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Comparing deliantra/server/socket/info.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:05 2006 UTC vs.
Revision 1.2 by root, Tue Aug 29 08:01:38 2006 UTC

1/* 1/*
2 * static char *rcsid_sock_info_c = 2 * static char *rcsid_sock_info_c =
3 * "$Id: info.C,v 1.1 2006/08/13 17:16:05 elmex Exp $"; 3 * "$Id: info.C,v 1.2 2006/08/29 08:01:38 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
51static void esrv_print_msg(NewSocket *ns,int color, const char *str) 51static void esrv_print_msg(NewSocket *ns,int color, const char *str)
52{ 52{
53 char buf[HUGE_BUF]; 53 char buf[HUGE_BUF];
54 54
55 if (ns->status == Ns_Old) { 55 if (ns->status == Ns_Old) {
56 snprintf(buf,HUGE_BUF,"%s\n", str); 56 snprintf(buf,HUGE_BUF,"%s\n", str);
57 } else { 57 } else {
58 snprintf(buf,HUGE_BUF, "drawinfo %d %s", color, str); 58 snprintf(buf,HUGE_BUF, "drawinfo %d %s", color, str);
59 } 59 }
60/* LOG(llevDebug,"sending %s to socket, len=%d\n", buf, strlen(buf));*/ 60/* LOG(llevDebug,"sending %s to socket, len=%d\n", buf, strlen(buf));*/
61 Write_String_To_Socket(ns, buf, strlen(buf)); 61 Write_String_To_Socket(ns, buf, strlen(buf));
62} 62}
63 63
72 */ 72 */
73static void esrv_print_ext_msg(NewSocket *ns,int color,uint8 type, uint8 subtype, const char *message) 73static void esrv_print_ext_msg(NewSocket *ns,int color,uint8 type, uint8 subtype, const char *message)
74{ 74{
75 char buf[HUGE_BUF]; 75 char buf[HUGE_BUF];
76 snprintf(buf,HUGE_BUF, "drawextinfo %d %hhu %hhu %s", color, type, subtype, message); 76 snprintf(buf,HUGE_BUF, "drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
77 Write_String_To_Socket(ns, buf, strlen(buf)); 77 Write_String_To_Socket(ns, buf, strlen(buf));
78/* LOG(llevDebug,"sending %s to socket, len=%d", buf, strlen(buf));*/ 78/* LOG(llevDebug,"sending %s to socket, len=%d", buf, strlen(buf));*/
79 79
80} 80}
81 81
82/** 82/**
145static void check_output_buffers(const object *pl, const char *buf) 145static void check_output_buffers(const object *pl, const char *buf)
146{ 146{
147 int i, oldest=0; 147 int i, oldest=0;
148 148
149 if (pl->contr->outputs_count<2) { 149 if (pl->contr->outputs_count<2) {
150 print_message(NDI_BLACK, pl, buf); 150 print_message(NDI_BLACK, pl, buf);
151 return; 151 return;
152 } 152 }
153 else { 153 else {
154 for (i=0; i<NUM_OUTPUT_BUFS; i++) { 154 for (i=0; i<NUM_OUTPUT_BUFS; i++) {
155 if (pl->contr->outputs[i].buf && 155 if (pl->contr->outputs[i].buf &&
156 !strcmp(buf, pl->contr->outputs[i].buf)) break; 156 !strcmp(buf, pl->contr->outputs[i].buf)) break;
157 else if (pl->contr->outputs[i].first_update < 157 else if (pl->contr->outputs[i].first_update <
158 pl->contr->outputs[oldest].first_update) 158 pl->contr->outputs[oldest].first_update)
159 oldest=i; 159 oldest=i;
160 } 160 }
161 /* We found a match */ 161 /* We found a match */
162 if (i<NUM_OUTPUT_BUFS) { 162 if (i<NUM_OUTPUT_BUFS) {
163 pl->contr->outputs[i].count++; 163 pl->contr->outputs[i].count++;
164 if (pl->contr->outputs[i].count>=pl->contr->outputs_count) { 164 if (pl->contr->outputs[i].count>=pl->contr->outputs_count) {
165 flush_output_element(pl, &pl->contr->outputs[i]); 165 flush_output_element(pl, &pl->contr->outputs[i]);
