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/cvs/deliantra/server/socket/info.C
Revision: 1.12
Committed: Sat Dec 9 17:28:37 2006 UTC (17 years, 5 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.11: +0 -2 lines
Log Message:
removed regex comparison. this is now done with perl

File Contents

# Content
1
2 /*
3 CrossFire, A Multiplayer game for X-windows
4
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen
7
8 This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21
22 The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 /**
26 * \file
27 * Basic client output functions.
28 *
29 * \date 2003-12-02
30 *
31 * This file implements some of the simpler output functions to the
32 * client. Basically, things like sending text strings along
33 */
34
35 #include <global.h>
36 #include <sproto.h>
37 #include <stdarg.h>
38 #include <spells.h>
39 #include <skills.h>
40
41 /**
42 * Draws a normal message on the client. It is pretty
43 * much the same thing as the draw_info above, but takes a color
44 * parameter. the esrv_drawinfo functions should probably be
45 * replaced with this, just using black as the color.
46 */
47 static void
48 esrv_print_msg (NewSocket * ns, int color, const char *str)
49 {
50 char buf[HUGE_BUF];
51
52 if (ns->status == Ns_Old)
53 {
54 snprintf (buf, HUGE_BUF, "%s\n", str);
55 }
56 else
57 {
58 snprintf (buf, HUGE_BUF, "drawinfo %d %s", color, str);
59 }
60
61 /* LOG(llevDebug,"sending %s to socket, len=%d\n", buf, strlen(buf));*/
62 Write_String_To_Socket (ns, buf, strlen (buf));
63 }
64
65 /**
66 * Draws an extended message on the client.
67 * ns the socket to send message to
68 * color color informations (used mainly if client does not support message type)
69 * type,
70 * subtype type and subtype of text message
71 * intro Intro message to send with main message if client does not support the message type
72 * message The main message
73 */
74 static void
75 esrv_print_ext_msg (NewSocket * ns, int color, uint8 type, uint8 subtype, const char *message)
76 {
77 char buf[HUGE_BUF];
78
79 snprintf (buf, HUGE_BUF, "drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
80 Write_String_To_Socket (ns, buf, strlen (buf));
81
82 /* LOG(llevDebug,"sending %s to socket, len=%d", buf, strlen(buf));*/
83
84 }
85
86 /**
87 * Frontend for esrv_print_msg
88 * \param colr message color
89 * \param pl player to send to. Can be NULL
90 * \param tmp message to send. Can be NULL
91 *
92 * If pl is NULL or without contr set, writes message to log.
93 *
94 * Else sends message to player via esrv_print_msg
95 */
96
97 static void
98 print_message (int colr, const object *pl, const char *tmp)
99 {
100
101 if (!tmp)
102 tmp = "[NULL]";
103
104 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
105 return;
106
107 if (pl->type == PLAYER)
108 {
109 esrv_print_msg (&pl->contr->socket, colr, (char *) tmp);
110 return;
111 }
112 }
113
114 /**
115 * Prints out the contents of specified buffer structures,
116 * and clears the string.
117 */
118
119 void
120 flush_output_element (const object *pl, Output_Buf * outputs)
121 {
122 char tbuf[MAX_BUF];
123
124 if (outputs->buf == NULL)
125 return;
126 if (outputs->count > 1)
127 {
128 snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf);
129 print_message (NDI_BLACK, pl, tbuf);
130 }
131 else
132 print_message (NDI_BLACK, pl, &outputs->buf);
133
134 outputs->buf = NULL;
135 outputs->first_update = 0; /* This way, it will be reused */
136 }
137
138 /**
139 * Sends message to player through output buffers.
140 * \param pl player to send message
141 * \param buf message to send
142 *
143 * If player's output_count is 1, sends message directly.
144 *
145 * Else checks output buffers for specified message.
146 *
147 * If found, checks if message should be sent now.
148 *
149 * If message not already in buffers, flushes olders buffer,
150 * and adds message to queue.
