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Revision: 1.10
Committed: Tue Sep 19 10:21:58 2006 UTC (17 years, 8 months ago) by root
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Branch: MAIN
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# Content
1
2 /*
3 CrossFire, A Multiplayer game for X-windows
4
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen
7
8 This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21
22 The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 /**
26 * \file
27 * Basic client output functions.
28 *
29 * \date 2003-12-02
30 *
31 * This file implements some of the simpler output functions to the
32 * client. Basically, things like sending text strings along
33 */
34
35 #include <global.h>
36 #include <sproto.h>
37 #include <stdarg.h>
38 #include <spells.h>
39 #include <skills.h>
40
41 /**
42 * Draws a normal message on the client. It is pretty
43 * much the same thing as the draw_info above, but takes a color
44 * parameter. the esrv_drawinfo functions should probably be
45 * replaced with this, just using black as the color.
46 */
47 static void
48 esrv_print_msg (NewSocket * ns, int color, const char *str)
49 {
50 char buf[HUGE_BUF];
51
52 if (ns->status == Ns_Old)
53 {
54 snprintf (buf, HUGE_BUF, "%s\n", str);
55 }
56 else
57 {
58 snprintf (buf, HUGE_BUF, "drawinfo %d %s", color, str);
59 }
60
61 /* LOG(llevDebug,"sending %s to socket, len=%d\n", buf, strlen(buf));*/
62 Write_String_To_Socket (ns, buf, strlen (buf));
63 }
64
65 /**
66 * Draws an extended message on the client.
67 * ns the socket to send message to
68 * color color informations (used mainly if client does not support message type)
69 * type,
70 * subtype type and subtype of text message
71 * intro Intro message to send with main message if client does not support the message type
72 * message The main message
73 */
74 static void
75 esrv_print_ext_msg (NewSocket * ns, int color, uint8 type, uint8 subtype, const char *message)
76 {
77 char buf[HUGE_BUF];
78
79 snprintf (buf, HUGE_BUF, "drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
80 Write_String_To_Socket (ns, buf, strlen (buf));
81
82 /* LOG(llevDebug,"sending %s to socket, len=%d", buf, strlen(buf));*/
83
84 }
85
86 /**
87 * Frontend for esrv_print_msg
88 * \param colr message color
89 * \param pl player to send to. Can be NULL
90 * \param tmp message to send. Can be NULL
91 *
92 * If pl is NULL or without contr set, writes message to log.
93 *
94 * Else sends message to player via esrv_print_msg
95 */
96
97 static void
98 print_message (int colr, const object *pl, const char *tmp)
99 {
100
101 if (tmp == (char *) NULL)
102 {
103 tmp = "[NULL]";
104 }
105
106 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
107 return;
108
109 if (pl->type == PLAYER)
110 {
111 esrv_print_msg (&pl->contr->socket, colr, (char *) tmp);
112 return;
113 }
114 }
115
116
117 /**
118 * Prints out the contents of specified buffer structures,
119 * and clears the string.
120 */
121
122 void
123 flush_output_element (const object *pl, Output_Buf * outputs)
124 {
125 char tbuf[MAX_BUF];
126
127 if (outputs->buf == NULL)
128 return;
129 if (outputs->count > 1)
130 {
131 snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf);
132 print_message (NDI_BLACK, pl, tbuf);
133 }
134 else
135 print_message (NDI_BLACK, pl, &outputs->buf);
136
137 outputs->buf = NULL;
138 outputs->first_update = 0; /* This way, it will be reused */
139 }
140
141 /**
142 * Sends message to player through output buffers.
143 * \param pl player to send message
144 * \param buf message to send
145 *
146 * If player's output_count is 1, sends message directly.
147 *
148 * Else checks output buffers for specified message.
149 *
150 * If found, checks if message should be sent now.
151 *
152 * If message not already in buffers, flushes olders buffer,
153 * and adds message to queue.
