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/cvs/deliantra/server/socket/info.c
Revision: 1.4
Committed: Sun Aug 13 17:16:05 2006 UTC (17 years, 9 months ago) by elmex
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.3: +0 -0 lines
State: FILE REMOVED
Log Message:
Made server compile with C++.
Removed cfanim plugin and crossedit.
C++ here we come.

File Contents

# User Rev Content
1 root 1.1 /*
2     * static char *rcsid_sock_info_c =
3 root 1.2 * "$Id$";
4 root 1.1 */
5    
6     /*
7     CrossFire, A Multiplayer game for X-windows
8    
9     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10     Copyright (C) 1992 Frank Tore Johansen
11    
12     This program is free software; you can redistribute it and/or modify
13     it under the terms of the GNU General Public License as published by
14     the Free Software Foundation; either version 2 of the License, or
15     (at your option) any later version.
16    
17     This program is distributed in the hope that it will be useful,
18     but WITHOUT ANY WARRANTY; without even the implied warranty of
19     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20     GNU General Public License for more details.
21    
22     You should have received a copy of the GNU General Public License
23     along with this program; if not, write to the Free Software
24     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25    
26     The authors can be reached via e-mail at crossfire-devel@real-time.com
27     */
28    
29     /**
30     * \file
31     * Basic client output functions.
32     *
33     * \date 2003-12-02
34     *
35     * This file implements some of the simpler output functions to the
36     * client. Basically, things like sending text strings along
37     */
38    
39     #include <global.h>
40     #include <sproto.h>
41     #include <stdarg.h>
42     #include <spells.h>
43     #include <skills.h>
44    
45     /**
46     * Draws a normal message on the client. It is pretty
47     * much the same thing as the draw_info above, but takes a color
48     * parameter. the esrv_drawinfo functions should probably be
49     * replaced with this, just using black as the color.
50     */
51     static void esrv_print_msg(NewSocket *ns,int color, const char *str)
52     {
53     char buf[HUGE_BUF];
54    
55     if (ns->status == Ns_Old) {
56     snprintf(buf,HUGE_BUF,"%s\n", str);
57     } else {
58     snprintf(buf,HUGE_BUF, "drawinfo %d %s", color, str);
59     }
60     /* LOG(llevDebug,"sending %s to socket, len=%d\n", buf, strlen(buf));*/
61     Write_String_To_Socket(ns, buf, strlen(buf));
62     }
63    
64     /**
65     * Draws an extended message on the client.
66     * ns the socket to send message to
67     * color color informations (used mainly if client does not support message type)
68     * type,
69     * subtype type and subtype of text message
70     * intro Intro message to send with main message if client does not support the message type
71     * message The main message
72     */
73     static void esrv_print_ext_msg(NewSocket *ns,int color,uint8 type, uint8 subtype, const char *message)
74     {
75     char buf[HUGE_BUF];
76     snprintf(buf,HUGE_BUF, "drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
77     Write_String_To_Socket(ns, buf, strlen(buf));
78     /* LOG(llevDebug,"sending %s to socket, len=%d", buf, strlen(buf));*/
79    
80     }
81    
82     /**
83     * Frontend for esrv_print_msg
84     * \param colr message color
85     * \param pl player to send to. Can be NULL
86     * \param tmp message to send. Can be NULL
87     *
88     * If pl is NULL or without contr set, writes message to log.
89     *
90     * Else sends message to player via esrv_print_msg
91     */
92    
93 root 1.2 static void print_message(int colr, const object *pl, const char *tmp) {
94 root 1.1
95     if(tmp == (char *) NULL) {
96     tmp="[NULL]";
97     }
98    
99 root 1.3 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
100 root 1.1 return;
101 root 1.3
102 root 1.1 if (pl->type == PLAYER) {
103     esrv_print_msg(&pl->contr->socket,colr,(char*) tmp);
104     return;
105     }
106     }
107    
108    
109     /**
110     * Prints out the contents of specified buffer structures,
111     * and clears the string.
112     */
113    
114 root 1.2 void flush_output_element(const object *pl, Output_Buf *outputs)
115 root 1.1 {
116     char tbuf[MAX_BUF];
117    
118     if (outputs->buf==NULL) return;
119 root 1.2 if (outputs->count > 1) {
120     snprintf(tbuf,MAX_BUF, "%d times %s", outputs->count, outputs->buf);
121     print_message(NDI_BLACK, pl, tbuf);
122     } else
123     print_message(NDI_BLACK, pl, outputs->buf);
124    
125 root 1.1 free_string(outputs->buf);
126     outputs->buf=NULL;
127     outputs->first_update=0; /* This way, it will be reused */
128     }
129    
130     /**
131     * Sends message to player through output buffers.