151 */
152
153 static void
154 check_output_buffers (const object *pl, const char *buf)
155 {
156 int i, oldest = 0;
157
158 if (pl->contr->outputs_count < 2)
159 {
160 print_message (NDI_BLACK, pl, buf);
161 return;
162 }
163 else
164 {
165 for (i = 0; i < NUM_OUTPUT_BUFS; i++)
166 {
167 if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf))
168 break;
169 else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update)
170 oldest = i;
171 }
172 /* We found a match */
173 if (i < NUM_OUTPUT_BUFS)
174 {
175 pl->contr->outputs[i].count++;
176 if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
177 {
178 flush_output_element (pl, &pl->contr->outputs[i]);
179 }
180 }
181 /* No match - flush the oldest, and put the new one in */
182 else
183 {
184 flush_output_element (pl, &pl->contr->outputs[oldest]);
185
186 pl->contr->outputs[oldest].first_update = pticks;
187 pl->contr->outputs[oldest].count = 1;
188 pl->contr->outputs[oldest].buf = buf;
189 }
190 }
191 }
192
193
194
195 /**
196 * Sends message to player(s).
197 *
198 * flags is various flags - mostly color, plus a few specials.
199 *
200 * pri is priority. It is a little odd - the lower the value, the more
201 * important it is. Thus, 0 gets sent no matter what. Otherwise, the
202 * value must be less than the listening level that the player has set.
203 * Unfortunately, there is no clear guideline on what each level does what.
204 *
205 * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
206 * in the flags.
207 *
208 * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
209 *
210 */
211
212 void
213 new_draw_info (int flags, int pri, const object *pl, const char *buf)
214 {
215
216 if (flags & NDI_ALL)
217 {
218 player *tmppl;
219
220 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
221 new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf);
222
223 return;
224 }
225
226 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
227 {
228 /* Write to the socket? */
229 print_message (0, NULL, buf);
230 return;
231 }
232
233 if (pl->type != PLAYER)
234 return;
235
236 if (pri >= pl->contr->listening)
237 return;
238
239 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
240 /* following prints stuff out, as appropriate */
241 check_output_buffers (pl, buf);
242 else
243 print_message (flags & NDI_COLOR_MASK, pl, buf);
244 }
245
246 /**
247 * Wrapper for new_draw_info printf-like.
248 *
249 * This is a pretty trivial function, but it allows us to use printf style
250 * formatting, so instead of the calling function having to do it, we do
251 * it here. It may also have advantages in the future for reduction of
252 * client/server bandwidth (client could keep track of various strings
253 */
254
255 void
256 new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
257 {
258 char buf[HUGE_BUF];
259
260 va_list ap;
261
262 va_start (ap, format);
263
264 vsnprintf (buf, HUGE_BUF, format, ap);
265
266 va_end (ap);
267
268 new_draw_info (flags, pri, pl, buf);
269 }
270
271
272 void
273 draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
274 {
275
276 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
277 return;
278
279 if (pri >= pl->contr->listening)
280 return;
281 if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type))
282 {
283 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
284
285 if (buf == NULL)
286 LOG (llevError, "info::draw_ext_info -> Out of memory!");
287 else
288 {
289 strcpy (buf, oldmessage == NULL ? message : oldmessage);
290 strip_media_tag (buf);
291 new_draw_info (flags, pri, pl, buf);
292 free (buf);
293 }
294 }
295 else
296 {
297 esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message);
298 }
299 }
300
301 void
302 draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
303 {
304
305 char buf[HUGE_BUF];
306
307 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
308 return;
309
310 if (pri >= pl->contr->listening)
311 return;
312 if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type))
313 {
314 va_list ap;
315
316 LOG (llevDebug, "Non supported extension text type for client.\n");
317 va_start (ap, new_format);
318 vsnprintf (buf, HUGE_BUF, old_format, ap);
319 va_end (ap);
320 new_draw_info (flags, pri, pl, buf);
321 return;
322 }
323 else
324 {
325 va_list ap;
326
327 va_start (ap, new_format);
328 vsnprintf (buf, HUGE_BUF, new_format, ap);
329 va_end (ap);
330 strip_media_tag (buf);
331 esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf);
332 }
333 }
334
335 /**
336 * Writes to everyone on the map *except* op. This is useful for emotions.
