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Revision: 1.16
Committed: Thu Dec 14 02:37:37 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.15: +2 -2 lines
Log Message:
moar\! rewrite\!

File Contents

# Content
1
2 /*
3 CrossFire, A Multiplayer game for X-windows
4
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen
7
8 This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21
22 The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 /**
26 * \file
27 * Basic client output functions.
28 *
29 * \date 2003-12-02
30 *
31 * This file implements some of the simpler output functions to the
32 * client. Basically, things like sending text strings along
33 */
34
35 #include <global.h>
36 #include <sproto.h>
37 #include <stdarg.h>
38 #include <spells.h>
39 #include <skills.h>
40
41 /**
42 * Draws a normal message on the client. It is pretty
43 * much the same thing as the draw_info above, but takes a color
44 * parameter. the esrv_drawinfo functions should probably be
45 * replaced with this, just using black as the color.
46 */
47 static void
48 esrv_print_msg (client_socket * ns, int color, const char *str)
49 {
50 packet sl;
51
52 if (ns->status == Ns_Old)
53 sl.printf ("%s\n", str);
54 else
55 sl.printf ("drawinfo %d %s", color, str);
56
57 ns->send_packet (sl);
58 }
59
60 /**
61 * Draws an extended message on the client.
62 * ns the socket to send message to
63 * color color informations (used mainly if client does not support message type)
64 * type,
65 * subtype type and subtype of text message
66 * intro Intro message to send with main message if client does not support the message type
67 * message The main message
68 */
69 static void
70 esrv_print_ext_msg (client_socket * ns, int color, uint8 type, uint8 subtype, const char *message)
71 {
72 packet sl;
73
74 sl.printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
75 ns->send_packet (sl);
76 }
77
78 /**
79 * Frontend for esrv_print_msg
80 * \param colr message color
81 * \param pl player to send to. Can be NULL
82 * \param tmp message to send. Can be NULL
83 *
84 * If pl is NULL or without contr set, writes message to log.
85 *
86 * Else sends message to player via esrv_print_msg
87 */
88
89 static void
90 print_message (int colr, const object *pl, const char *tmp)
91 {
92
93 if (!tmp)
94 tmp = "[NULL]";
95
96 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
97 return;
98
99 if (pl->type == PLAYER)
100 {
101 esrv_print_msg (&pl->contr->socket, colr, (char *) tmp);
102 return;
103 }
104 }
105
106 /**
107 * Prints out the contents of specified buffer structures,
108 * and clears the string.
109 */
110
111 void
112 flush_output_element (const object *pl, Output_Buf * outputs)
113 {
114 char tbuf[MAX_BUF];
115
116 if (outputs->buf == NULL)
117 return;
118 if (outputs->count > 1)
119 {
120 snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf);
121 print_message (NDI_BLACK, pl, tbuf);
122 }
123 else
124 print_message (NDI_BLACK, pl, &outputs->buf);
125
126 outputs->buf = NULL;
127 outputs->first_update = 0; /* This way, it will be reused */
128 }
129
130 /**
131 * Sends message to player through output buffers.
132 * \param pl player to send message
133 * \param buf message to send
134 *
135 * If player's output_count is 1, sends message directly.
136 *
137 * Else checks output buffers for specified message.
138 *
139 * If found, checks if message should be sent now.
140 *
141 * If message not already in buffers, flushes olders buffer,
142 * and adds message to queue.
