ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/info.C
Revision: 1.21
Committed: Sat Dec 16 03:08:26 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.20: +2 -7 lines
Log Message:
- socket i/o is completely asynchronous now
- some command sare handled immediately
- others (most palying related commands) are queued
  for later (as of now synchronous) processing
- specifying a max queue length (in seconds) is possible, but disabled
- also add some syntax sugar for network code

File Contents

# Content
1
2 /*
3 CrossFire, A Multiplayer game for X-windows
4
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen
7
8 This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21
22 The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 /**
26 * \file
27 * Basic client output functions.
28 *
29 * \date 2003-12-02
30 *
31 * This file implements some of the simpler output functions to the
32 * client. Basically, things like sending text strings along
33 */
34
35 #include <global.h>
36 #include <sproto.h>
37 #include <stdarg.h>
38 #include <spells.h>
39 #include <skills.h>
40
41 /**
42 * Draws a normal message on the client. It is pretty
43 * much the same thing as the draw_info above, but takes a color
44 * parameter. the esrv_drawinfo functions should probably be
45 * replaced with this, just using black as the color.
46 */
47 static void
48 esrv_print_msg (client * ns, int color, const char *str)
49 {
50 ns->send_packet_printf ("drawinfo %d %s", color, str);
51 }
52
53 /**
54 * Draws an extended message on the client.
55 * ns the socket to send message to
56 * color color informations (used mainly if client does not support message type)
57 * type,
58 * subtype type and subtype of text message
59 * intro Intro message to send with main message if client does not support the message type
60 * message The main message
61 */
62 static void
63 esrv_print_ext_msg (client * ns, int color, uint8 type, uint8 subtype, const char *message)
64 {
65 ns->send_packet_printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
66 }
67
68 /**
69 * Frontend for esrv_print_msg
70 * \param colr message color
71 * \param pl player to send to. Can be NULL
72 * \param tmp message to send. Can be NULL
73 *
74 * If pl is NULL or without contr set, writes message to log.
75 *
76 * Else sends message to player via esrv_print_msg
77 */
78
79 static void
80 print_message (int colr, const object *pl, const char *tmp)
81 {
82
83 if (!tmp)
84 tmp = "[NULL]";
85
86 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
87 return;
88
89 if (pl->type == PLAYER)
90 esrv_print_msg (pl->contr->socket, colr, (char *) tmp);
91 }
92
93 /**
94 * Prints out the contents of specified buffer structures,
95 * and clears the string.
96 */
97
98 void
99 flush_output_element (const object *pl, Output_Buf * outputs)
100 {
101 char tbuf[MAX_BUF];
102
103 if (outputs->buf == NULL)
104 return;
105 if (outputs->count > 1)
106 {
107 snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf);
108 print_message (NDI_BLACK, pl, tbuf);
109 }
110 else
111 print_message (NDI_BLACK, pl, &outputs->buf);
112
113 outputs->buf = NULL;
114 outputs->first_update = 0; /* This way, it will be reused */
115 }
116
117 /**
118 * Sends message to player through output buffers.
119 * \param pl player to send message
120 * \param buf message to send
121 *
122 * If player's output_count is 1, sends message directly.
123 *
124 * Else checks output buffers for specified message.
125 *
126 * If found, checks if message should be sent now.
127 *
128 * If message not already in buffers, flushes olders buffer,
129 * and adds message to queue.
130 */
131
132 static void
133 check_output_buffers (const object *pl, const char *buf)
134 {
135 int i, oldest = 0;
136
137 if (pl->contr->outputs_count < 2)
138 {
139 print_message (NDI_BLACK, pl, buf);
140 return;
141 }
142 else
143 {
144 for (i = 0; i < NUM_OUTPUT_BUFS; i++)
145 {
146 if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf))
147 break;
148 else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update)
149 oldest = i;
150 }
151 /* We found a match */
152 if (i < NUM_OUTPUT_BUFS)
153 {
154 pl->contr->outputs[i].count++;
155 if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
156 {
157 flush_output_element (pl, &pl->contr->outputs[i]);
158 }
159 }
160 /* No match - flush the oldest, and put the new one in */
161 else
162 {
163 flush_output_element (pl, &pl->contr->outputs[oldest]);
164
165 pl->contr->outputs[oldest].first_update = pticks;
166 pl->contr->outputs[oldest].count = 1;
167 pl->contr->outputs[oldest].buf = buf;
168 }
169 }
170 }
171
172
173
174 /**
175 * Sends message to player(s).