337 */
338
339 void
340 new_info_map_except (int color, maptile * map, object *op, const char *str)
341 {
342 player *pl;
343
344 for (pl = first_player; pl != NULL; pl = pl->next)
345 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
346 {
347 new_draw_info (color, 0, pl->ob, str);
348 }
349 }
350
351 /**
352 * Writes to everyone on the map except op1 and op2
353 */
354
355 void
356 new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
357 {
358 player *pl;
359
360 for (pl = first_player; pl != NULL; pl = pl->next)
361 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
362 {
363 new_draw_info (color, 0, pl->ob, str);
364 }
365 }
366
367 /**
368 * Writes to everyone on the specified map
369 */
370
371 void
372 new_info_map (int color, maptile * map, const char *str)
373 {
374 player *pl;
375
376 for (pl = first_player; pl != NULL; pl = pl->next)
377 if (pl->ob != NULL && pl->ob->map == map)
378 {
379 new_draw_info (color, 0, pl->ob, str);
380 }
381 }
382
383
384 /**
385 * This does nothing now. However, in theory, we should probably send
386 * something to the client and let the client figure out how it might want
387 * to handle this
388 */
389 void
390 clear_win_info (object *op)
391 {
392 }
393
394 /**
395 * Get player's current range attack in obuf.
396 */
397 void
398 rangetostring (object *pl, char *obuf)
399 {
400 switch (pl->contr->shoottype)
401 {
402 case range_none:
403 strcpy (obuf, "Range: nothing");
404 break;
405
406 case range_bow:
407 {
408 object *op;
409
410 for (op = pl->inv; op; op = op->below)
411 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
412 break;
413
414 if (op == NULL)
415 break;
416
417 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
418 }
419 break;
420
421 case range_magic:
422 if (settings.casting_time == TRUE)
423 {
424 if (pl->casting_time > -1)
425 {
426 if (pl->casting_time == 0)
427 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
428 else
429 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
430 }
431 else
432 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
433 }
434 else
435 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
436 break;
437
438 case range_misc:
439 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
440 break;
441
442 /* range_scroll is only used for controlling golems. If the
443 * the player does not have a golem, reset some things.
444 */
445 case range_golem:
446 if (pl->contr->ranges[range_golem] != NULL)
447 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
448 else
449 {
450 pl->contr->shoottype = range_none;
451 strcpy (obuf, "Range: nothing");
452 }
453 break;
454
455 case range_skill:
456 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
457 break;
458
459 case range_builder:
460 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
461 break;
462
463 default:
464 strcpy (obuf, "Range: illegal");
465 }
466 }
467
468 /**
469 * Sets player title.
470 */
471 void
472 set_title (object *pl, char *buf)
473 {
474 /* Eneq(@csd.uu.se): Let players define their own titles. */
475 if (pl->contr->own_title[0] == '\0')
476 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
477 else
478 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
479 }
480
481
482 /**
483 * Helper for magic map creation.
484 *
485 * Takes a player, the map_mark array and an x and y starting position.
486 * pl is the player.
487 * px, py are offsets from the player.
488 *
489 * This function examines all the adjacant spaces next to px, py.
490 * It updates the map_mark arrow with the color and high bits set
491 * for various code values.
492 */
493 static void
494 magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
495 {
496 int x, y, dx, dy, mflags;
497 sint16 nx, ny;
498 maptile *mp;
499 New_Face *f;
500
501 for (dx = -1; dx <= 1; dx++)
502 {
503 for (dy = -1; dy <= 1; dy++)
504 {
505 x = px + dx;
506 y = py + dy;
507
508 if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF)
509 continue;
510
511 mp = pl->map;
512 nx = pl->x + x;
513 ny = pl->y + y;
514
515 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
516 if (mflags & P_OUT_OF_MAP)
517 continue;
518
519 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
520 {
521 f = GET_MAP_FACE (mp, nx, ny, 0);
522 if (f == blank_face)
523 f = GET_MAP_FACE (mp, nx, ny, 1);
524 if (f == blank_face)
525 f = GET_MAP_FACE (mp, nx, ny, 2);
526
527 /* Should probably have P_NO_MAGIC here also, but then shops don't
528 * work.