143 */
144
145 static void
146 check_output_buffers (const object *pl, const char *buf)
147 {
148 int i, oldest = 0;
149
150 if (pl->contr->outputs_count < 2)
151 {
152 print_message (NDI_BLACK, pl, buf);
153 return;
154 }
155 else
156 {
157 for (i = 0; i < NUM_OUTPUT_BUFS; i++)
158 {
159 if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf))
160 break;
161 else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update)
162 oldest = i;
163 }
164 /* We found a match */
165 if (i < NUM_OUTPUT_BUFS)
166 {
167 pl->contr->outputs[i].count++;
168 if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
169 {
170 flush_output_element (pl, &pl->contr->outputs[i]);
171 }
172 }
173 /* No match - flush the oldest, and put the new one in */
174 else
175 {
176 flush_output_element (pl, &pl->contr->outputs[oldest]);
177
178 pl->contr->outputs[oldest].first_update = pticks;
179 pl->contr->outputs[oldest].count = 1;
180 pl->contr->outputs[oldest].buf = buf;
181 }
182 }
183 }
184
185
186
187 /**
188 * Sends message to player(s).
189 *
190 * flags is various flags - mostly color, plus a few specials.
191 *
192 * pri is priority. It is a little odd - the lower the value, the more
193 * important it is. Thus, 0 gets sent no matter what. Otherwise, the
194 * value must be less than the listening level that the player has set.
195 * Unfortunately, there is no clear guideline on what each level does what.
196 *
197 * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
198 * in the flags.
199 *
200 * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
201 *
202 */
203
204 void
205 new_draw_info (int flags, int pri, const object *pl, const char *buf)
206 {
207
208 if (flags & NDI_ALL)
209 {
210 player *tmppl;
211
212 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
213 new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf);
214
215 return;
216 }
217
218 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
219 {
220 /* Write to the socket? */
221 print_message (0, NULL, buf);
222 return;
223 }
224
225 if (pl->type != PLAYER)
226 return;
227
228 if (pri >= pl->contr->listening)
229 return;
230
231 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
232 /* following prints stuff out, as appropriate */
233 check_output_buffers (pl, buf);
234 else
235 print_message (flags & NDI_COLOR_MASK, pl, buf);
236 }
237
238 /**
239 * Wrapper for new_draw_info printf-like.
240 *
241 * This is a pretty trivial function, but it allows us to use printf style
242 * formatting, so instead of the calling function having to do it, we do
243 * it here. It may also have advantages in the future for reduction of
244 * client/server bandwidth (client could keep track of various strings
245 */
246
247 void
248 new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
249 {
250 char buf[HUGE_BUF];
251
252 va_list ap;
253
254 va_start (ap, format);
255
256 vsnprintf (buf, HUGE_BUF, format, ap);
257
258 va_end (ap);
259
260 new_draw_info (flags, pri, pl, buf);
261 }
262
263
264 void
265 draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
266 {
267
268 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
269 return;
270
271 if (pri >= pl->contr->listening)
272 return;
273 if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type))
274 {
275 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
276
277 if (buf == NULL)
278 LOG (llevError, "info::draw_ext_info -> Out of memory!");
279 else
280 {
281 strcpy (buf, oldmessage == NULL ? message : oldmessage);
282 strip_media_tag (buf);
283 new_draw_info (flags, pri, pl, buf);
284 free (buf);
285 }
286 }
287 else
288 {
289 esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message);
290 }
291 }
292
293 void
294 draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
295 {
296
297 char buf[HUGE_BUF];
298
299 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
300 return;
301
302 if (pri >= pl->contr->listening)
303 return;
304 if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type))
305 {
306 va_list ap;
307
308 LOG (llevDebug, "Non supported extension text type for client.\n");
309 va_start (ap, new_format);
310 vsnprintf (buf, HUGE_BUF, old_format, ap);
311 va_end (ap);
312 new_draw_info (flags, pri, pl, buf);
313 return;
314 }
315 else
316 {
317 va_list ap;
318
319 va_start (ap, new_format);
320 vsnprintf (buf, HUGE_BUF, new_format, ap);
321 va_end (ap);
322 strip_media_tag (buf);
323 esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf);
324 }
325 }
326
327 /**
328 * Writes to everyone on the map *except* op. This is useful for emotions.