176 *
177 * flags is various flags - mostly color, plus a few specials.
178 *
179 * pri is priority. It is a little odd - the lower the value, the more
180 * important it is. Thus, 0 gets sent no matter what. Otherwise, the
181 * value must be less than the listening level that the player has set.
182 * Unfortunately, there is no clear guideline on what each level does what.
183 *
184 * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
185 * in the flags.
186 *
187 * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
188 *
189 */
190
191 void
192 new_draw_info (int flags, int pri, const object *pl, const char *buf)
193 {
194
195 if (flags & NDI_ALL)
196 {
197 player *tmppl;
198
199 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
200 new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf);
201
202 return;
203 }
204
205 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
206 {
207 /* Write to the socket? */
208 print_message (0, NULL, buf);
209 return;
210 }
211
212 if (pl->type != PLAYER)
213 return;
214
215 if (pri >= pl->contr->listening)
216 return;
217
218 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
219 /* following prints stuff out, as appropriate */
220 check_output_buffers (pl, buf);
221 else
222 print_message (flags & NDI_COLOR_MASK, pl, buf);
223 }
224
225 /**
226 * Wrapper for new_draw_info printf-like.
227 *
228 * This is a pretty trivial function, but it allows us to use printf style
229 * formatting, so instead of the calling function having to do it, we do
230 * it here. It may also have advantages in the future for reduction of
231 * client/server bandwidth (client could keep track of various strings
232 */
233
234 void
235 new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
236 {
237 char buf[HUGE_BUF];
238
239 va_list ap;
240
241 va_start (ap, format);
242
243 vsnprintf (buf, HUGE_BUF, format, ap);
244
245 va_end (ap);
246
247 new_draw_info (flags, pri, pl, buf);
248 }
249
250
251 void
252 draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
253 {
254
255 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
256 return;
257
258 if (pri >= pl->contr->listening)
259 return;
260
261 if (!CLIENT_SUPPORT_READABLES (pl->contr->socket, type))
262 {
263 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
264
265 if (buf == NULL)
266 LOG (llevError, "info::draw_ext_info -> Out of memory!");
267 else
268 {
269 strcpy (buf, oldmessage == NULL ? message : oldmessage);
270 strip_media_tag (buf);
271 new_draw_info (flags, pri, pl, buf);
272 free (buf);
273 }
274 }
275 else
276 esrv_print_ext_msg (pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message);
277 }
278
279 void
280 draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
281 {
282
283 char buf[HUGE_BUF];
284
285 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
286 return;
287
288 if (pri >= pl->contr->listening)
289 return;
290
291 if (!CLIENT_SUPPORT_READABLES (pl->contr->socket, type))
292 {
293 va_list ap;
294
295 LOG (llevDebug, "Non supported extension text type for client.\n");
296 va_start (ap, new_format);
297 vsnprintf (buf, HUGE_BUF, old_format, ap);
298 va_end (ap);
299 new_draw_info (flags, pri, pl, buf);
300 return;
301 }
302 else
303 {
304 va_list ap;
305
306 va_start (ap, new_format);
307 vsnprintf (buf, HUGE_BUF, new_format, ap);
308 va_end (ap);
309 strip_media_tag (buf);
310 esrv_print_ext_msg (pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf);
311 }
312 }
313
314 /**
315 * Writes to everyone on the map *except* op. This is useful for emotions.
