1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
3 | |
3 | |
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4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2001 Mark Wedel |
5 | Copyright (C) 2001 Mark Wedel |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | |
7 | This program is free software; you can redistribute it and/or modify |
8 | This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | it under the terms of the GNU General Public License as published by |
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… | |
42 | #include <netinet/ip.h> |
43 | #include <netinet/ip.h> |
43 | #include <netdb.h> |
44 | #include <netdb.h> |
44 | |
45 | |
45 | #include <unistd.h> |
46 | #include <unistd.h> |
46 | #include <arpa/inet.h> |
47 | #include <arpa/inet.h> |
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48 | |
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49 | #include <algorithm> |
47 | |
50 | |
48 | sockvec clients; |
51 | sockvec clients; |
49 | |
52 | |
50 | /** |
53 | /** |
51 | * Initializes a connection. Really, it just sets up the data structure, |
54 | * Initializes a connection. Really, it just sets up the data structure, |
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56 | : fd (fd), host (strdup (peername)), |
59 | : fd (fd), host (strdup (peername)), |
57 | socket_ev (this, &client::socket_cb), |
60 | socket_ev (this, &client::socket_cb), |
58 | cmd_ev (this, &client::cmd_cb), |
61 | cmd_ev (this, &client::cmd_cb), |
59 | cc_inv (this), cc_other (this) |
62 | cc_inv (this), cc_other (this) |
60 | { |
63 | { |
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64 | refcnt_inc (); // the socket is an external reference |
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65 | |
61 | { |
66 | { |
62 | struct linger linger_opt; |
67 | struct linger linger_opt; |
63 | |
68 | |
64 | linger_opt.l_onoff = 0; |
69 | linger_opt.l_onoff = 0; |
65 | linger_opt.l_linger = 0; |
70 | linger_opt.l_linger = 0; |
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147 | |
152 | |
148 | // initialisation done, kick it! |
153 | // initialisation done, kick it! |
149 | send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO); |
154 | send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO); |
150 | flush (); |
155 | flush (); |
151 | |
156 | |
152 | #if 0//TODO |
157 | reset_stats (); |
153 | socket_info.nconns++; |
158 | |
154 | if (socket_info.nconns > cst_tot.max_conn) cst_tot.max_conn = socket_info.nconns; |
159 | clients.insert (this); |
155 | if (socket_info.nconns > cst_lst.max_conn) cst_lst.max_conn = socket_info.nconns; |
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156 | #endif |
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157 | } |
160 | } |
158 | |
161 | |
159 | client::~client () |
162 | client::~client () |
160 | { |
163 | { |
161 | if (pl) |
164 | clients.erase (this); |
162 | { |
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163 | pl->save (); |
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164 | leave (pl, 1); |
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165 | pl->ns = 0; |
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166 | |
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167 | delete pl; |
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168 | } |
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169 | |
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170 | if (fd >= 0) |
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171 | close (fd); |
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172 | |
165 | |
173 | sfree<uint8> (faces_sent, nrofpixmaps); |
166 | sfree<uint8> (faces_sent, nrofpixmaps); |
174 | free (stats.range); |
167 | free (stats.range); |
175 | free (stats.title); |
168 | free (stats.title); |
176 | free (host); |
169 | free (host); |
177 | } |
170 | } |
178 | |
171 | |
179 | void |
172 | void |
180 | client::destroy () |
173 | client::do_destroy () |
181 | { |
174 | { |
182 | INVOKE_CLIENT (DESTROY, this); |
175 | attachable::do_destroy (); |
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176 | |
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177 | if (pl) |
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178 | pl->disconnect (); |
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179 | |
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180 | if (fd >= 0) |
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181 | { |
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182 | send_packet ("goodbye"); |
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183 | flush (); |
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184 | |
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185 | close (fd); |
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186 | } |
183 | |
187 | |
184 | state = ST_DEAD; |
188 | state = ST_DEAD; |
185 | |
189 | |
186 | socket_ev.suspend (); |
190 | socket_ev.suspend (); |
187 | cmd_ev.suspend (); |
191 | cmd_ev.suspend (); |
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192 | |
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193 | refcnt_dec (); // socket no longer open |
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194 | } |
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195 | |
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196 | void |
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197 | client::reset_stats () |
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198 | { |
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199 | /* we need to clear these to -1 and not zero - otherwise, |
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200 | * if a player quits and starts a new character, we wont |
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201 | * send new values to the client, as things like exp start |
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202 | * at zero. |
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203 | */ |
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204 | for (int i = 0; i < NUM_SKILLS; i++) |
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205 | last_skill_exp[i] = -1; |
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206 | |
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207 | for (int i = 0; i < NROFATTACKS; i++) |
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208 | last_resist[i] = -1; |
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209 | |
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210 | last_weapon_sp = -1; |
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211 | last_level = -1; |
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212 | last_stats.exp = -1; |
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213 | last_weight = (uint32) - 1; |
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214 | last_flags = 0; |
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215 | last_weight = 0; |
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216 | last_weight_limit = 0; |
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217 | last_path_attuned = 0; |
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218 | last_path_repelled = 0; |
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219 | last_path_denied = 0; |
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220 | last_speed = 0; |
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221 | flags = 0; |
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222 | |
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223 | static living zero_living; |
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224 | last_stats = zero_living; |
188 | } |
225 | } |
189 | |
226 | |
190 | /** This sets up the socket and reads all the image information into memory. */ |
227 | /** This sets up the socket and reads all the image information into memory. */ |
191 | void |
228 | void |
192 | init_ericserver (void) |
229 | init_ericserver (void) |
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223 | return 0; |
260 | return 0; |
224 | } |
261 | } |
225 | else |
262 | else |
226 | { |
263 | { |
227 | client *ns = new client (dup (fd), peername); |
264 | client *ns = new client (dup (fd), peername); |
228 | clients.push_back (ns); |
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229 | |
265 | |
230 | ns->instantiate (); // effectively a nop right now |
266 | ns->instantiate (); // effectively a nop right now |
231 | |
267 | |
232 | INVOKE_CLIENT (CONNECT, ns); |
268 | INVOKE_CLIENT (CONNECT, ns); |
233 | |
269 | |