ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/info.C
Revision: 1.14
Committed: Thu Dec 14 01:12:35 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.13: +9 -15 lines
Log Message:
(intermediate check-in for recoverability)

File Contents

# Content
1
2 /*
3 CrossFire, A Multiplayer game for X-windows
4
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen
7
8 This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21
22 The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 /**
26 * \file
27 * Basic client output functions.
28 *
29 * \date 2003-12-02
30 *
31 * This file implements some of the simpler output functions to the
32 * client. Basically, things like sending text strings along
33 */
34
35 #include <global.h>
36 #include <sproto.h>
37 #include <stdarg.h>
38 #include <spells.h>
39 #include <skills.h>
40
41 /**
42 * Draws a normal message on the client. It is pretty
43 * much the same thing as the draw_info above, but takes a color
44 * parameter. the esrv_drawinfo functions should probably be
45 * replaced with this, just using black as the color.
46 */
47 static void
48 esrv_print_msg (NewSocket * ns, int color, const char *str)
49 {
50 SockList sl (MAXSOCKBUF);
51
52 if (ns->status == Ns_Old)
53 sl.printf ("%s\n", str);
54 else
55 sl.printf ("drawinfo %d %s", color, str);
56
57 ns->send_packet (sl);
58 sl.free ();
59 }
60
61 /**
62 * Draws an extended message on the client.
63 * ns the socket to send message to
64 * color color informations (used mainly if client does not support message type)
65 * type,
66 * subtype type and subtype of text message
67 * intro Intro message to send with main message if client does not support the message type
68 * message The main message
69 */
70 static void
71 esrv_print_ext_msg (NewSocket * ns, int color, uint8 type, uint8 subtype, const char *message)
72 {
73 SockList sl (MAXSOCKBUF);
74
75 sl.printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
76 ns->send_packet (sl);
77 sl.free ();
78 }
79
80 /**
81 * Frontend for esrv_print_msg
82 * \param colr message color
83 * \param pl player to send to. Can be NULL
84 * \param tmp message to send. Can be NULL
85 *
86 * If pl is NULL or without contr set, writes message to log.
87 *
88 * Else sends message to player via esrv_print_msg
89 */
90
91 static void
92 print_message (int colr, const object *pl, const char *tmp)
93 {
94
95 if (!tmp)
96 tmp = "[NULL]";
97
98 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
99 return;
100
101 if (pl->type == PLAYER)
102 {
103 esrv_print_msg (&pl->contr->socket, colr, (char *) tmp);
104 return;
105 }
106 }
107
108 /**
109 * Prints out the contents of specified buffer structures,
110 * and clears the string.
111 */
112
113 void
114 flush_output_element (const object *pl, Output_Buf * outputs)
115 {
116 char tbuf[MAX_BUF];
117
118 if (outputs->buf == NULL)
119 return;
120 if (outputs->count > 1)
121 {
122 snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf);
123 print_message (NDI_BLACK, pl, tbuf);
124 }
125 else
126 print_message (NDI_BLACK, pl, &outputs->buf);
127
128 outputs->buf = NULL;
129 outputs->first_update = 0; /* This way, it will be reused */
130 }
131
132 /**
133 * Sends message to player through output buffers.
134 * \param pl player to send message
135 * \param buf message to send
136 *
137 * If player's output_count is 1, sends message directly.
138 *
139 * Else checks output buffers for specified message.
140 *
141 * If found, checks if message should be sent now.
142 *
143 * If message not already in buffers, flushes olders buffer,
144 * and adds message to queue.