329 */
330
331 void
332 new_info_map_except (int color, maptile * map, object *op, const char *str)
333 {
334 player *pl;
335
336 for (pl = first_player; pl != NULL; pl = pl->next)
337 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
338 {
339 new_draw_info (color, 0, pl->ob, str);
340 }
341 }
342
343 /**
344 * Writes to everyone on the map except op1 and op2
345 */
346
347 void
348 new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
349 {
350 player *pl;
351
352 for (pl = first_player; pl != NULL; pl = pl->next)
353 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
354 {
355 new_draw_info (color, 0, pl->ob, str);
356 }
357 }
358
359 /**
360 * Writes to everyone on the specified map
361 */
362
363 void
364 new_info_map (int color, maptile * map, const char *str)
365 {
366 player *pl;
367
368 for (pl = first_player; pl != NULL; pl = pl->next)
369 if (pl->ob != NULL && pl->ob->map == map)
370 {
371 new_draw_info (color, 0, pl->ob, str);
372 }
373 }
374
375
376 /**
377 * This does nothing now. However, in theory, we should probably send
378 * something to the client and let the client figure out how it might want
379 * to handle this
380 */
381 void
382 clear_win_info (object *op)
383 {
384 }
385
386 /**
387 * Get player's current range attack in obuf.
388 */
389 void
390 rangetostring (object *pl, char *obuf)
391 {
392 switch (pl->contr->shoottype)
393 {
394 case range_none:
395 strcpy (obuf, "Range: nothing");
396 break;
397
398 case range_bow:
399 {
400 object *op;
401
402 for (op = pl->inv; op; op = op->below)
403 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
404 break;
405
406 if (op == NULL)
407 break;
408
409 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
410 }
411 break;
412
413 case range_magic:
414 if (settings.casting_time == TRUE)
415 {
416 if (pl->casting_time > -1)
417 {
418 if (pl->casting_time == 0)
419 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
420 else
421 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
422 }
423 else
424 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
425 }
426 else
427 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
428 break;
429
430 case range_misc:
431 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
432 break;
433
434 /* range_scroll is only used for controlling golems. If the
435 * the player does not have a golem, reset some things.
436 */
437 case range_golem:
438 if (pl->contr->ranges[range_golem] != NULL)
439 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
440 else
441 {
442 pl->contr->shoottype = range_none;
443 strcpy (obuf, "Range: nothing");
444 }
445 break;
446
447 case range_skill:
448 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
449 break;
450
451 case range_builder:
452 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
453 break;
454
455 default:
456 strcpy (obuf, "Range: illegal");
457 }
458 }
459
460 /**
461 * Sets player title.
462 */
463 void
464 set_title (object *pl, char *buf)
465 {
466 /* Eneq(@csd.uu.se): Let players define their own titles. */
467 if (pl->contr->own_title[0] == '\0')
468 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
469 else
470 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
471 }
472
473
474 /**
475 * Helper for magic map creation.
476 *
477 * Takes a player, the map_mark array and an x and y starting position.
478 * pl is the player.
479 * px, py are offsets from the player.
480 *
481 * This function examines all the adjacant spaces next to px, py.
482 * It updates the map_mark arrow with the color and high bits set
483 * for various code values.
484 */
485 static void
486 magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
487 {
488 int x, y, dx, dy, mflags;
489 sint16 nx, ny;
490 maptile *mp;
491 New_Face *f;
492
493 for (dx = -1; dx <= 1; dx++)
494 {
495 for (dy = -1; dy <= 1; dy++)
496 {
497 x = px + dx;
498 y = py + dy;
499
500 if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF)
501 continue;
502
503 mp = pl->map;
504 nx = pl->x + x;
505 ny = pl->y + y;
506
507 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
508 if (mflags & P_OUT_OF_MAP)
509 continue;
510
511 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
512 {
513 f = GET_MAP_FACE (mp, nx, ny, 0);
514 if (f == blank_face)
515 f = GET_MAP_FACE (mp, nx, ny, 1);
516 if (f == blank_face)
517 f = GET_MAP_FACE (mp, nx, ny, 2);
518
519 /* Should probably have P_NO_MAGIC here also, but then shops don't
520 * work.