132     * \param pl player to send message
133     * \param buf message to send
134     *
135     * If player's output_count is 1, sends message directly.
136     *
137     * Else checks output buffers for specified message.
138     *
139     * If found, checks if message should be sent now.
140     *
141     * If message not already in buffers, flushes olders buffer,
142     * and adds message to queue.
143     */
144    
145 root 1.2 static void check_output_buffers(const object *pl, const char *buf)
146 root 1.1 {
147     int i, oldest=0;
148    
149     if (pl->contr->outputs_count<2) {
150     print_message(NDI_BLACK, pl, buf);
151     return;
152     }
153     else {
154     for (i=0; i<NUM_OUTPUT_BUFS; i++) {
155     if (pl->contr->outputs[i].buf &&
156     !strcmp(buf, pl->contr->outputs[i].buf)) break;
157     else if (pl->contr->outputs[i].first_update <
158     pl->contr->outputs[oldest].first_update)
159     oldest=i;
160     }
161     /* We found a match */
162     if (i<NUM_OUTPUT_BUFS) {
163     pl->contr->outputs[i].count++;
164     if (pl->contr->outputs[i].count>=pl->contr->outputs_count) {
165     flush_output_element(pl, &pl->contr->outputs[i]);
166     }
167     }
168     /* No match - flush the oldest, and put the new one in */
169     else {
170     flush_output_element(pl, &pl->contr->outputs[oldest]);
171    
172     pl->contr->outputs[oldest].first_update = pticks;
173     pl->contr->outputs[oldest].count = 1;
174     if (pl->contr->outputs[oldest].buf!=NULL)
175     free_string(pl->contr->outputs[oldest].buf);
176     pl->contr->outputs[oldest].buf = add_string(buf);
177     }
178     }
179     }
180    
181    
182    
183     /**
184     * Sends message to player(s).
185     *
186     * flags is various flags - mostly color, plus a few specials.
187     *
188     * pri is priority. It is a little odd - the lower the value, the more
189     * important it is. Thus, 0 gets sent no matter what. Otherwise, the
190     * value must be less than the listening level that the player has set.
191     * Unfortunately, there is no clear guideline on what each level does what.
192     *
193     * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
194     * in the flags.
195     *
196     * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
197     *
198     */
199    
200 root 1.2 void new_draw_info(int flags, int pri, const object *pl, const char *buf)
201 root 1.1 {
202    
203     if (flags & NDI_ALL) {
204     player *tmppl;
205     int i;
206    
207     for (tmppl=first_player; tmppl!=NULL; tmppl=tmppl->next)
208     new_draw_info((flags & ~NDI_ALL), pri, tmppl->ob, buf);
209    
210     for (i=1; i<socket_info.allocated_sockets; i++) {
211     if (init_sockets[i].status == Ns_Old && init_sockets[i].old_mode != Old_Listen && pri< 10) {
212     cs_write_string(&init_sockets[i], buf, strlen(buf));
213     /* Most messages don't have a newline, so add one */
214     cs_write_string(&init_sockets[i], "\n", 1);
215     }
216     }
217    
218     return;
219     }
220     if(!pl || (pl->type==PLAYER && pl->contr==NULL)) {
221     /* Write to the socket? */
222     print_message(0, NULL, buf);
223     return;
224     }
225     if (pl->type!=PLAYER) return;
226     if (pri>=pl->contr->listening) return;
227    
228     if ((flags&NDI_COLOR_MASK)==NDI_BLACK && !(flags &NDI_UNIQUE)) {
229     /* following prints stuff out, as appropriate */
230     check_output_buffers(pl, buf);
231     }
232     else {
233     print_message(flags&NDI_COLOR_MASK, pl, buf);
234     }
235     }
236    
237     /**
238     * Wrapper for new_draw_info printf-like.
239     *
240     * This is a pretty trivial function, but it allows us to use printf style
241     * formatting, so instead of the calling function having to do it, we do
242     * it here. It may also have advantages in the future for reduction of
243     * client/server bandwidth (client could keep track of various strings
244     */
245    
246 root 1.2 void new_draw_info_format(int flags, int pri, const object *pl, const char *format, ...)