154 */
155
156 static void
157 check_output_buffers (const object *pl, const char *buf)
158 {
159 int i, oldest = 0;
160
161 if (pl->contr->outputs_count < 2)
162 {
163 print_message (NDI_BLACK, pl, buf);
164 return;
165 }
166 else
167 {
168 for (i = 0; i < NUM_OUTPUT_BUFS; i++)
169 {
170 if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf))
171 break;
172 else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update)
173 oldest = i;
174 }
175 /* We found a match */
176 if (i < NUM_OUTPUT_BUFS)
177 {
178 pl->contr->outputs[i].count++;
179 if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
180 {
181 flush_output_element (pl, &pl->contr->outputs[i]);
182 }
183 }
184 /* No match - flush the oldest, and put the new one in */
185 else
186 {
187 flush_output_element (pl, &pl->contr->outputs[oldest]);
188
189 pl->contr->outputs[oldest].first_update = pticks;
190 pl->contr->outputs[oldest].count = 1;
191 pl->contr->outputs[oldest].buf = buf;
192 }
193 }
194 }
195
196
197
198 /**
199 * Sends message to player(s).
200 *
201 * flags is various flags - mostly color, plus a few specials.
202 *
203 * pri is priority. It is a little odd - the lower the value, the more
204 * important it is. Thus, 0 gets sent no matter what. Otherwise, the
205 * value must be less than the listening level that the player has set.
206 * Unfortunately, there is no clear guideline on what each level does what.
207 *
208 * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
209 * in the flags.
210 *
211 * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
212 *
213 */
214
215 void
216 new_draw_info (int flags, int pri, const object *pl, const char *buf)
217 {
218
219 if (flags & NDI_ALL)
220 {
221 player *tmppl;
222 int i;
223
224 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
225 new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf);
226
227 for (i = 1; i < socket_info.allocated_sockets; i++)
228 {
229 if (init_sockets[i].status == Ns_Old && init_sockets[i].old_mode != Old_Listen && pri < 10)
230 {
231 cs_write_string (&init_sockets[i], buf, strlen (buf));
232 /* Most messages don't have a newline, so add one */
233 cs_write_string (&init_sockets[i], "\n", 1);
234 }
235 }
236
237 return;
238 }
239 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
240 {
241 /* Write to the socket? */
242 print_message (0, NULL, buf);
243 return;
244 }
245 if (pl->type != PLAYER)
246 return;
247 if (pri >= pl->contr->listening)
248 return;
249
250 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
251 {
252 /* following prints stuff out, as appropriate */
253 check_output_buffers (pl, buf);
254 }
255 else
256 {
257 print_message (flags & NDI_COLOR_MASK, pl, buf);
258 }
259 }
260
261 /**
262 * Wrapper for new_draw_info printf-like.
263 *
264 * This is a pretty trivial function, but it allows us to use printf style
265 * formatting, so instead of the calling function having to do it, we do
266 * it here. It may also have advantages in the future for reduction of
267 * client/server bandwidth (client could keep track of various strings
268 */
269
270 void
271 new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
272 {
273 char buf[HUGE_BUF];
274
275 va_list ap;
276
277 va_start (ap, format);
278
279 vsnprintf (buf, HUGE_BUF, format, ap);
280
281 va_end (ap);
282
283 new_draw_info (flags, pri, pl, buf);
284 }
285
286
287 void
288 draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
289 {
290
291 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
292 return;
293
294 if (pri >= pl->contr->listening)
295 return;
296 if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type))
297 {
298 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
299
300 if (buf == NULL)
301 LOG (llevError, "info::draw_ext_info -> Out of memory!");
302 else
303 {
304 strcpy (buf, oldmessage == NULL ? message : oldmessage);
305 strip_media_tag (buf);
306 new_draw_info (flags, pri, pl, buf);
307 free (buf);
308 }
309 }
310 else
311 {
312 esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message);
313 }
314 }
315
316 void
317 draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
318 {
319
320 char buf[HUGE_BUF];
321
322 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
323 return;
324
325 if (pri >= pl->contr->listening)
326 return;
327 if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type))
328 {
329 va_list ap;
330
331 LOG (llevDebug, "Non supported extension text type for client.\n");
332 va_start (ap, new_format);
333 vsnprintf (buf, HUGE_BUF, old_format, ap);
334 va_end (ap);
335 new_draw_info (flags, pri, pl, buf);
336 return;
337 }
338 else
339 {
340 va_list ap;
341
342 va_start (ap, new_format);
343 vsnprintf (buf, HUGE_BUF, new_format, ap);
344 va_end (ap);
345 strip_media_tag (buf);
346 esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf);
347 }
348 }
349
350 /**
351 * Writes to everyone on the map *except* op. This is useful for emotions.
