… | |
… | |
308 | void |
308 | void |
309 | rangetostring (object *pl, char *obuf) |
309 | rangetostring (object *pl, char *obuf) |
310 | { |
310 | { |
311 | switch (pl->contr->shoottype) |
311 | switch (pl->contr->shoottype) |
312 | { |
312 | { |
313 | case range_none: |
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314 | strcpy (obuf, "Range: nothing"); |
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315 | break; |
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316 | |
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317 | case range_bow: |
313 | case range_bow: |
318 | { |
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319 | object *op; |
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320 | |
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321 | for (op = pl->inv; op; op = op->below) |
314 | for (object *op = pl->inv; op; op = op->below) |
322 | if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED)) |
315 | if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED)) |
323 | break; |
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324 | |
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325 | if (op == NULL) |
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326 | break; |
316 | { |
327 | |
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328 | sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing"); |
317 | sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? &op->race : "nothing"); |
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318 | return; |
329 | } |
319 | } |
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320 | |
330 | break; |
321 | break; |
331 | |
322 | |
332 | case range_magic: |
323 | case range_magic: |
333 | if (settings.casting_time == TRUE) |
324 | if (settings.casting_time == TRUE) |
334 | { |
325 | { |
335 | if (pl->casting_time > -1) |
326 | if (pl->casting_time > -1) |
336 | { |
327 | { |
337 | if (pl->casting_time == 0) |
328 | if (pl->casting_time == 0) |
338 | sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name); |
329 | sprintf (obuf, "Holding spell: %s", &pl->spell->name); |
339 | else |
330 | else |
340 | sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name); |
331 | sprintf (obuf, "Casting spell: %s", &pl->spell->name); |
341 | } |
332 | } |
342 | else |
333 | else |
343 | sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name); |
334 | sprintf (obuf, "Spell: %s", &pl->contr->ranges[range_magic]->name); |
344 | } |
335 | } |
345 | else |
336 | else |
346 | sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name); |
337 | sprintf (obuf, "Spell: %s", &pl->contr->ranges[range_magic]->name); |
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338 | |
347 | break; |
339 | return; |
348 | |
340 | |
349 | case range_misc: |
341 | case range_misc: |
350 | sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none"); |
342 | if (object *op = pl->contr->ranges[range_misc]) |
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343 | { |
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344 | sprintf (obuf, "Item: %s", query_base_name (op, 0)); |
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345 | return; |
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346 | } |
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347 | |
351 | break; |
348 | break; |
352 | |
349 | |
353 | /* range_scroll is only used for controlling golems. If the |
350 | /* range_scroll is only used for controlling golems. If the |
354 | * the player does not have a golem, reset some things. |
351 | * the player does not have a golem, reset some things. |
355 | */ |
352 | */ |
356 | case range_golem: |
353 | case range_golem: |
357 | if (object *golem = pl->contr->ranges[range_golem]) |
354 | if (object *golem = pl->contr->ranges[range_golem]) |
358 | sprintf (obuf, "Range: golem (%s)", &golem->name); |
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359 | else |
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360 | { |
355 | { |
361 | pl->contr->shoottype = range_none; |
356 | sprintf (obuf, "Golem: %s", &golem->name); |
362 | strcpy (obuf, "Range: nothing"); |
357 | return; |
363 | } |
358 | } |
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359 | |
364 | break; |
360 | break; |
365 | |
361 | |
366 | case range_skill: |
362 | case range_skill: |
367 | sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none"); |
363 | if (object *op = pl->chosen_skill) |
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364 | { |
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365 | sprintf (obuf, "Skill: %s", &op->name); |
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366 | return; |
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367 | } |
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368 | |
368 | break; |
369 | break; |
369 | |
370 | |
370 | case range_builder: |
371 | case range_builder: |
371 | sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0)); |
372 | sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0)); |
372 | break; |
373 | return; |
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374 | } |
373 | |
375 | |
374 | default: |
376 | pl->contr->shoottype = range_none; |
375 | strcpy (obuf, "Range: illegal"); |
377 | strcpy (obuf, "Range: nothing"); |
376 | } |
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377 | } |
378 | } |
378 | |
379 | |
379 | /** |
380 | /** |
380 | * Sets player title. |
381 | * Sets player title. |
381 | */ |
382 | */ |