--- deliantra/server/socket/init.C 2010/10/16 22:51:52 1.68 +++ deliantra/server/socket/init.C 2018/12/01 20:22:13 1.78 @@ -1,22 +1,23 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. - * - * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team - * + * + * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team + * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. - * + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - * + * * You should have received a copy of the Affero GNU General Public License * and the GNU General Public License along with this program. If not, see * . - * + * * The authors can be reached via e-mail to */ @@ -136,21 +137,16 @@ max_rate = 100000 / (1000000 / MAX_TIME); // ~1mbit is assumed per default /* Do this so we don't send a face command for the client for - * this face. Face 0 is sent to the client to say clear - * face information. + * this face. Face 0 is sent to the client to set meta data + * for following faces in fx. */ faces_sent[0] = true; - fx_want [FT_FACE] = true; // all clients must support image faces + fx_want [FT_IMAGE] = true; // all clients must support image faces socket_ev.set (fd, EV_READ); socket_ev.prio (2); // one higher than the ticker priority socket_ev.start (); - // initialisation done, kick it! - INVOKE_CLIENT (CONNECT, this); - - flush (); - reset_stats (); clients.insert (this); @@ -160,10 +156,23 @@ { clients.erase (this); + while (!ixface.empty ()) + ix_pop (); + mapinfo_queue_clear (); free (stats.range); free (stats.title); free (host); + free (ws_inbuf); +} + +void +client::run () +{ + // initialisation done, kick it! + INVOKE_CLIENT (CONNECT, this); + + flush (); } void @@ -198,10 +207,10 @@ * send new values to the client, as things like exp start * at zero. */ - for (int i = 0; i < NUM_SKILLS; i++) + for (int i = 0; i < ecb_array_length (last_skill_exp); i++) last_skill_exp[i] = -1; - for (int i = 0; i < NROFATTACKS; i++) + for (int i = 0; i < ecb_array_length (last_resist); i++) last_resist[i] = -1; last_weapon_sp = -1;