352 */
353
354 void
355 new_info_map_except (int color, maptile * map, object *op, const char *str)
356 {
357 player *pl;
358
359 for (pl = first_player; pl != NULL; pl = pl->next)
360 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
361 {
362 new_draw_info (color, 0, pl->ob, str);
363 }
364 }
365
366 /**
367 * Writes to everyone on the map except op1 and op2
368 */
369
370 void
371 new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
372 {
373 player *pl;
374
375 for (pl = first_player; pl != NULL; pl = pl->next)
376 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
377 {
378 new_draw_info (color, 0, pl->ob, str);
379 }
380 }
381
382 /**
383 * Writes to everyone on the specified map
384 */
385
386 void
387 new_info_map (int color, maptile * map, const char *str)
388 {
389 player *pl;
390
391 for (pl = first_player; pl != NULL; pl = pl->next)
392 if (pl->ob != NULL && pl->ob->map == map)
393 {
394 new_draw_info (color, 0, pl->ob, str);
395 }
396 }
397
398
399 /**
400 * This does nothing now. However, in theory, we should probably send
401 * something to the client and let the client figure out how it might want
402 * to handle this
403 */
404 void
405 clear_win_info (object *op)
406 {
407 }
408
409 /**
410 * Get player's current range attack in obuf.
411 */
412 void
413 rangetostring (object *pl, char *obuf)
414 {
415 switch (pl->contr->shoottype)
416 {
417 case range_none:
418 strcpy (obuf, "Range: nothing");
419 break;
420
421 case range_bow:
422 {
423 object *op;
424
425 for (op = pl->inv; op; op = op->below)
426 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
427 break;
428
429 if (op == NULL)
430 break;
431
432 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
433 }
434 break;
435
436 case range_magic:
437 if (settings.casting_time == TRUE)
438 {
439 if (pl->casting_time > -1)
440 {
441 if (pl->casting_time == 0)
442 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
443 else
444 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
445 }
446 else
447 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
448 }
449 else
450 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
451 break;
452
453 case range_misc:
454 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
455 break;
456
457 /* range_scroll is only used for controlling golems. If the
458 * the player does not have a golem, reset some things.
459 */
460 case range_golem:
461 if (pl->contr->ranges[range_golem] != NULL)
462 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
463 else
464 {
465 pl->contr->shoottype = range_none;
466 strcpy (obuf, "Range: nothing");
467 }
468 break;
469
470 case range_skill:
471 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
472 break;
473
474 case range_builder:
475 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
476 break;
477
478 default:
479 strcpy (obuf, "Range: illegal");
480 }
481 }
482
483 /**
484 * Sets player title.
485 */
486 void
487 set_title (object *pl, char *buf)
488 {
489 /* Eneq(@csd.uu.se): Let players define their own titles. */
490 if (pl->contr->own_title[0] == '\0')
491 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
492 else
493 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
494 }
495
496
497 /**
498 * Helper for magic map creation.
499 *
500 * Takes a player, the map_mark array and an x and y starting position.
501 * pl is the player.
502 * px, py are offsets from the player.
503 *
504 * This function examines all the adjacant spaces next to px, py.
505 * It updates the map_mark arrow with the color and high bits set
506 * for various code values.
507 */
508 static void
509 magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
510 {
511 int x, y, dx, dy, mflags;
512 sint16 nx, ny;
513 maptile *mp;
514 New_Face *f;
515
516 for (dx = -1; dx <= 1; dx++)
517 {
518 for (dy = -1; dy <= 1; dy++)
519 {
520 x = px + dx;
521 y = py + dy;
522
523 if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF)
524 continue;
525
526 mp = pl->map;
527 nx = pl->x + x;
528 ny = pl->y + y;
529
530 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
531 if (mflags & P_OUT_OF_MAP)
532 continue;
533
534 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
535 {
536 f = GET_MAP_FACE (mp, nx, ny, 0);
537 if (f == blank_face)
538 f = GET_MAP_FACE (mp, nx, ny, 1);
539 if (f == blank_face)
540 f = GET_MAP_FACE (mp, nx, ny, 2);
541
542 /* Should probably have P_NO_MAGIC here also, but then shops don't
543 * work.