529 */
530 if (mflags & P_BLOCKSVIEW)
531 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
532 else
533 {
534 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
535 magic_mapping_mark_recursive (pl, map_mark, x, y);
536 }
537 }
538 }
539 }
540 }
541
542
543 /**
544 * Creates magic map for player.
545 *
546 * Note: For improved magic mapping display, the space that blocks
547 * the view is now marked with value 2. Any dependencies of map_mark
548 * being nonzero have been changed to check for 1. Also, since
549 * map_mark is a char value, putting 2 in should cause no problems.
550 *
551 * This function examines the map the player is on, and determines what
552 * is visible. 2 is set for walls or objects that blocks view. 1
553 * is for open spaces. map_mark should already have been initialized
554 * to zero before this is called.
555 * strength is an initial strength*2 rectangular area that we automatically
556 * see in/penetrate through.
557 */
558
559 void
560 magic_mapping_mark (object *pl, char *map_mark, int strength)
561 {
562 int x, y, mflags;
563 sint16 nx, ny;
564 maptile *mp;
565 New_Face *f;
566
567 for (x = -strength; x < strength; x++)
568 {
569 for (y = -strength; y < strength; y++)
570 {
571 mp = pl->map;
572 nx = pl->x + x;
573 ny = pl->y + y;
574 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
575 if (mflags & P_OUT_OF_MAP)
576 continue;
577 else
578 {
579 f = GET_MAP_FACE (mp, nx, ny, 0);
580 if (f == blank_face)
581 f = GET_MAP_FACE (mp, nx, ny, 1);
582 if (f == blank_face)
583 f = GET_MAP_FACE (mp, nx, ny, 2);
584 }
585
586 if (mflags & P_BLOCKSVIEW)
587 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
588 else
589 {
590 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
591 magic_mapping_mark_recursive (pl, map_mark, x, y);
592 }
593 }
594 }
595 }
596
597
598 /**
599 * Creates and sends magic map to player.
600 *
601 * The following function is a lot messier than it really should be,
602 * but there is no real easy solution.
603 *
604 * Mark Wedel
605 */
606
607 void
608 draw_magic_map (object *pl)
609 {
610 int x, y;
611 char *map_mark = (char *) calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
612 int xmin, xmax, ymin, ymax;
613 SockList sl;
614
615 if (pl->type != PLAYER)
616 {
617 LOG (llevError, "Non player object called draw_map.\n");
618 return;
619 }
620
621 /* First, we figure out what spaces are 'reachable' by the player */
622 magic_mapping_mark (pl, map_mark, 3);
623
624 /* We now go through and figure out what spaces have been
625 * marked, and thus figure out rectangular region we send
626 * to the client (eg, if only a 10x10 area is visible, we only
627 * want to send those 100 spaces.)
628 */
629 xmin = MAGIC_MAP_SIZE;
630 ymin = MAGIC_MAP_SIZE;
631 xmax = 0;
632 ymax = 0;
633 for (x = 0; x < MAGIC_MAP_SIZE; x++)
634 {
635 for (y = 0; y < MAGIC_MAP_SIZE; y++)
636 {
637 if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR)
638 {
639 xmin = x < xmin ? x : xmin;
640 xmax = x > xmax ? x : xmax;
641 ymin = y < ymin ? y : ymin;
642 ymax = y > ymax ? y : ymax;
643 }
644 }
645 }
646
647 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
648 snprintf ((char *) sl.buf, MAXSOCKBUF, "magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
649 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
650 sl.len = strlen ((char *) sl.buf);
651
652 for (y = ymin; y <= ymax; y++)
653 {
654 for (x = xmin; x <= xmax; x++)
655 {
656 sl.buf[sl.len++] = map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR;
657 } /* x loop */
658 } /* y loop */
659
660 Send_With_Handling (&pl->contr->socket, &sl);
661 free (sl.buf);
662 free (map_mark);
663 }
664
665
666 /**
667 * Send a kill log record to sockets
668 */
669
670 void
671 Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
672 {
673 size_t len;
674 char buf[MAX_BUF];
675
676 if (With != NULL)
677 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
678 else
679 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
680
681 len = strlen (buf);
682 }