166 } 166 }
167 } 167 }
168 /* No match - flush the oldest, and put the new one in */ 168 /* No match - flush the oldest, and put the new one in */
169 else { 169 else {
170 flush_output_element(pl, &pl->contr->outputs[oldest]); 170 flush_output_element(pl, &pl->contr->outputs[oldest]);
171 171
172 pl->contr->outputs[oldest].first_update = pticks; 172 pl->contr->outputs[oldest].first_update = pticks;
173 pl->contr->outputs[oldest].count = 1; 173 pl->contr->outputs[oldest].count = 1;
174 if (pl->contr->outputs[oldest].buf!=NULL) 174 if (pl->contr->outputs[oldest].buf!=NULL)
175 free_string(pl->contr->outputs[oldest].buf); 175 free_string(pl->contr->outputs[oldest].buf);
176 pl->contr->outputs[oldest].buf = add_string(buf); 176 pl->contr->outputs[oldest].buf = add_string(buf);
177 } 177 }
178 } 178 }
179} 179}
180 180
181 181
182 182
183/** 183/**
184 * Sends message to player(s). 184 * Sends message to player(s).
185 * 185 *
199 199
200void new_draw_info(int flags, int pri, const object *pl, const char *buf) 200void new_draw_info(int flags, int pri, const object *pl, const char *buf)
201{ 201{
202 202
203 if (flags & NDI_ALL) { 203 if (flags & NDI_ALL) {
204 player *tmppl; 204 player *tmppl;
205 int i; 205 int i;
206 206
207 for (tmppl=first_player; tmppl!=NULL; tmppl=tmppl->next) 207 for (tmppl=first_player; tmppl!=NULL; tmppl=tmppl->next)
208 new_draw_info((flags & ~NDI_ALL), pri, tmppl->ob, buf); 208 new_draw_info((flags & ~NDI_ALL), pri, tmppl->ob, buf);
209 209
210 for (i=1; i<socket_info.allocated_sockets; i++) { 210 for (i=1; i<socket_info.allocated_sockets; i++) {
211 if (init_sockets[i].status == Ns_Old && init_sockets[i].old_mode != Old_Listen && pri< 10) { 211 if (init_sockets[i].status == Ns_Old && init_sockets[i].old_mode != Old_Listen && pri< 10) {
212 cs_write_string(&init_sockets[i], buf, strlen(buf)); 212 cs_write_string(&init_sockets[i], buf, strlen(buf));
213 /* Most messages don't have a newline, so add one */ 213 /* Most messages don't have a newline, so add one */
214 cs_write_string(&init_sockets[i], "\n", 1); 214 cs_write_string(&init_sockets[i], "\n", 1);
215 } 215 }
216 } 216 }
217 217
218 return; 218 return;
219 } 219 }
220 if(!pl || (pl->type==PLAYER && pl->contr==NULL)) { 220 if(!pl || (pl->type==PLAYER && pl->contr==NULL)) {
221 /* Write to the socket? */ 221 /* Write to the socket? */
222 print_message(0, NULL, buf); 222 print_message(0, NULL, buf);
223 return; 223 return;
224 } 224 }
225 if (pl->type!=PLAYER) return; 225 if (pl->type!=PLAYER) return;
226 if (pri>=pl->contr->listening) return; 226 if (pri>=pl->contr->listening) return;
227 227
228 if ((flags&NDI_COLOR_MASK)==NDI_BLACK && !(flags &NDI_UNIQUE)) { 228 if ((flags&NDI_COLOR_MASK)==NDI_BLACK && !(flags &NDI_UNIQUE)) {
229 /* following prints stuff out, as appropriate */ 229 /* following prints stuff out, as appropriate */
230 check_output_buffers(pl, buf); 230 check_output_buffers(pl, buf);
231 } 231 }
232 else { 232 else {
233 print_message(flags&NDI_COLOR_MASK, pl, buf); 233 print_message(flags&NDI_COLOR_MASK, pl, buf);
234 } 234 }
235} 235}
236 236
237/** 237/**
238 * Wrapper for new_draw_info printf-like. 238 * Wrapper for new_draw_info printf-like.