247 root 1.1 {
248     char buf[HUGE_BUF];
249    
250     va_list ap;
251     va_start(ap, format);
252    
253     vsnprintf(buf, HUGE_BUF, format, ap);
254    
255     va_end(ap);
256    
257     new_draw_info(flags, pri, pl, buf);
258     }
259    
260    
261     void draw_ext_info(
262 root 1.2 int flags, int pri, const object *pl, uint8 type,
263 root 1.1 uint8 subtype, const char* message, const char* oldmessage){
264    
265     if(!pl || (pl->type!=PLAYER) || (pl->contr==NULL))
266     return;
267    
268     if (pri>=pl->contr->listening) return;
269     if (!CLIENT_SUPPORT_READABLES(&pl->contr->socket,type)){
270     char *buf = (char*)malloc(strlen(oldmessage==NULL?message:oldmessage)+1);
271     if (buf==NULL)
272     LOG(llevError,"info::draw_ext_info -> Out of memory!");
273     else{
274     strcpy(buf,oldmessage==NULL?message:oldmessage);
275     strip_media_tag(buf);
276     new_draw_info(flags, pri, pl, buf);
277     free(buf);
278     }
279     }else{
280     esrv_print_ext_msg(&pl->contr->socket,flags&NDI_COLOR_MASK,type,subtype,message);
281     }
282     }
283    
284     void draw_ext_info_format(
285 root 1.2 int flags, int pri, const object *pl, uint8 type,
286 root 1.1 uint8 subtype, const char* old_format,
287     char* new_format, ...){
288    
289     char buf[HUGE_BUF];
290     if(!pl || (pl->type!=PLAYER) || (pl->contr==NULL))
291     return;
292    
293     if (pri>=pl->contr->listening) return;
294     if (!CLIENT_SUPPORT_READABLES(&pl->contr->socket,type)){
295     va_list ap;
296     LOG(llevDebug,"Non supported extension text type for client.\n");
297     va_start(ap, new_format);
298     vsnprintf(buf, HUGE_BUF, old_format, ap);
299     va_end(ap);
300     new_draw_info(flags, pri, pl, buf);
301     return;
302     }else{
303     va_list ap;
304     va_start(ap, new_format);
305     vsnprintf(buf, HUGE_BUF, new_format, ap);
306     va_end(ap);
307     strip_media_tag(buf);
308     esrv_print_ext_msg(&pl->contr->socket,flags&NDI_COLOR_MASK,type,subtype,buf);
309     }
310     }
311     /**
312     * Writes to everyone on the map *except* op. This is useful for emotions.
313     */
314    
315     void new_info_map_except(int color, mapstruct *map, object *op, const char *str) {
316     player *pl;
317    
318     for(pl = first_player; pl != NULL; pl = pl->next)
319     if(pl->ob != NULL && pl->ob->map == map && pl->ob != op) {
320     new_draw_info(color, 0, pl->ob, str);
321     }
322     }
323    
324     /**
325     * Writes to everyone on the map except op1 and op2
326     */
327    
328     void new_info_map_except2(int color, mapstruct *map, object *op1, object *op2,
329     const char *str) {
330     player *pl;
331    
332     for(pl = first_player; pl != NULL; pl = pl->next)
333     if(pl->ob != NULL && pl->ob->map == map
334     && pl->ob != op1 && pl->ob != op2) {
335     new_draw_info(color, 0, pl->ob, str);
336     }
337     }
338    
339     /**
340     * Writes to everyone on the specified map
341     */
342    
343     void new_info_map(int color, mapstruct *map, const char *str) {
344     player *pl;
345    
346     for(pl = first_player; pl != NULL; pl = pl->next)
347     if(pl->ob != NULL && pl->ob->map == map) {
348     new_draw_info(color, 0, pl->ob, str);
349     }
350     }
351    
352    
353     /**
354     * This does nothing now. However, in theory, we should probably send
355     * something to the client and let the client figure out how it might want
356     * to handle this
357     */
358     void clear_win_info(object *op)
359     {
360     }
361    
362     /**
363     * Get player's current range attack in obuf.