544 */
545 if (mflags & P_BLOCKSVIEW)
546 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
547 else
548 {
549 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
550 magic_mapping_mark_recursive (pl, map_mark, x, y);
551 }
552 }
553 }
554 }
555 }
556
557
558 /**
559 * Creates magic map for player.
560 *
561 * Note: For improved magic mapping display, the space that blocks
562 * the view is now marked with value 2. Any dependencies of map_mark
563 * being nonzero have been changed to check for 1. Also, since
564 * map_mark is a char value, putting 2 in should cause no problems.
565 *
566 * This function examines the map the player is on, and determines what
567 * is visible. 2 is set for walls or objects that blocks view. 1
568 * is for open spaces. map_mark should already have been initialized
569 * to zero before this is called.
570 * strength is an initial strength*2 rectangular area that we automatically
571 * see in/penetrate through.
572 */
573
574 void
575 magic_mapping_mark (object *pl, char *map_mark, int strength)
576 {
577 int x, y, mflags;
578 sint16 nx, ny;
579 maptile *mp;
580 New_Face *f;
581
582 for (x = -strength; x < strength; x++)
583 {
584 for (y = -strength; y < strength; y++)
585 {
586 mp = pl->map;
587 nx = pl->x + x;
588 ny = pl->y + y;
589 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
590 if (mflags & P_OUT_OF_MAP)
591 continue;
592 else
593 {
594 f = GET_MAP_FACE (mp, nx, ny, 0);
595 if (f == blank_face)
596 f = GET_MAP_FACE (mp, nx, ny, 1);
597 if (f == blank_face)
598 f = GET_MAP_FACE (mp, nx, ny, 2);
599 }
600
601 if (mflags & P_BLOCKSVIEW)
602 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
603 else
604 {
605 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
606 magic_mapping_mark_recursive (pl, map_mark, x, y);
607 }
608 }
609 }
610 }
611
612
613 /**
614 * Creates and sends magic map to player.
615 *
616 * The following function is a lot messier than it really should be,
617 * but there is no real easy solution.
618 *
619 * Mark Wedel
620 */
621
622 void
623 draw_magic_map (object *pl)
624 {
625 int x, y;
626 char *map_mark = (char *) calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
627 int xmin, xmax, ymin, ymax;
628 SockList sl;
629
630 if (pl->type != PLAYER)
631 {
632 LOG (llevError, "Non player object called draw_map.\n");
633 return;
634 }
635
636 /* First, we figure out what spaces are 'reachable' by the player */
637 magic_mapping_mark (pl, map_mark, 3);
638
639 /* We now go through and figure out what spaces have been
640 * marked, and thus figure out rectangular region we send
641 * to the client (eg, if only a 10x10 area is visible, we only
642 * want to send those 100 spaces.)
643 */
644 xmin = MAGIC_MAP_SIZE;
645 ymin = MAGIC_MAP_SIZE;
646 xmax = 0;
647 ymax = 0;
648 for (x = 0; x < MAGIC_MAP_SIZE; x++)
649 {
650 for (y = 0; y < MAGIC_MAP_SIZE; y++)
651 {
652 if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR)
653 {
654 xmin = x < xmin ? x : xmin;
655 xmax = x > xmax ? x : xmax;
656 ymin = y < ymin ? y : ymin;
657 ymax = y > ymax ? y : ymax;
658 }
659 }
660 }
661
662 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
663 snprintf ((char *) sl.buf, MAXSOCKBUF, "magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
664 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
665 sl.len = strlen ((char *) sl.buf);
666
667 for (y = ymin; y <= ymax; y++)
668 {
669 for (x = xmin; x <= xmax; x++)
670 {
671 sl.buf[sl.len++] = map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR;
672 } /* x loop */
673 } /* y loop */
674
675 Send_With_Handling (&pl->contr->socket, &sl);
676 free (sl.buf);
677 free (map_mark);
678 }
679
680
681 /**
682 * Send a kill log record to sockets
683 */
684
685 void
686 Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
687 {
688 int i;
689 size_t len;
690 char buf[MAX_BUF];
691
692 if (With != NULL)
693 {
694 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
695 }
696 else
697 {
698 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
699 }
700 len = strlen (buf);
701 for (i = 1; i < socket_info.allocated_sockets; i++)
702 {
703 if (init_sockets[i].old_mode == Old_Listen)
704 {
705 cs_write_string (&init_sockets[i], buf, len);
706 }
707 }
708 }