285 int flags, int pri, const object *pl, uint8 type, 285 int flags, int pri, const object *pl, uint8 type,
286 uint8 subtype, const char* old_format, 286 uint8 subtype, const char* old_format,
287 char* new_format, ...){ 287 char* new_format, ...){
288 288
289 char buf[HUGE_BUF]; 289 char buf[HUGE_BUF];
290 if(!pl || (pl->type!=PLAYER) || (pl->contr==NULL)) 290 if(!pl || (pl->type!=PLAYER) || (pl->contr==NULL))
291 return; 291 return;
292 292
293 if (pri>=pl->contr->listening) return; 293 if (pri>=pl->contr->listening) return;
294 if (!CLIENT_SUPPORT_READABLES(&pl->contr->socket,type)){ 294 if (!CLIENT_SUPPORT_READABLES(&pl->contr->socket,type)){
295 va_list ap; 295 va_list ap;
296 LOG(llevDebug,"Non supported extension text type for client.\n"); 296 LOG(llevDebug,"Non supported extension text type for client.\n");
297 va_start(ap, new_format); 297 va_start(ap, new_format);
298 vsnprintf(buf, HUGE_BUF, old_format, ap); 298 vsnprintf(buf, HUGE_BUF, old_format, ap);
299 va_end(ap); 299 va_end(ap);
300 new_draw_info(flags, pri, pl, buf); 300 new_draw_info(flags, pri, pl, buf);
301 return; 301 return;
302 }else{ 302 }else{
303 va_list ap; 303 va_list ap;
304 va_start(ap, new_format); 304 va_start(ap, new_format);
305 vsnprintf(buf, HUGE_BUF, new_format, ap); 305 vsnprintf(buf, HUGE_BUF, new_format, ap);
306 va_end(ap); 306 va_end(ap);
307 strip_media_tag(buf); 307 strip_media_tag(buf);
314 314
315void new_info_map_except(int color, mapstruct *map, object *op, const char *str) { 315void new_info_map_except(int color, mapstruct *map, object *op, const char *str) {
316 player *pl; 316 player *pl;
317 317
318 for(pl = first_player; pl != NULL; pl = pl->next) 318 for(pl = first_player; pl != NULL; pl = pl->next)
319 if(pl->ob != NULL && pl->ob->map == map && pl->ob != op) { 319 if(pl->ob != NULL && pl->ob->map == map && pl->ob != op) {
320 new_draw_info(color, 0, pl->ob, str); 320 new_draw_info(color, 0, pl->ob, str);
321 } 321 }
322} 322}
323 323
324/** 324/**
325 * Writes to everyone on the map except op1 and op2 325 * Writes to everyone on the map except op1 and op2
326 */ 326 */
327 327
328void new_info_map_except2(int color, mapstruct *map, object *op1, object *op2, 328void new_info_map_except2(int color, mapstruct *map, object *op1, object *op2,
329 const char *str) { 329 const char *str) {
330 player *pl; 330 player *pl;
331 331
332 for(pl = first_player; pl != NULL; pl = pl->next) 332 for(pl = first_player; pl != NULL; pl = pl->next)
333 if(pl->ob != NULL && pl->ob->map == map 333 if(pl->ob != NULL && pl->ob->map == map
334 && pl->ob != op1 && pl->ob != op2) { 334 && pl->ob != op1 && pl->ob != op2) {
335 new_draw_info(color, 0, pl->ob, str); 335 new_draw_info(color, 0, pl->ob, str);
336 } 336 }
337} 337}
338 338
339/** 339/**
340 * Writes to everyone on the specified map 340 * Writes to everyone on the specified map
341 */ 341 */
342 342
343void new_info_map(int color, mapstruct *map, const char *str) { 343void new_info_map(int color, mapstruct *map, const char *str) {
344 player *pl; 344 player *pl;
345 345
346 for(pl = first_player; pl != NULL; pl = pl->next) 346 for(pl = first_player; pl != NULL; pl = pl->next)
347 if(pl->ob != NULL && pl->ob->map == map) { 347 if(pl->ob != NULL && pl->ob->map == map) {
348 new_draw_info(color, 0, pl->ob, str); 348 new_draw_info(color, 0, pl->ob, str);
349 } 349 }
350} 350}
351 351
352 352
353/** 353/**
354 * This does nothing now. However, in theory, we should probably send 354 * This does nothing now. However, in theory, we should probably send
363 * Get player's current range attack in obuf. 363 * Get player's current range attack in obuf.
