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/cvs/deliantra/server/socket/info.C
Revision: 1.45
Committed: Sun Jun 24 04:09:29 2007 UTC (16 years, 11 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.44: +5 -3 lines
Log Message:
first rough cut of msg rewriting, introducing cfpod, a haxored pod variant for crossfire messgaes. where will it end?

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * under the terms of the GNU General Public License as published by the Free
10 * Software Foundation; either version 2 of the License, or (at your option)
11 * any later version.
12 *
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * for more details.
17 *
18 * You should have received a copy of the GNU General Public License along
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */
24
25 /**
26 * \file
27 * Basic client output functions.
28 *
29 * \date 2003-12-02
30 *
31 * This file implements some of the simpler output functions to the
32 * client. Basically, things like sending text strings along
33 */
34
35 #include <global.h>
36 #include <sproto.h>
37 #include <stdarg.h>
38 #include <spells.h>
39 #include <skills.h>
40
41 #include <cstring>
42
43 /**
44 * Draws a normal message on the client. It is pretty
45 * much the same thing as the draw_info above, but takes a color
46 * parameter. the esrv_drawinfo functions should probably be
47 * replaced with this, just using black as the color.
48 */
49 static void
50 esrv_print_msg (client *ns, int color, const char *str)
51 {
52 ns->send_msg (color, "info", str);
53 }
54
55 /**
56 * Draws an extended message on the client.
57 * ns the socket to send message to
58 * color color informations (used mainly if client does not support message type)
59 * type,
60 * subtype type and subtype of text message
61 * intro Intro message to send with main message if client does not support the message type
62 * message The main message
63 */
64 static void
65 esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message)
66 {
67 ns->send_packet_printf ("drawextinfo %d %u %u %s", color, type, subtype, message);
68 }
69
70 /**
71 * Frontend for esrv_print_msg
72 * \param colr message color
73 * \param pl player to send to. Can be NULL
74 * \param tmp message to send. Can be NULL
75 *
76 * If pl is NULL or without contr set, writes message to log.
77 *
78 * Else sends message to player via esrv_print_msg
79 */
80 static void
81 print_message (int colr, const object *pl, const char *tmp)
82 {
83 if (!tmp)
84 tmp = "[NULL]";
85
86 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
87 return;
88
89 if (pl->type == PLAYER)
90 esrv_print_msg (pl->contr->ns, colr, (char *)tmp);
91 }
92
93 bool
94 client::msg_suppressed (const char *msg)
95 {
96 if (!pl)
97 return false;
98
99 if (pl->outputs_count <= 1 || !pl->outputs_sync)
100 return false;
101
102 int len = strlen (msg);
103
104 if (len > MSG_BUF_SIZE)
105 return false;
106
107 msg_buf *lru = msgbuf;
108 for (msg_buf *buf = msgbuf; buf < msgbuf + MSG_BUF_COUNT; ++buf)
109 {
110 if (len == buf->len && !memcmp (msg, buf->msg, len))
111 {
112 // found matching buf, see if expired
113 if (buf->expire <= pticks || !buf->count)
114 {
115 // yes, take over matching buffer, print
116 buf->expire = pticks + pl->outputs_sync;
117 buf->count = pl->outputs_count;
118
119 return false;
120 }
121
122 // no, suppress
123 --buf->count;
124 return true;
125 }
126
127 if (lru->expire > buf->expire)
128 lru = buf;
129 }
130
131 // new message, evoke oldest buffer
132 lru->expire = pticks + pl->outputs_sync;
133 lru->count = pl->outputs_count;
134 lru->len = len;
135 memcpy (lru->msg, msg, len);
136
137 return false;
138 }
139
140 /**
141 * Sends message to player(s).
142 *
143 * flags is various flags - mostly color, plus a few specials.
144 *
145 * pri is priority. It is a little odd - the lower the value, the more
146 * important it is. Thus, 0 gets sent no matter what. Otherwise, the
147 * value must be less than the listening level that the player has set.
148 * Unfortunately, there is no clear guideline on what each level does what.
149 *
150 * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
151 * in the flags.
152 *
153 * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
154 *
155 */
156 void
157 new_draw_info (int flags, int pri, const object *op, const char *buf)
158 {
159 if (flags & NDI_ALL)
160 {
161 for_all_players (pl)
162 new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf);
163 }
164 else
165 {
166 if (!op || !op->contr || !op->contr->ns)
167 return;
168
169 if (pri >= op->contr->listening)
170 return;
171
172 if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK
173 || !op->contr->ns->msg_suppressed (buf))
174 print_message (flags & NDI_COLOR_MASK, op, buf);
175 }
176 }
177
178 /**
179 * Wrapper for new_draw_info printf-like.
