1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2001 Mark Wedel |
5 | * Copyright (C) 2001 Mark Wedel |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The author can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The author can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /** |
25 | /** |
26 | * \file |
26 | * \file |
27 | * Socket general functions |
27 | * Socket general functions |
28 | * |
28 | * |
… | |
… | |
138 | * this face. Face 0 is sent to the client to say clear |
138 | * this face. Face 0 is sent to the client to say clear |
139 | * face information. |
139 | * face information. |
140 | */ |
140 | */ |
141 | faces_sent[0] = NS_FACESENT_FACE; |
141 | faces_sent[0] = NS_FACESENT_FACE; |
142 | |
142 | |
143 | // socket I/O is low priority |
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144 | // we prefer to have the server run instead of handling client requests |
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145 | socket_ev.prio (PE_PRIO_NORMAL + 1); |
143 | socket_ev.prio (PE_PRIO_NORMAL); |
146 | socket_ev.fd (fd); |
144 | socket_ev.fd (fd); |
147 | socket_ev.poll (PE_R); |
145 | socket_ev.poll (PE_R); |
148 | |
146 | |
149 | // command handling is even lower priority |
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150 | // that way no client can monopolise the server |
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151 | cmd_ev.prio (PE_PRIO_NORMAL + 2); |
147 | cmd_ev.prio (PE_PRIO_NORMAL); |
152 | |
148 | |
153 | // initialisation done, kick it! |
149 | // initialisation done, kick it! |
154 | send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO); |
150 | send_packet_printf ("version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO); |
155 | flush (); |
151 | flush (); |
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152 | |
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153 | reset_stats (); |
156 | |
154 | |
157 | clients.insert (this); |
155 | clients.insert (this); |
158 | } |
156 | } |
159 | |
157 | |
160 | client::~client () |
158 | client::~client () |
… | |
… | |
189 | cmd_ev.suspend (); |
187 | cmd_ev.suspend (); |
190 | |
188 | |
191 | refcnt_dec (); // socket no longer open |
189 | refcnt_dec (); // socket no longer open |
192 | } |
190 | } |
193 | |
191 | |
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192 | void |
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193 | client::reset_stats () |
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194 | { |
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195 | /* we need to clear these to -1 and not zero - otherwise, |
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196 | * if a player quits and starts a new character, we wont |
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197 | * send new values to the client, as things like exp start |
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198 | * at zero. |
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199 | */ |
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200 | for (int i = 0; i < NUM_SKILLS; i++) |
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201 | last_skill_exp[i] = -1; |
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202 | |
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203 | for (int i = 0; i < NROFATTACKS; i++) |
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204 | last_resist[i] = -1; |
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205 | |
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206 | last_weapon_sp = -1; |
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207 | last_level = -1; |
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208 | last_stats.exp = -1; |
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209 | last_weight = (uint32) - 1; |
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210 | last_flags = 0; |
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211 | last_weight = 0; |
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212 | last_weight_limit = 0; |
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213 | last_path_attuned = 0; |
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214 | last_path_repelled = 0; |
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215 | last_path_denied = 0; |
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216 | last_speed = 0; |
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217 | flags = 0; |
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218 | |
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219 | static living zero_living; |
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220 | last_stats = zero_living; |
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221 | } |
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222 | |
194 | /** This sets up the socket and reads all the image information into memory. */ |
223 | /** This sets up the socket and reads all the image information into memory. */ |
195 | void |
224 | void |
196 | init_ericserver (void) |
225 | init_ericserver (void) |
197 | { |
226 | { |
198 | cst_tot.time_start = time (NULL); |
227 | cst_tot.time_start = time (NULL); |
… | |
… | |
219 | } |
248 | } |
220 | |
249 | |
221 | client * |
250 | client * |
222 | client::create (int fd, const char *peername) |
251 | client::create (int fd, const char *peername) |
223 | { |
252 | { |
224 | if (checkbanned (NULL, peername)) |
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225 | { |
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226 | LOG (llevInfo, "Banned host tried to connect: [%s]\n", peername); |
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227 | return 0; |
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228 | } |
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229 | else |
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230 | { |
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231 | client *ns = new client (dup (fd), peername); |
253 | client *ns = new client (dup (fd), peername); |
232 | |
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233 | ns->instantiate (); // effectively a nop right now |
254 | ns->instantiate (); // effectively a nop right now |
234 | |
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235 | INVOKE_CLIENT (CONNECT, ns); |
255 | INVOKE_CLIENT (CONNECT, ns); |
236 | |
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237 | return ns; |
256 | return ns; |
238 | } |
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239 | } |
257 | } |
240 | |
258 | |