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/cvs/deliantra/server/socket/info.C
Revision: 1.50
Committed: Tue May 6 16:55:26 2008 UTC (16 years ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_6, rel-2_54, rel-2_55, rel-2_56, rel-2_61
Changes since 1.49: +1 -1 lines
Log Message:
update copyright

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 /**
25 * \file
26 * Basic client output functions.
27 *
28 * \date 2003-12-02
29 *
30 * This file implements some of the simpler output functions to the
31 * client. Basically, things like sending text strings along
32 */
33
34 #include <global.h>
35 #include <sproto.h>
36 #include <stdarg.h>
37 #include <spells.h>
38 #include <skills.h>
39
40 #include <cstring>
41
42 /**
43 * Draws a normal message on the client. It is pretty
44 * much the same thing as the draw_info above, but takes a color
45 * parameter. the esrv_drawinfo functions should probably be
46 * replaced with this, just using black as the color.
47 */
48 static void
49 esrv_print_msg (client *ns, int color, const char *str)
50 {
51 ns->send_msg (color, "info", str);
52 }
53
54 /**
55 * Draws an extended message on the client.
56 * ns the socket to send message to
57 * color color informations (used mainly if client does not support message type)
58 * type,
59 * subtype type and subtype of text message
60 * intro Intro message to send with main message if client does not support the message type
61 * message The main message
62 */
63 static void
64 esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message)
65 {
66 ns->send_packet_printf ("drawextinfo %d %u %u %s", color, type, subtype, message);
67 }
68
69 /**
70 * Frontend for esrv_print_msg
71 * \param colr message color
72 * \param pl player to send to. Can be NULL
73 * \param tmp message to send. Can be NULL
74 *
75 * If pl is NULL or without contr set, writes message to log.
76 *
77 * Else sends message to player via esrv_print_msg
78 */
79 static void
80 print_message (int colr, const object *pl, const char *tmp)
81 {
82 if (!tmp)
83 tmp = "[NULL]";
84
85 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
86 return;
87
88 if (pl->type == PLAYER)
89 esrv_print_msg (pl->contr->ns, colr, (char *)tmp);
90 }
91
92 bool
93 client::msg_suppressed (const char *msg)
94 {
95 if (!pl)
96 return false;
97
98 if (pl->outputs_count <= 1 || !pl->outputs_sync)
99 return false;
100
101 int len = strlen (msg);
102
103 if (len > MSG_BUF_SIZE)
104 return false;
105
106 msg_buf *lru = msgbuf;
107 for (msg_buf *buf = msgbuf; buf < msgbuf + MSG_BUF_COUNT; ++buf)
108 {
109 if (len == buf->len && !memcmp (msg, buf->msg, len))
110 {
111 // found matching buf, see if expired
112 if (buf->expire <= pticks || !buf->count)
113 {
114 // yes, take over matching buffer, print
115 buf->expire = pticks + pl->outputs_sync;
116 buf->count = pl->outputs_count;
117
118 return false;
119 }
120
121 // no, suppress
122 --buf->count;
123 return true;
124 }
125
126 if (lru->expire > buf->expire)
127 lru = buf;
128 }
129
130 // new message, evoke oldest buffer
131 lru->expire = pticks + pl->outputs_sync;
132 lru->count = pl->outputs_count;
133 lru->len = len;
134 memcpy (lru->msg, msg, len);
135
136 return false;
137 }
138
139 /**
140 * Sends message to player(s).
141 *
142 * flags is various flags - mostly color, plus a few specials.
143 *
144 * pri is priority. It is a little odd - the lower the value, the more
145 * important it is. Thus, 0 gets sent no matter what. Otherwise, the
146 * value must be less than the listening level that the player has set.
147 * Unfortunately, there is no clear guideline on what each level does what.
148 *
149 * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
150 * in the flags.
151 *
152 * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
153 *
154 */
155 void
156 new_draw_info (int flags, int pri, const object *op, const char *buf)
157 {
158 if (flags & NDI_ALL)
159 {
160 for_all_players (pl)
161 new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf);
162 }
163 else
164 {
165 if (!op || !op->contr || !op->contr->ns)
166 return;
167
168 if (pri >= op->contr->listening)
169 return;
170
171 if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK
172 || !op->contr->ns->msg_suppressed (buf))
173 print_message (flags & NDI_COLOR_MASK, op, buf);
174 }
175 }
176
177 /**
178 * Wrapper for new_draw_info printf-like.