180 *
181 * This is a pretty trivial function, but it allows us to use printf style
182 * formatting, so instead of the calling function having to do it, we do
183 * it here. It may also have advantages in the future for reduction of
184 * client/server bandwidth (client could keep track of various strings
185 */
186 void
187 new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
188 {
189 char buf[HUGE_BUF];
190
191 va_list ap;
192 va_start (ap, format);
193 vsnprintf (buf, HUGE_BUF, format, ap);
194 va_end (ap);
195
196 new_draw_info (flags, pri, pl, buf);
197 }
198
199 void
200 draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
201 {
202
203 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
204 return;
205
206 if (pri >= pl->contr->listening)
207 return;
208
209 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
210 {
211 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
212
213 if (buf == NULL)
214 LOG (llevError, "info::draw_ext_info -> Out of memory!");
215 else
216 {
217 strcpy (buf, oldmessage == NULL ? message : oldmessage);
218 strip_media_tag (buf);
219 new_draw_info (flags, pri, pl, buf);
220 free (buf);
221 }
222 }
223 else
224 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message);
225 }
226
227 void
228 draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
229 {
230 char buf[HUGE_BUF];
231
232 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
233 return;
234
235 if (pri >= pl->contr->listening)
236 return;
237
238 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
239 {
240 va_list ap;
241
242 LOG (llevDebug, "Non supported extension text type for client.\n");
243 va_start (ap, new_format);
244 vsnprintf (buf, HUGE_BUF, old_format, ap);
245 va_end (ap);
246 new_draw_info (flags, pri, pl, buf);
247 return;
248 }
249 else
250 {
251 va_list ap;
252
253 va_start (ap, new_format);
254 vsnprintf (buf, HUGE_BUF, new_format, ap);
255 va_end (ap);
256 strip_media_tag (buf);
257 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf);
258 }
259 }
260
261 /**
262 * Writes to everyone on the map *except* op. This is useful for emotions.
263 */
264
265 void
266 new_info_map_except (int color, maptile * map, object *op, const char *str)
267 {
268 for_all_players (pl)
269 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
270 new_draw_info (color, 0, pl->ob, str);
271 }
272
273 /**
274 * Writes to everyone on the map except op1 and op2
275 */
276 void
277 new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
278 {
279 for_all_players (pl)
280 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
281 new_draw_info (color, 0, pl->ob, str);
282 }
283
284 /**
285 * Writes to everyone on the specified map
286 */
287 void
288 new_info_map (int color, maptile * map, const char *str)
289 {
290 for_all_players (pl)
291 if (pl->ob != NULL && pl->ob->map == map)
292 new_draw_info (color, 0, pl->ob, str);
293 }
294
295 /**
296 * Sets player title.
297 */
298 void
299 set_title (object *pl, char *buf)
300 {
301 /* Eneq(@csd.uu.se): Let players define their own titles. */
302 if (pl->contr->own_title[0] == '\0')
303 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
304 else
305 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
306 }
307
308 // formerly a macro, used only by magic map, so optimised it out
309 static inline faceidx
310 GET_MAP_FACE (maptile *m, int x, int y, int layer)
311 {
312 if (object *op = GET_MAP_FACE_OBJ (m, x, y, layer))
313 return op->face;
314 else
315 return 0;
316 }
317
318 /**
319 * Helper for magic map creation.
320 *
321 * Takes a player, the map_mark array and an x and y starting position.
322 * pl is the player.
323 * px, py are offsets from the player.
324 *
325 * This function examines all the adjacant spaces next to px, py.
326 * It updates the map_mark arrow with the color and high bits set
327 * for various code values.