364 */ 364 */
365void rangetostring(object *pl,char *obuf) 365void rangetostring(object *pl,char *obuf)
366{ 366{
367 switch(pl->contr->shoottype) { 367 switch(pl->contr->shoottype) {
368 case range_none: 368 case range_none:
369 strcpy(obuf,"Range: nothing"); 369 strcpy(obuf,"Range: nothing");
370 break; 370 break;
371 371
372 case range_bow: 372 case range_bow:
373 { 373 {
374 object *op; 374 object *op;
375 375
376 for (op = pl->inv; op; op=op->below) 376 for (op = pl->inv; op; op=op->below)
377 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED)) 377 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
378 break; 378 break;
379 if(op==NULL) break; 379 if(op==NULL) break;
380 380
381 sprintf (obuf, "Range: %s (%s)", query_base_name(op, 0), 381 sprintf (obuf, "Range: %s (%s)", query_base_name(op, 0),
382 op->race ? op->race : "nothing"); 382 op->race ? op->race : "nothing");
383 } 383 }
384 break; 384 break;
385 385
386 case range_magic: 386 case range_magic:
387 if (settings.casting_time == TRUE) { 387 if (settings.casting_time == TRUE) {
388 if (pl->casting_time > -1) { 388 if (pl->casting_time > -1) {
389 if (pl->casting_time == 0) 389 if (pl->casting_time == 0)
390 sprintf(obuf,"Range: Holding spell (%s)", 390 sprintf(obuf,"Range: Holding spell (%s)",
391 pl->spell->name); 391 pl->spell->name);
392 else 392 else
393 sprintf(obuf,"Range: Casting spell (%s)", 393 sprintf(obuf,"Range: Casting spell (%s)",
394 pl->spell->name); 394 pl->spell->name);
395 } else 395 } else
396 sprintf(obuf,"Range: spell (%s)",
397 pl->contr->ranges[range_magic]->name);
398 } else
396 sprintf(obuf,"Range: spell (%s)", 399 sprintf(obuf,"Range: spell (%s)",
397 pl->contr->ranges[range_magic]->name); 400 pl->contr->ranges[range_magic]->name);
398 } else 401 break;
399 sprintf(obuf,"Range: spell (%s)",
400 pl->contr->ranges[range_magic]->name);
401 break;
402 402
403 case range_misc: 403 case range_misc:
404 sprintf(obuf,"Range: %s", 404 sprintf(obuf,"Range: %s",
405 pl->contr->ranges[range_misc]? 405 pl->contr->ranges[range_misc]?
406 query_base_name(pl->contr->ranges[range_misc],0): "none"); 406 query_base_name(pl->contr->ranges[range_misc],0): "none");
407 break; 407 break;
408 408
409 /* range_scroll is only used for controlling golems. If the 409 /* range_scroll is only used for controlling golems. If the
410 * the player does not have a golem, reset some things. 410 * the player does not have a golem, reset some things.
