
421 |
strcpy (obuf, "Range: nothing"); |
422 |
} |
423 |
break; |
424 |
|
425 |
case range_skill: |
426 |
sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none"); |
427 |
break; |
428 |
|
429 |
case range_builder: |
430 |
sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0)); |
431 |
break; |
432 |
|
433 |
default: |
434 |
strcpy (obuf, "Range: illegal"); |
435 |
} |
436 |
} |
437 |
|
438 |
/** |
439 |
* Sets player title. |
440 |
*/ |
441 |
void |
442 |
set_title (object *pl, char *buf) |
443 |
{ |
444 |
/* Eneq(@csd.uu.se): Let players define their own titles. */ |
445 |
if (pl->contr->own_title[0] == '\0') |
446 |
sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); |
447 |
else |
448 |
sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); |
449 |
} |
450 |
|
451 |
|
452 |
/** |
453 |
* Helper for magic map creation. |
454 |
* |
455 |
* Takes a player, the map_mark array and an x and y starting position. |
456 |
* pl is the player. |
457 |
* px, py are offsets from the player. |
458 |
* |
459 |
* This function examines all the adjacant spaces next to px, py. |
460 |
* It updates the map_mark arrow with the color and high bits set |
461 |
* for various code values. |
462 |
*/ |
463 |
static void |
464 |
magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) |
465 |
{ |
466 |
int x, y, dx, dy, mflags; |
467 |
sint16 nx, ny; |
468 |
maptile *mp; |
469 |
New_Face *f; |
470 |
|
471 |
for (dx = -1; dx <= 1; dx++) |
472 |
{ |
473 |
for (dy = -1; dy <= 1; dy++) |
474 |
{ |
475 |
x = px + dx; |
476 |
y = py + dy; |
477 |
|
478 |
if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF) |
479 |
continue; |
480 |
|
481 |
mp = pl->map; |
482 |
nx = pl->x + x; |
483 |
ny = pl->y + y; |
484 |
|
485 |
mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); |
486 |
if (mflags & P_OUT_OF_MAP) |
487 |
continue; |
488 |
|
489 |
if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) |
490 |
{ |
491 |
f = GET_MAP_FACE (mp, nx, ny, 0); |
492 |
if (f == blank_face) |
493 |
f = GET_MAP_FACE (mp, nx, ny, 1); |
494 |
if (f == blank_face) |
495 |
f = GET_MAP_FACE (mp, nx, ny, 2); |
496 |
|
497 |
/* Should probably have P_NO_MAGIC here also, but then shops don't |
498 |
* work. |
499 |
*/ |
500 |
if (mflags & P_BLOCKSVIEW) |
501 |
map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); |
502 |
else |
503 |
{ |
504 |
map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); |
505 |
magic_mapping_mark_recursive (pl, map_mark, x, y); |
506 |
} |
507 |
} |
508 |
} |
509 |
} |
510 |
} |
511 |
|
512 |
|
513 |
/** |
514 |
* Creates magic map for player. |
515 |
* |
516 |
* Note: For improved magic mapping display, the space that blocks |
517 |
* the view is now marked with value 2. Any dependencies of map_mark |
518 |
* being nonzero have been changed to check for 1. Also, since |
519 |
* map_mark is a char value, putting 2 in should cause no problems. |
520 |
* |
521 |
* This function examines the map the player is on, and determines what |
522 |
* is visible. 2 is set for walls or objects that blocks view. 1 |
523 |
* is for open spaces. map_mark should already have been initialized |
524 |
* to zero before this is called. |
525 |
* strength is an initial strength*2 rectangular area that we automatically |
526 |
* see in/penetrate through. |
527 |
*/ |
528 |
|
529 |
void |
530 |
magic_mapping_mark (object *pl, char *map_mark, int strength) |
531 |
{ |
532 |
int x, y, mflags; |
533 |
sint16 nx, ny; |
534 |
maptile *mp; |
535 |
New_Face *f; |
536 |
|
537 |
for (x = -strength; x < strength; x++) |
538 |
{ |
539 |
for (y = -strength; y < strength; y++) |
540 |
{ |
541 |
mp = pl->map; |
542 |
nx = pl->x + x; |
543 |
ny = pl->y + y; |
544 |
mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); |
545 |
if (mflags & P_OUT_OF_MAP) |
546 |
continue; |
547 |
else |
548 |
{ |
549 |
f = GET_MAP_FACE (mp, nx, ny, 0); |
550 |
if (f == blank_face) |
551 |
f = GET_MAP_FACE (mp, nx, ny, 1); |
552 |
if (f == blank_face) |
553 |
f = GET_MAP_FACE (mp, nx, ny, 2); |
554 |
} |
555 |
|
556 |
if (mflags & P_BLOCKSVIEW) |
557 |
map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); |
558 |
else |
559 |
{ |
560 |
map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); |
561 |
magic_mapping_mark_recursive (pl, map_mark, x, y); |
562 |
} |
563 |
} |
564 |
} |
565 |
} |
566 |
|
567 |
/** |
568 |
* Creates and sends magic map to player. |
569 |
* |
570 |
* The following function is a lot messier than it really should be, |
571 |
* but there is no real easy solution. |
572 |
* |
573 |
* Mark Wedel |
574 |
*/ |
575 |
|
576 |
void |
577 |
draw_magic_map (object *pl) |
578 |
{ |
579 |
char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); |
580 |
int xmin, xmax, ymin, ymax; |
581 |
|
582 |
if (pl->type != PLAYER) |
583 |
{ |
584 |
LOG (llevError, "Non player object called draw_map.\n"); |
585 |
return; |
586 |
} |
587 |
|
588 |
/* First, we figure out what spaces are 'reachable' by the player */ |
589 |
magic_mapping_mark (pl, map_mark, 3); |
590 |
|
591 |
/* We now go through and figure out what spaces have been |
592 |
* marked, and thus figure out rectangular region we send |
593 |
* to the client (eg, if only a 10x10 area is visible, we only |
594 |
* want to send those 100 spaces.) |
595 |
*/ |
596 |
xmin = MAGIC_MAP_SIZE; |
597 |
ymin = MAGIC_MAP_SIZE; |
598 |
xmax = 0; |
599 |
ymax = 0; |
600 |
|
601 |
for (int x = 0; x < MAGIC_MAP_SIZE; x++) |
602 |
for (int y = 0; y < MAGIC_MAP_SIZE; y++) |
603 |
if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR) |
604 |
{ |
605 |
xmin = x < xmin ? x : xmin; |
606 |
xmax = x > xmax ? x : xmax; |
607 |
ymin = y < ymin ? y : ymin; |
608 |
ymax = y > ymax ? y : ymax; |
609 |
} |
610 |
|
611 |
packet sl; |
612 |
sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1), |
613 |
MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin); |
614 |
|
615 |
for (int y = ymin; y <= ymax; y++) |
616 |
for (int x = xmin; x <= xmax; x++) |
617 |
sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR); |
618 |
|
619 |
pl->contr->ns->send_packet (sl); |
620 |
|
621 |
free (map_mark); |
622 |
} |
623 |
|
624 |
/** |
625 |
* Send a kill log record to sockets |
626 |
*/ |
627 |
void |
628 |
Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType) |
629 |
{ |
630 |
size_t len; |
631 |
char buf[MAX_BUF]; |
632 |
|
633 |
if (With != NULL) |
634 |
snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType); |
635 |
else |
636 |
snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType); |
637 |
|
638 |
len = strlen (buf); |
639 |
} |
640 |
|