145 */
146
147 static void
148 check_output_buffers (const object *pl, const char *buf)
149 {
150 int i, oldest = 0;
151
152 if (pl->contr->outputs_count < 2)
153 {
154 print_message (NDI_BLACK, pl, buf);
155 return;
156 }
157 else
158 {
159 for (i = 0; i < NUM_OUTPUT_BUFS; i++)
160 {
161 if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf))
162 break;
163 else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update)
164 oldest = i;
165 }
166 /* We found a match */
167 if (i < NUM_OUTPUT_BUFS)
168 {
169 pl->contr->outputs[i].count++;
170 if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
171 {
172 flush_output_element (pl, &pl->contr->outputs[i]);
173 }
174 }
175 /* No match - flush the oldest, and put the new one in */
176 else
177 {
178 flush_output_element (pl, &pl->contr->outputs[oldest]);
179
180 pl->contr->outputs[oldest].first_update = pticks;
181 pl->contr->outputs[oldest].count = 1;
182 pl->contr->outputs[oldest].buf = buf;
183 }
184 }
185 }
186
187
188
189 /**
190 * Sends message to player(s).
191 *
192 * flags is various flags - mostly color, plus a few specials.
193 *
194 * pri is priority. It is a little odd - the lower the value, the more
195 * important it is. Thus, 0 gets sent no matter what. Otherwise, the
196 * value must be less than the listening level that the player has set.
197 * Unfortunately, there is no clear guideline on what each level does what.
198 *
199 * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
200 * in the flags.
201 *
202 * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
203 *
204 */
205
206 void
207 new_draw_info (int flags, int pri, const object *pl, const char *buf)
208 {
209
210 if (flags & NDI_ALL)
211 {
212 player *tmppl;
213
214 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
215 new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf);
216
217 return;
218 }
219
220 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
221 {
222 /* Write to the socket? */
223 print_message (0, NULL, buf);
224 return;
225 }
226
227 if (pl->type != PLAYER)
228 return;
229
230 if (pri >= pl->contr->listening)
231 return;
232
233 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
234 /* following prints stuff out, as appropriate */
235 check_output_buffers (pl, buf);
236 else
237 print_message (flags & NDI_COLOR_MASK, pl, buf);
238 }
239
240 /**
241 * Wrapper for new_draw_info printf-like.
242 *
243 * This is a pretty trivial function, but it allows us to use printf style
244 * formatting, so instead of the calling function having to do it, we do
245 * it here. It may also have advantages in the future for reduction of
246 * client/server bandwidth (client could keep track of various strings
247 */
248
249 void
250 new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
251 {
252 char buf[HUGE_BUF];
253
254 va_list ap;
255
256 va_start (ap, format);
257
258 vsnprintf (buf, HUGE_BUF, format, ap);
259
260 va_end (ap);
261
262 new_draw_info (flags, pri, pl, buf);
263 }
264
265
266 void
267 draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
268 {
269
270 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
271 return;
272
273 if (pri >= pl->contr->listening)
274 return;
275 if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type))
276 {
277 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
278
279 if (buf == NULL)
280 LOG (llevError, "info::draw_ext_info -> Out of memory!");
281 else
282 {
283 strcpy (buf, oldmessage == NULL ? message : oldmessage);
284 strip_media_tag (buf);
285 new_draw_info (flags, pri, pl, buf);
286 free (buf);
287 }
288 }
289 else
290 {
291 esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message);
292 }
293 }
294
295 void
296 draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
297 {
298
299 char buf[HUGE_BUF];
300
301 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
302 return;
303
304 if (pri >= pl->contr->listening)
305 return;
306 if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type))
307 {
308 va_list ap;
309
310 LOG (llevDebug, "Non supported extension text type for client.\n");
311 va_start (ap, new_format);
312 vsnprintf (buf, HUGE_BUF, old_format, ap);
313 va_end (ap);
314 new_draw_info (flags, pri, pl, buf);
315 return;
316 }
317 else
318 {
319 va_list ap;
320
321 va_start (ap, new_format);
322 vsnprintf (buf, HUGE_BUF, new_format, ap);
323 va_end (ap);
324 strip_media_tag (buf);
325 esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf);
326 }
327 }
328
329 /**
330 * Writes to everyone on the map *except* op. This is useful for emotions.