521 */
522 if (mflags & P_BLOCKSVIEW)
523 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
524 else
525 {
526 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
527 magic_mapping_mark_recursive (pl, map_mark, x, y);
528 }
529 }
530 }
531 }
532 }
533
534
535 /**
536 * Creates magic map for player.
537 *
538 * Note: For improved magic mapping display, the space that blocks
539 * the view is now marked with value 2. Any dependencies of map_mark
540 * being nonzero have been changed to check for 1. Also, since
541 * map_mark is a char value, putting 2 in should cause no problems.
542 *
543 * This function examines the map the player is on, and determines what
544 * is visible. 2 is set for walls or objects that blocks view. 1
545 * is for open spaces. map_mark should already have been initialized
546 * to zero before this is called.
547 * strength is an initial strength*2 rectangular area that we automatically
548 * see in/penetrate through.
549 */
550
551 void
552 magic_mapping_mark (object *pl, char *map_mark, int strength)
553 {
554 int x, y, mflags;
555 sint16 nx, ny;
556 maptile *mp;
557 New_Face *f;
558
559 for (x = -strength; x < strength; x++)
560 {
561 for (y = -strength; y < strength; y++)
562 {
563 mp = pl->map;
564 nx = pl->x + x;
565 ny = pl->y + y;
566 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
567 if (mflags & P_OUT_OF_MAP)
568 continue;
569 else
570 {
571 f = GET_MAP_FACE (mp, nx, ny, 0);
572 if (f == blank_face)
573 f = GET_MAP_FACE (mp, nx, ny, 1);
574 if (f == blank_face)
575 f = GET_MAP_FACE (mp, nx, ny, 2);
576 }
577
578 if (mflags & P_BLOCKSVIEW)
579 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
580 else
581 {
582 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
583 magic_mapping_mark_recursive (pl, map_mark, x, y);
584 }
585 }
586 }
587 }
588
589
590 /**
591 * Creates and sends magic map to player.
592 *
593 * The following function is a lot messier than it really should be,
594 * but there is no real easy solution.
595 *
596 * Mark Wedel
597 */
598
599 void
600 draw_magic_map (object *pl)
601 {
602 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
603 int xmin, xmax, ymin, ymax;
604
605 if (pl->type != PLAYER)
606 {
607 LOG (llevError, "Non player object called draw_map.\n");
608 return;
609 }
610
611 /* First, we figure out what spaces are 'reachable' by the player */
612 magic_mapping_mark (pl, map_mark, 3);
613
614 /* We now go through and figure out what spaces have been
615 * marked, and thus figure out rectangular region we send
616 * to the client (eg, if only a 10x10 area is visible, we only
617 * want to send those 100 spaces.)
618 */
619 xmin = MAGIC_MAP_SIZE;
620 ymin = MAGIC_MAP_SIZE;
621 xmax = 0;
622 ymax = 0;
623
624 for (int x = 0; x < MAGIC_MAP_SIZE; x++)
625 for (int y = 0; y < MAGIC_MAP_SIZE; y++)
626 if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR)
627 {
628 xmin = x < xmin ? x : xmin;
629 xmax = x > xmax ? x : xmax;
630 ymin = y < ymin ? y : ymin;
631 ymax = y > ymax ? y : ymax;
632 }
633
634 packet sl;
635 sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
636 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
637
638 for (int y = ymin; y <= ymax; y++)
639 for (int x = xmin; x <= xmax; x++)
640 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
641
642 Send_With_Handling (&pl->contr->socket, &sl);
643
644
645 free (map_mark);
646 }
647
648
649 /**
650 * Send a kill log record to sockets
651 */
652
653 void
654 Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
655 {
656 size_t len;
657 char buf[MAX_BUF];
658
659 if (With != NULL)
660 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
661 else
662 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
663
664 len = strlen (buf);
665 }