316 */
317
318 void
319 new_info_map_except (int color, maptile * map, object *op, const char *str)
320 {
321 player *pl;
322
323 for (pl = first_player; pl != NULL; pl = pl->next)
324 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
325 {
326 new_draw_info (color, 0, pl->ob, str);
327 }
328 }
329
330 /**
331 * Writes to everyone on the map except op1 and op2
332 */
333
334 void
335 new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
336 {
337 player *pl;
338
339 for (pl = first_player; pl != NULL; pl = pl->next)
340 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
341 {
342 new_draw_info (color, 0, pl->ob, str);
343 }
344 }
345
346 /**
347 * Writes to everyone on the specified map
348 */
349
350 void
351 new_info_map (int color, maptile * map, const char *str)
352 {
353 player *pl;
354
355 for (pl = first_player; pl != NULL; pl = pl->next)
356 if (pl->ob != NULL && pl->ob->map == map)
357 {
358 new_draw_info (color, 0, pl->ob, str);
359 }
360 }
361
362
363 /**
364 * This does nothing now. However, in theory, we should probably send
365 * something to the client and let the client figure out how it might want
366 * to handle this
367 */
368 void
369 clear_win_info (object *op)
370 {
371 }
372
373 /**
374 * Get player's current range attack in obuf.
375 */
376 void
377 rangetostring (object *pl, char *obuf)
378 {
379 switch (pl->contr->shoottype)
380 {
381 case range_none:
382 strcpy (obuf, "Range: nothing");
383 break;
384
385 case range_bow:
386 {
387 object *op;
388
389 for (op = pl->inv; op; op = op->below)
390 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
391 break;
392
393 if (op == NULL)
394 break;
395
396 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
397 }
398 break;
399
400 case range_magic:
401 if (settings.casting_time == TRUE)
402 {
403 if (pl->casting_time > -1)
404 {
405 if (pl->casting_time == 0)
406 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
407 else
408 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
409 }
410 else
411 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
412 }
413 else
414 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
415 break;
416
417 case range_misc:
418 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
419 break;
420
421 /* range_scroll is only used for controlling golems. If the
422 * the player does not have a golem, reset some things.
423 */
424 case range_golem:
425 if (pl->contr->ranges[range_golem] != NULL)
426 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
427 else
428 {
429 pl->contr->shoottype = range_none;
430 strcpy (obuf, "Range: nothing");
431 }
432 break;
433
434 case range_skill:
435 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
436 break;
437
438 case range_builder:
439 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
440 break;
441
442 default:
443 strcpy (obuf, "Range: illegal");
444 }
445 }
446
447 /**
448 * Sets player title.
449 */
450 void
451 set_title (object *pl, char *buf)
452 {
453 /* Eneq(@csd.uu.se): Let players define their own titles. */
454 if (pl->contr->own_title[0] == '\0')
455 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
456 else
457 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
458 }
459
460
461 /**
462 * Helper for magic map creation.
463 *
464 * Takes a player, the map_mark array and an x and y starting position.
465 * pl is the player.
466 * px, py are offsets from the player.
467 *
468 * This function examines all the adjacant spaces next to px, py.
469 * It updates the map_mark arrow with the color and high bits set
470 * for various code values.
471 */
472 static void
473 magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
474 {
475 int x, y, dx, dy, mflags;
476 sint16 nx, ny;
477 maptile *mp;
478 New_Face *f;
479
480 for (dx = -1; dx <= 1; dx++)
481 {
482 for (dy = -1; dy <= 1; dy++)
483 {
484 x = px + dx;
485 y = py + dy;
486
487 if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF)
488 continue;
489
490 mp = pl->map;
491 nx = pl->x + x;
492 ny = pl->y + y;
493
494 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
495 if (mflags & P_OUT_OF_MAP)
496 continue;
497
498 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
499 {
500 f = GET_MAP_FACE (mp, nx, ny, 0);
501 if (f == blank_face)
502 f = GET_MAP_FACE (mp, nx, ny, 1);
503 if (f == blank_face)
504 f = GET_MAP_FACE (mp, nx, ny, 2);
505
506 /* Should probably have P_NO_MAGIC here also, but then shops don't
507 * work.