331 */
332
333 void
334 new_info_map_except (int color, maptile * map, object *op, const char *str)
335 {
336 player *pl;
337
338 for (pl = first_player; pl != NULL; pl = pl->next)
339 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
340 {
341 new_draw_info (color, 0, pl->ob, str);
342 }
343 }
344
345 /**
346 * Writes to everyone on the map except op1 and op2
347 */
348
349 void
350 new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
351 {
352 player *pl;
353
354 for (pl = first_player; pl != NULL; pl = pl->next)
355 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
356 {
357 new_draw_info (color, 0, pl->ob, str);
358 }
359 }
360
361 /**
362 * Writes to everyone on the specified map
363 */
364
365 void
366 new_info_map (int color, maptile * map, const char *str)
367 {
368 player *pl;
369
370 for (pl = first_player; pl != NULL; pl = pl->next)
371 if (pl->ob != NULL && pl->ob->map == map)
372 {
373 new_draw_info (color, 0, pl->ob, str);
374 }
375 }
376
377
378 /**
379 * This does nothing now. However, in theory, we should probably send
380 * something to the client and let the client figure out how it might want
381 * to handle this
382 */
383 void
384 clear_win_info (object *op)
385 {
386 }
387
388 /**
389 * Get player's current range attack in obuf.
390 */
391 void
392 rangetostring (object *pl, char *obuf)
393 {
394 switch (pl->contr->shoottype)
395 {
396 case range_none:
397 strcpy (obuf, "Range: nothing");
398 break;
399
400 case range_bow:
401 {
402 object *op;
403
404 for (op = pl->inv; op; op = op->below)
405 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
406 break;
407
408 if (op == NULL)
409 break;
410
411 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
412 }
413 break;
414
415 case range_magic:
416 if (settings.casting_time == TRUE)
417 {
418 if (pl->casting_time > -1)
419 {
420 if (pl->casting_time == 0)
421 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
422 else
423 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
424 }
425 else
426 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
427 }
428 else
429 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
430 break;
431
432 case range_misc:
433 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
434 break;
435
436 /* range_scroll is only used for controlling golems. If the
437 * the player does not have a golem, reset some things.
438 */
439 case range_golem:
440 if (pl->contr->ranges[range_golem] != NULL)
441 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
442 else
443 {
444 pl->contr->shoottype = range_none;
445 strcpy (obuf, "Range: nothing");
446 }
447 break;
448
449 case range_skill:
450 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
451 break;
452
453 case range_builder:
454 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
455 break;
456
457 default:
458 strcpy (obuf, "Range: illegal");
459 }
460 }
461
462 /**
463 * Sets player title.
464 */
465 void
466 set_title (object *pl, char *buf)
467 {
468 /* Eneq(@csd.uu.se): Let players define their own titles. */
469 if (pl->contr->own_title[0] == '\0')
470 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
471 else
472 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
473 }
474
475
476 /**
477 * Helper for magic map creation.
478 *
479 * Takes a player, the map_mark array and an x and y starting position.
480 * pl is the player.
481 * px, py are offsets from the player.
482 *
483 * This function examines all the adjacant spaces next to px, py.
484 * It updates the map_mark arrow with the color and high bits set
485 * for various code values.
486 */
487 static void
488 magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
489 {
490 int x, y, dx, dy, mflags;
491 sint16 nx, ny;
492 maptile *mp;
493 New_Face *f;
494
495 for (dx = -1; dx <= 1; dx++)
496 {
497 for (dy = -1; dy <= 1; dy++)
498 {
499 x = px + dx;
500 y = py + dy;
501
502 if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF)
503 continue;
504
505 mp = pl->map;
506 nx = pl->x + x;
507 ny = pl->y + y;
508
509 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
510 if (mflags & P_OUT_OF_MAP)
511 continue;
512
513 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
514 {
515 f = GET_MAP_FACE (mp, nx, ny, 0);
516 if (f == blank_face)
517 f = GET_MAP_FACE (mp, nx, ny, 1);
518 if (f == blank_face)
519 f = GET_MAP_FACE (mp, nx, ny, 2);
520
521 /* Should probably have P_NO_MAGIC here also, but then shops don't
522 * work.