411 */ 411 */
412 case range_golem: 412 case range_golem:
413 if (pl->contr->ranges[range_golem]!=NULL) 413 if (pl->contr->ranges[range_golem]!=NULL)
414 sprintf(obuf,"Range: golem (%s)",pl->contr->ranges[range_golem]->name); 414 sprintf(obuf,"Range: golem (%s)",pl->contr->ranges[range_golem]->name);
415 else { 415 else {
416 pl->contr->shoottype = range_none; 416 pl->contr->shoottype = range_none;
417 strcpy(obuf,"Range: nothing"); 417 strcpy(obuf,"Range: nothing");
418 } 418 }
419 break; 419 break;
420 420
421 case range_skill: 421 case range_skill:
422 sprintf(obuf,"Skill: %s", pl->chosen_skill!=NULL ? 422 sprintf(obuf,"Skill: %s", pl->chosen_skill!=NULL ?
423 pl->chosen_skill->name : "none"); 423 pl->chosen_skill->name : "none");
424 break; 424 break;
425 425
426 case range_builder: 426 case range_builder:
427 sprintf( obuf, "Builder: %s", query_base_name( pl->contr->ranges[ range_builder ], 0 ) ); 427 sprintf( obuf, "Builder: %s", query_base_name( pl->contr->ranges[ range_builder ], 0 ) );
428 break; 428 break;
429 429
430 default: 430 default:
431 strcpy(obuf,"Range: illegal"); 431 strcpy(obuf,"Range: illegal");
432 } 432 }
433} 433}
434 434
435/** 435/**
436 * Sets player title. 436 * Sets player title.
437 */ 437 */
438void set_title(object *pl, char *buf) 438void set_title(object *pl, char *buf)
439{ 439{
440 /* Eneq(@csd.uu.se): Let players define their own titles. */ 440 /* Eneq(@csd.uu.se): Let players define their own titles. */
441 if (pl->contr->own_title[0]=='\0') 441 if (pl->contr->own_title[0]=='\0')
442 sprintf(buf,"Player: %s the %s",pl->name,pl->contr->title); 442 sprintf(buf,"Player: %s the %s",pl->name,pl->contr->title);
443 else 443 else
444 sprintf(buf,"Player: %s %s",pl->name,pl->contr->own_title); 444 sprintf(buf,"Player: %s %s",pl->name,pl->contr->own_title);
445} 445}
446 446
447 447
448/** 448/**
449 * Helper for magic map creation. 449 * Helper for magic map creation.
462 sint16 nx, ny; 462 sint16 nx, ny;
463 mapstruct *mp; 463 mapstruct *mp;
464 New_Face *f; 464 New_Face *f;
465 465
466 for (dx = -1; dx <= 1; dx++) { 466 for (dx = -1; dx <= 1; dx++) {
467 for (dy = -1; dy <= 1; dy++) { 467 for (dy = -1; dy <= 1; dy++) {
468 x = px + dx; 468 x = px + dx;
469 y = py + dy; 469 y = py + dy;
470 470
471 if (FABS(x) >= MAGIC_MAP_HALF || FABS(y) >= MAGIC_MAP_HALF) continue; 471 if (FABS(x) >= MAGIC_MAP_HALF || FABS(y) >= MAGIC_MAP_HALF) continue;
472 472
473 mp = pl->map; 473 mp = pl->map;
474 nx = pl->x + x; 474 nx = pl->x + x;
475 ny = pl->y + y; 475 ny = pl->y + y;
476 476
477 mflags = get_map_flags(pl->map, &mp, nx, ny, &nx, &ny); 477 mflags = get_map_flags(pl->map, &mp, nx, ny, &nx, &ny);
478 if (mflags & P_OUT_OF_MAP) continue; 478 if (mflags & P_OUT_OF_MAP) continue;
479 479
480 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] == 0) { 480 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] == 0) {
481 f= GET_MAP_FACE(mp, nx, ny, 0);
482 if (f == blank_face)
483 f= GET_MAP_FACE(mp, nx, ny, 1); 481 f= GET_MAP_FACE(mp, nx, ny, 0);
484 if (f == blank_face) 482 if (f == blank_face)
483 f= GET_MAP_FACE(mp, nx, ny, 1);
484 if (f == blank_face)
485 f= GET_MAP_FACE(mp, nx, ny, 2); 485 f= GET_MAP_FACE(mp, nx, ny, 2);
486 486
487 /* Should probably have P_NO_MAGIC here also, but then shops don't 487 /* Should probably have P_NO_MAGIC here also, but then shops don't
488 * work. 488 * work.
