1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2001 Mark Wedel |
5 | * Copyright (C) 2001 Mark Wedel |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The author can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /** |
25 | /** |
25 | * \file |
26 | * \file |
26 | * Socket general functions |
27 | * Socket general functions |
27 | * |
28 | * |
… | |
… | |
58 | : fd (fd), host (strdup (peername)), |
59 | : fd (fd), host (strdup (peername)), |
59 | socket_ev (this, &client::socket_cb), |
60 | socket_ev (this, &client::socket_cb), |
60 | cmd_ev (this, &client::cmd_cb), |
61 | cmd_ev (this, &client::cmd_cb), |
61 | cc_inv (this), cc_other (this) |
62 | cc_inv (this), cc_other (this) |
62 | { |
63 | { |
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64 | refcnt_inc (); // the socket is an external reference |
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65 | |
63 | { |
66 | { |
64 | struct linger linger_opt; |
67 | struct linger linger_opt; |
65 | |
68 | |
66 | linger_opt.l_onoff = 0; |
69 | linger_opt.l_onoff = 0; |
67 | linger_opt.l_linger = 0; |
70 | linger_opt.l_linger = 0; |
… | |
… | |
135 | * this face. Face 0 is sent to the client to say clear |
138 | * this face. Face 0 is sent to the client to say clear |
136 | * face information. |
139 | * face information. |
137 | */ |
140 | */ |
138 | faces_sent[0] = NS_FACESENT_FACE; |
141 | faces_sent[0] = NS_FACESENT_FACE; |
139 | |
142 | |
140 | // socket I/O is low priority |
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141 | // we prefer to have the server run instead of handling client requests |
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142 | socket_ev.prio (PE_PRIO_NORMAL + 1); |
143 | socket_ev.prio (PE_PRIO_NORMAL); |
143 | socket_ev.fd (fd); |
144 | socket_ev.fd (fd); |
144 | socket_ev.poll (PE_R); |
145 | socket_ev.poll (PE_R); |
145 | |
146 | |
146 | // command handling is even lower priority |
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147 | // that way no client can monopolise the server |
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148 | cmd_ev.prio (PE_PRIO_NORMAL + 2); |
147 | cmd_ev.prio (PE_PRIO_NORMAL); |
149 | |
148 | |
150 | // initialisation done, kick it! |
149 | // initialisation done, kick it! |
151 | send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO); |
150 | send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO); |
152 | flush (); |
151 | flush (); |
153 | |
152 | |
154 | // clients are externally referenced by the socket |
153 | reset_stats (); |
155 | refcnt_inc (); |
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156 | clients.push_back (this); |
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157 | |
154 | |
158 | #if 0//TODO |
155 | clients.insert (this); |
159 | socket_info.nconns++; |
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160 | if (socket_info.nconns > cst_tot.max_conn) cst_tot.max_conn = socket_info.nconns; |
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161 | if (socket_info.nconns > cst_lst.max_conn) cst_lst.max_conn = socket_info.nconns; |
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162 | #endif |
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163 | } |
156 | } |
164 | |
157 | |
165 | client::~client () |
158 | client::~client () |
166 | { |
159 | { |
167 | sockvec::iterator i = find (clients.begin (), clients.end (), this); |
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168 | if (i != clients.end ()) |
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169 | clients.erase (i); |
160 | clients.erase (this); |
170 | |
161 | |
171 | sfree<uint8> (faces_sent, nrofpixmaps); |
162 | sfree<uint8> (faces_sent, nrofpixmaps); |
172 | free (stats.range); |
163 | free (stats.range); |
173 | free (stats.title); |
164 | free (stats.title); |
174 | free (host); |
165 | free (host); |
… | |
… | |
181 | |
172 | |
182 | if (pl) |
173 | if (pl) |
183 | pl->disconnect (); |
174 | pl->disconnect (); |
184 | |
175 | |
185 | if (fd >= 0) |
176 | if (fd >= 0) |
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177 | { |
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178 | send_packet ("goodbye"); |
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179 | flush (); |
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180 | |
186 | close (fd); |
181 | close (fd); |
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182 | } |
187 | |
183 | |
188 | state = ST_DEAD; |
184 | state = ST_DEAD; |
189 | |
185 | |
190 | socket_ev.suspend (); |
186 | socket_ev.suspend (); |
191 | cmd_ev.suspend (); |
187 | cmd_ev.suspend (); |
192 | |
188 | |
193 | // socket now longer references us |
189 | refcnt_dec (); // socket no longer open |
194 | refcnt_dec (); |
190 | } |
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191 | |
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192 | void |
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193 | client::reset_stats () |
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194 | { |
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195 | /* we need to clear these to -1 and not zero - otherwise, |
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196 | * if a player quits and starts a new character, we wont |
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197 | * send new values to the client, as things like exp start |
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198 | * at zero. |
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199 | */ |
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200 | for (int i = 0; i < NUM_SKILLS; i++) |
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201 | last_skill_exp[i] = -1; |
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202 | |
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203 | for (int i = 0; i < NROFATTACKS; i++) |
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204 | last_resist[i] = -1; |
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205 | |
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206 | last_weapon_sp = -1; |
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207 | last_level = -1; |
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208 | last_stats.exp = -1; |
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209 | last_weight = (uint32) - 1; |
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210 | last_flags = 0; |
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211 | last_weight = 0; |
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212 | last_weight_limit = 0; |
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213 | last_path_attuned = 0; |
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214 | last_path_repelled = 0; |
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215 | last_path_denied = 0; |
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216 | last_speed = 0; |
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217 | flags = 0; |
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218 | |
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219 | static living zero_living; |
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220 | last_stats = zero_living; |
195 | } |
221 | } |
196 | |
222 | |
197 | /** This sets up the socket and reads all the image information into memory. */ |
223 | /** This sets up the socket and reads all the image information into memory. */ |
198 | void |
224 | void |
199 | init_ericserver (void) |
225 | init_ericserver (void) |