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/cvs/deliantra/server/socket/info.C
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Comparing deliantra/server/socket/info.C (file contents):
Revision 1.3 by root, Thu Aug 31 17:54:15 2006 UTC vs.
Revision 1.4 by root, Sun Sep 3 00:18:43 2006 UTC

1/* 1/*
2 * static char *rcsid_sock_info_c = 2 * static char *rcsid_sock_info_c =
3 * "$Id: info.C,v 1.3 2006/08/31 17:54:15 root Exp $"; 3 * "$Id: info.C,v 1.4 2006/09/03 00:18:43 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
115{ 115{
116 char tbuf[MAX_BUF]; 116 char tbuf[MAX_BUF];
117 117
118 if (outputs->buf==NULL) return; 118 if (outputs->buf==NULL) return;
119 if (outputs->count > 1) { 119 if (outputs->count > 1) {
120 snprintf(tbuf,MAX_BUF, "%d times %s", outputs->count, outputs->buf); 120 snprintf(tbuf,MAX_BUF, "%d times %s", outputs->count, &outputs->buf);
121 print_message(NDI_BLACK, pl, tbuf); 121 print_message(NDI_BLACK, pl, tbuf);
122 } else 122 } else
123 print_message(NDI_BLACK, pl, outputs->buf); 123 print_message(NDI_BLACK, pl, &outputs->buf);
124 124
125 free_string(outputs->buf);
126 outputs->buf=NULL; 125 outputs->buf=NULL;
127 outputs->first_update=0; /* This way, it will be reused */ 126 outputs->first_update=0; /* This way, it will be reused */
128} 127}
129 128
130/** 129/**
169 else { 168 else {
170 flush_output_element(pl, &pl->contr->outputs[oldest]); 169 flush_output_element(pl, &pl->contr->outputs[oldest]);
171 170
172 pl->contr->outputs[oldest].first_update = pticks; 171 pl->contr->outputs[oldest].first_update = pticks;
173 pl->contr->outputs[oldest].count = 1; 172 pl->contr->outputs[oldest].count = 1;
174 if (pl->contr->outputs[oldest].buf!=NULL)
175 free_string(pl->contr->outputs[oldest].buf);
176 pl->contr->outputs[oldest].buf = add_string(buf); 173 pl->contr->outputs[oldest].buf = buf;
177 } 174 }
178 } 175 }
179} 176}
180 177
181 178
391 (const char *)pl->spell->name); 388 (const char *)pl->spell->name);
392 else 389 else
393 sprintf(obuf,"Range: Casting spell (%s)", 390 sprintf(obuf,"Range: Casting spell (%s)",
394 (const char *)pl->spell->name); 391 (const char *)pl->spell->name);
395 } else 392 } else
396 sprintf(obuf,"Range: spell (%s)", 393 sprintf(obuf,"Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
397 pl->contr->ranges[range_magic]->name);
398 } else 394 } else
399 sprintf(obuf,"Range: spell (%s)", 395 sprintf(obuf,"Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
400 pl->contr->ranges[range_magic]->name);
401 break; 396 break;
402 397
403 case range_misc: 398 case range_misc:
404 sprintf(obuf,"Range: %s", 399 sprintf(obuf,"Range: %s", pl->contr->ranges[range_misc] ?
405 pl->contr->ranges[range_misc]?
406 query_base_name(pl->contr->ranges[range_misc],0): "none"); 400 query_base_name(pl->contr->ranges[range_misc],0) : "none");
407 break; 401 break;
408 402
409 /* range_scroll is only used for controlling golems. If the 403 /* range_scroll is only used for controlling golems. If the
410 * the player does not have a golem, reset some things. 404 * the player does not have a golem, reset some things.
411 */ 405 */
412 case range_golem: 406 case range_golem:
413 if (pl->contr->ranges[range_golem]!=NULL) 407 if (pl->contr->ranges[range_golem]!=NULL)
414 sprintf(obuf,"Range: golem (%s)",pl->contr->ranges[range_golem]->name); 408 sprintf(obuf,"Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
415 else { 409 else {
416 pl->contr->shoottype = range_none; 410 pl->contr->shoottype = range_none;
417 strcpy(obuf,"Range: nothing"); 411 strcpy(obuf,"Range: nothing");
418 } 412 }
419 break; 413 break;

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