179 *
180 * This is a pretty trivial function, but it allows us to use printf style
181 * formatting, so instead of the calling function having to do it, we do
182 * it here. It may also have advantages in the future for reduction of
183 * client/server bandwidth (client could keep track of various strings
184 */
185 void
186 new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
187 {
188 char buf[HUGE_BUF];
189
190 va_list ap;
191 va_start (ap, format);
192 vsnprintf (buf, HUGE_BUF, format, ap);
193 va_end (ap);
194
195 new_draw_info (flags, pri, pl, buf);
196 }
197
198 void
199 draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
200 {
201
202 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
203 return;
204
205 if (pri >= pl->contr->listening)
206 return;
207
208 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
209 {
210 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
211
212 if (buf == NULL)
213 LOG (llevError, "info::draw_ext_info -> Out of memory!");
214 else
215 {
216 strcpy (buf, oldmessage == NULL ? message : oldmessage);
217 strip_media_tag (buf);
218 new_draw_info (flags, pri, pl, buf);
219 free (buf);
220 }
221 }
222 else
223 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message);
224 }
225
226 void
227 draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
228 {
229 char buf[HUGE_BUF];
230
231 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
232 return;
233
234 if (pri >= pl->contr->listening)
235 return;
236
237 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
238 {
239 va_list ap;
240
241 LOG (llevDebug, "Non supported extension text type for client.\n");
242 va_start (ap, new_format);
243 vsnprintf (buf, HUGE_BUF, old_format, ap);
244 va_end (ap);
245 new_draw_info (flags, pri, pl, buf);
246 return;
247 }
248 else
249 {
250 va_list ap;
251
252 va_start (ap, new_format);
253 vsnprintf (buf, HUGE_BUF, new_format, ap);
254 va_end (ap);
255 strip_media_tag (buf);
256 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf);
257 }
258 }
259
260 /**
261 * Writes to everyone on the map *except* op. This is useful for emotions.
262 */
263
264 void
265 new_info_map_except (int color, maptile * map, object *op, const char *str)
266 {
267 for_all_players (pl)
268 if (pl->ob->map == map && pl->ob != op)
269 new_draw_info (color, 0, pl->ob, str);
270 }
271
272 /**
273 * Writes to everyone on the map except op1 and op2
274 */
275 void
276 new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
277 {
278 for_all_players (pl)
279 if (pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
280 new_draw_info (color, 0, pl->ob, str);
281 }
282
283 /**
284 * Writes to everyone on the specified map
285 */
286 void
287 new_info_map (int color, maptile * map, const char *str)
288 {
289 for_all_players (pl)
290 if (pl->ob->map == map)
291 new_draw_info (color, 0, pl->ob, str);
292 }
293
294 /**
295 * Sets player title.
296 */
297 void
298 set_title (object *pl, char *buf)
299 {
300 /* Eneq(@csd.uu.se): Let players define their own titles. */
301 if (pl->contr->own_title[0] == '\0')
302 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
303 else
304 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
305 }
306
307 // formerly a macro, used only by magic map, so optimised it out
308 static inline faceidx
309 GET_MAP_FACE (maptile *m, int x, int y, int layer)
310 {
311 if (object *op = GET_MAP_FACE_OBJ (m, x, y, layer))
312 return op->face;
313 else
314 return 0;
315 }
316
317 /**
318 * Helper for magic map creation.
319 *
320 * Takes a player, the map_mark array and an x and y starting position.
321 * pl is the player.
322 * px, py are offsets from the player.
323 *
324 * This function examines all the adjacant spaces next to px, py.
325 * It updates the map_mark arrow with the color and high bits set
326 * for various code values.