489 */ 489 */
490 if (mflags & P_BLOCKSVIEW) 490 if (mflags & P_BLOCKSVIEW)
491 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_WALL | (f?f->magicmap:0); 491 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_WALL | (f?f->magicmap:0);
492 else { 492 else {
493 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f?f->magicmap:0); 493 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f?f->magicmap:0);
494 magic_mapping_mark_recursive(pl, map_mark, x, y); 494 magic_mapping_mark_recursive(pl, map_mark, x, y);
495 } 495 }
496 } 496 }
497 } 497 }
498 } 498 }
499} 499}
500 500
501 501
502/** 502/**
521 sint16 nx, ny; 521 sint16 nx, ny;
522 mapstruct *mp; 522 mapstruct *mp;
523 New_Face *f; 523 New_Face *f;
524 524
525 for (x = -strength; x <strength; x++) { 525 for (x = -strength; x <strength; x++) {
526 for (y = -strength; y <strength; y++) { 526 for (y = -strength; y <strength; y++) {
527 mp = pl->map; 527 mp = pl->map;
528 nx = pl->x + x; 528 nx = pl->x + x;
529 ny = pl->y + y; 529 ny = pl->y + y;
530 mflags = get_map_flags(pl->map, &mp, nx, ny, &nx, &ny); 530 mflags = get_map_flags(pl->map, &mp, nx, ny, &nx, &ny);
531 if (mflags & P_OUT_OF_MAP) 531 if (mflags & P_OUT_OF_MAP)
532 continue; 532 continue;
533 else { 533 else {
534 f= GET_MAP_FACE(mp, nx, ny, 0);
535 if (f == blank_face)
536 f= GET_MAP_FACE(mp, nx, ny, 1); 534 f= GET_MAP_FACE(mp, nx, ny, 0);
537 if (f == blank_face) 535 if (f == blank_face)
536 f= GET_MAP_FACE(mp, nx, ny, 1);
537 if (f == blank_face)
538 f= GET_MAP_FACE(mp, nx, ny, 2); 538 f= GET_MAP_FACE(mp, nx, ny, 2);
539 } 539 }
540 540
541 if (mflags & P_BLOCKSVIEW) 541 if (mflags & P_BLOCKSVIEW)
542 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_WALL | (f?f->magicmap:0); 542 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_WALL | (f?f->magicmap:0);
543 else { 543 else {
544 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f?f->magicmap:0); 544 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f?f->magicmap:0);
545 magic_mapping_mark_recursive(pl, map_mark, x, y); 545 magic_mapping_mark_recursive(pl, map_mark, x, y);
546 } 546 }
547 } 547 }
548 } 548 }
549} 549}
550 550
551 551
552/** 552/**
564 char *map_mark = (char *) calloc(MAGIC_MAP_SIZE*MAGIC_MAP_SIZE, 1); 564 char *map_mark = (char *) calloc(MAGIC_MAP_SIZE*MAGIC_MAP_SIZE, 1);
565 int xmin, xmax, ymin, ymax; 565 int xmin, xmax, ymin, ymax;
566 SockList sl; 566 SockList sl;
567 567
568 if (pl->type!=PLAYER) { 568 if (pl->type!=PLAYER) {
569 LOG(llevError,"Non player object called draw_map.\n"); 569 LOG(llevError,"Non player object called draw_map.\n");
570 return; 570 return;
571 } 571 }
572 572
573 /* First, we figure out what spaces are 'reachable' by the player */ 573 /* First, we figure out what spaces are 'reachable' by the player */