328 */
329 static void
330 magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
331 {
332 int x, y, dx, dy, mflags;
333 sint16 nx, ny;
334 maptile *mp;
335
336 for (dx = -1; dx <= 1; dx++)
337 {
338 for (dy = -1; dy <= 1; dy++)
339 {
340 x = px + dx;
341 y = py + dy;
342
343 if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF)
344 continue;
345
346 mp = pl->map;
347 nx = pl->x + x;
348 ny = pl->y + y;
349
350 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
351 if (mflags & P_OUT_OF_MAP)
352 continue;
353
354 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
355 {
356 int f = GET_MAP_FACE (mp, nx, ny, 0);
357 if (f == blank_face)
358 {
359 f = GET_MAP_FACE (mp, nx, ny, 1);
360 if (f == blank_face)
361 f = GET_MAP_FACE (mp, nx, ny, 2);
362 }
363
364 int magicmap = faces [f].magicmap;
365
366 /* Should probably have P_NO_MAGIC here also, but then shops don't
367 * work.
368 */
369 if (mflags & P_BLOCKSVIEW)
370 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
371 else
372 {
373 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
374 magic_mapping_mark_recursive (pl, map_mark, x, y);
375 }
376 }
377 }
378 }
379 }
380
381 /**
382 * Creates magic map for player.
383 *
384 * Note: For improved magic mapping display, the space that blocks
385 * the view is now marked with value 2. Any dependencies of map_mark
386 * being nonzero have been changed to check for 1. Also, since
387 * map_mark is a char value, putting 2 in should cause no problems.
388 *
389 * This function examines the map the player is on, and determines what
390 * is visible. 2 is set for walls or objects that blocks view. 1
391 * is for open spaces. map_mark should already have been initialised
392 * to zero before this is called.
393 * strength is an initial strength*2 rectangular area that we automatically
394 * see in/penetrate through.
395 */
396 void
397 magic_mapping_mark (object *pl, char *map_mark, int strength)
398 {
399 int x, y, mflags;
400 sint16 nx, ny;
401 maptile *mp;
402
403 for (x = -strength; x < strength; x++)
404 {
405 for (y = -strength; y < strength; y++)
406 {
407 mp = pl->map;
408 nx = pl->x + x;
409 ny = pl->y + y;
410
411 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
412 if (mflags & P_OUT_OF_MAP)
413 continue;
414
415 int f = GET_MAP_FACE (mp, nx, ny, 0);
416 if (f == blank_face)
417 {
418 f = GET_MAP_FACE (mp, nx, ny, 1);
419 if (f == blank_face)
420 f = GET_MAP_FACE (mp, nx, ny, 2);
421 }
422
423 int magicmap = faces [f].magicmap;
424
425 if (mflags & P_BLOCKSVIEW)
426 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
427 else
428 {
429 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
430 magic_mapping_mark_recursive (pl, map_mark, x, y);
431 }
432 }
433 }
434 }
435
436 /**
437 * Creates and sends magic map to player.
438 *
439 * The following function is a lot messier than it really should be,
440 * but there is no real easy solution.
441 *
442 * Mark Wedel
443 */
444 void
445 draw_magic_map (object *pl)
446 {
447 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
448 int xmin, xmax, ymin, ymax;
449
450 if (pl->type != PLAYER)
451 {
452 LOG (llevError, "Non player object called draw_map.\n");
453 return;
454 }
455
456 /* First, we figure out what spaces are 'reachable' by the player */
457 magic_mapping_mark (pl, map_mark, 3);
458
459 /* We now go through and figure out what spaces have been
460 * marked, and thus figure out rectangular region we send
461 * to the client (eg, if only a 10x10 area is visible, we only
462 * want to send those 100 spaces.)
463 */
464 xmin = MAGIC_MAP_SIZE;
465 ymin = MAGIC_MAP_SIZE;
466 xmax = 0;
467 ymax = 0;
468
469 for (int x = 0; x < MAGIC_MAP_SIZE; x++)
470 for (int y = 0; y < MAGIC_MAP_SIZE; y++)
471 if (map_mark[x + pl->map->width * y] | FACE_FLOOR)
472 {
473 xmin = x < xmin ? x : xmin;
474 xmax = x > xmax ? x : xmax;
475 ymin = y < ymin ? y : ymin;
476 ymax = y > ymax ? y : ymax;
477 }
478
479 packet sl;
480 sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
481 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
482
483 for (int y = ymin; y <= ymax; y++)
484 for (int x = xmin; x <= xmax; x++)
485 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
486
487 pl->contr->ns->send_packet (sl);
488
489 free (map_mark);
490 }
491
492 /**
493 * Send a kill log record to sockets
494 */
495 void
496 Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
497 {
498 size_t len;
499 char buf[MAX_BUF];
500
501 if (With != NULL)
502 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
503 else
504 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
505
506 len = strlen (buf);
507 }
508