523 */
524 if (mflags & P_BLOCKSVIEW)
525 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
526 else
527 {
528 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
529 magic_mapping_mark_recursive (pl, map_mark, x, y);
530 }
531 }
532 }
533 }
534 }
535
536
537 /**
538 * Creates magic map for player.
539 *
540 * Note: For improved magic mapping display, the space that blocks
541 * the view is now marked with value 2. Any dependencies of map_mark
542 * being nonzero have been changed to check for 1. Also, since
543 * map_mark is a char value, putting 2 in should cause no problems.
544 *
545 * This function examines the map the player is on, and determines what
546 * is visible. 2 is set for walls or objects that blocks view. 1
547 * is for open spaces. map_mark should already have been initialized
548 * to zero before this is called.
549 * strength is an initial strength*2 rectangular area that we automatically
550 * see in/penetrate through.
551 */
552
553 void
554 magic_mapping_mark (object *pl, char *map_mark, int strength)
555 {
556 int x, y, mflags;
557 sint16 nx, ny;
558 maptile *mp;
559 New_Face *f;
560
561 for (x = -strength; x < strength; x++)
562 {
563 for (y = -strength; y < strength; y++)
564 {
565 mp = pl->map;
566 nx = pl->x + x;
567 ny = pl->y + y;
568 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
569 if (mflags & P_OUT_OF_MAP)
570 continue;
571 else
572 {
573 f = GET_MAP_FACE (mp, nx, ny, 0);
574 if (f == blank_face)
575 f = GET_MAP_FACE (mp, nx, ny, 1);
576 if (f == blank_face)
577 f = GET_MAP_FACE (mp, nx, ny, 2);
578 }
579
580 if (mflags & P_BLOCKSVIEW)
581 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
582 else
583 {
584 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
585 magic_mapping_mark_recursive (pl, map_mark, x, y);
586 }
587 }
588 }
589 }
590
591
592 /**
593 * Creates and sends magic map to player.
594 *
595 * The following function is a lot messier than it really should be,
596 * but there is no real easy solution.
597 *
598 * Mark Wedel
599 */
600
601 void
602 draw_magic_map (object *pl)
603 {
604 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
605 int xmin, xmax, ymin, ymax;
606
607 if (pl->type != PLAYER)
608 {
609 LOG (llevError, "Non player object called draw_map.\n");
610 return;
611 }
612
613 /* First, we figure out what spaces are 'reachable' by the player */
614 magic_mapping_mark (pl, map_mark, 3);
615
616 /* We now go through and figure out what spaces have been
617 * marked, and thus figure out rectangular region we send
618 * to the client (eg, if only a 10x10 area is visible, we only
619 * want to send those 100 spaces.)
620 */
621 xmin = MAGIC_MAP_SIZE;
622 ymin = MAGIC_MAP_SIZE;
623 xmax = 0;
624 ymax = 0;
625
626 for (int x = 0; x < MAGIC_MAP_SIZE; x++)
627 for (int y = 0; y < MAGIC_MAP_SIZE; y++)
628 if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR)
629 {
630 xmin = x < xmin ? x : xmin;
631 xmax = x > xmax ? x : xmax;
632 ymin = y < ymin ? y : ymin;
633 ymax = y > ymax ? y : ymax;
634 }
635
636 SockList sl (MAXSOCKBUF);
637 sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
638 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
639
640 for (int y = ymin; y <= ymax; y++)
641 for (int x = xmin; x <= xmax; x++)
642 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
643
644 Send_With_Handling (&pl->contr->socket, &sl);
645
646 sl.free ();
647
648 free (map_mark);
649 }
650
651
652 /**
653 * Send a kill log record to sockets
654 */
655
656 void
657 Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
658 {
659 size_t len;
660 char buf[MAX_BUF];
661
662 if (With != NULL)
663 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
664 else
665 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
666
667 len = strlen (buf);
668 }