327 */
328 static void
329 magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
330 {
331 int x, y, dx, dy, mflags;
332 sint16 nx, ny;
333 maptile *mp;
334
335 for (dx = -1; dx <= 1; dx++)
336 {
337 for (dy = -1; dy <= 1; dy++)
338 {
339 x = px + dx;
340 y = py + dy;
341
342 if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF)
343 continue;
344
345 mp = pl->map;
346 nx = pl->x + x;
347 ny = pl->y + y;
348
349 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
350 if (mflags & P_OUT_OF_MAP)
351 continue;
352
353 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
354 {
355 int f = GET_MAP_FACE (mp, nx, ny, 0);
356 if (f == blank_face)
357 {
358 f = GET_MAP_FACE (mp, nx, ny, 1);
359 if (f == blank_face)
360 f = GET_MAP_FACE (mp, nx, ny, 2);
361 }
362
363 int magicmap = faces [f].magicmap;
364
365 /* Should probably have P_NO_MAGIC here also, but then shops don't
366 * work.
367 */
368 if (mflags & P_BLOCKSVIEW)
369 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
370 else
371 {
372 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
373 magic_mapping_mark_recursive (pl, map_mark, x, y);
374 }
375 }
376 }
377 }
378 }
379
380 /**
381 * Creates magic map for player.
382 *
383 * Note: For improved magic mapping display, the space that blocks
384 * the view is now marked with value 2. Any dependencies of map_mark
385 * being nonzero have been changed to check for 1. Also, since
386 * map_mark is a char value, putting 2 in should cause no problems.
387 *
388 * This function examines the map the player is on, and determines what
389 * is visible. 2 is set for walls or objects that blocks view. 1
390 * is for open spaces. map_mark should already have been initialised
391 * to zero before this is called.
392 * strength is an initial strength*2 rectangular area that we automatically
393 * see in/penetrate through.
394 */
395 void
396 magic_mapping_mark (object *pl, char *map_mark, int strength)
397 {
398 int x, y, mflags;
399 sint16 nx, ny;
400 maptile *mp;
401
402 for (x = -strength; x < strength; x++)
403 {
404 for (y = -strength; y < strength; y++)
405 {
406 mp = pl->map;
407 nx = pl->x + x;
408 ny = pl->y + y;
409
410 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
411 if (mflags & P_OUT_OF_MAP)
412 continue;
413
414 int f = GET_MAP_FACE (mp, nx, ny, 0);
415 if (f == blank_face)
416 {
417 f = GET_MAP_FACE (mp, nx, ny, 1);
418 if (f == blank_face)
419 f = GET_MAP_FACE (mp, nx, ny, 2);
420 }
421
422 int magicmap = faces [f].magicmap;
423
424 if (mflags & P_BLOCKSVIEW)
425 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
426 else
427 {
428 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
429 magic_mapping_mark_recursive (pl, map_mark, x, y);
430 }
431 }
432 }
433 }
434
435 /**
436 * Creates and sends magic map to player.
437 *
438 * The following function is a lot messier than it really should be,
439 * but there is no real easy solution.
440 *
441 * Mark Wedel
442 */
443 void
444 draw_magic_map (object *pl)
445 {
446 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
447 int xmin, xmax, ymin, ymax;
448
449 if (pl->type != PLAYER)
450 {
451 LOG (llevError, "Non player object called draw_map.\n");
452 return;
453 }
454
455 /* First, we figure out what spaces are 'reachable' by the player */
456 magic_mapping_mark (pl, map_mark, 3);
457
458 /* We now go through and figure out what spaces have been
459 * marked, and thus figure out rectangular region we send
460 * to the client (eg, if only a 10x10 area is visible, we only
461 * want to send those 100 spaces.)
462 */
463 xmin = MAGIC_MAP_SIZE;
464 ymin = MAGIC_MAP_SIZE;
465 xmax = 0;
466 ymax = 0;
467
468 for (int x = 0; x < MAGIC_MAP_SIZE; x++)
469 for (int y = 0; y < MAGIC_MAP_SIZE; y++)
470 if (map_mark[x + pl->map->width * y] | FACE_FLOOR)
471 {
472 xmin = x < xmin ? x : xmin;
473 xmax = x > xmax ? x : xmax;
474 ymin = y < ymin ? y : ymin;
475 ymax = y > ymax ? y : ymax;
476 }
477
478 packet sl;
479 sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
480 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
481
482 for (int y = ymin; y <= ymax; y++)
483 for (int x = xmin; x <= xmax; x++)
484 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
485
486 pl->contr->ns->send_packet (sl);
487
488 free (map_mark);
489 }
490