574 magic_mapping_mark(pl, map_mark, 3); 574 magic_mapping_mark(pl, map_mark, 3);
575 575
581 xmin = MAGIC_MAP_SIZE; 581 xmin = MAGIC_MAP_SIZE;
582 ymin = MAGIC_MAP_SIZE; 582 ymin = MAGIC_MAP_SIZE;
583 xmax = 0; 583 xmax = 0;
584 ymax = 0; 584 ymax = 0;
585 for(x = 0; x < MAGIC_MAP_SIZE ; x++) { 585 for(x = 0; x < MAGIC_MAP_SIZE ; x++) {
586 for(y = 0; y < MAGIC_MAP_SIZE; y++) { 586 for(y = 0; y < MAGIC_MAP_SIZE; y++) {
587 if (map_mark[x + MAP_WIDTH(pl->map) * y] | FACE_FLOOR) { 587 if (map_mark[x + MAP_WIDTH(pl->map) * y] | FACE_FLOOR) {
588 xmin = x < xmin ? x : xmin; 588 xmin = x < xmin ? x : xmin;
589 xmax = x > xmax ? x : xmax; 589 xmax = x > xmax ? x : xmax;
590 ymin = y < ymin ? y : ymin; 590 ymin = y < ymin ? y : ymin;
591 ymax = y > ymax ? y : ymax; 591 ymax = y > ymax ? y : ymax;
592 } 592 }
593 } 593 }
594 } 594 }
595 595
596 sl.buf= (unsigned char*) malloc(MAXSOCKBUF); 596 sl.buf= (unsigned char*) malloc(MAXSOCKBUF);
597 snprintf((char*)sl.buf, MAXSOCKBUF, "magicmap %d %d %d %d ", (xmax-xmin+1), (ymax-ymin+1), 597 snprintf((char*)sl.buf, MAXSOCKBUF, "magicmap %d %d %d %d ", (xmax-xmin+1), (ymax-ymin+1),
598 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin); 598 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
599 sl.len=strlen((char*)sl.buf); 599 sl.len=strlen((char*)sl.buf);
600 600
601 for (y = ymin; y <= ymax; y++) { 601 for (y = ymin; y <= ymax; y++) {
602 for (x = xmin; x <= xmax; x++) { 602 for (x = xmin; x <= xmax; x++) {
603 sl.buf[sl.len++]= map_mark[x+MAGIC_MAP_SIZE*y] & ~FACE_FLOOR; 603 sl.buf[sl.len++]= map_mark[x+MAGIC_MAP_SIZE*y] & ~FACE_FLOOR;
604 } /* x loop */ 604 } /* x loop */
605 } /* y loop */ 605 } /* y loop */
606 606
607 Send_With_Handling(&pl->contr->socket, &sl); 607 Send_With_Handling(&pl->contr->socket, &sl);
608 free(sl.buf); 608 free(sl.buf);
609 free(map_mark); 609 free(map_mark);
621 int i; 621 int i;
622 size_t len; 622 size_t len;
623 char buf[MAX_BUF]; 623 char buf[MAX_BUF];
624 624
625 if (With!=NULL) { 625 if (With!=NULL) {
626 snprintf(buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n",Who,What,WhatType,With,WithType); 626 snprintf(buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n",Who,What,WhatType,With,WithType);
627 } 627 }
628 else { 628 else {
629 snprintf(buf,MAX_BUF, "%s\t%s\t%d\n",Who,What,WhatType); 629 snprintf(buf,MAX_BUF, "%s\t%s\t%d\n",Who,What,WhatType);
630 } 630 }
631 len=strlen(buf); 631 len=strlen(buf);
632 for(i=1; i<socket_info.allocated_sockets; i++) { 632 for(i=1; i<socket_info.allocated_sockets; i++) {
633 if (init_sockets[i].old_mode == Old_Listen) { 633 if (init_sockets[i].old_mode == Old_Listen) {
634 cs_write_string(&init_sockets[i], buf, len); 634 cs_write_string(&init_sockets[i], buf, len);
635 } 635 }
636 } 636 }
637} 637}

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