364     */
365     void rangetostring(object *pl,char *obuf)
366     {
367     switch(pl->contr->shoottype) {
368     case range_none:
369     strcpy(obuf,"Range: nothing");
370     break;
371    
372     case range_bow:
373     {
374     object *op;
375    
376     for (op = pl->inv; op; op=op->below)
377     if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
378     break;
379     if(op==NULL) break;
380    
381     sprintf (obuf, "Range: %s (%s)", query_base_name(op, 0),
382     op->race ? op->race : "nothing");
383     }
384     break;
385    
386     case range_magic:
387     if (settings.casting_time == TRUE) {
388     if (pl->casting_time > -1) {
389     if (pl->casting_time == 0)
390     sprintf(obuf,"Range: Holding spell (%s)",
391     pl->spell->name);
392     else
393     sprintf(obuf,"Range: Casting spell (%s)",
394     pl->spell->name);
395     } else
396     sprintf(obuf,"Range: spell (%s)",
397     pl->contr->ranges[range_magic]->name);
398     } else
399     sprintf(obuf,"Range: spell (%s)",
400     pl->contr->ranges[range_magic]->name);
401     break;
402    
403     case range_misc:
404     sprintf(obuf,"Range: %s",
405     pl->contr->ranges[range_misc]?
406     query_base_name(pl->contr->ranges[range_misc],0): "none");
407     break;
408    
409     /* range_scroll is only used for controlling golems. If the
410     * the player does not have a golem, reset some things.
411     */
412     case range_golem:
413     if (pl->contr->ranges[range_golem]!=NULL)
414     sprintf(obuf,"Range: golem (%s)",pl->contr->ranges[range_golem]->name);
415     else {
416     pl->contr->shoottype = range_none;
417     strcpy(obuf,"Range: nothing");
418     }
419     break;
420    
421     case range_skill:
422     sprintf(obuf,"Skill: %s", pl->chosen_skill!=NULL ?
423     pl->chosen_skill->name : "none");
424     break;
425    
426     case range_builder:
427     sprintf( obuf, "Builder: %s", query_base_name( pl->contr->ranges[ range_builder ], 0 ) );
428     break;
429    
430     default:
431     strcpy(obuf,"Range: illegal");
432     }
433     }
434    
435     /**
436     * Sets player title.
437     */
438     void set_title(object *pl, char *buf)
439     {
440     /* Eneq(@csd.uu.se): Let players define their own titles. */
441     if (pl->contr->own_title[0]=='\0')
442     sprintf(buf,"Player: %s the %s",pl->name,pl->contr->title);
443     else
444     sprintf(buf,"Player: %s %s",pl->name,pl->contr->own_title);
445     }
446    
447    
448     /**
449     * Helper for magic map creation.
450     *
451     * Takes a player, the map_mark array and an x and y starting position.
452     * pl is the player.
453     * px, py are offsets from the player.
454     *
455     * This function examines all the adjacant spaces next to px, py.
456     * It updates the map_mark arrow with the color and high bits set
457     * for various code values.
458     */
459     static void magic_mapping_mark_recursive(object *pl, char *map_mark, int px, int py)
460     {
461     int x, y, dx, dy,mflags;
462     sint16 nx, ny;
463     mapstruct *mp;
464     New_Face *f;
465    
466     for (dx = -1; dx <= 1; dx++) {
467     for (dy = -1; dy <= 1; dy++) {
468     x = px + dx;
469     y = py + dy;
470    
471     if (FABS(x) >= MAGIC_MAP_HALF || FABS(y) >= MAGIC_MAP_HALF) continue;
472    
473     mp = pl->map;
474     nx = pl->x + x;
475     ny = pl->y + y;
476    
477     mflags = get_map_flags(pl->map, &mp, nx, ny, &nx, &ny);
478     if (mflags & P_OUT_OF_MAP) continue;
479    
480     if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] == 0) {
481     f= GET_MAP_FACE(mp, nx, ny, 0);
482     if (f == blank_face)
483     f= GET_MAP_FACE(mp, nx, ny, 1);
484     if (f == blank_face)
485     f= GET_MAP_FACE(mp, nx, ny, 2);
486    
487     /* Should probably have P_NO_MAGIC here also, but then shops don't
488     * work.
489     */
490     if (mflags & P_BLOCKSVIEW)
491     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_WALL | (f?f->magicmap:0);
492     else {
493     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f?f->magicmap:0);
494     magic_mapping_mark_recursive(pl, map_mark, x, y);
495     }
496     }
497     }
498     }
499     }
500    
501    
502     /**
503     * Creates magic map for player.
504     *
505     * Note: For improved magic mapping display, the space that blocks
506     * the view is now marked with value 2. Any dependencies of map_mark
507     * being nonzero have been changed to check for 1. Also, since
508     * map_mark is a char value, putting 2 in should cause no problems.
509     *
510     * This function examines the map the player is on, and determines what
511     * is visible. 2 is set for walls or objects that blocks view. 1
512     * is for open spaces. map_mark should already have been initialized
513     * to zero before this is called.
