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/cvs/deliantra/server/socket/info.C
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Comparing deliantra/server/socket/info.C (file contents):
Revision 1.28 by root, Sun Dec 31 17:17:23 2006 UTC vs.
Revision 1.29 by pippijn, Wed Jan 3 00:21:36 2007 UTC

505 * being nonzero have been changed to check for 1. Also, since 505 * being nonzero have been changed to check for 1. Also, since
506 * map_mark is a char value, putting 2 in should cause no problems. 506 * map_mark is a char value, putting 2 in should cause no problems.
507 * 507 *
508 * This function examines the map the player is on, and determines what 508 * This function examines the map the player is on, and determines what
509 * is visible. 2 is set for walls or objects that blocks view. 1 509 * is visible. 2 is set for walls or objects that blocks view. 1
510 * is for open spaces. map_mark should already have been initialized 510 * is for open spaces. map_mark should already have been initialised
511 * to zero before this is called. 511 * to zero before this is called.
512 * strength is an initial strength*2 rectangular area that we automatically 512 * strength is an initial strength*2 rectangular area that we automatically
513 * see in/penetrate through. 513 * see in/penetrate through.
514 */ 514 */
515 515

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