508 */
509 if (mflags & P_BLOCKSVIEW)
510 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
511 else
512 {
513 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
514 magic_mapping_mark_recursive (pl, map_mark, x, y);
515 }
516 }
517 }
518 }
519 }
520
521
522 /**
523 * Creates magic map for player.
524 *
525 * Note: For improved magic mapping display, the space that blocks
526 * the view is now marked with value 2. Any dependencies of map_mark
527 * being nonzero have been changed to check for 1. Also, since
528 * map_mark is a char value, putting 2 in should cause no problems.
529 *
530 * This function examines the map the player is on, and determines what
531 * is visible. 2 is set for walls or objects that blocks view. 1
532 * is for open spaces. map_mark should already have been initialized
533 * to zero before this is called.
534 * strength is an initial strength*2 rectangular area that we automatically
535 * see in/penetrate through.
536 */
537
538 void
539 magic_mapping_mark (object *pl, char *map_mark, int strength)
540 {
541 int x, y, mflags;
542 sint16 nx, ny;
543 maptile *mp;
544 New_Face *f;
545
546 for (x = -strength; x < strength; x++)
547 {
548 for (y = -strength; y < strength; y++)
549 {
550 mp = pl->map;
551 nx = pl->x + x;
552 ny = pl->y + y;
553 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
554 if (mflags & P_OUT_OF_MAP)
555 continue;
556 else
557 {
558 f = GET_MAP_FACE (mp, nx, ny, 0);
559 if (f == blank_face)
560 f = GET_MAP_FACE (mp, nx, ny, 1);
561 if (f == blank_face)
562 f = GET_MAP_FACE (mp, nx, ny, 2);
563 }
564
565 if (mflags & P_BLOCKSVIEW)
566 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
567 else
568 {
569 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
570 magic_mapping_mark_recursive (pl, map_mark, x, y);
571 }
572 }
573 }
574 }
575
576
577 /**
578 * Creates and sends magic map to player.
579 *
580 * The following function is a lot messier than it really should be,
581 * but there is no real easy solution.
582 *
583 * Mark Wedel
584 */
585
586 void
587 draw_magic_map (object *pl)
588 {
589 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
590 int xmin, xmax, ymin, ymax;
591
592 if (pl->type != PLAYER)
593 {
594 LOG (llevError, "Non player object called draw_map.\n");
595 return;
596 }
597
598 /* First, we figure out what spaces are 'reachable' by the player */
599 magic_mapping_mark (pl, map_mark, 3);
600
601 /* We now go through and figure out what spaces have been
602 * marked, and thus figure out rectangular region we send
603 * to the client (eg, if only a 10x10 area is visible, we only
604 * want to send those 100 spaces.)
605 */
606 xmin = MAGIC_MAP_SIZE;
607 ymin = MAGIC_MAP_SIZE;
608 xmax = 0;
609 ymax = 0;
610
611 for (int x = 0; x < MAGIC_MAP_SIZE; x++)
612 for (int y = 0; y < MAGIC_MAP_SIZE; y++)
613 if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR)
614 {
615 xmin = x < xmin ? x : xmin;
616 xmax = x > xmax ? x : xmax;
617 ymin = y < ymin ? y : ymin;
618 ymax = y > ymax ? y : ymax;
619 }
620
621 packet sl;
622 sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
623 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
624
625 for (int y = ymin; y <= ymax; y++)
626 for (int x = xmin; x <= xmax; x++)
627 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
628
629 pl->contr->socket->send_packet (sl);
630
631 free (map_mark);
632 }
633
634
635 /**
636 * Send a kill log record to sockets
637 */
638
639 void
640 Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
641 {
642 size_t len;
643 char buf[MAX_BUF];
644
645 if (With != NULL)
646 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
647 else
648 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
649
650 len = strlen (buf);
651 }