… | |
… | |
419 | sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); |
419 | sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); |
420 | else |
420 | else |
421 | sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); |
421 | sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); |
422 | } |
422 | } |
423 | |
423 | |
424 | |
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|
425 | /** |
424 | /** |
426 | * Helper for magic map creation. |
425 | * Helper for magic map creation. |
427 | * |
426 | * |
428 | * Takes a player, the map_mark array and an x and y starting position. |
427 | * Takes a player, the map_mark array and an x and y starting position. |
429 | * pl is the player. |
428 | * pl is the player. |
… | |
… | |
437 | magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) |
436 | magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) |
438 | { |
437 | { |
439 | int x, y, dx, dy, mflags; |
438 | int x, y, dx, dy, mflags; |
440 | sint16 nx, ny; |
439 | sint16 nx, ny; |
441 | maptile *mp; |
440 | maptile *mp; |
442 | facetile *f; |
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|
443 | |
441 | |
444 | for (dx = -1; dx <= 1; dx++) |
442 | for (dx = -1; dx <= 1; dx++) |
445 | { |
443 | { |
446 | for (dy = -1; dy <= 1; dy++) |
444 | for (dy = -1; dy <= 1; dy++) |
447 | { |
445 | { |
… | |
… | |
459 | if (mflags & P_OUT_OF_MAP) |
457 | if (mflags & P_OUT_OF_MAP) |
460 | continue; |
458 | continue; |
461 | |
459 | |
462 | if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) |
460 | if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) |
463 | { |
461 | { |
464 | f = GET_MAP_FACE (mp, nx, ny, 0); |
462 | int f = GET_MAP_FACE (mp, nx, ny, 0); |
465 | if (f == blank_face) |
463 | if (f == blank_face) |
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|
464 | { |
466 | f = GET_MAP_FACE (mp, nx, ny, 1); |
465 | f = GET_MAP_FACE (mp, nx, ny, 1); |
467 | if (f == blank_face) |
466 | if (f == blank_face) |
468 | f = GET_MAP_FACE (mp, nx, ny, 2); |
467 | f = GET_MAP_FACE (mp, nx, ny, 2); |
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|
468 | } |
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|
469 | |
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470 | int magicmap = faces [f].magicmap; |
469 | |
471 | |
470 | /* Should probably have P_NO_MAGIC here also, but then shops don't |
472 | /* Should probably have P_NO_MAGIC here also, but then shops don't |
471 | * work. |
473 | * work. |
472 | */ |
474 | */ |
473 | if (mflags & P_BLOCKSVIEW) |
475 | if (mflags & P_BLOCKSVIEW) |
474 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); |
476 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap; |
475 | else |
477 | else |
476 | { |
478 | { |
477 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); |
479 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap; |
478 | magic_mapping_mark_recursive (pl, map_mark, x, y); |
480 | magic_mapping_mark_recursive (pl, map_mark, x, y); |
479 | } |
481 | } |
480 | } |
482 | } |
481 | } |
483 | } |
482 | } |
484 | } |
483 | } |
485 | } |
484 | |
|
|
485 | |
486 | |
486 | /** |
487 | /** |
487 | * Creates magic map for player. |
488 | * Creates magic map for player. |
488 | * |
489 | * |
489 | * Note: For improved magic mapping display, the space that blocks |
490 | * Note: For improved magic mapping display, the space that blocks |
… | |
… | |
496 | * is for open spaces. map_mark should already have been initialised |
497 | * is for open spaces. map_mark should already have been initialised |
497 | * to zero before this is called. |
498 | * to zero before this is called. |
498 | * strength is an initial strength*2 rectangular area that we automatically |
499 | * strength is an initial strength*2 rectangular area that we automatically |
499 | * see in/penetrate through. |
500 | * see in/penetrate through. |
500 | */ |
501 | */ |
501 | |
|
|
502 | void |
502 | void |
503 | magic_mapping_mark (object *pl, char *map_mark, int strength) |
503 | magic_mapping_mark (object *pl, char *map_mark, int strength) |
504 | { |
504 | { |
505 | int x, y, mflags; |
505 | int x, y, mflags; |
506 | sint16 nx, ny; |
506 | sint16 nx, ny; |
507 | maptile *mp; |
507 | maptile *mp; |
508 | facetile *f; |
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|
509 | |
508 | |
510 | for (x = -strength; x < strength; x++) |
509 | for (x = -strength; x < strength; x++) |
511 | { |
510 | { |
512 | for (y = -strength; y < strength; y++) |
511 | for (y = -strength; y < strength; y++) |
513 | { |
512 | { |
514 | mp = pl->map; |
513 | mp = pl->map; |
515 | nx = pl->x + x; |
514 | nx = pl->x + x; |
516 | ny = pl->y + y; |
515 | ny = pl->y + y; |
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|
516 | |
517 | mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); |
517 | mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); |
518 | if (mflags & P_OUT_OF_MAP) |
518 | if (mflags & P_OUT_OF_MAP) |
519 | continue; |
519 | continue; |
520 | else |
520 | |
|
|
521 | int f = GET_MAP_FACE (mp, nx, ny, 0); |
|
|
522 | if (f == blank_face) |
521 | { |
523 | { |
522 | f = GET_MAP_FACE (mp, nx, ny, 0); |
|
|
523 | if (f == blank_face) |
|
|
524 | f = GET_MAP_FACE (mp, nx, ny, 1); |
524 | f = GET_MAP_FACE (mp, nx, ny, 1); |
525 | if (f == blank_face) |
525 | if (f == blank_face) |
526 | f = GET_MAP_FACE (mp, nx, ny, 2); |
526 | f = GET_MAP_FACE (mp, nx, ny, 2); |
527 | } |
527 | } |
528 | |
528 | |
|
|
529 | int magicmap = faces [f].magicmap; |
|
|
530 | |
529 | if (mflags & P_BLOCKSVIEW) |
531 | if (mflags & P_BLOCKSVIEW) |
530 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); |
532 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap; |
531 | else |
533 | else |
532 | { |
534 | { |
533 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); |
535 | map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap; |
534 | magic_mapping_mark_recursive (pl, map_mark, x, y); |
536 | magic_mapping_mark_recursive (pl, map_mark, x, y); |
535 | } |
537 | } |
536 | } |
538 | } |
537 | } |
539 | } |
538 | } |
540 | } |