514     * strength is an initial strength*2 rectangular area that we automatically
515     * see in/penetrate through.
516     */
517    
518     void magic_mapping_mark(object *pl, char *map_mark, int strength)
519     {
520     int x, y, mflags;
521     sint16 nx, ny;
522     mapstruct *mp;
523     New_Face *f;
524    
525     for (x = -strength; x <strength; x++) {
526     for (y = -strength; y <strength; y++) {
527     mp = pl->map;
528     nx = pl->x + x;
529     ny = pl->y + y;
530     mflags = get_map_flags(pl->map, &mp, nx, ny, &nx, &ny);
531     if (mflags & P_OUT_OF_MAP)
532     continue;
533     else {
534     f= GET_MAP_FACE(mp, nx, ny, 0);
535     if (f == blank_face)
536     f= GET_MAP_FACE(mp, nx, ny, 1);
537     if (f == blank_face)
538     f= GET_MAP_FACE(mp, nx, ny, 2);
539     }
540    
541     if (mflags & P_BLOCKSVIEW)
542     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_WALL | (f?f->magicmap:0);
543     else {
544     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f?f->magicmap:0);
545     magic_mapping_mark_recursive(pl, map_mark, x, y);
546     }
547     }
548     }
549     }
550    
551    
552     /**
553     * Creates and sends magic map to player.
554     *
555     * The following function is a lot messier than it really should be,
556     * but there is no real easy solution.
557     *
558     * Mark Wedel
559     */
560    
561     void draw_magic_map(object *pl)
562     {
563     int x,y;
564     char *map_mark = (char *) calloc(MAGIC_MAP_SIZE*MAGIC_MAP_SIZE, 1);
565     int xmin, xmax, ymin, ymax;
566     SockList sl;
567    
568     if (pl->type!=PLAYER) {
569     LOG(llevError,"Non player object called draw_map.\n");
570     return;
571     }
572    
573     /* First, we figure out what spaces are 'reachable' by the player */
574     magic_mapping_mark(pl, map_mark, 3);
575    
576     /* We now go through and figure out what spaces have been
577     * marked, and thus figure out rectangular region we send
578     * to the client (eg, if only a 10x10 area is visible, we only
579     * want to send those 100 spaces.)
580     */
581     xmin = MAGIC_MAP_SIZE;
582     ymin = MAGIC_MAP_SIZE;
583     xmax = 0;
584     ymax = 0;
585     for(x = 0; x < MAGIC_MAP_SIZE ; x++) {
586     for(y = 0; y < MAGIC_MAP_SIZE; y++) {
587     if (map_mark[x + MAP_WIDTH(pl->map) * y] | FACE_FLOOR) {
588     xmin = x < xmin ? x : xmin;
589     xmax = x > xmax ? x : xmax;
590     ymin = y < ymin ? y : ymin;
591     ymax = y > ymax ? y : ymax;
592     }
593     }
594     }
595    
596     sl.buf=malloc(MAXSOCKBUF);
597     snprintf((char*)sl.buf, MAXSOCKBUF, "magicmap %d %d %d %d ", (xmax-xmin+1), (ymax-ymin+1),
598     MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
599     sl.len=strlen((char*)sl.buf);
600    
601     for (y = ymin; y <= ymax; y++) {
602     for (x = xmin; x <= xmax; x++) {
603     sl.buf[sl.len++]= map_mark[x+MAGIC_MAP_SIZE*y] & ~FACE_FLOOR;
604     } /* x loop */
605     } /* y loop */
606    
607     Send_With_Handling(&pl->contr->socket, &sl);
608     free(sl.buf);
609     free(map_mark);
610     }
611    
612    
613     /**
614     * Send a kill log record to sockets
615     */
616    
617     void Log_Kill(const char *Who,
618     const char *What, int WhatType,
619     const char *With, int WithType)
620     {
621     int i;
622     size_t len;
623     char buf[MAX_BUF];
624    
625     if (With!=NULL) {
626     snprintf(buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n",Who,What,WhatType,With,WithType);
627     }
628     else {
629     snprintf(buf,MAX_BUF, "%s\t%s\t%d\n",Who,What,WhatType);
630     }
631     len=strlen(buf);
632     for(i=1; i<socket_info.allocated_sockets; i++) {
633     if (init_sockets[i].old_mode == Old_Listen) {
634     cs_write_string(&init_sockets[i], buf, len);
635     }
636     }
637     }